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Ok, many thanks Don. I'll try it later today. Cheers! Sent from my SM-G998B using Tapatalk
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Full Fidelity Harrier I / Sea Harrier FRS.1 in DCS World
Oesau replied to Petard's topic in DCS Core Wish List
Yes it would be great and having an earlier generation Harrier has always been something I have wanted too. Without any indicators from any 3rd party developers I think it will remain on the wish list (with a laundry list of many aircraft) but hey - this is what this is for - expressing our wish lists! -
I forgot about the mod. Here's another one using built-in aircraft only. Eventually, water pressure just cuts immediately to 0 and the 3-minute warning light is never coming on. ADI_Issues1.trk
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DishDoggie started following Error mission editing and lots of Saves
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After a longnull day of Mission Building Testing and lots of Saves I end up getting this message. About 3 times now after the last update. It will only Happen after you save your work and then Start to Play the Mission. I Can Save the mission Exit the Mission Editor but I must EXIT the Game and restart DCS World for this message to Stop. The mission will load fine with all the last Saved version edits. But you must exit the game because doing just a reload of the mission after exit to Main Menu will still cause this message.
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Admins, apologies if this is in the wrong section so please feel free to move it if you need to. _____________________ if you are running an RTX 3090 and on the latest Nvidia driver (580.97 as of August 16, 2025) and CANNOT get into safe mode, this might help you. problem: cannot get into safe mode what is happening: - In windows 11. - press start > select power icon to restart > hover mouse over restart > hold down left-shift and click restart to bring up troubleshooting window - trouble shooting window comes up, no problem so far. - Select Troubleshoot > select Advanced Options > select Startup Settings > select Restart. No problem so far……. BUT! The system boots to a black screen and there is no blue screen that allows you to select option 4 or 5 to boot into safe mode. Here is how I fixed it. - pressed Enter > Rebooted back into windows 11 - Used “Direct Driver Uninstaller” to uninstall the latest Nvidia driver (580.97) - tried booting into safe mode again and this time it worked. I got into safe mode and used DDU again as a failsafe to remove every single trace of that POS driver. - Now back to windows 11 - installed driver version 576.52 - Tested again and I was able to boot into safe mode. fixed! Nvidia seems to have crapped the bed with their latest drivers. I don’t care what anyone says, to me it looks like they are so into trying to revive the 50 series cards that their latest drivers are absolute shiiite for 3090 users. anyways, hope this helps someone.
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Petard started following Full Fidelity Harrier I / Sea Harrier FRS.1 in DCS World
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Full Fidelity Harrier I / Sea Harrier FRS.1 in DCS World
Petard posted a topic in DCS Core Wish List
I know there's a lot of talk out there about the British MoD being most difficult to get information on regarding their military assets from 50+ years ago, however, with the F-35A coming online, I hardly think the latest AESA radars and stealth technology could be modelled more accurately than such an aircraft as the Sea Harrier. As to the difficulty sourcing reliable data to create the Sea Harrier in DCS due to the British MoD's policy on military information, let's not forget that the Indian Defence Force operated the Sea Harrier Mk51, which is almost identical to its British counterpart in many respects. I believe a Sea Harrier FRS.1 would fit right into DCS World for the following reasons: Currently, we have the DCS: South Atlantic Map, with multiple Falklands war assets, HMS Invincible, the A-4E-C community mod, the SA-342, and more recently, the excellent Currenthill scorpion and scimitar additions. However, we have completely missed the star of the show: THE SEA HARRIER FRS.1. Without the sea harrier, this theatre of war naturally falls short of its true potential. Furthermore, DCS is currently lacking of a single British aircraft post 1944. Arguably one of the most famous and loved fighters Britain ever produced, the Sea Harrier FRS.1 would fill this gap and open up huge possibilities in the realms of cold war scenarios. With the apprehended discontinuation of support and development for the RAZBAM AV-8B night attack, we have no asset in DCS which can fulfil the awesome (and lets be honest, immensely fun) short take off capabilities of the harrier II. And if the Sea Harrier really is that difficult to find reliable data on to create a realistic full fidelity module, why not the Harrier GR1A/AV-8A? Again, this would fulfil the void in the British aircraft department in DCS, and add huge capability for Forward Operations for Cold War Scenarios. Even with my limited access to useable sources, by doing a quick google search on the subject (which I am by no means claiming to be the unprecedented guide of how to create a module), there is a multitude of NASA studies on the AV-8A's performance. I found the following within the first 5 sources: https://ntrs.nasa.gov/api/citations/19780011151/downloads/19780011151.pdf https://ntrs.nasa.gov/api/citations/19880003981/downloads/19880003981.pdf With regards to the GR.1A, this was an aircraft which not only saw service in Britain, but also as the AV-8A in USMC service, and the AV-8S in both spanish and thai navies. I am aware that when Eagle Dynamics creates a module, they will naturally be wanting to know that people will actually buy the module. By developing the Harrier GR1/AV-8A/S, I suspect strongly that there would be great interest from customers in the US, which from the multitude of American aircraft developed for DCS, I suspect to be quite a large portion of DCS customers. I am sure that much of the DCS community would love to see this iconic British legend as a full fidelity module. For the reasons above, I would ask Eagle Dynamics, and any third party developers to strongly consider the Harrier as a reasonable prospect for a full fidelity module in DCS. Now I must continue studying physics -
Has anyone else noticed the werid engine starter sounds after the last update? it plays the same sound on engine shut down too. It sounds like the starter is skipping?
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investigating No RWR warnings about SA-11 launch
xanstin replied to lester's topic in DCS: F-16C Viper
It would be the only Search radar it does it for. It only happens with the Snow Drift alive just the 11 as a group of solo tels it is fine.doesnt do it for any other Sam that I have seen. Unique to 11 with a SD. Sent from my iPhone using Tapatalk -
xanstin started following No RWR warnings about SA-11 launch
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Which all say cowl flaps closed in the pattern yet if you do that you'll overheat your cylinder heads.
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Is there anyway to detect if dynamic cargo has been delivered to a trigger zone? The only option in the ME is 'CARGO UNHOOKED IN ZONE' and it doesn't have an option to select cargo that is dynamically spawned, only cargo that are placed physically in the ME. Thanks
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XwhiskeysX started following Moza inconsistent information about supported grips
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Moza inconsistent information about supported grips
XwhiskeysX replied to trev5150's topic in Input Devices
Jesus, you remind me of my ex-wife. Bitching about something that actually works just fine. You probably yell at people at the DMV for waiting more than 5 minutes lol - Yesterday
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Rudel_chw started following Caucasus update?
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already done, back with the v2.5 update of DCS.
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Do the Currenthill elements work in place of some of the stock units?
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arronio joined the community
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Nazgûl replied to wilbur81's topic in DCS: F-16C Viper
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I guess the idea is too see which was up auto updated the last and delete the other - Thanks!
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Thanks for the engagement, suggesting ways to approach it. Dont worry though, the team will have a look and get the experience back to what it is supposed to be [emoji846] The track is helpful, now its time to wait for a dev to fix it [emoji106]
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Tobias00723 started following ME API auto completion for VSCODE
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DCS Scripting API Prototypes — TGFB Edition info This utility allows for more efficient and cleaner code so, help you make better scripted missions! With this you will gain the ability to lookup and see all functions available to you in the DCS Mission Scripting API. You will get function auto-completion so you will always know what param a function wants/needs. It will also warn you for sketchy nil and Mission Scripting errors so my advice if you see a "warning" in your file you better check that out and fix it to prevent bugs and unintended fun!! The original idea as far as i can see was from 'asherao' Installation and download -> HERE TGFB Info Website: tgfb-dcs.com Discord Feel free to join the TGFB Discord or visit or website to stay up-to-date with my latest projects, mission and tools Enjoy using this tool!! This tool is updated for DCS version : "2.9.19.13478" Credit : - Hoggit Discord - asherao See Screenshot EXAMPLES :
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- scripting
- missionscripting
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Gillygilbert joined the community
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de_Lutz started following DCS Mi-28N/E MOD
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Maneuvering On The Ground With Differential Braking
GeoS72 replied to AG-51_Razor's topic in Bugs and Problems
This is the struggle that most of us experience. In this track file, I attempted to taxi to the takeoff spot in the Corsair School campaign. The player is directed to taxi forward, turn left to the takeoff point (indicated by green smoke). I wasn't able to get there. Without using the brakes, the plane started turning right, all on its own. I don't know if there was a cross-wind or wind component. I attempted to use the power up then pivot left. I couldn't even do that. See the track file. This module is massively bugged and is a BIG fail. A player struggles just to take off. That has 0 fun-factor. I will NOT fly this plane until the diff braking problem is resolved. Please address this problem SOONER than LATER. What good is an airplane if you can't taxi to the runway? 2025-08-16 Corsair School Cant Turn to Takeoff.trk -
FFB “Stick Shaker” Occuring Too Early
GTFreeFlyer replied to GTFreeFlyer's topic in Bugs and Problems
I recorded a beautiful flight this morning, but having trouble with the track file export. I was even toggling the gunsight on and off for you whenever I was able to feel any stick shaking. This issue is something on my end for sure, nothing with the Corsair. I haven't saved a track file in many years. I'll get it to you eventually. Maybe someone can help me figure this out: After a flight I try to save the track file, and then I get an error saying that it cannot open C:\Users\[myname]\Saved Games\DCS\Tracks/LastMissionTrack.trk. That file does not exist in that folder, so I have placed another track file in that folder, renamed it to match, and then DCS is able to save the track, but what it really does is just make a copy of the existing LastMissionTrack.trk along with the new filename I gave it. It is not the actual track file from my last flight. It is currently autosaving any mulitplayer track file, but nothing for single player, even when I click Save Track after the flight is over. I'm stumped. While I figure this out, I can give more details: The stick shaking appears to start almost right at 3.0 G's, but there is still plenty of margin before a stall or buffet occurs. I thought it was tied to G's, but when I got slow and pulled back (All my movements were very slow and smooth while I was testing here), the shaking started closer to 2 G's. So now it makes sense that perhaps the feedback is tied to AoA, not G's, which I like, but it is just triggering a little too early in my opinion. In other modules, you'll feel the stall buffet onset, and then just a little tiny more pull on the stick will cause the wing to drop on you. In the Corsair, once you feel that stall buffet in the FFB stick, you can continue pulling, and pulling more on the stick before the stall occurs. Hope that makes sense. I'm running the FFB mode in Moza as Direct Input, since I get zero feedback when running in telemetry mode. I also don't get telemetry effects to my simshaker yet, but I understand that's really not a priority here so I'm not worried about it. Thanks! (I will keep trying to get a track file to export, and will send it when able). -
Terry Dactil started following Special Options Slider to Adjust Trim Rate
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You can alter the trim sensitivity by changing its value in the default.lua file located ... >> DCS World\Mods\aircraft\F4U-1D\Input\joystick\default.lua Here are the original values. --/N/ Trimmers {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, nose down'), category = _('Flight Control')}, {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, nose up'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, left bank'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, right bank'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, yaw left'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, yaw right'), category = _('Flight Control')}, {pressed = device_commands.Trim_reset_kb, cockpit_device_id = devices.CONTROL, value_pressed = 0.0, name = _('Trim, reset all'), category = _('Flight Control')}, This method has been reported to be successful in another thread.
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Definitely worth a test. MOOSE apps tend to spawn single ships by default and when I have asked about 2 ship behavior, they have suggested I make it two single ships. If you are just using MOOSE Spawn function, then it uses the DCS AI behavior. MOOSE features like AI dispatcher, use different/additional logic. The main issue I tend to see with the single ship groups is that they can all focus on one target and exclude all others if they triggered their engagement on one unit. Usually if a second or third unit is far enough away that they all focus on one. Target fixation vs. target ignoring. Slightly better issue, but still one.