Leaderboard
Popular Content
Showing content with the highest reputation on 10/04/22 in all areas
-
10 points
-
I can confirm, but as you know, no hard promise, things can always happen, etc. We will have more and bigger news for you guys soon.10 points
-
RAZBAM Mig-23 MLA Enviado desde mi RNE-L21 mediante Tapatalk8 points
-
Если так пойдёт, придётся призывать владельцев серверов к бойкоту разбамовского миража. Ну а как ещё убедить необходимость обоснования такой ФМ, которая разнится и с реальными выкладками и элементарной логикой? С подходом "у них всё правильно" и исходя из спора "А почему он перекручивает Ф-16?", скорее накатят маневра на Ф-16, чем приведут к нормальному состоянию "Мираж". При этом всё поползёт дальше, тот начнет перекручивать МиГи и Сушки... У нас вообще симулятор чего получится?:) Нет уж, уважаемые разработчики, разберитесь, пожалуйста, с этим всем вот "уфолётством". Ибо сильно нехорошее в плане симулятора с кредо максимальной близости к реалу выходит. То, что какому-то стороннему модульмейкеру хочется накатить перегрузки своему модулю, совершенно понятно, но такими темпами мы докатимся до ракет, преследующих цель как в кино.8 points
-
In case the link didn't work right, skip to 36:08 I've been looking to pics forever, but found footage instead. From above timestamp on is a Grumman film of ACEVAL/AIMVAL, including footage, interviews with crew, sideburns, and moustaches. The ACEVAL/AIMVAL crew were made up from VF-1 and VF-2 folks from the first cruise primarily, who were attached to VX-4 for the exercise. Roger Ball! has a pretty good section about the prep work as "Hawk" Smith was XO at TOPGUN at the time and helped prep the Blue Team Tomcat crews and the Navy/Marine side of the Red Team as well. Big things to note in the vid, the pilots are wearing VTAS II helmets, and you can see the sensors along the edges of the canopy rail. These allowed for them to use the PLM on the throttle to get a lock while up to apparently 40 degrees off the nose. The F-15s in the exercise had them as well, but as seen neither the Navy nor Air Force chose to continue their use afterwards. Apparently cost being a big factor, the weight/bulk of the helmet being secondary. The third factor is that apparently VSL-HI mode gave the F-14 80-90% of the capability of VTAS without the need for the extra gear. Other big discussion, TCS. Especially during the workups per Roger Ball! the Tomcats were absolutely flaying the F-5s alive because they were fighting as they actually would have, hammering them from far off by using TCS to get their VID and then firing. Ultimately ACEVAL/AIMVAL is what triggered the AIM-120, the desire for launch/leave because the F-5Es with AIM-9Ls could still get face shots when the Tomcats and Eagles were forced to get visual ID and guide their Sparrows all the way. Oh, and I found this coffee mug that just might be related to someone who was part of all this and CO of VF-2 around '82 and then CO of TOPGUN when Top Gun was filmed. Guess I have to do some Farris VX-4 ACEVAL/AIMVAL skins someday:5 points
-
5 points
-
5 points
-
... I'd like to share with you some pictures a friend of mine took of the Frecce Tricolori and the other aircrafts present at Zeltweg's Air power 2022 air show last september; the 339s are near the end of the page. Enjoy! https://www.nicolacarradossi.com/air-show/air-power-2022/friday/4 points
-
The F-16 is completely capable of mounting the LAU-88/A with no modifications completely as is - the only thing unrealistic is the LAU-88/A was out of inventory by the mid 2000s. As for 4 HARMs, according to Wags some are wired for it, some aren't. Aircraft payloads should be realistic to the aircraft being created. And? The F1M isn't a prototype, neither is the AM.39 or the AS.30L or whatever TGP the Iraqis had, nor were they tested/cleared/fired/wired on an F1M. What's this then? Or this? Whoops! And in any case, it was wired for 6, can carry 6 (evidently), the radar was designed to be able to support 6... If it can accomodate the pylon and is wired for it, then there's nothing unrealistic about it. The F1M has yet to fly with AM.39, AS.30L, the targeting pod (Atlis? Patrick?), at all... And? As common as "x is unrealistic so y should be too" argument is (even in cases where "x is unrealistic" aren't even true), no-one ever seems to be able to justify it, wonder why...4 points
-
as i said on the discord, i will make a version that is as an addon to the F-16C once no bugs will be found on the current version. i made the Sufa the "main" version because of the sounds. when adding more versions of the F-16 only one can have the F-16 sounds. the others will have generic sound.4 points
-
The 746-100 describes the function of the TDC for the ATFLIR. The behavior discussed here is not mentioned anywhere in that document. The TDC is supposed to slew the pod, slew the offset reticle, and when depressed, create designations and bring up the offset cursor, when applicable. Slewing the TDC before depressing it and having the pod drift towards that direction is not mentioned anywhere. I can PM the relevant part, if needed.4 points
-
Тогда может и нашим "пересчитать" в большую сторону? Если каждый будет приводить расчёты, непонятно на что опирающиеся и оспаривать графики, взятые из реальных характеристик, называя свою симуляцию более реальной, чем реальность, то я требую выхода в космос для Су-27 и МиГ-29, а так же полного оборота за 4 секунды. Думаю, разработчикам стоит проявлять куда более жесткие требования, ибо с такой вольностью вида "Мы тут насчитали реальнее реальности" сторонние модели "очень далеко" уйдут. А я-то думал, у нас тут DCS, а не вартандер... А оказывается, в онлайн весьма вероятно теперь встретиться и с "вартандеровскими" самолётам.4 points
-
The asset list is frozen for version 1.00. I'm doing release version 1.00 testing in iterations right now. Fixed a large number of issues the last couple of days and have found more today. Small things, but since it's 37 assets by now, there are a lot of test cases. These are the version 1.00 assets.4 points
-
So, I've been meaning to sit down and do this for a few weeks and have just now found the time. I'll try to keep it short, but it won't be, so I'll try to keep it dense. I was an Aeroscout from 1988-1993 flying the old OH-58 A/C. Back then, the scouts were unarmed for the most part, save a M-16 jammed across the glare shield and my .38 revolver in my survival vest. For this reason, we typically operated in a scout/weapons team with an AH-1S following as our armament. The Apaches and 58D were just coming online when I left the Army. I'm loving the DCS Apache and am chomping at the bit, but not holding my breath, for the Kiowa Warrior. I've been observing how the Apache is being employed on several servers and very much so on the Rotorheads server. I have some observations to offer tactics-wise that some may find helpful. This will apply to the U.S. attack and utility helicopters specifically as the Russian helicopters are designed differently and for different doctrine and they are employed more like very low level, very maneuverable, fixed wing aircraft that happen to be able to take off and land vertically. Keep in mind, I was in a very different aircraft with very different equipment and very different times, but I think this advice should still hold true. If there are any Apache or Kiowa Warrior vets here that have anything to add or critique or correct, I welcome the input! 1) Here's the biggest thing: I see a lot of folks just hovering at 800, 1000, 1500 feet AGL for many minutes, lobbing hellfires at bad guys. If you are doing this, you are really missing the advantage of a helicopter which is to utilize cover and concealment to survive. You should unmask just high enough to spot and shoot the threats that are in range. In some threat situations this may be fine but for the most part, the longer you are way up there, the more likely you are to be tracked and shot down. It also leaves you with less evasion options especially when trying to evade from a state of zero or low airspeed (-60kts). 2) Too much hovering. You present a more difficult target to track when moving even if it is at just 30-40kts and you have a quicker response for the aircraft to deploy to cover if you are engaged. Also, you will increase the flight endurance by keeping hovering to a minimum. This is also a great way to avoid settling with power. Also, if you are hit, it is easier to autorotate with some forward momentum and it gives you a better chance of getting to a safe landing location. 3) Unmasking in the same spot twice in a row. This is a cardinal sin! I learned this in my first trip to Hohenfels maneuver area where we war gamed with m.i.l.e.s. equipment. On a night scout mission, we unmasked from cover and saw a OPFOR tank nestled in a tree line. We immediately masked but didn't get a good fix on the type and exact position soooo, popped right back up in the same spot and this time, Mr. tank had his turret pointed right in our direction and shot us down (simulated)! 4) More of a courtesy: Calling "rifle" on comms and coordinating laser codes with others to avoid targeting conflicts and other pilots frantically dumping precious flares and diving for cover every time a friendly Apache fires a missile. Along the same lines, I typically set my countermeasures on bypass, so I'm not wasting flares on friendly fire, and I don't carry chaff. If you have your helicopter close to or down in the weeds, radar guided AA should be a non-factor and then you can carry more flares. Also, if you limit your altitude, and a radar guided weapon is fired at you, you can easily defeat it with cover or concealment. If you are still with me here, my typical planning and profile looks something like this; Before departure-I set a start point in the TSD, and alternate, and then note a point that is about 10K from the FEBA with good terrain relief or concealment, trees or buildings, and set a release point there, in the TSD. Load 50-60% fuel and 90 flares plus weapons of choice. If there are preprogramed CM's or TGT's on the TSD, I make note of them and plan for my ingress from the RP to avoid contact. Countermeasures on bypass, Acq to TADS, left MFD to Vid/TADS so I can see what the CPG or George is looking at. During the day, I will jump in the front seat for a sec to set TV instead of FLIR if I have no CPG. If someone knows how to do that from the back seat, let me know. After takeoff-Climb to about 800ft AGL so I can safely get my head in the cockpit for a minute without driving into the ground. If no CPG, I get George set up and WASed on hellfires and have him look ahead at the next waypoint. Make sure all exterior lights are off, countermeasures on, weapons armed, gun WASed. Set direct to RP and note the flight time. I usually use flight time plus 30 to 45 minutes, depending how far away I get from the RP, for my bingo time. When I'm all fenced in, I head down to treetop height for ingress, around 100kts, using terrain features to mask my aircraft. Approaching RP-A click or two out from RP I will pop up, keeping my speed up, high enough to get a good view over the terrain. I have the CPG or George do a quick look at 10, 12 and 2 o'clock. If nothing, back down to the weeds and because I'm expecting enemy contact but don't know where or when, I proceed a little more methodically. 40kts, quick pop up every couple of clicks, quick scan, if we make contact, back down in the weeds and head that way at 60kts, quick pop up now and then while under way until I'm in hellfire range. Targets in range- At this point, come to a hover behind cover or concealment noting the terrain around us as we prepare to engage. Identify ahead of time the next firing position and where it is safe to break to cover and always know the safest egress. Unmask, just high enough to see the target and either fire if it has already been acquired or, spot, lase and store, then immediately deploy back to cover. Don't get fixated on multiple targets and drift higher and higher in a hover and remain exposed. Fixating is easy to do and I'm guilty of it myself. Hard to resist easy pickings but when that Strela shows up that I didn't see before or it spawns in near me and I'm 1500ft in the air with nowhere to hide...bad news. Kill one, back to cover, I reposition laterally (not actually flying sideways but actually moving to positions to the left and right of me) instead of moving forward, below the tree line or terrain feature then pop up and repeat. A lot of times it pays off to bob up to just do a scan from 9 to 3 o'clock and, from close to far, to identify any threats you missed, just spawned in, or are a greater threat than your target group, without engaging. When all targets in range are cleared, I go back down, 40kts, bounce cover to cover and repeat the above until new targets present themselves. In the thick of it- I stay low, like weed top level, and moving 30-40kts, unless I am actively popping up to search or engage then quickly back to cover. Avoid flying over groups of trees and if I have to, always make notes of clearings to duck into or autorotate into if I get hit. I don't want to have to crash land into trees. Pop up only high enough to see and engage targets and don't unmask in the same spot twice in a row. If that manpad, Zeus monster or Strela, sees me and doesn't have time to fire, he surely will get me the next time I expose my helicopter in the same location. Great thing about helicopters is if one gets disoriented or loses SA, one can just scoot to cover, land and get regrouped. Egress-No matter what phase of the fight I'm in, I ALWAYS know how I'm getting the heck outta there! At Bingo (ingress+30 to 40 minutes fuel time) or Winchester, whichever comes first, I get down and fast, staying in low ground. 10ft AGL is a lot of work but it's a blast! 120kts, 10 feet off the ground feels pretty fast. In fact, all this is a lot of work and a few hours of it is pretty tiring. Often my rear end hurts from clenching, working rudder pedals. I probably actually have a higher "fatality" rate from pilot error than I do from being shot down. But the more I fly, the better I get. Night and other considerations-The dark offers a level of concealment that allows to fly a little higher up, 200 to 500ft AGL. Keep in mind though that the dark only protects you from visual acquisition. The Apache is fully capable of operating down and dirty in complete darkness and I usually don't change my strategy. It does require significantly more focus and SA to do safely. I will usually ingress, egress and land using NVGs and then transition to IHADDs when I'm close to the RP. In situations where the AA threat is non-existent, flying and attacking from altitude is fine but it is a good idea to stay moving. I'll usually do orbits, engaging as I approach and then breaking when I'm close to small arms range. This makes it easier to maneuver if a threat does appear, make it easier to autorotate if the need arises and uses significantly less fuel than hovering. Like I said, there may be some new considerations that I'm not aware of due to the ancient nature of the helicopter I flew in. I would love to hear some thoughts, positive or critical, on this from Casmo or other guys that flew Apaches or Kiowa Warriors. And one last thing, if anyone sees me, Aeroscout'88-'93, on a server somewhere, feel free to hop in the CPG seat and we'll go put some warheads on foreheads!3 points
-
3 points
-
3 points
-
My only gripe with this mod is it replaces the regular F-16C with F-16I in all the missions, as take over all the liveries, instead of keep the original plane as default. After installation, the original liveries and missions need to be restored. Too much work and may not worth it. I have mentioned this over the Discord before but I guess many do not think it is a problem at all. Too bad.3 points
-
So I am aiming to have the campaign ready for the next OB update (so the one in October). Making quite a good progress, although the AI is making me crazy sometimes (spent literally whole day to make the Tornadoes in M10 attack their targets correctly).3 points
-
Этак можно и докинуть перегрузки какому-нибудь кирпичу типа ф-14 и говорить "а ты просто не подпускай его в БВБ":) Основная суть не в том, что он будет непосредственно "тебя" переручивать, а в том, что разбам как-то странно подходит к реальности и из-за этого ДКС теряет то, из-за чего мы, собственно, тут.3 points
-
Hi all, I have had so much fun lately flying this mission I built, I thought I would share it here. It is a big mission, it has 32 B-17s escorted by 24 P-47s intercepted by 32 Doras and A-8s. I hope you have as much fun as I have had shooting down bombers, although I end up bailing out, or riding down a shot up airplane usually. Check your six, because when you think you are safe, you about to die. I designed this mission from the Luftwaffe point of view, but all WWII aircraft are included. Enjoy. Luftwaffle bomber intercept.miz3 points
-
Я тогда не особо понимаю почему с такими лтх мираж весь мир не закупил и зачем вообще французам рафаль понадобился.3 points
-
Yeah, it was just recently, maybe on the last Tomcast episode, where they talked about transitioning the AIM-54C to be more of an anti-fighter weapon rather then exclusively a fleet defense weapon. At any rate, in addition to the all knowing AI, I still contend that something very recently made the guidance more wonky. I've seen too many cases where a bandit does a defensive maneuver, but then commits to a relatively constant course. The missile responds to that defensive turn more or less appropriately, but then seems to completely miscalculate the interception point and flies right by on one side or the other.3 points
-
South Atlantic Changelog as per RAZBAM_Prowler on Discord: Added: Santa Cruz Airfield Comandante Luis Piedrabuena Airfield Aerodromo de Tolhuin Airfield REIL lights for runway 25 at El Calafate International Airfield Various new models across the map, which include but are not limited to: a new shipping container model and a new gas tank model. The Normal maps previously pushed are now enabled for the whole map (see know issues). Improved: Video memory usage which should improve performance across the map. Detail maps for the low level terrain have been improved. Towns around the new airfields have been tweaked for a better look. Adjusted blue parking area lighting at Puerto Williams. Fixed: Threshold lighting at El Calafate Airfield set to correct direction. Known Issues: Normal maps cause a discolouration around the Falklands Islands Cliffs area (ED working on this issue (probably fixed at end of year). Map grid misaligned (ED working on this issue (probably fixed at end of year)).3 points
-
Download | Discord | Youtube About IDF Mods Project We are a group of hobbyists and aviation enthusiasts with an aim to develop an accurate representation of the Israeli Air Force within DCS We are working hard on a lengthy roadmap of several kinds of mods ranging from 3rd party module mods, to AI ground sea and air assets. Features F-16I Sufa F-16D bl.50\52 F-16D bl.50\52 ( No Spine ) Two Seater F-16I\D Cockpit With Multicrew Capability New F-16 Weapons -Iris-T A\A Missile -Python 5 A\A Missile -Delilah Cruise Missile -Spice 2000 Bomb -Spice 1000 Bomb -GBU 39 SDB Clarification: New Weapons Replace Existing Weapons AN\AAQ-33 Sniper Advanced Targeting Pod CFT + 600 Gal Fuel Tanks FAQ 1. Is the mod standalone or based on the F-16C? The mod is based on the F-16C you must buy the Official Module, But you can fly on both aircrafts at the same time. 2.How accurate is the F-16I\D models? The model of the F-16I\D is 100% accurate, we have made many efforts for it to be and look like the original, including textures. 3. Which liveries are included in the mod? At the moment, there are liveries for all the squadrons in the Israeli Air Force. liveries of other air forces are added by the community. 4.Is there a clickable rear cockpit and multi-crew capability? Yes. There is a rear cockpit that have multi-crew capability. 5.Will there be a change in the cockpit? The new cockpit has a few changes that exist in the real F-16I. We made the cockpit from scratch so these changes were added. we tried to be as precise as possible. 6. Does the Lantirn pod function in DCS? The Lantirn pod is not active in DCS, however its weight and drag exist. 7. Do the weapons function as in reality? Our weapons have a unique and accurate flight model that suits them, according to the type of weapon. The weapons replace other weapons in DCS so the systems on the plane remained the same. 8. Does the mod corrupt the integrity check? Yes, unfortunately the mod corrupts the integrity check. 9. Is there a paint kit to create liveries? yes, this is the F-16D Paint kit download. liveries examples available on our discord. Cockpit Sync FAQ Unfortunately, part of the synchronization in the cockpit does not work, that's why we created a FAQ that will cover this part 1. Startup Desync The pilot starts the plane as usual, the WSO performs an auto-start (Lwin + Home). 2.In Cockpit Sync / Desync MFD screens are desyncing, which means that both the pilot and the WSO can use their MFDs separately, including their systems. Some of the buttons in the rear cockpit do not have a physical button on the plane, to activate these buttons the button must be keybind (laser arm, master arm, and master modes) all analog gauges are synchronized with each other. 3. External Model Sync The entire external model is synced, including the wheels, flaps, air brakes, and afterburner 4. Payload Desync If the plane starts off on the ground with loadout on it, the WSO has no ability to see the loadout, in order to solve the problem re-armament must be performed. 5. Fuel Desync There is no synchronization in the aircraft's fuel systems For More Updates - Join Our Discord2 points
-
DCS: UH-1H Huey by Belsimtek Fixed: Modified change seat code to comply with new core logic It is for Beta only But it will come to the standard version in the next update for it. I am just very happy to see the the HUEY was given a little look see and a Single Fix was given attention to the HUEY. Thank You E.D. it is most appreciated in the most respectful way for us all to see this in a update to give us hope the other issues will happen someway someday for us HUEY HOVER LOVERS Thank You2 points
-
Every time a thread like this appear it goes like this: The author thinks that he has a great idea that would improve the game accessibility. Then the larpers come and say stuff like "In real life you don't have any assists" or I disagree completely, all modern games try to be as accessible as possible and dcs has no features like that. Some people can't just spend so much time to polish one small skill. And there is tons of valid reasons like lack of time or health conditions. Whether it's ADHD or an illnesses that limit our motor skills like Parkinson.In a previous thread regarding this topic somebody used the argument of "There is no disabled people in military and they shouldn't play dcs either" kinda funny since Wags is working in ED. What about people flying on keyboard and game pads? Not everybody has full simpits with virpils and other expensive gear. A lot of people fly with simple sticks that lack the precision to refuel. I personally don't care about following procedures in dcs, I land straight in without doing patterns nor fly the ball correctly. Does it affect you all? No. So how would automatic ARR destroy your fun? It's ridiculous. The argument of "It would take ED too much time and would slow down the development". Do you really think this lowly of ED that a simple feature like that would cause other features to be delayed in any meaningful way? Let's look at an example: We are on a public server with 1 tanker. Somebody is "trying" to refuel but he isn't that proficient and it takes him long time to hook up and even if he succeeds he gets disconnected soon. There is a person waiting to refuel but he can't, he is pissed and if he is unlucky enough he runs out of fuel and crashes. Let's assume the worst case he crashes into the tanker and nobody can refuel for some time and everybody is pissed. Now with the automatic refuelling, he gets near tanker, he instantly gets hooked up refuels and is gone in 2-3 minutes and everybody is happy. Do you know he has auto AAR? No you don't. It increases everybody's fun in multiplayer environment. I am sure this is a case of silent majority, the loud ones are the one that sit on forum 24/7 and complain about every feature. While the majority of DCS doesn't use forums, and probably would use this feature. I really hope NineLine or BigNewy will finally notice that we need features like that and pass it to the developers.2 points
-
I would really love the ability to lay down roads, houses, bridges and overpasses.2 points
-
and? all the things you've mentioned except for the 4 harms in the fighting falcon are things the jets were capable of doing and the su-25T (unlike exocets, AS-30Ls and tgps on the F1M) was at the very least a thing that existed how does this matter to the F1M at all, why should a dev add an imaginary capability to their module just because a different dev did2 points
-
2 points
-
2 points
-
Уважаемые разработчики, у нас есть ДРЛО FPS-117 оно не передает информацию Data Link на ЛА. Это так должно быть, или просто еще не реализовано?2 points
-
"Phoenix can't hit fighters!" *KS-1 Komet has entered the chat* All a missile cares about is that it can see the target, doesn't have it exceed LOS rate, and has enough energy to make the intercept. Everything else is immaterial.2 points
-
Skins are not a problem, unless there's a problem with some skins. Here're mods from your log: 2022-10-03 18:36:50.776 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in C:\Users\Amarok\Saved Games\DCS\Mods/aircraft/BRONCO V1.00/entry.lua 2022-10-03 18:36:55.013 INFO SOUND: Added sound path: C:\Users\Amarok\Saved Games\DCS\Mods/aircraft/BRONCO V1.00/Sounds 2022-10-03 18:37:00.545 INFO EDCORE: Loaded C:/Users/Amarok/Saved Games/DCS/Mods/services/DCS-Presence/bin/discord_game_sdk.dll 2022-10-03 18:37:00.549 INFO EDCORE: Loaded C:/Users/Amarok/Saved Games/DCS/Mods/services/DCS-Presence/bin/cjson.dll 2022-10-03 18:37:00.554 INFO EDCORE: Loaded C:/Users/Amarok/Saved Games/DCS/Mods/services/DCS-Presence/bin/DCSPresence.dll 2022-10-03 18:37:00.558 INFO EDCORE: Loaded C:/Users/Amarok/Saved Games/DCS/Mods/services/DCS-SRS/bin/srs.dll 2022-10-03 18:37:00.577 INFO EDCORE: Loaded C:/Users/Amarok/Saved Games/DCS/Mods/services/LotAtc/bin/Qt5Corelotatc.dll 2022-10-03 18:37:00.583 INFO EDCORE: Loaded C:/Users/Amarok/Saved Games/DCS/Mods/services/LotAtc/bin/Qt5Sqllotatc.dll 2022-10-03 18:37:00.588 INFO EDCORE: Loaded C:/Users/Amarok/Saved Games/DCS/Mods/services/LotAtc/bin/Qt5Positioninglotatc.dll 2022-10-03 18:37:00.601 INFO EDCORE: Loaded C:/Users/Amarok/Saved Games/DCS/Mods/services/LotAtc/bin/Qt5Networklotatc.dll 2022-10-03 18:37:00.621 INFO EDCORE: Loaded C:/Users/Amarok/Saved Games/DCS/Mods/services/LotAtc/bin/lotatc.dll 2022-10-03 18:37:00.625 INFO SOUND: Added sound path: C:\Users\Amarok\Saved Games\DCS\Sounds 2022-10-03 18:37:18.039 INFO LuaNET: [LOTATC] --> LFS C:\Users\Amarok\Saved Games\DCS\Mods\services\LotAtc\ 2022-10-03 18:37:18.046 INFO LuaNET: [LOTATC] ---- Common directory is C:/Users/Amarok/LotAtc Data/Server These do not include TacView and SRS - they're usually disregarded as beign safe and stable. From your friend's log: 2022-10-03 18:40:27.473 ERROR Lua::Config: Call error LuaExportAfterNextFrame:[string "C:\Users\barto\Saved Games\DCS.openbeta\Scripts/DCSDTC.lua"]:322: attempt to index a nil value stack traceback: [C]: ? [string "C:\Users\barto\Saved Games\DCS.openbeta\Scripts/DCSDTC.lua"]:322: in function 'PrevLuaExportAfterNextFrame' [string "C:\Users\barto\Saved Games\DCS.openbeta\Scripts/TacviewGameExport.lua"]:65: in function <[string "C:\Users\barto\Saved Games\DCS.openbeta\Scripts/TacviewGameExport.lua"]:58>.2 points
-
Adding the possibility: to set the turn radius and/or angle of turn after or before a waypoint for AI and human players. to determine taxi paths at air bases + runway to use determine angle of dive in advanced action dive bombing allow us to use a numerical value for direction from in advanced action2 points
-
2 points
-
Do not feed this never ending argument again. The history is clear, the Phoenix was designed to deal with the threat of soviet bombers, but they did it so well with its design that is was indeed very capable against fighters. Later on with the Aim54 c it was clear it would need to engage fighters so it was improved for that. Recently I heard an interview of former F14 pilot Puck, explaining this, and the differences between the Phoenix and the amraam, also how they trained to use it against fighters in red flag I leave the link below. Enviado desde mi ELE-L29 mediante Tapatalk2 points
-
Thanks. Please hold until the next OB patch, I am currently working on a complete overhaul of the campaign and I've fixed quite a lot of things in the missions I worked on so far (got to M11). I hope to have a full fix done for the next update.2 points
-
Да, голосовое сообщение о том, что цель в дальности, просто необходимо. удивлён, что его нет. Тоже использую только ВР, очень неудобно без этого сообщения. Помимо сообщений о пусках, хорошо бы , если бы Петрович сообщал о приближении к опасной зоне по типу "Командир, подходим близко, у них Шилка(ЗУ, БМП, или просто)!".2 points
-
Thread title plus your name as the last post, and I was caught hook, line, and sinker, too.2 points
-
These guys beg to differ LOL. But I'm guessing OP means can we do it in game and I would like to know that as well.2 points
-
Thanks for quick answer. I have done the mistake by only using Chuck's guide. M2000C is my favorite plane. I have flown Viggen IRL but it can't compete with The Baguette...:]2 points
-
Там ещё Разбамовцев спросили, почему у Миража 2000 вираж лучше чем у F-16. Они ответили, что по характеристикам, доступным в интернете, F-16 должен быть лучше. Они не знают, насколько точно смоделирован F-16 в DCS и не могут настраивать свою ФМ на основе других модулей. Так что, по мнению Разбамовцев, у них всё правильно, это у других модулей ФМ не правильная Интересно, что скажут ED на то, что, по мнению Разбамовцев, у них F-16 не правильный? Вот ссылка на комментарий2 points
-
2 points
-
Just flew an online mission and it took 16 hellfires to kill two stationary ground targets. A variety of issues: 1) George was firing beyond max range in LOBL without complaining. Away they went! Into the wild blue yonder, that is... 2) George would fire LOAL LO but he'd never lase, so off they went like bottle rockets. 3) I would do the same and try and get him to lase and he still wouldn't. 4) I had him fire at least 8 shots within range and only two finally connected. Frustrated, I moved in and began gunning stuff down with the cannon at point blank range. George eventually took a few AAA hits to his cockpit and died. I lost an engine and managed to RTB. Considering things, I believe the problem was solved. Now that George is dead the Army will surely have a replacement for him.2 points
-
It's a common misconception that the Phoenix couldn't be effectively used against other fighters. It was tested against small, maneuvering targets back in the 70's and again with the C-model in the 80's. Yes, it's primary role was a long range carrier defense weapon against bombers and it was reserved mainly for this role (at least the A-model) because it was large, expensive and no other missile could be effectively employed in this role. This doesn't mean it somehow cannot hit a fighter. Here's an article where Dave "Bio" Baranek talks about the Phoenix vs fighters thing. He mentions how the Phoenix repeatedly hit fighter-sized targets in tests and that they trained using the AIM-54C against simulated Mig-29's. https://jalopnik.com/this-topgun-instructor-watched-the-f-14-go-from-tomcat-1725012279 "Smokin" Joe Ruzicka mentioning how remarkably agile this missile was for its size: https://jalopnik.com/an-elite-f-14-airman-explains-why-the-tomcat-was-so-imp-1610043625 Quote: "---They reported back that the first Phoenix was "Boola Boola", meaning a direct hit and completely destroying the drone. They said what happened next was pretty amazing. The second Phoenix quickly made an adjustment off what was left of the drone and hit the largest remaining part. Remember, this 1,000lb missile is traveling at Mach 3.0 and only a couple of miles behind the first missile, so there was very little time for the missile to react." The two first USN Phoenix shots didn't work simply because the missiles were improperly armed and as a result, their motors never ignited. This doesn't tell anything about their actual capabilities. I don't know much about the third time the Phoenix was used in combat by the USN, but it seems the target was well outside the missiles no-escape zone when it made a U-turn and ran.1 point
-
1 point
-
1 point
-
Our local airbase in Belgium routinely fly patrols over the Baltic with their F-16 aircraft, so that's another DCS aircraft that would be in the right location1 point
-
On the face of it the Ki-43 would seem possible, there are several surviving examples unlike several late war Japanese planes that are pretty much extinct... Iirc TFC has some Ki-43 bits knocking about1 point
-
1 point
-
Recently Browsing 0 members
- No registered users viewing this page.