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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.20.15010/ DCS 2.9.20.15010 Introduced DCS: MIG-29 A Fulcrum by Eagle Dynamics in the Early Access now! Introduced DCS: NS430 for MIG-29 A Fulcrum by Eagle Dynamics. Key features: New campaign DCS: A-10C II Outpost Campaign by Stone Sky DCS Core Single helipad spawning “All terminals are busy” problem in multiplayer - fixed Multiplayer Slots not shown as busy but can not be used - Multiplayer Bugs - ED Forums AI Aircraft The AI F-4E will not strafe with the gun pod SUU-23 on the first pass (target) and needs to reattack before firing - fixed Mi-8 and UH-1H do not open the doors when troops disembarking - fixed F-16 AI can’t use ATP pod - fixed F-16 wingman refuses to engage, when finally it engages, it uses guns instead of the GBU12s, and track Sniper pod shows wrong in track - Aircraft AI Bugs (Non-Combined Arms) - ED Forums A-20G turret does not move/fire/react - fixed AI aircraft evasive maneuvers logic is not working with active missiles - fixed AI Aircraft no longer react to Fox 3 Missiles (Active Radar Homing) - Aircraft AI Bugs (Non-Combined Arms) - ED Forums AI Ground Added RSBN and PRMG special ground units and their respective symbology for facilitating these landing systems anywhere on the terrain. Forum guide (note: MiG-21bis from Magnitude3 is not compatible with this RSBN/PRMG system yet). GPS spoofer unit model added, WIP, no jamming functionality yet. Currenthill Asset Pack Numerous changes to pack models, parameters of vehicles and interactions. Detailed list Changed BMP-T mesh smoothing Changed T-84 Oplot-M mesh smoothing Changed 9K720 textures Fixed BMP-T suspension Fixed Pantsir-S1 suspension Fixed M-ATV suspension Fixed M1130 suspension Fixed M142 suspension Fixed IRIS-T SLM suspension Fixed FV101 suspension Fixed FV107 suspension Fixed 9K720 suspension Fixed TOS-1A suspension Fixed Tor M2 suspension Fixed T-90M suspension Fixed T-84 Oplot-M suspension Fixed T-64BV suspension Fixed T-90A encyclopedia animation state Fixed TOS-1A encyclopedia animation state Fixed T-90A turret traverse and elevation angles Fixed T-90M turret traverse and elevation angles Fixed T-90M sight point placement Fixed Tor M2 encyclopedia error Fixed Pantsir-S1 low engagement performance Added Pantsir-S1 player control Fixed IRIS-T SLM STR radar rotation speed Fixed Tor M2 low engagement performance Added Tor M2 player control Changed Tor M2 mesh smoothing Changed Pantsir-S1 textures Fixed Project 22160 Tor M2KM low engagement performance Added Project 22160 Tor M2KM player control Fixed Project 22160 Tor M2KM search radar rotation issue Fixed T-64BV turret traverse and elevation angles Fixed Tu-95MS air refueling probe misalignment Fixed 9K720 armor protection level which was too high Fixed TOS-1A turret protection level which was too high Fixed M1083 armor protection level which was too high Fixed IRIS-T SLM armor protection level which was too high Fixed Pantsir-S1 armor protection level which was too high Fixed M142 armor protection level which was too high Fixed M142 ATACMS missile covers after rearming Changed IRIS-T SLM LN from flip tube covers to ejecting tube covers Changed IRIS-T SLM STR textures Changed IRIS-T SLM CP textures Changed IRIS-T SLM LN textures Fixed Tor M2 alarm state animation Fixed FV101 HESH long range direct fire issue Added FV101 HE-T ammunition type Fixed Tu-95MS uncentered propellers Mission Editor Add additional precision to object heading rotation field Quick Action Generator QAG now randomizes enemy units and AI skills based on the selected mission type. Fixed: end-mission window no longer appears in the debriefing after exiting the simulation. Fixed: previously added units are no longer reset when creating random groups in “Bomber Intercept” and “Ground Attack” missions. UI Added Search bar to Loadout and Livery lists in Rearming and Dynamic slots menu with the ability to search by name Added livery selection to encyclopedia with ability to seamlessly reload livery (will help livery creators to check changes made to the livery, without restarting DCS) WIP we will look for feedback. A more detailed tool for viewing models inside DCS is planned. Added Search bar to Dynamic spawn menu with the ability to search for a unit by name Removed old versions of in-game manuals from interface. Huey has "manual" in options - Bugs and Problems - ED Forums. Controls Mapping interface conflict tooltips do not show proper information - fixed Added new system options for mirrors resolution and sequential rendering Dynamic slots interface rope length for helicopters is not inherited from template group - fixed Weapons Introduced advanced model for R-27 missile family. Missiles got new CFD-based flight model, authentic control system that includes wing actuator model, altitude band-switching autopilot, Kalman-type guidance filters (different for IR and RF versions) which also drive seeker gimbal mechanics, INS and datalink system with realistic inaccuracies (for RF missile only), and RF or IR seeker. New semiactive RF seeker provides 'multitarget' tracking feature. This means that RF signals from several distinct targets will interfere and form one bigger apparent target once they simultaneously fall into the missile tracking gate. This apparent target may lead the missile between real targets in a target group, or to dispensed chaff. It also may steal missile velocity tracking gate and break guidance. R-27 proximity fuze now has a conical antennas pattern and variable explosion command delay to adjust for target size and closure rate. And, in addition, missiles got number of limitations caused by control systems design. For example RF missile can not be launched with roll angle exceeding 120 degrees because of gimbaled INS roll limit. Added Mk-83AIR GP HD bomb Added laser PRF code adjustment option for GBU-54 Fixed phantom bomb instances being frozen on impact instead of penetrating whatever they collided with Added fuze options for Soviet bombs and dispensers (BetABs, FABs, OFABs and RBKs). Adjusted BetAB, FAB and OFAB warhead parameters Added fuze options for Chinese bombs (250-2 and 250-3) Fixed phantom LGB instances trajectory desynchronization when using non-default laser PRF code Corrected available fuze variant sets for US HTP and non-HTP bombs Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts) Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release BL755. Added fuze function delay options GMLRS. Added animation of rotation of the tail stabilizers block BetAB-500ShP. Improved bombsight accuracy in normal release conditions (release at 500 m altitude) Fixed non-detonation of bombs in certain conditions Fixed IRIS-T missiles constantly switching between command and IR guidance, which caused them to miss. Terrain Engine Tuned lazy loading of 3D models. We already had asynchronous loading in place, and this update adds complementary optimizations to ensure only the models needed in the current situation are loaded. This should slightly improve loading times in both the Mission Editor and mission startup. Voice chat Fixed. Crash on exiting from DCS when the “Pending request” window is open. Launcher Added. Help page with access to FAQ, User support, myReach AI helper, etc. DCS: MiG-29A Fulcrum by Eagle Dynamics First week patch updates: The animations for the cannon trigger and the missile trigger to be swapped. Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking. Air intake louvers animation corrections. Provide lower resolution textures cockpit option CHAFF/FLARE sequence corrections. When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair. IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue. Controls Indicator overlay (RCTRL+ENTER) missing 3D model damage WIP (first iteration) Additional English HUD/HDD version (fictional for convenience) Known issues to be patched: Autopilot-induced oscillations, mostly visual on stick, no effect on flight path below 600 KpH Landing/taxi lights issues - the light from penetrates into the model. Brake chute is not visible for other clients in multiplayer, physics working correctly When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. Ejection sequence and animation improvements. Cannon muzzle flash improvement Ejected cartridge animation The logic of the CAJ (Compensation Active Jammer) switch is not implemented when working with jamming. Imperial units cockpit version IAS indicator animation issue with Mach number. 3D models enhancements in progress: Finalization of the main texture, wear and tear. Technical inscriptions and stencils. Main landing gear bay high detail. Detailing of the air brake and the drag chute container. Main technical hatches and equipment bays. Detailing of the IRST. Detailing of the Flare/Chaff dispenser. Ejection seat details. 3D model damage improvements Additional LODs for 3D model FLIR texture. Additional liveries of countries that were operating MiG-29A. Livery template. (planned for October) Improved weapons pylons. Dynamic reflections on the canopy. Improved pilot model. DCS: NS430 Navigation system by Eagle Dynamics Added. Support for all available maps The device starts as powered on and switched to the map display on a hot start DCS: F-16C Viper by Eagle Dynamics Fixed: Emergency jettison does not remember master mode when done in A-G and resets to NAV. Fixed: Duplicating Thrust axes on the VPC Throttle MT-50CM3 joystick. Fixed: Bullseye text on FCR format appears blurry. Fixed: Landing Gear Handle light should illuminate when landing gear doors are in transit. Fixed: ECM pod continues to emit in Mode 3 if switched to Mode 1 or 2. Fixed: AI - Doesn't seem to be able to use new ATP. Fixed: AGM-65 WPN rdr cursor slew inputs below 5% do not move maverick seeker. Fixed: HTS/HAD overlapping emitters causes major/minor axis error and azimuth to rapidly change between values. Fixed: Missing HOTAS AG Gun Strafe Toggle. Fixed: AN/AAQ-33 ATP A-A TGP stops following radar track after bugging target in TWS. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Odd target designation/undesignation behavior due to MSI. Fixed: Center pylon mounted LITENING will continue to work if jettisoned. Fixed: Radar Contributed SURV tracks in TWS do not switch to full size HAFU's, enveloped by the radar circle. Fixed: The HAFU tracks start interfering with each other for the same target and sometimes doesn't even show that it's an L&S or DT2 target even though it is. Fixed: JDAM with FMU-152 Wrong EFUZ options. Fixed: Countermeasures. 4 chaff instead of 2 in Bypass mode. Fixed: MSI AIM-120C launches cause huge desync. Fixed: (AI) - In a group, wingman will never engage targets. Fixed: TWS switching between targets without MSI - NWS/undesignate. Fixed: No longer possible to lock target with TDC depress in RWS mode. Issue remains with LTWS disabled, will be fully fixed next patch. Fixed: AIM-9 quiet seeker uncage tone sometimes. Fixed: BST and HACQ range can be increased to 40nm. Fixed: Closing velocity (Vc) on RDR ATTK display is misplaced at the bottom for any case other than STT. Fixed: MSI - L&S and DT2 do not get deleted upon entering ACM mode. DCS: AH-64D by Eagle Dynamics Fixed: George stuck on a search loop under a certain flow. FM. Tweaked Yaw SCAS: Some users complained about excessive yaw-wobble during control by pedals and in transient modes when the helicopter's SCAS Heading Hold mode is ON. DCS: Mi-24P Hind by Eagle Dynamics Fixed Glitched texture blocks that were obstructing side gunner view DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Board numbers disappeared - fixed DCS: F4U-1D Corsair by Magnitude 3 Added three Royal New Zealand Air Force liveries. Note: The Flight Leader School livery requires to enter a letter first followed by two numbers for the aircraft number system to work correctly. Fixed the wingtip vortices position. Fixed spawn-in from taking damage to the landing gear. Adjusted the R-2800-8W damage model: Extended the time it will break during WEP. Damage is now proportional to cylinder head and oil temperatures to the RPM and manifold pressure. Adjusted how water injection is enabled via the micro-switch and pressure actuated switch. Adjusted the variable center of mass as the weight changes from fuel and payload use, as well as wing flap positions. Adjusted gun position for mass. Corrected the weight for the Mk.6 droppable fuel tank. Fixed the mission editor icons for the droppable fuel tanks. Fixed the FFB trim. Corrected and added control inputs. Added the chronometer’s elapsed time function. Adjusted the mirrors. Adjusted the visibility of the HVAR control box light. Adjusted the visibility of the landing gear and cooling flaps indicators. DCS: JF-17 by Deka Ironwork Simulations Fixed. BRM-1 HUD pipper frozen Improved. SPI inconsistency on HUD, HSD and radar page. Adjust. INS drift under different align qualities DCS: AJS-37 Viggen by Heatblur Simulations NEW and overhauled Electric System NEW warnings and failures Electrics Hydraulics Autopilot AFK Reverser Changes to the RWR Updated database to be closer to the F-4’s Fixed radar carrier freq. not being set (ELINT file now has the emitter band set correctly) KB’s automatic mode works again. Added full fidelity MiG-29 to RWR library Added logic for the breakers ADI aligns to magnetic heading (+ deviation correction set) on the ground and if the fast erect button is pressed. Calibrated to true heading on rotation (based on stored runway heading) Added warning flag logic to air speed indicator and altimeter (LDOK) Cartridge loading now requires being on the ground and in BER Airbrake will slowly close from the airflow if hydraulic pressure is lost in Syst. 1 RAT failure when extended happens at much lower air speeds (>700 km/h) Added AC-DC rectifier failure Implemented a fix for “rough search” on reciprocal runways Fixed the “BANA line” hiding Fixed RR/ANF “cross” on CI stuck on screen Temperature measuring logic has been improved Flood lighting is now on during cold starts Implemented a random start position for the ADI Fixed kneeboard WP names Backup heading now shows raw magnetic heading, without declination correction Fixed HUD/ADI commands being stuck to U point Added logic to unselect U point (Safety unsafe or ANF selected) U point can now be reselected after having been overflown Timeline and compass now shows in LowNav mode when <40s from U WP Fixed RB-24 and RB-74 (Sidewinders) not locking anymore Setting rb15 ToT now only requires pressing BX button (without needing to press 8 as well) Updated rb15 ToT calculations FÄLLDLAST now illuminates on light test Added variable indicator light brightness Added instrument backup lighting Added instrument fault indications Distance Fuel Speed Altimeter ADI Pitch trim Corrected RUTA display Circle now shows R point location – it moves between them on “WP change” when drawn Line now alternates pointing toward previous and next RUTA WP Only draws R points that are “in order” (ie. with R1,2,3,4 all 4 are shown, but with R1,2,3,5 only 1 to 3 are) Changes to “Destination presentation” when a R WP is selected AoA indicator shows aircraft pitch on the ground Changed yaw Trim switch hint from “Emergency Yaw Trim” to “Yaw Trim” Updated the manual DCS: Iraq Map by Eagle Dynamics Added new airfields Al-Kut Airport. Mosul International Airport. H-2 Airbase. H-3 Southwest Airbase. H3 Main Airbase. H3 Northwest Airbase. H3 Highway strip (not as active airfield). Improved airfield scenes. Improved road network at airfields. Improved surface at parking lot of airfields Al Asad, Al Sahra, Al Taquddem and Q-West. Improved surrounding surface textures at Balad Airbase. Improved airfield signs, markings and taxiways. Improved Erbil airfield surface, shape and textures. Added more ground mounds to airfields. Fixed bugs in the airfield's surface. Tweaked default cameras at several airfields. Improved unique scenes across terrain. Improved road network across terrain. Added more lakes and rivers. Improved surface textures at northern and southern part Iraq. Improved FLIR and radar visualisation of several assets and models. Fixed bugs in 3d models: geometry artifacts, more precised collision mesh. Tweaked distances of models LOD switching. Tweaked objects life setting. Added new unique scenes. Added a unique scene of Kirkuk stadium. Added unique models water tower at Qayyarah Airfield West. Abu Ja'far al-Mansur Statue. Erbil Martyrs Monument. Mosul Transport Department. Saving Iraqi Culture Monument. Al-Shaab Stadium in Baghdad. Taki-Kisra. Al Taqaddum Dark Tower. Kirkuk Main Terminal. Kirkuk ATC. ATC Erbil. Fire Station Erbil. Firehouse Kirkuk. Baghdad Republican Palace. Baghdad Boneyard. Babylon Palace. Babylon Labyrinth. Baghdad Salute Platform. Grand Festivities Columns. Grand Festivities Lanterns. Mar-Mattai Monastery. two new models of Al-Kut Hangars. Improved surface, scenes and road network at Mar-Mattai Monastery, Babylon Palace, Baghdad Republican Palace, Unknown Soldier Monument, Grand Festivities Square area. DCS: Caucasus Map by Eagle Dynamics Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields: Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience. Increase resolution of surface, models and other terrain assets textures. Increased draw distance of trees. Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky. Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas. Tweaked life settings of several objects. Tweaked life and fire settings of trees. DCS: Sinai Map by OnReTech End of Early Access period of DCS: Sinai terrain module. Added parking for large aircraft to large airfields. Fixed a bug with TACANs. Fixed markings on airfields Ramon Airbase. Ovda Air Base. Nevatim Airbase. TelNof. Changed the landing and takeoff course for bots at the Nevatim airfield. Fixed bugs with parking numbers at some airfields. Added sea depth in Alexandria for mooring ships there. Added several military bases near the city of Tabuk. Fixed a bug with duplicating cities on the map. Improved textures of cities/towns blocks assets. Developed and improved cities: changed textures and added small objects. Added more roads, fixed a significant part of the sharp transitions between city textures and ground textures. New airfields and unique scenes in Egypt, Jordan and Israel EinShamer (for UAVs). Megiddo. King Faisa bin Abdul Aziz. Tabuk Heli Base. Khalkhalah Air Base. Taba International Airport. Added a new unique hangar for MezzehAirport. Added mirror hangars at airfields Hatzor. Nevatim Airbase. Ovda Air Base. Ramon Airbase. Tel Nof. Hatzerim Airbase. VHF HI frequency at StCatherine airfield was changed. Was - 121900000, became - 124500000. DCS: South Atlantic by Specter Studios End of Early Access period of DCS: South Atlantic terrain module. Changed default date within the mission editor to the 1st of October 2024 which makes summer textures the default. Revamped the following airfields and POI areas Port Stanley. Ushuaia. Ushuaia Helo Port. Mount Pleasant. Punta Arenas. Puerto Natales. Mare Harbour. Rio Gallegos. Rio Grande. Provenir. Franco Bianco. O'Higgins. Almirante Schroeders. San Julian. Comandante Luis Piedrabuena. Pampa Guanaco. Optimization pass to decrease video memory consumed for every airfield. Quadruppeled airfield texture quality across all airfields and roads. Doubled the texture quality of all building materials. Improved vegetation throughout the map. An updated vegetation distribution algorithm has been implemented to enhance spatial density and ecological realism across terrain surfaces. Corrected snow distribution bugs and tilling issues within the map. Normal maps have been upgraded and integrated into the Argentina / Chile terrain to deliver more accurate surface contours and heightened realism in lighting response. Added animated airfield radar units at airfields where appropriate. Various new models were added to airfields. Replaced all wind turbines with map specific animated turbines. Ushuaia PAPI lights are no longer on a slope. Upgraded all lighting to use new technology. Upgraded all airfield lighting to respond to take-offs and landings. Updated the F10 map with Country borders, heli locations, along with other visual enhancements to the overall map. DCS: Cold War Germany by Ugra Media Changes in RSBN and PRMG beacons of Gardelegen, Allstedt, AltesLager, Damgarten, Garz, Holzdorf, Kothen, Laage, Lerz, Mahlwinkel, Merseburg, Parchim, Peenemunde, Sperenberg, Templin, Werneuchen, Wittstock and Zerbst airfields Added callsigns. Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience. Campaigns DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions: statics rearranged for better deck crew compatibility DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims Mission 6 - Added fix for bug introduced by improved splash damage DCS: F/A-18C Operation Green Line by Badger633 Mission 7: HMVEE recently blocking aircraft and breaking mission fixed. Mission 8: Landing F16s now break mission fixed. DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 12 both variants: Broken SAM fail trigger fixed. Missions 3 to 15 all variants: AWACS added for better SA DCS: F/A-18C Rising Squall Campaign by INVERTED M00 - Fix pre-made animation for premature takeoff in non supercarrier (NSC) version files and recompile with the latest ME to solve the issue of running crashes. M02 - Reset AAR animation. M08 - Reset AAR animation DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions: AI AAR adjusted for better reliability All missions: AI CAS flight behavior adjusted for better results. Primary target is enemy armor not helos All missions: Minor changes for ground war balance, enemy helos and attack aircraft starting later DCS: F/A-18C: Raven One by Baltic Dragon M01: Fixed problem with Saint diving to the deck after passing waypoint 3. M02: Fixed problem with Iranian Su-24 diving for the deck when closing the CSG. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 4 - The Damned. All triggers wiped during previous update (as reported in forums). Current mission needed work to fix issues affected by new Ai behaviour. Fixed timing issues related to new Ai behaviour at take offs. Fixed saddle, refuelling orders, attack orders. Dozens of overall mission improvements to gameplay orders/timings. Added additional audio. Smoothed out timeline/gameplay. Mission 5 - Barrel Bombs. Fixed hummer colliding with Player during taxi. Mission 10 - The Railyards. Fixed timing issues related to new Ai behaviour on take off. Extensive reworking of mission elements to improve timings. Fixed issue with wingman not obeying orders (as reported in forums). Target sets 3 & 4 updated to improve gameplay. Dozens of fixes and tweaks to mission element timings & triggers. DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky All missions: Added Czech localization by user "Czech." Includes subtitles, briefing text, briefing images, and kneeboard pages. Mission 8: Adjusted external cargo weight to match the helicopter's technical capabilities under the given weather conditions. Fixed an issue causing engine failure due to icing. DCS: MAD Campaign by Stone Sky All missions for the SA342 Gazelle: Restored the automatic set UHF frequency functionality. DCS: MAD AH-64D Campaign by Stone Sky Missions 1, 9, 12: Enhanced target coordinates. Corrected tablet map images. Missions 4, 5, 8, 9, 10, 11, 12: Adjusted weapon loadouts to be more appropriate for the mission objectives. DCS: Mi-24P Outpost Campaign by Stone Sky Added instructions for cooperative play (pilot and weapon officer) to the documentation. Mission 5: Minor tweaks and adjustments. DCS: AH-64D Outpost Campaign by Stone Sky Mission 1: Corrected the weapon loadout to match the briefing. Mission 8: Minor adjustments to weather conditions. Mission 15: Minor logic changes to the event triggered by the destruction of the escorted object.49 points
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RSBN/PRMG ground units usage guide We have prepared additional units for RSBN/PRMG navigation and landing systems. These will help you to set up RSBN/PRMG environment in any airfield. We have made it so these units can be placed freely anywhere on the map which will give some additional freedom for mission makers. The set of this system consists of three individual components/units: · RSBN trailer/car (You can compare it with TACAN beacon) · PRMG Glidepath trailer/car (Glidepath signal for landing) · PRMG Localizer trailer/car (Localizer signal for landing) You can find them in relevant countries in Mission Editor under Ground Unit > Unarmed category. Let’s list nuances for each one of those components so you will get good understanding of how you can use them. RSBN car This unit is origin of RSBN signal. To activate RSBN on it you need to add Advanced waypoint action > Perform Command > Activate RSBN/PRMG beacon. Channel field in this command corresponds to the channel aircraft equipped with compatible system will tune into. 40 channels available in total. Callsign field corresponds to transmitted callsign over radio via Morse code. This unit can be installed anywhere within airfield, bearing in mind it is an origin of RSBN signal for the vectoring aircraft. PRMG Localizer car This unit is origin of the PRMG localizer vector signal. Follow the rule of installing it 200 meters after the end of the runway to which landing is performed to. Bear in mind that landing aircraft need to have clean line of sight to that unit to get the signal from it. If unit is placed on the slope and covered by the terrain hill for instance, landing aircraft won’t be able to get a good signal from it. PRMG units should be placed on the same elevation plane as the runway. Also, it is important to set unit heading to be aligned with runway landing heading. Additional symbology in mission editor is available when unit is highlighted, and we also added ability to fine tune heading with decimal numbers. To activate PRMG signal on it you need to add Advanced waypoint action > Perform Command > Activate RSBN/PRMG beacon. The general rule for the operators of these systems was to set channels as: RSBN channel + 2 = PRMG channel PRMG glidepath car This unit is origin of the PRMG glidepath vector signal. The rule of installing it is 300 meters after the runway start and on the side. This distance is important to adhere to in order to have correct landing vectors for glidepath. Distance on the side can be various and main practical point is to have this localizer car on the same altitude and plane as runway, otherwise landing glideslope will be inaccurate. To activate PRMG signal on it you need to add Advanced waypoint action > Perform Command > Activate RSBN/PRMG beacon. The general rule for the operators of these systems was to set channels as: RSBN channel + 2 = PRMG channel Overall setup example PRMG Glidepath and PRMG Localizer units operating for same location should be set to the same PRMG channel. Here is full setup example on the Beslan airfield48 points
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v1.2 released: Added: ATC Radios (only UHF frequencies work for now) Added: BASIC WIP multicrew sync: -This is experimental and has many limitations -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle Added: OBOGS System Added: Pitch & Roll Key binds Added: Inner, middle, and our marker lights Added: Rudder tab animation movement Added: Controls Indicator Added: Training missions (thanks to Rudel_chw) Added: Snap view for numpad 0 Improved: Warning and Caution Light system. Master Alert button and tones now function Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications Improved: BINGO now has associated MFD/HUD indications Improved: Radio preset channels can now be used Improved: Default starting position of many switches and dials Improved: Wheel friction adjusted Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence Improved: HUD: -Symbology improved, symbols and text adjusted -command steering markers now limited to edge of heading tape -CDI steering arrow added -A/A gun sight (note: LAC and RTGS are currently the same) -HUD Auto Brightness available Improved: MFDs: -MFDs now default to ADI and HSI page on hot starts -CRS and HDG adjustment on HSI page can now be held down -HSI PLAN arrow now always at edge of compass ring -HSI and DATA page show waypoint name (if entered in mission editor) -MFD brightness now affects all elements, and ADI retains color when dim -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed -GPS page functional, ICAO airfield points can be transfered into waypoints -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods) -Offset waypoints -Stores page target wingspan and height entry -VREC, BIT, and TRNG pages (non functional) -Time to go calculations for TACAN and Waypoints. No more jittering of numbers -ASC-013 upgrade is being implemented. This includes: -HSI scale now 5-320nm -Up to 61 waypoints can be used -TACAN and VOR symbology now magenta and green -More additions to come in future updates Improved: Altimeter dials more readable Improved: Takeoff trim is set for ground hot starts Improved: Missing icon images (thanks Fresh) Improved: Mission editor name changed from "T-45" to "T-45C" Improved: Engine and GTS system. -Thrust, EGT, fuel flow more accurate -Hot starts now possible -ENG page fully functional Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly. Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude) Fixed: HSI wind direction 180 degrees off Fixed: Carrier TACAN not working (mission file format was changed) Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north Fixed: Removed duplicate default keybindings Fixed: Engine windmills at 1% when parked, preventing repair Fixed: Console Lights always on Fixed: Engine Start Switch keybind conflict. New key bindings Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate Fixed: Brakes still worked with zero brake hydraulic pressure Fixed: AI aircraft too slow on takeoff Fixed: Anti-skid too strong Fixed: Canopy normal texture change to prevent canopy glare Fixed: Hook Bypass switch is clickable again, and properly functions Fixed: If emerg gear lever is used, next mission load gear still emergency extends Fixed: Anti-skid light now extinguishes when gear not down Fixed: Battery voltage incorrect at 28v and not 24v Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps Added Keybindings: -Supercarrier keybinds -Master Arm else safe -Seat arm/safe -Speed Brake forward/aft else center -TACAN power and channel knobs -VOR/ILS power and frequency knobs -Radio tuning and control knobs -Master Alert button light https://www.mediafire.com/file/v4fqcx95ynicq72/VNAO_T45.zip/file32 points
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DCS 2.9.20.15384 New campaign: DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulation DCS Core Decreased time of saving and loading of large missions VR crash with SecondaryShadowmap module - fixed (https://forum.dcs.world/topic/379042-dcs-crash-in-mp-secondary-shadows/) Crash on deactivation of RSBN(or PRMG) car - fixed AI Aircraft Takeoff procedure correction. Now the next AI aircraft waiting to take off permission to enter the runway is not based on the fact that the previous one has taken off, but based on its distance from the start point. A-20G. Corrected 3D model dimensions AI AV-8B problem with take off - fixed (https://forum.dcs.world/topic/379170-av8b-ai-will-not-take-off/) Weapons Kh-101 cruise missile. RCS reduced from 0.16 to 0.1 sq.m. FAB family bombs. Default arm delay changed from maximum to minimum. This will reduce the number of bomb failures during low-altitude releases. Fixed CTD caused launching missile far away of DLZ DCS: MiG-29A Fulcrum by Eagle Dynamics Added: 3D model damage WIP (first iteration). Added: Additional English HUD/HDD version (fictional for convenience). Added: Provide lower resolution textures cockpit option. Added: Controls Indicator overlay (RCTRL+ENTER). Added: Autostop procedure. Added: HUD repeater export. Added: Single missions Georgia 2008. Fixed: Crash on deactivation RSBN(or PRMG) car. Fixed: The animations for the cannon trigger and the missile trigger to be swapped. Fixed: Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking. FCR: fixed STT extrapolation mode, lock is more stable now when target passes through notch, adjusted radar sensitivity in close combat mode, lock range and it's probability became more accurate, enabled sensitivity attenuation for CAJ mode (work in progress) Fixed: Air intake louvers animation corrections. Fixed: CHAFF/FLARE sequence corrections. Fixed: When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair. Fixed: IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue. Fixed: When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. The lock can be removed by setting the switch PREPARE MAN - AUTO to the MAN position. We continue to work on this functionality. After all the work and testing is completed, we will write how it works. Fixed: Route point arrows for Mig29 DTC don't work correctly in some cases. Fixed: GUI Error when try to Import Mig29 DTC in some case. Fixed: Part of drag chute stays attached behind aircraft under the ground after dropping chute. Fixed: With broken retracted gear, the gear bay becomes transparent. Fixed: Part of 3D Pilot model still showing when hidden. Fixed: Synchronize external mirrors positions with internals. Fixed: One of Circuit Breakers combinations produce electric power jittering. Fixed: Padlock keys not working/ Fixed: Imperial units cockpit version IAS indicator animation issue with Mach number. Fixed: Autostart fails at battery level stage. Manual: The names of the bars on the instruments have been corrected, information about launching missiles in pairs has been added, and minor adjustments have been made based on comments received. Fixed: Gear bays are closed after repair despite gear are lowered. Fixed: No INS alignment after repair. Post-Release points: SPO15 - We saw discussion about SPO-15 RWR operations with onboard Radar, we gave elaborated explanation so far here: https://forum.dcs.world/topic/379025-spo15-feedback/page/7/#findComment-5697327 We saw some questions about mobile RSBN/PRMG stations usage. And just a reminder we have a guide for it here: https://forum.dcs.world/topic/378920-rsbnprmg-ground-units-usage-guide/ And Wags video on navigation and landing using RSBN/PRMG here: https://youtu.be/w4QTNLkMZEk AP oscillation problem is a priority for our FM team currently and we want to tackle it next. Some players reported difficulties with radar use, mainly due to incorrect mode selection. This update includes several radar fixes, and documentation will be improved to clarify proper usage. Check latest video from Wags for Ground Attack guide in DCS: MiG-29A Fulcrum: https://youtu.be/iUHbn9UcBeg Known issue: Currently the HELMET COOP mode usage sequence has a bug if RADAR state was OFF, before mode was activated. As a workaround to correctly Lock a target using the radar as the supporting sensor in Сooperative mode (COOP), the radar must be on (ILLUM-DUMMY-OFF switch must be in the DUMMY position) BEFORE activating the IRST modes (IR, CC, HELMET, OPT). For this mode you need to also switch IRST modes using the CW CCW switch movement and not use the keys 3, 4, 5, or 6. Activating IRST modes using the keys does not ensure target lock by the radar as an additional channel in Сooperative mode. We plan to correct that for the next update. DCS: F-16C Viper by Eagle Dynamics Fixed: Hot start left cheek pylon switch incorrect on hot start. Fixed: Crosshair and Point Track Box hidden during XR Processing. Fixed: Slight Zoom change while XR processing. Fixed: ATP A-A TGP stops tracking target after emergency jettison. Fixed: TNDL Transmit Power doesn't transfer correctly to the plane. Fixed: Incorrect "spool down" sound on startup. DCS: F/A-18C Hornet by Eagle Dynamics Fixed crash in radar. Fixed: Range while Search mode - Cannot designate raw bricks Fixed: Cannot burnthrough jammers - consistently fails - blinking lock. DCS: Mi-24P Hind by Eagle Dynamics Added missing axis binds in controls (Some missing controls - Page 2 - Wish List - ED Forums Pilot ARK-15 Volume Knob Radio Jadro-1A Volume Radio Jadro-1A Squelch Knob Radio R-828 Volume Knob Radio R-863 Volume Knob SPU-8 Main Volume Knob SPU-8 Intercom Volume Knob RMI-2, Course Rotary Knob PKP72M Pitch Trim Knob SPUU-52 Test Adjustment Knob Recorder MC-61 Brightness Knob Sight, Manual Firing Distance Adjustment Knob Sight, Moving Crosshair Brightness Adjustment Knob Sight, Moving Crosshair Horizontal Adjustment Knob Sight, Moving Crosshair Vertical Adjustment Knob Sight, Fixed Grid Brightness Adjustment Knob Sight, Target Base Adjustment Knob Radio R-852 Volume Knob Backup ADI Vertical Adjustment Knob Cabin Pressure Autopilot Heading Channel Delta Correction Knob [encoder, keyboard only] Autopilot Roll Channel Delta Correction Knob [encoder, keyboard only] Autopilot Attitude Channel Delta Correction Knob [encoder, keyboard only] Pilot-Operator ARK-15 Volume Knob SPU-8, Main Volume Knob SPU-8, Intercom Volume Knob Left Timer Interval Knob Right Timer Interval Knob RMI-2, Course Rotary Knob Sight Light Brightness Knob Sight Adjustment Knob Campaigns DCS: F-14A Zone 5 Campaign by Reflected Simulations Startup sequence further bullet proofed DCS: F-14B Speed & Angels Campaign by Reflected Simulations Startup sequence further bullet proofed DCS: F-4E Red Flag 81-2 by Reflected Simulations Safety trigger added to compensate for the new AI takeoff spacing30 points
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Hi all. Here you have an update on our projects. Work continues on all aspects: we keep advancing on coding for both the F1M, the F-104 and the radar upgrade, improving art, which includes pilot models, and progressing as well on several other improvements and features. In any case, it should be mentioned that some of these items are long term projects, not something imminent.29 points
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Hi fighters We're always closely monitoring your feedback and discussions on the forum. Thank you for every suggestion and bug report! Today's post is largely thanks to you, and we're ready to show you what we've fixed and added based on your requests. Amiens Prison Le pont de Solférino Major Feature: RAF Northolt You asked for this iconic Royal Air Force base—and here it is! Northolt played a huge role in the Battle of Britain, and now you can use it in your missions. We've overhauled many airfields. You asked for more hangars and unique buildings—here you go! We've added and updated hangars at key airfields. Historic features have been recreated to make the airfields unique. Tangmere West Malling Kenley: The officers' mess and operations rooms are the heart of the airfield. We've improved Ford, Kenley, Lashenden, and Headcorn airfields. ( @Fred901 @DD_Fenrir - thank you) We've decided not to wait and include the airfield changes in this update. Work on the airfields is ongoing, so stay tuned. Continue sharing your discoveries and ideas on the forum. Together, we'll make this project even better!27 points
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Hey guys! I've been working on a set of Russian Cold War assets that will be added to the Russian pack. I hope you'll like them! They will all have LODs, different liveries and will fit perfectly with the Germany map and Cold War missions/scenarios. And since I have your attention, all donations no matter how small are welcome, all donations goes into getting better and better models for my assets. This is the preliminary list of assets: 2S1 SPG 2S3 SPG 9K35 Strela-10 SAM ASU-85 SPG BMD-2 IFV BMP-1 IFV BMP-1P IFV BTR-50PK APC MT-LB APC PT-76B LT T-72A MBT T-72B MBT ZSU-23-4 SPAAG27 points
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I've developed an unhealthy obsession with trying to make better looking cirrus clouds. No other flight sims really have good looking cirrus and there's a reason for that. You either do volumetric procedural generated cirrus or shader/texture technique like DCS. Procedural generated clouds are great for lower level clouds but it just doesn't do thin wispy cloud formations like cirrus very well. Texture based techniques like what DCS uses can look good but because they are tiled textures they can look repetitive and flat. I've been working on the textures and shader code to eliminate any banding and ugliness at close range. I think I've got some pretty good results with this version. Thanks for everyone's patience as I experiment with this. I've added new and removed different textures along the way. Apologies if I removed one that you liked. Here are some screenshots from version 2.1...26 points
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Попробывал новый модуль, ощущения двоякие , в основном положительные. Для начала не мог долго найти нормальное положение в кабине , если по высоте сидишь поавильно , то срезается часть КПП , ну и что то было не привычно с трэкером , не смог пока найти комфортные настройки , наверное надо переходить на VR )) . Пока далеко не продвинулся, потому что постоянно меняю настройки по ходу , выполнил запуск , руление и визуальный полет. Это заняло много времени. По порядку : некоторые выключатели практически не выключаются, поэтому по умолчанию их можно было бы оставить во включенном положении. Закрытие замков фонаря когда штырь утапливается , сопровождается довольно громким хлопком ( которого нет ) с небольшой задержкой , иногда до 4-5 сек. Клинья в положение ВП так же переходят с характерным звуком во время запуска. Тест контроль САУ показался слишком быстрым ( но может только показалось , потом еще проверю) . Триммера работают медленнее на самом деле и похоже не такие эффективные как в модуле. На рулении тоже должен ощущается каждый стык плит с характерным звуком как на машине, самолет не такой мягкий . Все это возможно бы оживило модуль. Взлет не плох, полет тоже. Пилотаж и маневрирование еще не пробывал . Ну и главное посадка, довольно похожа . В общем пока все не плохо. Как будет время , продолжу. По закрылкам : только два положения, взлет и убрано и для взлета и посадки. Изначально предполагалось три , но на первых сериях решили что достаточно двух , поэтому и в положении взлет и посадка они отклоняются на один и тот же угол . Закрылки плавающие и на 400км/ч начинают убираться сами, если их не убрать кнопкой . При этом кнопка остается нажатой и при уменьшении скорости они начнут выпускаться . Но это не правильная процедура.25 points
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Modeling real life, both, strong sides and limitations, is the beauty of full fidelity modules and DCS overall.24 points
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Hi ED, There is an issue with one of your 3rd party. As you may know, Polychop's Dev team have all quit the company leaving only the CEO. For some time now the CEO is not even answering on his discord and there is more and more unresolved bugs on the SA342 Gazelle and some on the OH58D Kiowa. The bugs vary from missing textures (on dipole antenna), wrong axis, keybindings issues, multicrew desynch and bugs, kneebord mixed up and more. Those bugs were reported from month or years, but nothing is done... For example here is some non revolved bugs : Reported on July 2 2023 : --https://forum.dcs.world/topic/329727-tm-warthog-throttle-mouse-axis-problem-on-tv/ Reported on June 8, 2023 : --https://forum.dcs.world/topic/327589-pedal-trim-not-working-propertly/ Reported on July 20, 2024 : --https://forum.dcs.world/topic/354334-multicrew-issue-pilot-and-copilot-affects-night-vision-google-employment/#comment-5672503 Reported on July 20, 2024 :--https://forum.dcs.world/topic/354333-multicrew-issue-with-nadir-even-when-copilot-leaving-the-gazelle-and-rejoin-entering-and-editing-waypoints-not-working/ Reported on september 14, 2024 : --https://forum.dcs.world/topic/357716-the-windscreen-wipers-do-not-wipe-when-you-press-the-pilot-wiper-button-on-the-stick/ Reported on september 14, 2024 : --https://forum.dcs.world/topic/357715-floating-metal-clip/ Reported on april 2, 2025 : --https://forum.dcs.world/topic/371479-i-love-the-gazelle-but-continuing-to-be-patient-for-a-joystick-slew-fix-for-the-minigun-variant-unable-to-point-minigun-to-the-front-of-aircraft-also-unable-to-point-fully-up-and-down/#comment-5654828Reported on June 27, 2025 : --https://forum.dcs.world/topic/375569-pilot-position-windshield-wiper-clickable-cockpit-switch-issue-as-of-291711733/ Reported on August 5, 2025 : --https://forum.dcs.world/topic/377214-multi-player-seat-switch-issue/ Of course there is more bugs than those mentionned here, it's just to show that some bugs are here since years ago. Now, what can ED do ? Well 3rd party have to maintain their products (which is not the case for Polychop Simulation). I expect mesures to be taken by ED toward Polychop to remedy this bad situation If this is not enough, maybe the Gazelle IP could end up in someone else hands, someone who will actually take care about this module, either ED or an other 3rd party. Thank you, Peet23 points
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23 points
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Apologies for the lack of updates here. The project is still alive, although work has slowed due to the real world unfortunately getting in the way. Modelling work is basically complete, we are looking for someone to join the team to help out with finessing the unwrap and doing the texture work. I’ll dump some more of the images that have been shared on our discord.23 points
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Can we get this as part of the module setting instead of using the global ones. I use Imperial for all the western jets and want to use Metric for the Mig29... And its a PITA to switch it globally constantly. Thank you for your attention in this matter.23 points
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Hi all, Firstly regarding the device limitations and how the device handles launch warning. The detection of launch warnings is handled by the subsystem called "Type 10 forming system" on board 55. This system actually does two things. - It receives raw pulse train envelope as well as information from board 57 (threat program) about detection of type N (Nike-Hercules) in track mode, and tries to detect the pattern of coding pulses corresponding to guidance commands sent to the missile through the MTR. If detected, it sends a signal labelled "Type 10 impulse" which triggers the launch warning. - It processes raw pulse train to detect M/HPRF signals, as the regular PRI measurement circuit cannot process signals with PRF > 10kHz due to aliasing (the reference clock is 100kHz and the measurement procedure is suboptimal as it was not designed for M/HPRF signals, requires picking up the same PRI at least 3 times in a row). Keyword is detect not measure: it can only determine if PRF is lower than 26kHz and if it's higher than 50kHz. That means the ability of a production SPO-15LM to categorize the threat based on PRF is limited to 3 bins, 10-26kHz, 26-50kHz and above 50kHz. The threat program board (57) would require a major redesign to handle more PRF bins, rather than the typical modifications it was designed for to update the threat type assignments. The bins themselves could be modified by doing some rewiring, (100 and 200kHz for instance could be achieved) but that wouldn't change categorization of typical gen 4 fighter radars at all (these are above 200kHz in HPRF modes). See the excerpts from signal flow schematic (from Polish docs available at MUT in Warsaw where the documentation is declassified there). Board 55, specifically the specimen we've seen is dominated with discrete logic gates packed by 4s into ICs, with the remaining space filled by printed circuits. With that, in addition to the above board 55 implements a lot of binary logic including 2 bit memory for the elevation channel (and handling of that channel in general), synchronization of individual azimuth channels with sequential part of the processing, part of the PRI measurement logic for signals below 10 kHz PRF, etc. As for what would need to be done: to detect AMRAAM or PD variants of AIM-7, the whole board would likely need to be replaced with a new one, as it would require measuring frequencies that aren't multiplicities of the reference clock - it would require pretty much another copy of the entire PRI circuit from board 56, but using a different measurement procedure. It would be difficult to squeeze 2 more counters on this board (board 56 uses 8 bit counters built with 4 bit counter ICs, so that's what was originally available). For older SARH missiles that use CW illumination for guidance, it could be possible to rewire board 55 in a way that outputs simultaneous CW and pulsed detection as Type 10, effectively causing presence of type P to also trigger launch warning every single time (but with more false positives). This was not done originally because at the time the device was designed, the CW illuminators were typically controlled manually by the operator. And we do not currently have any evidence this was done. But this is the most realistic modification that could potentially be implemented as an option. As for systems that use CW exclusively absolutely nothing can be done - the device simply doesn't capture any information about the CW signals other than their presence and average amplitude. Changing this would require such a major redesign of the whole device that it would no longer be the LM variant. AIM-54 is likely similarly undetectable, likely due to parameter overlap making it indistinguishable from AWG-9 even with potential modifications, it is listed as a known threat in a lot of MiG-29 documentation but with no launch warning for it, it is simply thrown under "type F". Alternatively to the above, a separate board could be designed that would take any necessary inputs from around the device and then trigger launch warning by directly sending the signal to the threat priority circuit of board 59. We're talking fantasy modifications here however. The launch warning can also be by an external MLWS connected to SPO-15, but the MiG-29 doesn't have one - it's basically the same situation as above. Command signals are out of the question for most systems as even if they were powerful enough, they're way out of band. NH is special in that the command signal is encoded in MTR's tracking signal. Overall, there's not enough info to implement any of this, if docs were produced for an upgraded cartridge 55 it could be considered as an additional threat program option, but pilot anecdotes are not a viable source, especially since it could be explained away by proper training and interpretation of incoming signals. A TWS capable fighter suddenly producing a lock on usually means that either they're about to launch a Sparrow or an AMRAAM went active. The same is the case for most SAM tracking radars: in DCS in particular a lock by a SAM almost always means launch. As for the device itself, it absolutely is hardwired, all logic is implemented directly in hardware. As for synchronization with radar, SPO-15 features a synchronization circuit on board 51, but it was designed for older radars such Sapfir-23. The principle of operation is the same as in older SPO-10, the receivers are blocked in rhythm with own radar's pulses. It cannot handle CW or HPRF signals (which trigger CW circuits anyway, followed by them being disabled completely in all channels once HPRF is recognized), so if they are emitted the affected hemisphere is shut down completely. According to electrical schematics for the aircraft, the N019 produces a single signal wire, which is used to block forward hemisphere, so that SPO can be left on and at least the rear hemisphere remains usable. Radio equipment manual confirms this. Full synchronization would require additional signals, so even if Cartridge 51 was modernized it would also require additional changes to wiring and to radar itself. Additionally every single channel in forward hemisphere on both boards #54 would need to be modified, so only CW signals were blocked, which is not avoidable. Failure of this system would cause the device to be flooded by own radar, making it completely unusable with radar on. hope that helps clarify some points. thank you22 points
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19 September 2025 Dear Fighter Pilots, Partners and Friends, The DCS: MiG-29A Fulcrum day has arrived! We are delighted to announce the Early Access launch of the first ever full-fidelity Russian jet fighter. This light-weight, highly-capable, early fourth-generation fighter became a legend across the globe. Watch the launch video. Since its early-1980s debut, the MiG-29A (9.12A) has served with 39 air forces, and around 100 airframes remain in active service. Experience this excellent dogfighter capable of high Gs and angle of attack with the potent combination of the R-73 high off-boresight dogfight missile and Helmet Mounted Sight. The Fulcrum can also engage in beyond visual range combat with the R-27 series of missiles, and conduct ground attacks with unguided bombs, canisters, and rockets. The Fulcrum brings a pure and visceral air-combat experience, and we cannot wait for your feedback, videos, and images. Enjoy! This update includes the new Fulcrum and a wealth of enhancements to DCS Core, it also contains aircraft module updates and fixes, and substantial improvements to several maps, including: Iraq, Caucasus, Sinai, South Atlantic, and Cold War Germany. Please note that on Monday the 22nd of September, 2025, we will be updating parts of our infrastructure and you may experience an outage in services for up to 10 minutes. Thank you for your passion and support. Yours sincerely, Eagle Dynamics MiG-29A Fulcrum Launch The full-fidelity MiG-29A enters DCS with a study-level focus on aircraft systems, flight model, sensors, weapons, and outstanding graphics. Designed as a point air-defense fighter, the export 9.12A variant pairs a capable radar and an Infrared Search and Track (IRST) system with an agile platform and deadly weapons. The result is a machine that lives for the merge, yet remains lethal in beyond-visual-range engagements. Why does the Fulcrum matter? Since its introduction, the MiG-29A became a cornerstone of many Cold War and post-Cold War air forces. In capable hands, the Fulcrum can be a deadly opponent, even to other modern 4th generation fighters. Upon the fall of the Iron Curtain and exposure of western fighter pilots to the Fulcrum, it was soon discovered what a powerful opponent it could be in-close given its R-73 “Archer’ and HMS combination. In DCS, the Fulcrum will provide a particularly deadly adversary in Cold War scenarios just employing semi-radar active homing and infrared guided missiles. The MiG-29A is operated by Russia, Poland, Bulgaria, former East Germany/Germany (later transferred to Poland), Czechoslovakia/Czech Republic/Slovakia, Hungary, Romania, Moldova, former Yugoslavia/Serbia-Montenegro, India, Bangladesh (export 9.12B), Uzbekistan, Turkmenistan, Mongolia, North Korea, Myanmar, Syria, Iran, Iraq, Algeria, Egypt, Sudan, Azerbaijan, Yemen, Eritrea,Cuba; and the United States acquired a small number for evaluation and adversary training. Many of these liveries are included in DCS. Early Access Highlights Fully interactive cockpit built from 3D laser scans and photogrammetry with precise switchology and labeling. Highly-detailed external model and pilot with Helmet Mounted Sight. In-depth system simulation including the SPO-15LM Beryoza radar warning receiver and flare/chaff dispensers. Fire Control Radar with both aerial search and track modes. IRST with Laser Range Finder (LRF) that supports close air combat modes and air-to-air and air-to-ground ranging. Helmet Mounted Sight (HMS) that can cue air-to-air missiles by just looking at the target. Air-to-air weapons: R-27R, R-27ER, R-27T, R-27ET, R-73, R-60, R-60M, and the GSh-30-1 30mm cannon. Ground attack modes for unguided bombs, canisters, and rockets including pre-designate, non-pre-designate, and toss deliveries. Navigation suite with Point-to-Point, Return, Landing, and Traffic Re-Entry modes. Program up to three airfields, three waypoints, and three RSBN beacons with Data Transfer Card (DTC) support. Gyro system with Fast and Long alignments, basic IFF modeling, an Early Access Guide, and Interactive Training missions. Cyrillic and English cockpit labels and avionics options. Units of measurement can also be either metric or imperial. The ´first week MiG-29A patch’ swaps the cannon and missile trigger animations, corrects intake louver animation, adds an optional lower-resolution cockpit texture set, refines chaff and flare sequencing, restores the controls indicator overlay, addresses repair behavior after belly landings, and provides an English HUD and HDD option; a dedicated-server IFF client issue is identified and queued for resolution. Known items in work include visual autopilot stick oscillations at low speed, landing and taxi light leakage, brake-chute visibility for other clients, FCR launch inhibition without an LA cue, ejection and muzzle flash visuals, CAJ logic with jamming, an imperial IAS indicator anomaly, and a large 3D detailing pass covering textures, stencils, bays, IRST, dispensers, seat, LODs, FLIR textures, additional national liveries, improved pylons, canopy reflections, and an enhanced pilot model. What is coming? Ground Control Intercept (GCI) command system. Full IFF modeling and full flight manual. Radar and IRST cooperative mode options. An Eagle Dynamics campaign, more missions, and liveries. Improved ejection seat with more detail and animations (see image above). How to fly it? The MiG-29A features a highly maneuverable lifting body, impressive nose authority, and a high thrust-to-weight ratio that can maintain energy in a fight. Combined with the HMS and R-73 high off-boresight capability, it will be a challenge to anyone in a phone booth with it. The IRST stealthiness and immunity to jamming can also make it a deadly sniper. Leverage the Return and Landing modes to get home and land quickly, even to non-programmed airfields (Landing mode). Master these strengths of the Fulcrum, and you’ll see why the Fulcrum became an icon. See more We will be sharing fresh post-launch development screenshots throughout Early Access. Explore the Development Screenshots. Matt “Wags” Wagner has also released his Aerial Combat Instruction video that delves into the sensors and air-to-air weapons of the MiG-29A. Videos on ground attack and defensive systems are coming soon. DCS Update Development Progress DCS Core This week’s update introduces new special ground units, along with their respective symbology and settings. You may place these landing aid systems anywhere on any map (note: the MiG-21bis from Magnitude 3 is not yet compatible). Note that the Caucasus and Cold War Germany have integrated RSBN and PRMG landing aids. Please read the RSBN/PRMG ground units usage guide. The Currenthill Asset Pack has undergone numerous improvements that include model updates, vehicle parameters, and interaction refinements. For Weapons, the R-27 missile family has been fully reworked with a Computational Fluid Dynamics (CFD)-based aerodynamic model, authentic control systems, updated seeker and guidance logic, new datalink/INS behaviors, and realistic limitations. Additional changes include adding the Mk-83AIR GP HD bomb, laser PRF code adjustment for GBU-54, expanded fuze options for Soviet and Chinese bombs, corrected fuze sets for U.S. weapons, and accuracy refinements for cluster and penetration munitions. Several fixes address detonation, trajectory, and seeker issues, while visual and functional improvements extend to GMLRS and other ordnance. Regarding the Terrain Engine, inefficient loading of 3D models has been tuned to load only those needed in the current context, improving performance in the Mission Editor and at mission start. AI Aircraft as usual got some pinpoint behavior fixes noted in the changelog. Quality of life features such as decimal inputs were added to the Mission Editor, as well as text search input fields in the rearming window. Multiplayer spawn windows were also improved. Quick Action Generator now randomizes enemy units and AI skills based on the selected mission type. Modules DCS: F-16C Viper received numerous fixes including emergency jettison mode memory, throttle axis duplication on VPC hardware, bullseye text clarity on the FCR page, landing gear handle lighting, ECM pod mode transitions, AI Advanced Targeting Pod (ATP) use, Maverick low-rate slew, Harm Targeting Sensor (HTS) and HATM Attack Display (HAD) emitter overlap, HOTAS A-G gun toggle, and ATP behavior in A-A Track While Scan (TWS). DCS: F/A-18C stabilizes Multi-Sensor Integration (MSI) in TWS and Range While Search (RWS), resolved JDAM EFUZ options and countermeasure bypass counts, addressed AIM-120C MSI desync and AI engagement reluctance, corrected seeker cues and ranges in BST and HACQ, repositioned closing-velocity symbology, and cleaned up L&S and DT2 when entering ACM mode. DCS: AH-64D reduced pedal-induced yaw wobble through SCAS tuning and fixed a George AI search loop. DCS: Mi-24P Hind clears obstructing texture blocks from the side gunner view. DCS: Mi-8MTV2 Magnificent Eight restored missing side numbers. DCS: F4U-1D Corsair added three RNZAF liveries and adjusted flight and damage model behavior, gear spawn resilience, indicators, mirrors, control inputs, and engine sounds. DCS: JF-17 Thunder fixed a frozen BRM-1 HUD pipper, improved SPI consistency across pages, and adjusted INS drift. DCS: OH-58D Kiowa Warrior addressed NAV data detaching, PERF CALC button response, HOG menu loops, DIR WPT caret visibility, and a multiplayer CPG slot crash. DCS: MiG-21bis Fishbed reorganized kneeboard pages and added RSBN and ARK data for the Cold War Germany map. Flaming Cliffs 4 expanded with DCS: Su-33 Flanker D Iraq instant actions. DCS: AJS-37 Viggen by Heatblur’s update overhauls and enhances many core and fundamental systems. The biggest highlight is the new electrical system, bringing a host of new warnings and failures, circuit-breaker functionality, instrument fault indications, improved RAT and AC/DC failure modelling, and more. They have also fixed the issue preventing RB-24 and RB-74 missile lock-ons and sincerely apologies for the inconvenience. Additional improvements include an updated RWR and database, restored KB automatic mode, major fixes to the RUTA display, and refinements to instrument, cartridge, and WP management, among others. In all, this update delivers a wide range of fixes and quality-of-life enhancements. See a full list of changes in our latest changelog! Terrains DCS: Iraq grew substantially with new airfields at Al-Kut, Mosul International, H-2, H-3 Southwest, H-3 Main, H-3 Northwest, and the H-3 highway strip. Airfield scenes have improved signage, taxiways, and surfaces across major fields. The road network has been expanded and surface textures are improved in the north and south. More lakes and rivers have been added, FLIR and radar visualization has been improved for multiple assets, Levels of Detail (LOD) and life settings have been tuned. Numerous, unique landmarks have been added including new stadiums, monuments, terminals, ATC towers, fire stations, and historic sites. DCS: Caucasus now includes RSBN and PRMG channels and frequencies at several bases. Texture resolution for ground and assets has been improved, tree and forest draw distance has been extended, corrupted scenery in multiple cities has been corrected, and object life and fire parameters have been tuned. DCS: Sinai by OnReTech exits Early Access with TACAN fixes, expanded parking for heavy aircraft, corrected markings at key airfields, improved AI runway course selection, deeper Alexandria sea depth for ship mooring, additional bases near Tabuk, city texture cleanups, smoother transitions between urban and ground textures, new hangars at multiple Israeli bases, and a VHF HI update at St Catherine, alongside several new airfields and unique scenes in Egypt, Jordan, and Israel. DCS: South Atlantic by Specter Studios also exits Early Access. The editor default date has moved to 1 October 2024 to present summer textures by default, numerous airfields and POIs are revamped, airfields received a VRAM optimization pass, runway and road textures are quadrupled in quality, building textures are doubled, vegetation distribution is modernized, snow and tiling issues are corrected, Argentina and Chile terrain gained upgraded normal maps, airfields benefit from animated radar units, new map-specific animated wind turbines, corrected PAPI at Ushuaia, modernized lighting that responds to takeoff and landing, and F10 map enhancements with borders and helicopter pads. DCS: Cold War Germany by Ugra Media revises RSBN and PRMG callsigns and channelization at many legacy fields, and they removed obsolete frequencies to improve approach usability. Please make sure you install the latest update to enjoy all these fixes and enhancements. Thank you again for your passion and support, Yours sincerely,22 points
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I've decided to include a T-62M with the new Cold War assets.21 points
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10 October 2025 Dear Fighter Pilots, Partners and Friends, This is your last chance to score some of the most popular aircraft and terrains at deep discounts during our DCS Autumn Sale 2025. If you’ve been eyeing something in your wishlist, it’s time to pull the trigger while the savings last. Shop now! The next update will feature an impressive update of the DCS: Kola terrain from Orbx. This update contains three new airfields and multiple fixes and enhancements to the summer textures. We look forward to your feedback. This week we shine our spotlight on the Modding Hub because of the creativity and expanded content they bring to the DCS experience. Check out scripts, custom sound packs, and experimental aircraft. There are often interesting and engaging DCS modification discussions too! Join the DCS Modding Hub Discord! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Autumn Sale Hurry! Sale ending Among the popular modules flying the virtual skies, you will find the DCS: F-16C Viper and DCS: F/A-18C. Our pilots love the Viper for its multi-role capabilities in both air-to-air and ground attack, while the Hornet stands out for doing the same, plus landing on aircraft carriers. On the terrain side, the DCS: Syria Map continues to be a popular multiplayer map and it serves as the location for many community-created missions due to its varied geography, large number of airbases and relevance in today’s world. The more recent DCS: Iraq, DCS: Afghanistan, and DCS: Cold War Germany are also fantastic terrains that offer a wide array of historic and hypothetical scenarios. Now is your last chance to land some great deals. These are some of our community’s favorites: DCS: F-16C Viper One of the most produced and most versatile multi-role fighters ever made, the Viper is a favorite thanks to its advanced avionics, sensor, weapon systems, and impressive flight performance. DCS: F/A-18C A workhorse of Naval aviation. The F/A-18C marries carrier operations with the ability to switch between air-to-air and air-to-ground modes with the press of a button. It also includes an impressive suite of advanced systems, sensors, and weapons. DCS: A-10C II Tank Killer Built around the GAU-8 cannon, the Hog is the master of close-support. It can be fitted with an advanced targeting pod, datalink and a wide array of guided and unguided weapons. DCS: F-14A/B Tomcat Perhaps the most beloved jet fighter, the F-14 specializes in beyond visual range combat and fleet defense. Paired with air-to-ground attack, including laser-guided bombs, the F-14 is one of the most capable and popular DCS aircraft. DCS: AJS-37 Viggen This unique double-delta Swedish fighter relies on high-speed and low-altitude attacks combined with advanced navigation and sensors of its time. The Viggen recently received a huge update including new warnings and failures, improvements to its radar warning receiver, and new instrument fault indications. DCS: F-5E Remastered A lightweight, nimble, supersonic fighter that is a great choice for those that love a dogfight. The remastered version added an updated external model and cockpit, as well as several new effects. DCS: AH-64D Our top helicopter module, the AH-64D offers unparalleled datalink capabilities, millimeter wave radar, guided missiles. It features advanced systems modeling such as targeting system and AI crew commands. Although not part of the Autumn Sale, the DCS: MiG-29A Fulcrum is turning heads. Fresh into Early Access with a 20% off discount, it is characterized by its high-alpha/high-G dogfighting capability, its R-73 air-to-air missile and the Helmet Mounted Sight pairing. Please note that the DCS Autumn Sale 2025 ends on Monday the 13th of October at 15:00 GMT. Kola Development Progress The next update for DCS: Kola Map brings a range of refinements across the northern Scandinavian region. Three new locations have been introduced: Hemavan Airport, Arvidsjaur Airport, and Boden Heliport. These new airfields expand operational opportunities across Sweden and Norway. The surrounding areas of Hemavan and Arvidsjaur have been newly populated, adding life and visual depth to these northern settlements. Orbx has also implemented updates to airfield ground textures and introduced improved summer textures throughout the mountain regions. This has resulted in more natural and visually consistent terrain transitions. Several fixes were made to address community-reported issues such as updated runway markings at Poduzhemye, Kalevala, and Koshka Yavr, along with multiple vegetation and taxiway corrections. Trees obstructing taxi routes and runway approaches have been cleared, parking slot dimensions at Monchegorsk have been optimized and texture issues such as missing bridge materials have been resolved. Vector data across the eastern Russian side of the map has also been refined to improve geographical accuracy. These changes mark another step toward refining the authenticity, functionality, and visual fidelity of the Kola experience. Please note that DCS: Kola by Orbx is currently on sale with a 30% discount. DCS Modding Hub Community Spotlight Have you ever created a new livery, dabbled with sound packs, or wondered how users create their own aircraft? Then look no further than the DCS Modding Hub Discord. Born in 2017 to gather everything “mod-side” under one roof, the server has grown into the largest public workshop with dedicated channels for 3D modelling, texturing, scripting, FM tuning and mission assets. Beginners can follow pinned step-by-step guides, while veterans trade Blender shortcuts and Lua snippets. Show-and-Tell threads feature WIP cockpits and ground units long before they appear in the User Files section. They also have a roster of volunteer testers who help creators squash bugs. Join up and start creating on the DCS Modding Hub Discord! Thank you again for your passion and support, Yours sincerely,20 points
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Its been a while in here, The external model is now in a place where we are happy to release the lancaster AI version! It by no means finished in my eyes, but I doubt that it ever will be considering how many hours it took to get to this point alone, thankfully theres no hour counter on 3ds max or photoshop. There's a few areas that arent up to my standards but i think that they are minor enough that majority of people wont notice, should hopefully have a AI release for you all very soon! I know your next question is when the flyable version is, it will take time. The interior still needs massive modelling work and the flight model needs debugging to make it a smooth and authentic experience, so please have patience, we want to release this more than anybody. Ill leave you with some screenshots for now null image.jpgnull20 points
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20 points
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From Heatblur Discord: Hey all! Time to start shipping what we've been working on this summer; starting this patch with a large upgrade to the DCS: AJS-37 Viggen! From here, we're setting our sights on launching the AI Intruder and Early -A in the next patch. This large Viggen update overhauls and enhances many core and fundamental systems. The biggest highlight is the new electrical system, bringing a host of new warnings and failures, circuit-breaker functionality, instrument fault indications, improved RAT and AC/DC failure modelling, and more. We’ve also fixed the issue preventing RB-24 and RB-74 missile lock ons — our sincere apologies for the inconvenience. Additional improvements include an updated RWR and database, restored KB automatic mode, major fixes to the RUTA display, and refinements to instruments, cartridge and WP management and more. In all, this update delivers a wide range of fixes and quality-of-life enhancements. Please see the full Viggen changelog below and we can't wait to hear your feedback. We hope you enjoy! Stay tuned for the launch of the Intruder and early F-14A as we wrap up this summer's work. Your Heatblur Team20 points
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19 points
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After a lot of guessing, I discovered that the kneeboard folder for custom kneeboards is "MiG-29 Fulcrum", e.g.: C:\Users\<username>\Saved Games\DCS\Kneeboard\MiG-29 Fulcrum I tried MiG-29-Fulcrum, MiG-29_Fulcrum, MiG-29, MiG_29, MiG29A, MiG-29-9.12, Mig-29_9.12, MiG-29-9.12A, and several others before I found that exactly one other kneeboard folder contains a space (the F-86F Sabre), and tried it, and that worked. Phew!19 points
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Hello everyone, The 2.0 update for the UH-60L Black Hawk mod is now available on Patreon to all: https://www.patreon.com/posts/uh60l-mod-2-0-138859868 Please read the instructions in the post carefully! I will be updating the Discord server to include a bug tracking section for any issues encountered. Please note the ED forums are not a helpful place to report issues regarding the mod; issues tend to get lost in the noise. I hope you all enjoy the update.19 points
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Ai version is out everyone! Pick it up here: https://tallboy-sims.com/ Feel free to give us bug reports here or on discord.18 points
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Hi fighters War leaves scars not only on the battlefields but also on the streets of great cities. We’ve added new ruin objects in London and Paris that will make your flights over the cities even more atmospheric. Get ready for new challenges in DCS: Normandy 2.0! We added German radar points and air defense positions. The radars were laid out based on historical data, maps and reports including materials kindly provided by our community. Get ready to take off! … and check your flight plans so you don’t become a target yourself.18 points
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Hello everyone!! The S-70 drone link that was for testing members has now been removed due to rules, as soon as it it complete and bug free it will be available for the whole DCS community as freeware just like the Su-57. You all have a wonderful day.18 points
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18 points
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... Amuse-bouche. A little surprise for you. This isn't just a video—it's the result of painstaking work recreating architectural heritage, transforming the map from a collection of landscapes into a living, breathing world of history. France under your wing!18 points
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Парни, только добрался до дома, с неба не слажу )), горячая пора, поэтому о новом модуле могу судить только по форуму, который читаю последние пару суток из разных городов страны. МиГ конечно у меня есть ( спасибо , Алексей, за подарок ) , завтра выходной, доползу до компа, загружусь , посмотрю и отвечу на все вопросы .18 points
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The update pays special attention to the islands, each of which has its own airfield, ready for use in missions: Alderney Island is the northernmost of the Channel Islands. Guernsey Island is an important strategic point. Like Jersey, the island became part of the Atlantic Wall. Jersey Island is the largest of the Channel Islands, with an area of 116 km2. From July 1, 1940 to May 9, 1945, the island was occupied by Germany. The islands' challenging weather conditions and interesting locations can add variety to your missions. These additions not only visually enrich the game world but also provide a wealth of new flight opportunities and interesting missions—whether taking off from the limited runways of island airfields or operations around iconic fortifications steeped in history.18 points
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17 points
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Hi fighters We continue the overview of the update "Normandy 2.0". After Paris, it's time for London! Today we will show new original places of the capital of Great Britain, which will become for you not just a beautiful background, but important historical landmarks and a source of inspiration for new missions. The mention of London is always intertwined with the weather, politics and football. Today is no exception. Stamford Bridge (Chelsea Arena) During World War II, Stamford Bridge experienced German bombing and was the site of a historic 1945 friendly match between Chelsea and the Soviet club FC Dynamo Moscow, attracting an estimated crowd of over 100,000 people in a celebration of Allied solidarity after the war. The song Kalinka was sung here long before the 2000s Chelsea Bridge A suspension bridge across the Thames connecting Chelsea and Battersea. Highbury Stadium Arsenal football club stadium, its home from 1913 to 2006. During World War II, Highbury Stadium was used as an Air Raid Precautions center Royal Albert Hall One of the most prestigious concert halls in the world. It is distinguished by a huge glass and forged dome roof, which was innovative for its time. Its basement corridors served as bomb shelters. Royal Hospital Chelsea Established by decree of Charles II in Chelsea in December 1681, in the image and likeness of the Paris Home for the Invalids (you can compare). The Royal Hospital has endured significant challenges, particularly during the two World Wars. The North-Eastern wing was also seriously damaged by a V2 rocket in 1945. StMartin-in-the-Fields is a Church of England parish church at the north-east corner of Trafalgar Square. Spire height 59 m Times Building Home for The Times is a British daily national newspaper. The historic Printing House Square was the center of London's newspaper district. Wembley Stadium Also known as Empire Stadium, it was opened in 1923 and lasted exactly 80 years During the war, it was used for various military purposes. The stadium functioned as a warehouse for postal items, and the civil defense department was located in its premises. EXTRA:17 points
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It took a week to download the update and get the MiG installed but I finally have it. All I can say is "Wow!" Just had time to take her up for a quick circuit around Senaki. The takeoff handling is extremely smooth. And it's handling on landing was even better. With a bit less than the 60% fuel I took off at and 2 AAMs on the wings, she touched down at 260 km/hr, just as she should. Wonderful. Now I just need to find the time to learn this machine.17 points
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Hi fighters Today we invite you on a virtual tour of the streets of Paris, which we had the pleasure of creating for DCS: Normandy 2.0. These pieces of living history will make your flights over the French capital truly unique. Moulin Rouge A legendary cabaret, a symbol of Parisian nightlife and cancan. A striking landmark in the Pigalle district. You've seen it in films, heard it in songs, and now you can stop by during breaks between flights. Or maybe it's your mission target – during the war, performances were held here for German officers. Palis Garnier (Grand Opera) One of the most famous opera houses in the world. Its gigantic stage and underground lake inspired Gaston Leroux's novel "The Phantom of the Opera." During the war, its cellars housed works of art from the Louvre. Palis Galliera A neo-Renaissance palace, today home to the Fashion Museum of the City of Paris. Pont de Bercy A bridge reminiscent of a Roman aqueduct, built in the late 19th century. An important transportation link in Paris. Passerelle Léopold-Sédar-Senghor. An elegant pedestrian bridge over the Seine, a favorite place for strolls. Originally called the "Solferino Bridge." Père-Lachaise Crematorium on the grounds of the famous cemetery of the same name. It was the first crematorium built in France (1889). Its chimney, stylized as a bell tower, was a unique architectural feature. Stade olympique Yves-du-Manoir (also known as Colombes) is a rugby, track, and association football stadium in Colombes, near Paris. From the 1930s to the 1970s, it was one of the main stadiums in France.17 points
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I'm not the developer, but I understand that these are the v1.2 changes: v1.2 Added: ATC Radios (only UHF frequencies work for now) Added: BASIC WIP multicrew sync: -This is experimental and has many limitations -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle Added: OBOGS System Added: Pitch & Roll Key binds Added: Inner, middle, and our marker lights Added: Rudder tab animation movement Added: Controls Indicator Added: Training missions (thanks to Rudel_chw) Added: Snap view for numpad 0 Improved: Warning and Caution Light system. Master Alert button and tones now function Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications Improved: BINGO now has associated MFD/HUD indications Improved: Radio preset channels can now be used Improved: Default starting position of many switches and dials Improved: Wheel friction adjusted Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence Improved: HUD: -Symbology improved, symbols and text adjusted -command steering markers now limited to edge of heading tape -CDI steering arrow added -A/A gun sight (note: LAC and RTGS are currently the same) -HUD Auto Brightness available Improved: MFDs: -MFDs now default to ADI and HSI page on hot starts -CRS and HDG adjustment on HSI page can now be held down -HSI PLAN arrow now always at edge of compass ring -HSI and DATA page show waypoint name (if entered in mission editor) -MFD brightness now affects all elements, and ADI retains color when dim -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed -GPS page functional, ICAO airfield points can be transfered into waypoints -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods) -Offset waypoints -Stores page target wingspan and height entry -VREC, BIT, and TRNG pages (non functional) -Time to go calculations for TACAN and Waypoints. No more jittering of numbers -ASC-013 upgrade is being implemented. This includes: -HSI scale now 5-320nm -Up to 61 waypoints can be used -TACAN and VOR symbology now magenta and green -More additions to come in future updates Improved: Altimeter dials more readable Improved: Takeoff trim is set for ground hot starts Improved: Missing icon images (thanks Fresh) Improved: Mission editor name changed from "T-45" to "T-45C" Improved: Engine and GTS system. -Thrust, EGT, fuel flow more accurate -Hot starts now possible -ENG page fully functional Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly. Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude) Fixed: HSI wind direction 180 degrees off Fixed: Carrier TACAN not working (mission file format was changed) Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north Fixed: Removed duplicate default keybindings Fixed: Engine windmills at 1% when parked, preventing repair Fixed: Console Lights always on Fixed: Engine Start Switch keybind conflict. New key bindings Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate Fixed: Brakes still worked with zero brake hydraulic pressure Fixed: AI aircraft too slow on takeoff Fixed: Anti-skid too strong Fixed: Canopy normal texture change to prevent canopy glare Fixed: Hook Bypass switch is clickable again, and properly functions Fixed: If emerg gear lever is used, next mission load gear still emergency extends Fixed: Anti-skid light now extinguishes when gear not down Fixed: Battery voltage incorrect at 28v and not 24v Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps Added Keybindings: -Master Arm else safe -Seat arm/safe -Speed Brake forward/aft else center -TACAN power and channel knobs -VOR/ILS power and frequency knobs -Radio tuning and control knobs -Master Alert button light16 points
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I don't know what to tell you, other than that they are absolutely from a real C-130J... we recorded them over the course of 2 days after getting approval from the USAF. As others have mentioned, the planes in these videos are C-130H variants, which sound very different. I would also caution against using videos recorded using cellphone microphones as a point of comparison against what the actual airplane sounds like.16 points
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Alright, let's roll! As requested today, England. The DCS: Normandy 2.0 update will add new original objects and islands with airfields. Today we'll show you key objects of England and the islands, which have received significant detail. Each of these objects not only decorates the map but also serves as an important tactical and navigational landmark. Dover Castle is one of the most famous and largest castles in England. It has long been considered the "Key to England." Citadel Western Heights is a powerful fortification in Dover. The Citadel contained barracks, stores, and magazines arrayed around a large parade ground. It later housed a prison. Western Heights of Dover is a complex of defensive fortifications with a rich history. Royal Hospital Haslar is a historic naval hospital in Gosport. During World War II, the hospital established the country's first blood bank, treated casualties from the Normandy landings, and deployed clinicians to field hospitals in Europe and the Far East. It was also a key medical supplies center for the fleet. St. James Hospital is another important infrastructure facility and is popularly known as Jimmy's. HMP Winchester is a prison in Winchester. Its shape makes it easily recognizable from above.16 points
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Update v1.1.4 Hello guys, before I get completely lost in studying for the exams, I would like to drop a stable update with no known bugs and with some minor adjustments. It's a smaller patch, with adjustment to the max fuel weight (it was corrected to 16350Kg), countermeasures number and little SFM adjustments, and I'm releasing it just so that everyone is on the same page, before the update drought. Regarding further mod development - it will start again when I will have more free time (basically whenever the semester and exams end). Enjoy!15 points
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15 points
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Anyone wanting to keep up more frequently, I would say track his discord. Apparently she is getting really close to release. To help VN out, I grabbed some of his latest screens from discord to put on this thread for him. @ViolentNomad Just FYI. null15 points
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ED, On first impressions, short of a few issues like IFF for MP (this as i say to all dev's on any module has to be a day one release feature these days) and the att hold for autopilot and few other niggles I think ED have done a great job with the fulcrum. Its alot of fun to "fly", brings a much needed improvement over the Mig21 in terms of Gen 4 for the red side and on superficial play looks and feels great. Night 1 a solid 6 hours of learning the basics, circuits, handling capabilities, playing around with rudder and splitting the throttles, high alpha moves and navigation systems, zero vis landing etc to get a really good feel for it, its instant nose authority and sustained speeds ingame for rate fights etc i noticed the engines can flame out in certain conditions which "auto relight" with windmilling and throttle to idle. I thought I will move onto the emergency procedures post learning the radar and attack. Night 2 of learning its A2A radar, and ground delivery modes all seem good, well worth highlighting the IFF friend and foe lock that i see most people complaining about cannot lock on (when testing say and trying to lock a friend). Night 3, starting to take a deeper dive and here comes the wall, there isnt any. Past superficial play and once going into emergency regimes i note alot of the panels and features are not selectable and do not work. I've worked through the manual and note they say not available. So none of the Emergency control panel works such as ramp retraction, air relight left and right, ab emergency cut off, fuel shut off left and right, they are all listed as not available. I note other features such as the feel control unit states not implemented yet, a clear difference. Considering the heritage of what DCS Full fidelty means and i refer to modules such as the A10C or the KA50, there clearly is a large gap in what full fidelity means and what concerns me is the engine/model behind this. If this is the final state of the Emergency control panel and other panels not available one could very easily interpret that the back system for this is not there also re damage to systems? Please could you clarify if this is the new standard of full fidelity because if this is the case its a very clear departure from past modules for example in the A10C i can literally control all aspects which actually during play is super useful when taking damage can manage the failures and in alot of ways the A10C is still the gold standard all those years ago. If the manual is correct and these are not going to be available i would suggest a rebrand to Mid fidelity. Look forward to the clarification, hopefully this is just a translation issue and the systems will be modelled. This is not a "hate post", far from it, as i said really enjoying what it brings to the game and recommend people buy it but just seeking the direction of this module and futures ones like it (as in conversions from FC3 re F15C).15 points
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Ah….I forgot this was an online forum…..it was only a matter of time before some sad individual would feel the need to start insulting people.15 points
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Hi all, I have only tested the MIG-29A for 2 hours (the module has only been released for like 4 hours ) so this is my first impressions! But I am VERY impressed with the MIG-29A! Why am I so impressed? Am I here to create hype? No I am impressed because this is a very very good module and let me tell you why! The PC performence is amazing. The cockpit and body of the aircraft is 3D-modeled and textured to the most modern and highest standards, and still the PC performence is super good! I run a RTX 3080 with 32 GB of ram, I always play in VR (and so I did during my first impressions testing) and FPS / Framerate was ROCK SOLID 72 FPS (and with ALL my modules in DCS my BEST FPS is 72). This means the MIG-29A has as good PC performence as older modules like the F-18 but with with higher cockpit detail then F-18, nicely done Eagle Dynamics! The flight module is very FUN. It is like a mix between the F-16 and the F-18, it is very repsonsive but not twitchy or nervous at all! The engine sounds are very good aswell. You can hear all the rpms from the turbines, from the bottom and all the way up, and the sound very powerful! The only thing I am missing is more training missions, but being a pre-release module I know they will come in time. If I can sumup my first impression in one single word it would be: FUN. This bird gets a smile on your face for sure14 points
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Filmed a rally stage with the OH-6. Thinking of doing a couple more - maybe a night stage and one in crappy weather. Way too much fun! Now, if there was ever a chance that MH-6 could get restarted...14 points
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Вопрос №1: Почему на пульте управления закрылками 3 положения (убраны, взлёт, посадка), а фактически у самолёта только два положения (убраны, выпущены)? Ответ: У реального самолёта действительно только два положения (убраны и выпущены). Кнопки ВЗЛЁТ и ПОСАДКА выполняют одинаковую функцию, без разницы на какую нажимать (реальные пилоты пользуются только кнопками ВЗЛЁТ и УБРАНЫ) - закрылки будут выпущены на одинаковый угол. Почему так? Вероятная причина - унификация и использование пультов управления с более старых моделей самолётов МиГ. Возможно ранние прототипы МиГ-29 имели разные углы отклонения закрылок для взлёта и посадки, но потом от этого отказались (история умалчивает). Вопрос №2: Почему я не могу выпустить воздушный тормоз? Ответ: На самолёте МиГ-29(9-12) воздушный тормоз не выпускается: при подвешенном центральном ПТБ(бак); при выпущенных шасси; при полной потере электропитания; при превышении скорости по прибору более 1000 км/ч. Вопрос №3: Как сбросить бак? Ответ: Центральный ПТБ сбрасывается кнопкой под защитным красным колпачком, расположена на передней части ручки управления самолётом (РУС). Группа команд в настройках управления. Вопрос №4: Почему приборы в кабине на английском? (в имперских единицах - узлах (knots) и футах (feet)) Ответ: Вариант приборов в кабине зависит от настройки ИГРОВЫЕ > ЕДИНИЦЫ > Метрические/Имперские Топик будет дополняться.14 points
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14 points
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Because not a single day goes by when I don't get messaged on Discord by someone who can't read basic instructions and they fail to install it properly. It's really annoying and the installer ensures it is put in the correct location. It also places the script for the door gunners in the correct location too. Lastly, it checks and shows you the update changelog so you can just run the installer and know if there is a new version and update. And I can just keep uploading regular small fixes when I can, without having to publish and announce lots of new versions. I think it is much simpler for everyone involved. I know it maybe conflicts with people who use mod managers, but I think on the whole that is a minority of players and the benefits are worth it.14 points
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