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  2. Hi. I know that the saved game features are still in development, but it would be good to see triggered assets having their waypoints and actions saved. For example, I've tested the features and if an aircraft isn't triggered it will appear on the saved game but without its actions (CAP, AWACS, etc) and without its waypoints. It means currently one has to manage these assets before loading the saved game. It's okay for simple missions but a lot of work for more complex scenarios. Anyhow, it's a great feature but could be fantastic
  3. I'm very happy to read this ! Leaving the button mapping to user was a design choice. It's not that long to do and let everyone do it the way they want, feel used to or natural. For the ch47 CDU, i agree ! i counted the lines LSK and RSK , match , i asked the dcsbios team if i could help on making it available but looks like it's not that easy. I'm monitoring it regularly and as soon it's available i'll add it to the project. Again, glad to read that my project helped you. And the physical CDU in the A10C is a real game changer / fun to have.
  4. What about all the other slots (5/9/11/14 for cat1)?
  5. You don't specify motherboard model. This is where to start. Detail is needed on the computer: Self built? Or prebuilt? Is it new, by chance? (In January this year, you indicated having a Z790/14900k system, with a 4090... so it appears you have changed since then). Download and run CPU-Z, to determine current BIOS version here: https://www.cpuid.com/softwares/cpu-z.html This is a very reputable, safe app. There are other ways to check BIOS version, but CPU-Zwill offer additional information that will be helpful as well. Post a screen shot of the first three tabs (see example below). Likely the machine needs a BIOS update; this behavior could easily be due to out-of-date BIOS which doesn't properly support the CPU. Are you running AMD's Ryzen Master by any chance? CPU-Z tabs:
  6. Ну как то не особо получилось. Если честно. Особенно на Ми-8. В мустанге еще +/- срабатывает , т.к. стекло близко к голове , то на Ми-8 летаешь словно без стекол. Хотя сколько видел картинок из жизни - грязи там хватает. И на относительно ранних версиях было в целом норм.
  7. front windscreen itself is tinted to green
  8. I have to agree, both accounts. It looks like that chip is capped and running running DCS with 8-cores and 8 threads only (SMT off, shoud be 16 threads being pushed - game running in one CCD only is normal). Giving a look at the BIOS to ensure all cores and threads are enabled would be the first step. Try disabling X3D Turbo Mode (if that's enabled) and see how it goes. The other step would be to run DCS with a capped framerate (more so if w/ G-Sync capable monitor) - it makes no sense to run DCS at over 120 FPS, regardless of potent hardware.
  9. Other missing ammo into the DCS Directories: Mk-40: Air delibery Destructor (DST) mines (will fitted with Mk 75 DST ACOUSTIC (ACC) & MAG influence fuzing). Mk-77: Fireye, sucessor from Napalm, incendiary bomb.
  10. This is a transport tank as you can see
  11. Your "F-16C real" photo is from a much earlier version of the F16C and most likely a much earlier version of the radar as well. And who knows if what we are looking at has moving targets on it. I think the squares a bit too big personally, but not too far off.
  12. Bubi

    DCS МИГ-29A

    Я думаю, что разработчики решили добиться такого же эффекта объема путем введения графической опции Отражение в кабине.
  13. Greetings, I have started working on a semi-realistic mission that aims to portray the Package Q airstrike on 19th of January 1991. I have been able to find basic information + whatever information I was able to extract from the Stroke 3 HUD recording but I am missing some important details. Does anyone have any additional information they could share here regarding things like flight plan, target list, etc. Another thing is that I found conflicting numbers of the F-16s that participated in the airstrike. I mostly encounter 2 numbers thise being 56 and 72. I know that 4 F-16s were turned around due to falling behind but that leaves other 12 unaccounted for. Any resources which could help me are greatly appreciated. Thanks
  14. Today
  15. Both HSD and HUD show my heading as 313, but HUD shows my target is right from me and HSD shows it to the left. Can't reproduce it at the moment here's a screenshot from when it happened flying multiplayer.
  16. C-160 Transall and versions are missing imo
  17. Hey guys, the SAAF "Spectre" skin for the CE is missing some texture aspects, like the helmet, etc.
  18. Ah, ok. Thank you. I wasn't aware of those. I had the faint suspicion, OP would use thermal pads AND paste together. Which oif course would have explained bad temps. Nevermind.
  19. Would be nice to have some panels for Mi-24. DISS 15 management, radios panels, weapon management panel, AP management panel.
  20. NS430 is not allowed on MP servers, It used to couse lag, not bringing GPS as integral part of module, selectable with mission editor is quite an issue. Fulcrum role IRL and landscape of DCS make it more focused on PVP IMO.
  21. Hi, I just came back to DCS F18 and I noticed the same problem as OP. When I designate a ground target through the HMD (A/G mode and HMD SOI confirmed), the target is set on the ground as expected but as soon as I looked away for a moment, the target jump to a point far far away (like 650nm indicate in HUD). Next time I will make a Mark point for reliability so as not to ruined my canon run Best regards, Pierre
  22. AFAIK those are all GPU related settings.
  23. Я бы сказал что кабина еще ниче так, обычно после ПСИ кабина уже не ахти выглядит
  24. No crash in that log, so unless not taken directly after a crash then possibly Windows is “killing” the process. Run the Windows DxDiag tool, save the report, and then attach here as well.
  25. That's a pretty interesting paint-scheme on that tank, btw. I'm inclined to request that one as well
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