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  1. Good Evening everyone. I have created a separate web page where my recent and future mods will be released. I have finished three of the commercial vessels for the Sinai Map which are shown below. Once I upload the mods I will share the Webpage link here. Stay Tuned and thanks for your patience! Admiral189
    16 points
  2. 14 points
  3. **DCS: SA-342 Gazelle update news** With the release of the upcoming SA-342 Gazelle update fast approaching we will be updating you about what to expect in the first iteration of what started out as a flight model update over the next few days. Starting today by publishing the change log that we have accumulated so far. The change log is subject to change as even today we're still working on new features and fixes but should be indicative of the scope of this update. With this announcement we'd also like to reach out to all mission creators to emphasize on the fact that we're trying to reduce the amount of Gazelle variants available in DCS World by essentially combining these versions. In the upcoming patch, the SA-342 Mistral has become redundant and is now only available as an AI aircraft to ensure mission compatibility. The SA-342 Gazelle has essentially been absorbed by the SA-342L which, in its now much more modular form, is able to be outfitted with the mistral ATAM system. We ask mission creators to be aware of this change and update their (multiplayer)missions accordingly. We apologize for the inconvenience. ‘FM’ Update SA342 - Common to all Updated external textures to PBR standard Added raindrops on canopy Interior lighting and reflections updated Flight model Entirely rewritten FM Overhauled engine and rotor behaviours Updated mass and payload mass parameters Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) Engine surge effect from rapid collective movement added Force Feedback support added Removed ‘Easier Controls’ special option Removed ‘Rudder Trimmer’ special option (replaced with new trim options) New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ None - has no effect Instant - trim position instantly set to current cyclic/pedal position Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered Updated controls indicator Red marker shows control position Grey marker shows trim position Autopilot markers removed for further consideration Updated/added network animations Implemented IFF panel (limited functionality) Updated autopilot system Airspeed/Altitude hold mode removed for further consideration “Auto-collective” removed for further consideration Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled Added smoke display system Smoke launchers can be equipped in the rearm/refuel screen Smoke launchers have a new input to toggle on/off Collective can be hidden by clicking on base of collective Added tablet navigation aid Tablet can be disabled from mission editor Tablet provides map, heading, airspeed and groundspeed GPS information Tablet is disabled / invisible in missions with a date set prior to April 1994 Updated slip ball to be less erratic Fuel warning light now flickers if below 80L SA342L Added new weapons: 2x/4x Mistral 2x/4x HOT3 HMP400 gunpods (100, 200, 400) Selectable GIAT M621 20mm Replaced Viviane screen with periscope sight Replaced Viviane control panel with periscope control board Periscope provides two zoom levels Toggleable gyro stabilisation Selectable reticles for estimating distance Connected to ‘VIS’ mode on Artificial Horizon same as Viviane Pilot sight can be hidden by clicking on mounting of pilot sight AI now able to fire HOT3 missiles Added ground crew option to remove doors Added option to shoot multiple pylons if the weapon is from the same type SA342M Viviane camera code overhauled Viviane multicrew synchronisation improved AI now able to fire HOT3 missiles SA342 Mistral Removed playable version (now replaced by SA342L) Removed Custom Cockpit options SA342 Minigun Added special option to decouple minigun from head/camera view Added inputs for keyboard/joystick control of minigun Added inputs for mouse control of minigun Added clickables and inputs for minigun safety, sight power/brightness and IR laser
    12 points
  4. Hello fighters! In June, we are planning a small update that includes improvements and fixes to airfields, objects, scenes and terrain, model optimization and much more. Let's look at the list and screenshots: Updated list of changes: - Added scene of Spitfires factories in Hampshire. - Added scene with flags and warehouses from machinery at Heathrow Airfield. - Added the port of Le Trepor. - Added two fishing boats. - Added fishing boat routes. - Added underground tunnels in Paris. - Added new tram routes in London. - Added wooden piers. - Improved radar tower scenes in England and France. - Improved port scenes for Portsmouth, Dunkirk, London. - Improved traffic of trains and cars. - Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend. - Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields. - Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields. - Improved settings of city objects' disconnect range. - Improved life settings for objects. - Improved cliffs on French coast. - Improved lighting of objects (due to light cloaking during war, available when selecting mission time 1946). - Increased texture resolution for minimum settings. - Part of metal car bridges replaced by stone ones. - Destruction models are optimized. - Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge. - Added oversized EDM flags. - Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes. - Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer. - Terrain errors on the French coast have been fixed. - Leveled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer. - Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone. - Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace. - Fixed errors at Cumberland and Newhaven Forts. - Fixed the hands on the clocks at Victoria Station, Big Ben and model churches. Airfields Amiens-Glisy: Carpiquet Saint-Andre-de-lEure Spitfires factories in Hampshire Port of Dunkirk Port of Portsmouth And my favorite "Chain Home" and "Mammut" These big things are the pinnacles of the then high-tech, which gave a powerful impetus to all radio electronics.
    12 points
  5. MiG-17F Announcement The MiG-17 is a subsonic fighter plane developed by the Soviet Union to improve the high-speed issues the MiG-15 encountered. It became the first Soviet fighter jet to feature an afterburner which greatly improved its performance. The result was one of the most successful transonic fighters ever developed. Ultimately, the MiG-17 was flown by over 30 countries over a timespan of three decades; it was also built under license outside of the USSR in Poland and China. The MiG-17 is most famous for its role in the Vietnam War where it was pressed into dogfights against 3rd generation U.S. fighter planes. Its ambush and tight quarter dogfight tactics were so successful that the U.S., Soviet Union, and European countries were forced to re-evaluate their own aerial combat tactics and rethink future plane developments. By the 1970’s, the U.S. Navy’s Fighter Weapons School (Top Gun) and U.S. Air Forces Weapons School were established to teach pilots new air-to-air combat tactics from lessons learned. The F-16 Viper was a direct result of the lessons learned in Vietnam while fighting the maneuverable MiG-17; it's no coincidence that the F-16 was also the first fighter jet that was able to out-rate the MiG-17. Headed by two pilots, the Red Star Simulations' primary focus from the start was on accurate flight dynamics. Using Soviet wind test tunnel data, performance manuals, U.S. testing results from a captured MiG-17F, and with the aid of several current MiG-17 pilots, the MiG-17F Lim5 module for DCS has been developed with the most realistic simulated flight dynamics ever produced on a MiG-17 plane. Flight dynamics key features - Turn and climb performance, 0 to 40,000+ feet - Dynamic stall and flap performance - Slow-speed/high-AOA drag - High-G drag - Dynamic engine (speed/altitude/thrust) performance Plane key features - ASP-4N gunsight with SRD-1M gun radar - SPO-2 Sirena RWR - SRO-2 Khrom IFF - ARK-5 ADF radio and navigation - Standard and Egyptian upgrade weapons Please follow the news for more information about this fascinating addition to DCS.
    9 points
  6. The hype train died for me. As if the razbam cold start video “tease” of a July EA date after being told “it’s coming in hot” wasn’t bad enough, ED coming into the forums after the fact stating there still isn’t a date and they’ll let us know when they have one, was the nail in the coffin for me. There is such a disconnect between ED, Razbam and the community. I’ve moved on. I’m relearning the A10. The strike eagle will just be another picture on the bottom of my main page when it finally comes. They totally killed my excitement for the module.
    9 points
  7. 8 points
  8. Good Afternoon Everyone. I have released the Sinai Map Commercial Vessels Pack One. Included in the pack are CMA_CGM_Jacques_Saade, CSCL_STAR_Line, and CPL_Shipping_Line All the AI Ships mods have working Navigation and deck lights along with Stack/Chimney Smoke and working propellers. I will also be creating Commercial Vessels with Empty and Semi Empty Cargo/Containers Onboard. Each AI Ship Mod is a basic vessel with no weapons. I'm working to include a Captains View as well. That's a WIP. Many more vessels coming. Please let me know if you have any major technical issues. Thanks for your patience! Enjoy! All my future mods will be located at my new site here: Admiral189 DCS World Mods The Commercial Vessels Pack One is located here: Commercial Ships
    7 points
  9. 7 points
  10. From Polychop Discord: **DCS: SA-342 Gazelle update news** With the release of the upcoming SA-342 Gazelle update fast approaching we will be updating you about what to expect in the first iteration of what started out as a flight model update over the next few days. Starting today by publishing the change log that we have accumulated so far. The change log is subject to change as even today we're still working on new features and fixes but should be indicative of the scope of this update. With this announcement we'd also like to reach out to all mission creators to emphasize on the fact that we're trying to reduce the amount of Gazelle variants available in DCS World by essentially combining these versions. In the upcoming patch, the SA-342 Mistral has become redundant and is now only available as an AI aircraft to ensure mission compatibility. The SA-342 Gazelle has essentially been absorbed by the SA-342L which, in its now much more modular form, is able to be outfitted with the mistral ATAM system. We ask mission creators to be aware of this change and update their (multiplayer)missions accordingly. We apologize for the inconvenience. SA342 - Common to all * Updated external textures to PBR standard * Added raindrops on canopy * Interior lighting and reflections updated * Flight model - Entirely rewritten FM - Overhauled engine and rotor behaviours - Updated mass and payload mass parameters - Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) - Engine surge effect from rapid collective movement added * Force Feedback support added * Removed ‘Easier Controls’ special option * Removed ‘Rudder Trimmer’ special option (replaced with new trim options) * New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ - None - has no effect - Instant - trim position instantly set to current cyclic/pedal position - Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) - Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered * Updated controls indicator - Red marker shows control position - Grey marker shows trim position - Autopilot markers removed for further consideration * Updated/added network animations * Implemented IFF panel * Updated autopilot system - Airspeed/Altitude hold mode removed for further consideration - “Auto-collective” removed for further consideration - Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes - Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled * Added smoke display system - Smoke launchers can be equipped in the rearm/refuel screen - Smoke launchers have a new input to toggle on/off * Collective can be hidden by clicking on base of collective * Added tablet navigation aid - Tablet can be disabled from mission editor - Tablet provides map, heading, airspeed and groundspeed GPS information - Tablet unavailable / invisible in missions set prior to April 1994 * Updated slip ball to be less erratic * Fuel warning light now flickers if below 80L SA342L * Added new weapons: - 2x/4x Mistral - 2x/4x HOT3 - HMP400 gunpods (100, 200, 400) - Selectable GIAT M621 20mm * Replaced Viviane screen with periscope sight * Replaced Viviane control panel with periscope control board - Periscope provides two zoom levels - Toggleable gyro stabilisation - Selectable reticles for estimating distance - Connected to ‘VIS’ mode on Artificial Horizon same as Viviane * Pilot sight can be hidden by clicking on mounting of pilot sight * AI now able to fire HOT3 missiles * Added ground crew option to remove doors * Added option to shoot multiple pylons if the weapon is from the same type SA342M * Viviane camera code overhauled * Viviane multicrew synchronisation improved * AI now able to fire HOT3 missiles SA342 Mistral * Removed playable version (now replaced by SA342L) * Removed Custom Cockpit options SA342 Minigun * Added special option to decouple minigun from head/camera view * Added inputs for keyboard/joystick control of minigun * Added inputs for mouse control of minigun * Added clickables and inputs for minigun safety, sight power/brightness and IR laser
    7 points
  11. 5 points
  12. 5 points
  13. Hi Folks! Building on the lessons learned from my 3D printable F-5E/F-4E grip, I've been working on something new! Rough first print here, but once refined, files will be posted to my Cults3D page (in the coming weeks)!
    4 points
  14. 4 points
  15. Thanks, Oban. I appreciate it. Just filling a gap within DCS. Plus it's meditating for me. Thanks, RWC, the option is there if anyone chooses. Just doing what I love. Still a lot of room for growth. VR Flight Guy your dream will come true soon. I'm running the final test on the first Bundle of Commercial Vessels and also the Pilot Boat. I have added Livery Flags of different countries on the Pilot Boat. So far I have Egypt, China, France, Italy, India, Panama, Russia, Spain, Sweden, the UK, and the US. If you want more countries added let me know and I will add them before release. Almost done! Thanks. https://imgur.com/a/ETpS3TV
    4 points
  16. Please see todays news for an update
    4 points
  17. I’d love to see an engineer’s report on state of jet once landed, with perhaps a time frame of how long it will be out of service until its next sortie. Undercarriage damaged from landing too hard. Over stressed airframe from using paddle switch (F/A 18 etc). Battle damage assessment. Things like that. It would add a bit more realism and give some satisfaction when handing a jet over unscathed. It might also incentivise people to improve some of the basics like landing properly.
    4 points
  18. For those who end up not reading all that I've written. I'll sum up this graph extremely simply. That blue plot is the maximum speed you could achieve at 7500lbs in the previous performance model if you absolutely max out its available power even ignoring EGT. That red plot is the maximum speed you could achieve in a real huey with the old metal blades at 7500lbs if you absolutely max out its available power, completely ignoring the safety limit of 50PSI of torque on the transmission. (EGT wasn't really a problem on the real thing) The real thing CAN mechanically go that fast, you're just most likely going to damage or break the transmission by doing it. Additionally, our module uses modern composite blades, which at maximum power provide a top speed of around 10knots higher. The whole point of showing what the maximum achievable speed is, is so that the correct amount of power is required at speeds the real thing would actually fly at. And if you're wondering where I got the max power speed data for the old metal blade huey. It contains many many tables of data Now you might see the Vne of 120 knots and say "it's the Vne, it can't go faster." and to that I say. We clear?
    4 points
  19. 8 hats (5 buttons), ministick with central pressing, three buttons, 3-position toggle switch, corrector with TLE sensor. Ability to assign 46 virtual buttons in simulators.
    4 points
  20. Thank you Admiral Sir ! Please make sure there will be a 'Donation' option on the page. (hint hint users and DCS !) You deserve it ! RWC
    4 points
  21. Hey folks, updated the files today! Download Link: https://www.dropbox.com/s/lpt6hbbbae2q8l8/JestHer Voice Mod.zip?dl=0 Alternate Download link: https://drive.google.com/file/d/1SYfkp8v3Bft6-Go8VeTJWStjTho2U4Rl/view?usp=drive_link Update 06/01/23 - Fixed Closing canopy file name (thank you to @bonesvf103) - Fixed incorrect filename "nails six ol cock" (thank you to @Despayre) - Added new carrier landing voicelines as suggested by @bonesvf103 Thanks everyone for all your feedback and comments, glad folks are enjoying it! So as you all may have guessed by now, this is indeed an AI voice - Bella, one of the default voices from Elevenlabs.io. The reason I chose to use a default voice is so that you, the community, can use the free tier in Elevenlabs to create your own expanded JestHer voicelines if you want to! I felt this makes the mod more open source, as anyone can go in and update the mod, or create their own customized experience. I will have a video tutorial on the process soon! Elevenlabs.io is free for about 10,000 characters a month, which works out to about 300 voicelines. I paid for the business license for one month to make the original JestHer mod, which was not cheap on its own, but certainly a LOT cheaper than hiring a real voice actor! The Radio effect is a macro I made in audacity (also free). I've attached the macro file here if anyone wants to play around with it. This raises a question, and I will pose it in an upcoming video as well - would folks be interested in crowdfunding more voices? I was thinking a good one for the F-4's would be a male, English-accented voice, for our brothers and sisters across the pond who want an RAF Navigator in the back seat! I know they didn't fly F-4Es, but it might be a fun change of pace. Let me know what you all think, cheers! - Reign (TheSimNet) Radio4.txt
    4 points
  22. I could not care less for the Eagle, I am waiting for the Phantom, actually the navy Phantom but I might die before we get it so I´ll go for the land version.. But I wont even think of getting excited till we see a video and/or cockpit screenshots...
    4 points
  23. Quick comment on F-4 RWR equipment. The early USAF F-4Cs that I trained on had APR-36/37s (I think) that had strobes pointing to the threat radar, along with a tone that indicated the seriousness of the threat. The length of the strobe indicated strength/pseudo range. The strobes were also different depending on the type of threat (AAA, SAM, fighter radar). The later F-4Es had a later system (ALR-46) that had different tones and symbols instead of strobes. Vulture
    4 points
  24. After completing Speed & Angels, with all that nighttime refueling, I decided to take a break and learn the M2000C doing the included campaign. I just did a perfect stern conversation on the tanker and refueled in one shot, no missing the basket or PIO. I knew going back to FBW would be a breeze after all that constant trimming and scanning the horizon for visual cues that I'm sinking, but I can't believe the muscle memory that built up even within the Speed & Angels campaign! Really makes you appreciate how hard the real thing must be, and how little the F-14 forgives sloppy flying! Thanks for the great campaign! I have to finish the P-47D Wolfpack campaign and see if it transfers the other way.
    3 points
  25. First post and all that. Super excited for this module.
    3 points
  26. I know this aircraft is like super early in the development, but you might want to correct these misspellings: ВЫПУШЕНО > ВЫПУЩЕНО ВЛИЖ > БЛИЖ АВАРИЙНЫИ > АВАРИЙНЫЙ
    3 points
  27. Yay fresco! Great addition to DCS!
    3 points
  28. 02 июня 2023 года Дорогие друзья, Объявляем о пополнении реактивной авиации в DCS — легендарном МиГ-17Ф от Red Star Simulations! Читайте подробности ниже, и готовьтесь взять управление этим знаковым истребителем своей эпохи. Смотрите скриншоты разработки. Дополнительно, в этом выпуске новостей мы расскажем, какие улучшения ждут модули DCS: F-16C и DCS: F/A-18C в части радиолокационного оборудования, самым ключевым из которых станет реалистичная модель обнаружения и сопровождения контактов на различных режимах. В первый этап обновления войдет значительно более подробный алгоритм расчета влияния огибающей для радиоволн на характеристики радара. Это позволит достичь более достоверного различия в дальностях обнаружения на режимах с высокой (HPRF) и средней (MPRF) частот повторения импульсов. Новая модель радара будет иметь возможность изменения ширины узкополосного фильтра при работе по главному лучу, что должно обеспечить необходимые характеристики избирательности по скорости цели. Далее мы перейдем к следующим этапам развития радиолокации в DCS. Следите за публикациями. Наш партнёр по разработке контента SorelRo представит вашему вниманию свою следующую работу – кампанию DCS: UH-1H The Last Show, которая обещает продемонстрировать очень увлекательный игровой сценарий. Ожидайте обновления Открытой беты. Благодарим Вас за поддержку и передаваемые пожелания. Искренне, Команда Игл Дайнемикс МиГ-17Ф Знакомьтесь МиГ-17 стал логичным развитием своего предшественника МиГ-15. Это был первый реактивный истребитель в Советском Союзе на котором был установлен форсажный двигатель, обеспечивавший заметное улучшение лётных характеристик. Самолёт по праву заслужил звание одного из самых удачных истребителей мировой авиации. Более 30-ти лет он стоял на вооружении более чем у 30-ти стран по всему миру и производился по лицензии на заводах в Польше и Китае. Особую известность МиГ-17Ф получил во время событий Вьетнамской войны, где ему противостояли американские истребители 3-го поколения. Тактика незаметного подхода и навязывания ближнего воздушного боя противнику показала себя настолько успешной, что США и НАТО были вынуждены изменить подходы к обучению своих лётчиков, что также заставило скорректировать направления дальнейшего развития истребительной авиации. К концу 70-х летная школа ВМФ США, известная как (Top Gun), а также школа подготовки летного состава ВВС разработали новые программы подготовки летчиков с учётом полученных “уроков”. К слову сказать, что знаменитый F-16 создавался на основе опыта, полученного от столкновений с МиГ-17 в небе Вьетнама, и совершенно не случайно стал первым истребителем США способным зайти в хвост МиГ-17 в манёвренном бою. Ведомая двумя увлеченными авиаторами, компания Red Star Simulations с самого начала сосредоточила фокус на максимально точном воспроизведении лётных характеристик этого самолёта. Используя советские данные по продувкам МиГ-17, архивные советские и западные руководства по эксплуатации и пилотированию этих самолётов, а также при помощи реальных пилотов МиГ-17, компания создает копию самолёта MiG-17F Lim5 — в том числе на основе данных, полученных по результатам испытаний доставленных в США экземпляров этого типа. Модуль МиГ-17Ф по праву станет самым лучшим среди когда либо созданных для компьютерной симуляции этого типа. Ключевые особенности Точные манёвренные характеристики и скороподьёмность на высотах от 0 до 40000+ футов Динамический расчёт условий сваливания и эффекта от выпуска закрылков Точное соответствие изменений Сх на малых скоростях и больших УА Расчёт Cx на перегрузках Динамический расчет характеристик силовой установки на всех лётных режимах Особенности оборудования Стрелковый прицел АСП-4Н и радиолокационный прицел СРД-1M СПО-2 Сирена СГО-2 Хром АРК-5 автоматический радиокомпас для навигации Стандартный и египетский набор вооружения Следите за нашими дальнейшими новостями. Радар Дальнейшее развитие Первый этап работ по уточнению характеристик БРЛС самолетов DCS: F-16C и DCS: F/A-18C обеспечит более правдоподобные возможности по обнаружению и сопровождению воздушных целей. Работы включают в себя сложный расчёт соотношения сигнал-шум, являющегося основной характеристикой ограничивающей динамические возможности работы радара по дальности. Особенно целей с малой ЭПР на фоне отражений от земной поверхности. Новая модель БРЛС будет учитывать тип излучения на разных режимах работы. Рассмотрим, например, режимы Range While Search (RWS) и Velocity Search (VS). Оба работают с высокой частотой повторения импульсов (HPRF), однако RWS производит замер дальности используя частотную модуляцию, а это приводит к снижению чувствительности, и соответственно дальности обнаружения. Наша новая модель радара теперь учитывает эти нюансы и дальность работы теперь будет иметь правильную зависимость от формы сигнала. Более того, в режиме HPRF работа по удаляющейся цели затруднена по причине большого количества ложных отражений от боковых лепестков диаграммы направленности и обеспечивается обнаружение только встречной цели. С другой стороны, работа на средней частоте повторения (MPRF), обладает меньшими возможностями по дальности (по сравнению с HPRF), но зато может применяться как по приближающейся, так и по удаляющейся цели, за исключением случаев полета цели на перпендикулярном курсе, с околонулевой радиальной скоростью сближения, когда цель маскируется щумом от поверхности земли. Все эти физические особенности импульсно-допплеровских радаров реализованы в первой фазе разработки и дают достаточно правдоподобную картину дальности обнаружения целей на разных частотах повторения импульсов. Еще одна новая функция — регулируемая полоса пропускания доплеровских частот. Это обеспечивает возможность выбора ширины режекторного фильтра помех основного лепестка ДН, который определяет порог минимальной радиальной скорости обнаруживаемой цели. На практике это даст возможность настройки порога обнаружения малоскоростных контактов. После завершения первой фазы работы, мы перейдем ко второй, которая обеспечит учёт влияния направления работы радара по азимуту и влияние количества проходов луча на дальность обнаружения, а также позволит получать более точную картину при работе в нижнюю полусферу. UH-1H Кампания Last Show “The Huey Last Show” – это вымышленная сюжетная кампания которая проверит вас как пилота. На протяжении 15 миссий вам предстоит решать уникальные задачи при активном противодействии ВС Советского Союза. В кампании более 2000 саундтреков радиопереговоров, наземная техника и авиация конца 70-х, широкий спектр выполняемых задач – от SAR (поисково-спасательные операции) и RESCAP (огневая поддержка и эвакуация) до Gunship (непосредственная огневая поддержка), Transport (транспортные и грузовые операции) и SOC Ops (доставка спецназа). В комплекте идут подробные брифинги, карты в планшет, сопутствующая информация и документация на каждую миссию. Ожидайте ближайшего обновления Открытой беты с новым радаром и кампанией DCS: UH-1H Huey. Искренне с Вами,
    3 points
  29. ...and another week goes by with a worthless end of week recap. No updates. No news. Not even a mention of the Strike Eagle or even the Sinai Map that they also built tremendous hype behind only to go silent. ED always thanks us for our passion, while seemingly doing everything they can to kill it. At least, that's how i'm feeling at the moment.
    3 points
  30. Early June was the planned release date, now it's delayed so Razbam are obviously careful what to do or say. Since it only entered close beta testing recently, expect further delays as testers find new bugs and problems.
    3 points
  31. after all the announcements and the bombastic hype…the soap bubble has burst…razbam, baltic dragon…no one says anything more…it seems that energy and intentions have run out...miscalculated the timing of the sales advertising campaign?
    3 points
  32. Hey Magnitude 3, So, it’s been a year since the last update. I know @Hiromachi posted in January that there weren’t going to be any more updates until you were getting close to release but still, it’s been a year. Last week you posted some pictures of the damage model which were great. I love to see pictures of new development as it occurs, or new pictures of things which have been finished for some time. Anytime you think of posting a screenshot I would encourage you to go ahead. It doesn’t have to be new. But anyway, it’s been a year since your last update so I was reading back over some old posts and I had some questions. I’m kind of hoping there’s something on the list that you can address as a sort of mini-update. If not, no problem, I’ll continue to wait for whenever you’re ready to talk. Here’s what I was wondering: About the aircraft: 1. Warning lights. You mention in an old update the possibility of having a way to turn off the stall and water/methanol warning light in special options. All of the screen shots I’ve seen seem to have these lights. Are you still planning on making them optional? 2. YE/ZB. You’ve suggested that you’d like to implement the YE/ZB homing system. I think this would be a great addition and just what I need to get me to learn Morse code. Is this something you’re still planning on? If so is this something you can do on your own or would it require changes to be make to the base game by ED? 3. Tiny Tim rockets. This seems like a very cool weapon. Big rockets to make big booms. As I understand it once a weapon is fired it becomes the property of the core game which takes control. I assume this means ED would have to update the base game. Do you expect you’ll be able to have these working when you introduce the Corsair? 4. Bat bomb. OK, this looks terrifically cool. But it seems like it will require some fairly significant coding on the part of ED to model the radar homing. It also seems to need some kind of radar display in the cockpit to identify a target but I haven’t seen anything like that in any screenshots. Do you think this is on track for release with the module? Is there anything you’d be willing to share about how this weapon will work in the game? About the carrier: 1. Spawn points. In pictures of WWII carriers spotted for a strike there are a lot of planes at the back ready to go. Something like this: It looks like the aircraft are placed about four across on the deck and several rows deep. Do you think something like this will be possible to set up in the mission editor? It doesn’t seem like taxiing around the deck was much of a thing on the straight deck carriers. Deck crew took care of the spotting so being able to position planes it a reasonable pre-strike formation seems really useful for mission designers. 2. Barriers and barricade. ED have said that they want to add the barricade to the Supercarrier but so far they haven’t. A barricade is obviously much more important for a straight deck carrier. Is this something you can do yourselves or will it require changes by ED? Do you think it will be working at release? 3. Elevators and hangar doors. You said you want these animated and functional. I’m not sure how I would use them but they would look really cool. I think I saw a picture of an elevator in the down position but I haven’t seen anything with open hangar doors. How is work going on these items? 4. Masts. The Essex class carriers had large masts on the starboard side which apparently are lowered for flight operation and raised at other times. The screenshots I’ve seen all show them down. Do you plan to animate them? Bonus questions: (I really don’t think there’s any chance of an answer to these.) 1. Zero. The picture at the top of your Facebook page shows a Corsair with a Zero. Is this just decoration or do you think an AI Zero is in the foreseeable future? 2. CVE. @-Rudel- has a model of a Commencement Bay class CVE at the top of his home page in the forums. USS Block Island (or one of her sister ships) would be a great addition to your Corsair. With some USMC liveries and ED’s Hellcat we’d have two thirds of her air group in the game. Flying close air support off a CVE would make for some great missions. I don’t really have a question but if you can make this happen please do! That’s all I have for now. If you don’t want to respond that’s fine. I’ll get over it. For everybody thinking “Stop being such a demanding prick. Let them finish their work. They’ll announce things when they’re ready.” You’re right. I’m bad and I feel bad. My only counterargument is: It’s been A YEAR since the last update. Oh, one last thing. I think it’s pretty obvious from this post that I have a lot of time on my hands. If you need someone to beta test your beautiful new module feel free to ask. Love, JD
    3 points
  33. Because, we need Frescoes like a bunch of bored Minoans who need to decor their walls. Egyptian MiG-17Fs from Bright Star 81 and 82. The lower one can be noted for having the launch rails of the 80mm Sakr rocket. With Sakrs. From Bright Star 83
    2 points
  34. Everything I've heard from their website and Facebook from them has made it seem like they weren't even going to ask ED for 3rd party status until they had a pretty good start on it. With the FM bascially complete at ~95% and all the modelling work completed and ready for texturing/optimization, I don't expect it will take very long for them to finish it. That doesn't mean this year, but I certainly don't expect it to take as long as some of the other yet to release modules. Also, here's the loadout chart from their Facebook for anyone who hasn't seen it. They're including some Egyptian loadouts that give the MiG-17 rockets and extra pylons.
    2 points
  35. Yep, finally it is as incoming official module . Welcome in TWO WEEKS World.
    2 points
  36. Кто давно в этом симуляторе, тот HOTAS WARTHOG как раз считает неким эталоном, с которым волей не волей сравнивается то, как это сделано на других аппаратах. Это же корень, исток, нулевой пациент!))). Схожего больше, чем различий. Вот что точно совсем другое - это кабина стрелка Апача, там никакого «пианино» не хватит, чтобы всё назначить.
    2 points
  37. I just love how they did the textures and surface, it actually looks like real metal plating. Those textures and modeling, combined how they use lighting, are amazing. Looks maybe even better than the F-14, and that thing was already a step ahead of the other DCS planes ive seen. Cant wait to see the cockpit.
    2 points
  38. Whilst I'd like also like to see every airfield covered by the map extents available, it must be considered that there may well be an airfield budget for any given map; memory will have to be allocated for runway headings, lengths & altitudes, spawn points and taxi routes, before you even get to the business of rendering the objects in a 3D environment. Therefore, as much as we'd all like to see those airfields present, it is likely that that could well be impossible just from game engine limitations. Not only that but the R&D time to build all of these could well be prohibitive, so we need to manage our expectations accordingly. North Weald would be cool, but given the maps timeframe - defined by Ugra Media as summer 1944 - and that the last Fighter squadron/wing to use North Weald in WW2 left in March of 1944 for the Advanced Landing Ground at RAF Bognor, I think there could be more relevant choices... including Bognor itself would be a nice nod to the Norwegian squadrons.
    2 points
  39. In the current state of things, I'd agree with you. If DCS some time manages to get the whole logistics stuff on board, things might change. I'm personally not too interested into gunships, as there's other modules for making things go boom already. I'm more into transporting stuff, logistics, throwing out a couple of paras, looking for a tiny dinghy adrift in the vast ocean or doing infil/ exfil stuff. That's where transports do widen the spectrum of missions in DCS. Niche maybe - maybe - but so are combat flight sims in general and if a transport pulls over a couple of civvies who want to fly a Herc under fire, then that's great. I think people will have a lot of fun doing Khe Sanh (logistics under fire) or Kolwezi ops (dropping para commandos in a small scale conflict), which are just two examples for borader logistical or smaller scale commando style operations. The latters will be fun in combinaton with the light attack helos (Bo 105, Gazelle update, Kiowa). You could even design humanitarian throw-out-a-bag-of-food missions with time constraints and triggers challenging and fun.
    2 points
  40. It's Razbam so, I guess no surprise then.
    2 points
  41. It’s June 2. First try on Reforger 2 Mission 2. Pretty much all the triggers are messed up. I burned virtual holes in the sky for at least an hour at south cap. Never saw a mig. Finally I hear mig splashed go to the tanker. I get a tanker tacan but he’s not up on radio and I see he is rtb Glad the Tom has long legs! But jeez, what a disappointment on what promises to be an epic mission. total boredom. I wonder if multithread could be to blame?
    2 points
  42. My campaign builder for DCE is nearly ready for public testing. Builds a fully functional campaign with sensible defaults from a simple dcs mission as a template. Allows friendly editing of most DCE parameters - targets, triggers, airbases, loadouts without touching any lua. Outputs a zip file ready for use with DCE Manager.
    2 points
  43. I just simply cannot FATHOM , how a group of people this intelligent, can create the most realistic and dynamic Aviation Combat Simulator in History, but can't fix a few lines of code to fix game-breaking issues. I think why so many people are frustrated here, is because MANY of the problems people are encountering have EXTREMELY easy solutions, that would require minimal effort, I'm talking literally seconds in some cases. FOR EXAMPLE PERSISTENCE: It's actually difficult to comprehend how in 2023, you need to edit the mission.scripting.lua and literally put 4 "dashes" behind 2 lines of code , in order to be able to save a mission. How is this something that cannot be made into a setting? CONTROL MAPPING CONSISTENCY: This one drives me nuts; When trying to bind a new aircraft, you're sitting in the cockpit and you hover over a switch/handle/lever etc... and it comes up as let's say " TDC Slew Left". Okay, so now you go to the controls page and search " TDC Slew" ..... BUT WAIT, NOPE, it's called something COMPLETELY DIFFERENT in the menu. There's absolutely no reason for this; it can be fixed extremely easily and will help new players immensely when learning what things do. Clickable Cockpit Mode : So for nearly every single aircraft, you have the ability to bind the control "Clickable-Cockpit Mode" it's default as Alt+c , then you hop into the Mig-21 , and it's nowhere to be found... It's called "Transpose Mode" or something dumb like that, and not bindable to the mouse. Like none of this stuff passes the sniff test. Don't get me wrong, I appreciate having new modules as much as everyone else, but like maybe instead of spending every waking minute making new planes, the devs could dedicate some time to fix major Quality of Life issues, and better optimizing the platform. Or even bring in some outside help, perhaps developers with experience in Graphical User Interface design and aesthetics.
    2 points
  44. @picholas @CH4Pz I think I have M01 fixed, it should be out with next patch. Currently looking into M08 and hope to have that one fixed tonight. The carrier issue in M01 is something new that was introduced (broken) with the most recent update. I know it is a bummer to run into such a problem on campaign start, I am sorry about it - but it is completely out of my hands. That's just DCS EDIT: I confirm I have the issue in M08 nailed and hopefully fixed, running some tests.
    2 points
  45. We have listened to a lot of feedback and concerns and it has been passed on to the teams. We will share the release date with you all once we are 100% sure of it. thank you
    2 points
  46. GR right now tossing out one F15-E tutorial after another. We should be thankful this channel exists! Will be a huge help when the module is released.
    2 points
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