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Thanks guys for all your replies! Many of you have really good headsets and computers, your VR-experience must be truly amazing! I can't really imagine what you are experiencing! What makes me suprised is that even a guy like me on a small budget can have an truly great VR-experience aswell. Playing DCS in VR is truly nothing like playing on a 2D-monitor is really is like two completely different simulators. Not to create massive hype, but it truly is like two different simulators. I have made a post of my VR-settings, after 4 days of tweaking I got it to work great, with stable 60-70 FPS in singleplayer and 50-50 FPS in multiplayer, a HUGE thanks to Virtual Desktop! Virtual Desktop truly is black magic, I gained a huge performence boost and stability improvement in multiplayer, it really is night and day.
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FAB-9000/-5000/-3000, BRAB-6000, etc as other weapons, need implemented first by ED (on fact, implement weapons has on your side). a Tu-95M will build by currenthill as a new assets. Other interesting Soviet "Bomber Truck" has a M-4 Molot [Bison A]/3M [Bison B/C] M-4 Molot [Bison A] Bomber/Tanker Man Rtng: 0.5/0.5 Damage Value: 75 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen D Inflight Refuel: N Sensors: RBP-4 Rubidy-MM radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 320 360 -- Med: 430 510 -- High: 430 495 -- Ceiling: 11000 meters Engine Type: TJ Cruise Range: 4495/4650 nmi Int Fuel: 98880 kg Additional Fuel Fuel Wt. Range Add. 7600 L bay tank 6155 kg 330/340 nmi Ordnance Loadouts: Payload: 9000 kg Def Guns: Dorsal, ventral twin AM-23 23mm. Rear twin AM-23/PRS-1 Argon [Bee Hind] radar FC (1.4) 52 FAB-100 or 52 FAB-250 or 28 FAB-500 or 6 FAB-3000 or 6 BRAB-6000 or 4 FAB-5000 or 1 FAB-9000 bombs 6 AMD-2M or 6 IGDM-500 mines or 6 RAT-52 torpedoes 1 RDS-1 or 1 RDS-3 or 2 RDS-4T or 2 RDS-5 or 1 RDS-37 nuclear bombs Single hose/drogue unit, 2 bay tanks (tanker) Remarks: In Svc: 1955 - Mar 89 'Hammer'. Glass nose with AM engines - use first range. Can carry 24000 kg payload overload with reduced fuel. Used for maritime surveillance with low altitude camera. Had offset IFR probe, considered difficult to inflight refuel, takes 2D6 Tactical Turns to make contact with tanker. • Jan 55 - Jun 56: 31 delivered to 1096th and 1230th TBAP at Engels-2. • 1957: Refitted with RD-3M engines - use second range. • 1958 - 63: 27 converted to M-4-2 tankers, ventral gun position removed, bomb bay converted to hold fuel and hose reel. Can transfer up to 2290 nmi. Strength: 25 (1962), 14 (Jun 79), 13 (1989). 3M [Bison B/C] Bomber/Tanker Man Rtng: 0.5/0.5 Damage Value: 73 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: P Sensors: RBP-4 Rubidy-MM radar, Gen 0 RWR Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 445 480 -- Med: 455 490 -- High: 465 500 -- Ceiling: 12250 meters Engine Type: TJ Cruise Range: See Remarks Int Fuel: 102950 kg Additional Fuel Fuel Wt. Range Add. 6500 L drop tank 5265 kg 325 nmi 7600 L bay tank 6155 kg See Remarks Ordnance Loadouts: Payload: 9000 kg Def Guns: Dorsal, ventral twin AM-23 23mm. Rear twin AM-23/PRS-1 Argon radar FC (1.4) 1 RDS-1 or 1 RDS-3 or RDS-4T or RDS-5 or RDS-37 1 FAB-9000 or 2 FAB-5000 or 6 FAB-3000 28 FAB-500 or 52 FAB-250 or 52 FAB-100 1 FAB-9000, 2 bay tanks Single hose/drogue unit, 2 bay tanks (tanker) Remarks: In Svc: 1957 - Mar 94 Solid nose. Can carry 18000 kg payload with reduced fuel. Used for maritime surveillance with low altitude camera. 3MS-1: RD-3 engines. Range 4820 nmi, bay tank adds 340 nmi. 30 delivered 1956-57. 3MN-1: VD-7B engines. Range 5415 nmi, bay tank adds 380 nmi. Retired in 1980s. 44 delivered 1955-59. 3MD [Bison C], with Rubin-1K radar, PRS-3 Argon replaces PRS-1, range 5290 nmi, bay tank adds 375 nmi. Was planned with 2 K-14S (version of K-10S with 135 nmi range) underwing. K-14S canceled, Aug 1960 and production cut short at 9 a/c as pure bombers. In service 1960-85. 3MP: Proposed version of 3MD with provision for either missile carrier, bomber or tanker roles. 19 Jul 57: Drop tanks added to 3MN-1 only. 1 Mar 59: First operational refueling by M-4 tanker. 1962 - 67: 32 3MN-1 and 3MS-1 converted to 3MN-2 and 3MS-2 tankers. Inflight refueling probe and countermeasures removed. Can be converted between bomber and tanker roles. MN-1 can transfer 2846 nmi, 3MS-1 can transfer 2535 nmi to receivers. Inflight refuel N/D. 1979-85: Permanently converted to tankers.
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Hi guys! I bought my VR-headset 7 days ago and have been adjusting my settings every day since then. I finally got it working really good and though I might share in case anyone else been having trouble. Having a medium budget PC and VR-headset is no problem to start playing DCS in VR, it works really good, you have to do a lot of tweaking to get it working, perhaps sharing my settings might serve as a fast-shortcut for you. Performence: 60 - 70 stable FPS on Germany Cold War Map in singleplayer, 50-70 stable FPS on multiplayer Cacasus. My Pixel Density Setting in DCS: 1.1 My VR-headset and computer: Headset: Meta Quest 3S Graphics Card: NVIDIA GeForce RTX 3080 Processor: AMD Ryzen 5 5600X 6-core Memory: 32 GB Storage: 2 TB The most important thing you can do is to buy and install Virtual Desktop. It costs 25 dollars and is a massive performence improvment to online stability and to FPS. Virtual Desktop works great with Steam (I am playing DCS from Steam). Do not use SteamVR. I had huge problems, particularly playing on multiplayer servers with disconnects and crashes all the time, but with Virtual Desktop Streamer no problem at all!
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I would probably not recognise it myself. I remember the old and empty casino though. [emoji6] Sent from my SM-A536B using Tapatalk
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The Tu-22M3 has no many extent about the modern, If you go to build a previous version or a Tu-22M-3M, on fact, ED need add some weapons options on the actual Tu-22M3. My data: Tu-22M-3 [Backfire C] Bomber Man Rtng: 1.0/0.5 Damage Value: 49 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 3rd Gen J&D Inflight Refuel: N Sensors: PNA-D Rubin radar, 1st Gen RWR. Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 485 495 595 Med: 485 610 850 High: 485 725 1240 Ceiling: 13300 meters Engine Type: TF Cruise Range: 3215 nmi Int Fuel: 53550 kg Ordnance Loadouts: Payload: 16000 kg Def Guns: GSh-23 (0.9) in tail turret with PRS-4KM Krypton [Fan Tail] GFC 1 Kh-22N/NA or 6 Kh-15 (internal, Clean) 2 or 3 Kh-22N/NA 2 external Kh-22N/NA, 6 internal Kh-15 (Post 1988 only) 10 Kh-15 (6 internal, 4 external) APP-22, 2 FAB-3000 or 8 FAB-1500 or 18 FAB-500 or 33 FAB-250 or 17 RBK-500 or 33 RBK-250 internally 2 FAB-3000 or 18 FAB-500 or 33 FAB-250 (internal) 69 FAB-250 (33 internal, 36 external) 51 FAB-500 (18 internal, 24 external) 8 AGDM-2 Lira, AMD-2M, APM, Lira, RM-1, Serpei, UDM or UDM-2 mines (internal) 12 AMD-4-500M or 18 IGDM-500 or 18 UDM-500 mines (internal) 8 FAB-1500 or 2 FAB-3000 (Afghanistan 1988) 6 FAB-500 or 12 OFAB-250 (Syria 2016) 4 external Kh-47M2 (Tu-22M-3M) 6 internal Kh-50 or Kh-MTs (Tu-22M-3M) Remarks: In Svc: 1983 Clean with one Kh-22 carried semi-conformal, no speed restrictions. Max speed with external missiles is 895 knots. APP-22 dispenser has 10 nmi chaff barrier. Can carry APP-22MS chaff dispenser with internal bombs only. Can increase payload to 24000 kg with reduced fuel. Provision for inflight refueling probe, never fitted in service. Can use any of Kh-22M or Kh-22N series. Can also carry Kh-22SP ECM drone. • 1978-92: 268 produced. Official in service date 1983. Production from March 1987 have provisions for Kh-15. • Air Force Regiments (TBAP): 52nd Guards Shaikovka 1992; 132nd Tary, Estonia 1984-92 then Vozdvizhevka 1992-97; 184th Priluki 1984-88; 185th Guards Poltava Mar 81-92; 200th Belaya 1986; 260th Stryy, Ukraine 1989-92; 402nd Balbasovo 1983-93; 444th Vozdvizhevka 1997-09; 840th Soltsy 1981-94, 1225th Belaya 1982-1994. • Navy Regiments (MRAP): Baltic - 170th Guards Bykhov 1989-91, Black Sea - 5th Guards Vesyoloye 1985-94; Northern - 574th Katoonino 1987-02, 924th Olenya Jan 88-09; Pacific - 568th Mongokhto Mar 1996-11. • Mar 89: Kh-15 operational with three Air Force Regiments (52nd Guards, 200th Guards, ?). • 1989 - 93: 12 Tu-22MR [Backfire D] converted with Obzor radar and cameras replacing PNA and weapons. M202 SLAR, SRS-13 ELINT. • 2008: Kh-15 possibly removed from service. Air Force has 52nd Guards at Shaikovka, 840th at Soltsy; 200th at Belaya, 444th TABP at Vozdvizhenka • 2009-11: Navy transfers a/c to Air Force. • 2012 - 20: 30 fitted with advanced bombsight. • 2021: Tu-22M-3M upgrade with NV-45 radar (use Novella 1 stats), Kh-32M replaces Kh-22, guns replaced by 4th Gen J&D. Inflight refueling probe and advanced bombsight added. First flight 28 Dec 18. In service planned as 2022. Previous Tu-22M2 Tu-22M-2 [Backfire B] Bomber Man Rtng: 1.0/0.5 Damage Value: 50 Size/Signature: Large/Large Bombsight: Ballistic Counterm: 1st Gen J&D Inflight Refuel: P Sensors: PNA Rubin radar, 1st Gen RWR. Throttle Setting/Speed in knots Altitude Cruise Full Mil Reheat Low: 460 495 595 Med: 460 610 725 High: 485 725 970 Ceiling: 12600 meters Engine Type: TF Cruise Range: 2660 nmi Int Fuel: 50000 kg Ordnance Loadouts: Payload: 12000 kg Def Guns: two GSh-23 (1.8) in tail with PRS-3 [Box Tail] GFC 1 Kh-22M or Kh-22MA (Clean) 2 Kh-22M or Kh-22MA 2 FAB-3000 or 8 FAB-1500 or 18 FAB-500 or 33 FAB-250 (internal) 69 FAB-250 (33 internal, 36 external) 51 FAB-500 (18 internal, 24 external) 8 AGDM-2 Lira, AMD-2M, APM, Lira, RM-1, Serpei, UDM or UDM-2 mines (nternal) 12 AMD-4-500M or 18 IGDM-500 or 18 UDM-500 mines (internal) Remarks: In Svc: 1974 - 1996 Clean with one Kh-22 carried semi-conformal, no speed restrictions. Max speed with 2 missiles is 895 knots. Can increase payload to 25500 kg with reduced fuel. Not flown by Northern Fleet. Air Force Regiments (TBAP): Ukraine - 185th Guards Poltava Sep 74-82, 840th Soltsy 1976-81; Far East - 1225th 1982-94 and 1229th Belaya 1982-94; 52nd Guards TBAP Shaikovka 1981-93. Navy Regiments (MRAP): Baltic at Bykhov - 170th Guards Jun 76-89; 240th Guards Jun 76-80s; Black Sea - 943rd Oktiabrskoye Sep 74-96; Pacific - 183rd Knevichi 1991-Dec 93; Mongokhto - 568th Mar 80-96, 570th 1982-1994. 1972-83: 211 produced. Delivered from Apr 74 for testing and training, first 4 ac/ to 185th Guards Jul-Sep 74. First Kh-22 firing by naval crew in 17 April 1976. Aug 76: Declared operational. Third world maintenance before this date. 1977-79: Kh-22MP and Kh-28 trials, neither taken into service. 1979: Inflight refueling probe fitted. 1980s: Fitted with 2nd Gen J&D. Jun 84: Inflight refueling training commences from Tu-16N by 184th. Removed in late 1980s. Can be restored in 'hours'. The Tu-16 need check versions, has many of them. I recomend move to build a Tu-142, based on the Tu-95 version (Yes, ASW operations no yet implemented on DCS), but will be a replace to the old AI unit. if you required data about any russian ship, check me.
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It is impossible to use throttle in VR
Hammer1-1 replied to makdok's topic in Controller Questions and Bugs
Try assigning an axis to it. If you cant, not sure what else to say as you really should have some hardware specifically for this in VR. Its hard enough to fly it with hardware, cant imagine wanting to do it with a mouse in vr... -
Simpai joined the community
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Mike Force Team started following kamini88
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Mike Force Team started following Marco85
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Mike Force Team started following Proper Charlie
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SabreDancer started following No Procedures ?
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Very cool. But how many players have a setup like that which would make such a game feature worthwhile? Even triple screen setups are so rare it seems ED doesn’t feel like supporting that is worthwhile. And the A-10 does have blister canopy with an all-around view. The ability to see your 6:00 must have been considered worthwhile.
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Just an update, they told me to try some instant missions and missions which I did with no problems. I tried mission 1 again and I'm still crashing to the desktop. Not sure now if its the campaign or ED. They haven't said anymore yet either. I can't attach a track file cause the game fully crashes.
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I have version 1.41.2 Using quadviews If I want to supersample the Foveated section in the center of the FOV to 150% is the following the correct method? Note: "Gaze area resolution" can not be set past 100. This would be the logical way to supersample the foveated part of the display... but no. 1) Set image quality "CUSTOM" set slider to 150% 2) Set quadviews "Gaze area resolution to 100% This means that the whole image is now 150% boosted and I would have to reduce "peripheral area resolution" by 50% to get it back to the same value as it was when "set image quality" was at 100%??? Is this the proper way to SS the foveated section in PP? Thanks!
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PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
Wow, I did a mission with my squad and with SS at 1 l49% (stupid slider!) I was seeing over 70 FPS on the super carrier deck and up to 120 above a few thousand feet over Syria. This was MP with a very heavily scripted mission with Skynet etc running. Awesome work! @RealDCSpilot thank you so much for your settings,I will investigate. @JMW I don't think I have SSAO enabled,I have DLSS and DLAA but I can check tomorrow. I certainly don't see anything as obvious as the box in your video. @VirusAM for brightness, off the top off my head, try the PSVR app. On my system it's always visible in the toolbar at the bottom of SteamVR. I'll double check that. I know mine is at about 90% - Today
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Rapti started following Input Devices
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Rapti started following Helmet Mounted sights vs Track IR
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I would love to have this on our A10 simpit. We have a 270° screen. In the A-10, it would not be necessary to look at your 6. The 270° would be good enough... Gesendet von meinem SM-S928B mit Tapatalk
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That's not addressing the issue. The problem is if you command any search, AI George will find the yellow "Unknown" outpost or workshop you added to a FARP in 25 km distance, while you want him to find the red infantry you currently look at that's lobbing tracers and RPGs at the blue MRAPs 4 km directly in front of you! The list now shows a couple yellow buildings in the distance and nothing else, so you have George scan for targets again, and again and again, only to get the same yellow buildings from the FARP now 20 km away, while you get too close for comfort to the AAA and infantry still directly in front of you. Even if you adjust the list display to Hostile & Unknown only, the far away and out of weapons range unknown outpost, is still clogging the target list. Now, with the new scan PHS Zone, why is George listing unknown targets 20-25 km away, if I clearly look at an orchard 3.5 km in front? If we had an option to force the AI (like telling our CP/G in real life) to only report HOSTILE (red) targets and ignore neutral, blue and unknown, especially out of weapons range(!) for building the target list, that would be great.
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OH-6A by Tobsen and Eightball
CommandT replied to tobi's topic in Flyable/Drivable Mods for DCS World
Wow those look fantastic!!! That shark looks big! Can't wait! Shame about the AH-6 but what can we do I think you mentioned at some point the VAP might be getting updated too? -
I think my gun effects telemetry is not being output by DCS correctly. I'm using the Moza AB9 and MH16. The reason I say this is on a second computer all the effects are working. On the first computer the effects are also working (canopy, gear, buffet and stalls, etc) Is there a telemetry lua somewhere for DCS that I can check this? Thanks.
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Saab SK-60 Trainer
Raffi75 replied to VR Flight Guy in PJ Pants's topic in Flyable/Drivable Mods for DCS World
First of all, I don't know why you're looking into my private life, secondly, this isn't the place for such a discussion, thirdly... finish it yourself. -
nir started following Cannot Lock Anything with TDC Depress After Update
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Maneuvering On The Ground With Differential Braking
HR-Crumble replied to AG-51_Razor's topic in Bugs and Problems
Any news on if the taxi bug is getting a fix soon? was on the carrier today and it’s almost impossible to turn her 180 from parking to the rear for take off. On the ground with no wind it’s slightly easier but 9/10 I need almost full power to get her rolling forwards and then hit a wheel brake but she lifts the tail off and kills the prop. The only way I can get her to taxi OK is if it’s a long smooth taxi run and you can dab the brakes and get her changing direction. But if you need to spin her or move her in a tight space I can’t seem to get it done. It feels like the individual wheel brake is too powerful and brakes the whole aircraft and that tail wheel isn’t freely moving. Takl wheel is unlocked. I’m using VKB rudders with no brakes on them so I use MH HOTAS two-way as left and right brakes. Works perfectly with the jug. Right now the taxi issue limits what you can do on the ground with the Corsair. -
Saw in his Discord yesterday that Sim Haptics won’t be getting anymore updates till January. Might check SimShaker for Aviators (with sound module add-on for the ButtKickers). Those guys are on top of things.
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Ну оно должно быть без фанатизма. А лучше всего дать выбор. Оно ведь и по контексту миссий может подходить\не подходить. Так же как сделали при выборе кабины на другом языке, там некоторые приборы другие стоят.
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Shark 46 changed their profile photo
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I get these shades in all jets. They do not show up in a printscreen, so I replicated the look. They are symmetrical, place in the middle. -One per eye.
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миссия Эшелон, рандомные задания, любой тип ЛА
FooxLee replied to FooxLee's topic in Треки, Миссии и Кампании
Он будет доступен Вам только когда у вас появится дополнение "Огневой рубеж"- 35 replies
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When you guys use quadviews with the VR1 do you notice a square that follows your vision in the center of the FOV? Is that a quadviews issue or a dcs issue or something else?
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Это просто придание живости и разнообразия игровой картинке. Как везеринг в моделизме.
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It is impossible to use throttle in VR
makdok replied to makdok's topic in Controller Questions and Bugs
in VR mode I can't interact with this lever at all. I used to be able to control it, now it's impossible to select and use