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The AN/ALR-56, as mentioned above, is a passive receiver, meaning it doesn't transmit. And of course, it has a range, or rather, a reception sensitivity like any other radio receiver. In fact, its philosophy for determining whether a threat is more or less important/higher priority is based on that. Among of other factors like intelligence databases, types, priorities, etc.
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Devil 505 started following Sling Load Additions
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For someone who represents officially/unofficially posting for Eagle Dynamics on their unofficial road map, I would expect a little more research on your behalf before making a comment such as the above. You may not work for or officially post FOR ED, but that is how it is perceived on the first few pages of the ED road map forum. Saying something like you did above could be perceived by someone with less experience than myself as accurate. You are of course very false in your assumption. The reason I posted the question was because Chinooks absolutely carried M113's and Vulcans during the Vietnam war from one place to another. I want to implement this same function into a mission I am building for the boys. It is very realistic/authentic and would have taken you googling CH-47 Sling Loading M113 to find photos of it. The Chinook carries a wide variety of vehicles you are probably unaware of and could be utilized to carry numerous things in DCS other than just artillery and jeeps.
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Enable DCS: NS430 Navigation System with DCS: MiG-29A
badger7966 replied to Mainstay's topic in DCS: MiG-29A Fulcrum
Why cant the make it easier to install , for example in settings...Ive never got into creating or modifying <profanity>,,,I plug and play... -
Had I been into DCS back then, I'd have bought one in a heartbeat. As is, within a month of me deciding I wanted one, they discontinued 'em. Now, mere interest is all we have until they're made available again, or they do something better. Can't commit to something that doesn't exist... although a company like this might be able to pull off non-refundable pre-order deposits, say £40, to properly gauge interest. Better than outright pre-orders that can be cancelled, or crowdfunding that can be refunded - People put their money where their mouth is, and WW get a modicum of security if those ordering try to wig out.
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The military apron at Frankfurt is kludged. Instead of a central taxi spine and nose in parking, it should be drive through parking, wide enough to handle 3x C-17A's. This would require the map dev to add new exits/entrances to access the apron.
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Reading this article from 2022, the interview noted that the F-4U would eventually receive the AN/ASG-10 toss bombing computer during early access. I don't expect it to show up soon, but it'll be interesting to see it when it arrives. Wondering how it's coming along!
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Thrustmaster AVA flightstick stuttery behavior with 2.9.17.11733 - FIXED
jackd replied to jackd's topic in General Bugs
Hi Hoss, i recently bought the smallest offset adapter extension for my AV, improves quite a bit, but i wonder what 'fly by wire' is ... -
Massun92´s Asset Pack - Official (update march 2024)
Lordfacker84 replied to Massun92's topic in Static/AI Mods for DCS World
Ho guys , i have downloaded files from the link at the first page , but in the rar file there are only image files ...where is the mod?- 553 replies
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can not reproduce R-27R missing targets also as 27ER.
AeriaGloria replied to LaCiKa's topic in Weapon Bugs
Disagree. It always had same chaff resistance as AIM-7M when we look at at LUA -
According to the RL flight manual, when the compressor inlet temperature (T2) falls below +45°C, the maximum engine rpm is limited to prevent excessive mass airflow through the engine. The rpm maximum speed reduction starts at +45°C and is reduced until, at -54°C, the maximum rpm is approximately 90 percent. The engine also incorporates an exhaust gas temperature (T5) reset during military and full afterburner operation. This T5 reset occurs at the same point as T2 cutback, and reduces EGT at the same time that T2 cutback is reducing rpm. As can be seen in the attached track, even at a T2 of -40°C, maximum engine rpm remains 100% and I could find no evidence of T5 reset. I do not believe these effects are intended to be modelled (though I cannot be sure) so I'll leave this here as a low-priority feature to be implemented in the future. no_t2_cutback.trk
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UnfathomablePain joined the community
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wip Apu % Engines Fires don't affect anything
HyperXXX replied to HyperXXX's topic in Bugs and Problems
yes the fires are not affecting performance at all the fires i used were done thru the failures tab in mission editor fire extenguishers didn't seem to do much too -
Hi. You said that DCS has its own voice chat system. Where can I locate this chat system?
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According to RL flight manual, a utility hydraulic system or double generator failure renders the variable bypass bellmouth and auxiliary air doors inoperative. Operation of an engine with an open variable bypass bellmouth and closed auxiliary air doors will allow engine compartment secondary air to recirculate to the engine inlet. During low altitude or ground operation, the temperature of the recirculating air may be high enough to initiate T2 reset. As seen in the attached track on the EFB engine page, switching off both generators after a hot spawn with the corresponding closure of the auxiliary air doors does not cause T2 to increase (T2 remained at OAT = 50°C for 3 minutes, I did not continue the test afterwards), and therefore T2 reset does not occur. Even though the game manual does not mention T2 reset/auto-acceleration as a possible malfunction, I was expecting auto-acceleration due to malfunctioning auxiliary air doors to be implemented since T2 reset due to high-speed flight seems to be accurately modelled. If auto-acceleration is intended to be modelled I recommend to check for a bug here; if it is not intended to be modelled, consideration should be given to model the effect as a low-priority item. no_auto_acceleration.trk
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Yurgon started following "ILS" für die Hornet
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Super cool!
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If you are solely using 2D, then I would use SimAppPro to manage the WinWing displays (that's what I did before entering to the wonderful world of VR), and forget using custom-made monitor configuration .lua file. But before worrying about WinWing displays, I would first make sure that your main monitor is working properly. I'm not fully sure what you mean by not getting the main monitor working: is Windows recognizing it? Or is the issue only in DCS? I have unfortunately Finnish Win11 installation, so screenshots from my system may not be that useful. Anyhow, when you right-click on free space on your desktop, you can get to your Screen Settings menu on Win11. I would first disconnect the WinWing displays, and then try to make the main display working fine within Windows and DCS. When the main display works fine, then you should connect the WinWing display next to each other on a USB hub, and again enter the Screen Settings menu in Win11. Then, it should be enough to do all the WinWing screen configurations once on Screen settings: Turn each WinWing MIP display into portrait mode Drag and drop each display on Screen Settings visual configuration so that screen layout corresponds to your Re-Shade filter image. I have the WinWing displays on the right side of my main monitor, as shown above, but the WinWing displays can be dragged also e.g. to be located below the main screen as well. It does not matter where the WinWing displays are on Win11 Screen Settings view, the important thing is that you know what display is what in Windows and in the physical world, and that the screen layout corresponds your Re-Shade filter .png. You can use the Identify Display (or whatever it is called in English) to verify what display is what. Tick the box "Remember display locations" (or something like that), under Multiple Display section on Win11 Screen Settings view. Do the screen mapping on SimAppPro on Game Peripheral Display tab so that all the steps are green. Note that you need to pick the aircraft you are going to use in DCS, but if it is F/A-18 you are only using, then this part is straightforward. I'm using WinWing MIP display for both F/A-18 and F-16. For F-16, I've exported RWR and EHSI to the WinWing middle display with manual monitor config .lua file (but that part was not in the file I shared above). After this, you should be good to go on 2D + WinWing displays.
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Visors are great. I don't buy any of that "getting sick". It's rather too realistic and steps onto some users convenience. Can't wait for the nose O2 mask
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Ironhand started following Communicating with wingmen?
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I’ve never used it but DCS has its own voice chat system. There’s also SRS which, again, I’ve never used. And Discord which I have used.
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NineLine started following C-RAM bad target prioritization
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C-RAM bad target prioritization
NineLine replied to Rex854Warrior's topic in Ground AI Bugs (Non-Combined Arms)
I'll check your old track and see if it still shows the issue. Thanks -
First test looks good. There's still an excessive number of antennas, not sure they were on a real Super Constellation, but as a make-shift airliner it would work. The uv map does not seem to be affected when removing the radomes: Do you use Substance Painter or a 2d graphics program? Cheers, TeTeT
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Ooooh, that worked. Lol, spoke too soon (again). Worked until take-off, at which point it was back to 180 degrees out again. Pah.
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Again, that‘s nothing to be dogmatic about, but just as food for thought: Trainers are not only trainers, because they have a second cockpit, but also, because they have manageable performance, are usually not FBW (so that they offer very „basic“ stick and rudder experience to build fundamental skills etc….
