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Showing content with the highest reputation on 08/12/23 in all areas
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Great news from Heatblur Simulations! "We're warming up your seat! The last miles are always the hardest, and the team is presently working night and day to get DCS: F-4E ready for launch. The Phantom has now been in development for just over two years, and we've been working incredibly hard to build not only the ultimate recreation of the Phantom, but a sustainable platform for Heatblur moving forward, starting with the launch of the F-4. Every rivet, screw, breaker, lamp, and otherwise will be accurately recreated in what we hope will be the ultimate simulation of the legendary Phantom. Our current focus is still on wrapping up some of the most complex and intricate systems coming to DCS: F-4E, such as Jester 2.0. Not only do we have to make sure that new features developed are great, polished and fun on day one; but since we'll be re-using a lot of our new technology in both past and future aircraft, we're treading thoughtfully. We've always tried to look for new ways to further DCS and our own products, and the Phantom will be no different. Elements like better in game learning or RPG-lite mechanics in JESTER are just some examples of where we've gone this time around. Our key priority however is ensuring that you have a great experience on launch day, with a rich and as close to feature complete experience as we can provide, and we'll be sparing no effort to get to the quality you all expect. We can't wait for you to fly the F-4. Stay tuned for more news, including F-4E, but also MSFS F-14 as well as updates to DCS: F-14, Viggen and other Heatblur elements shipping this year. We're somewhat quiet at the moment as we have our heads down and are working hard, but we hope to share much more soon. Thank you for all of the support, we couldn't do this without you all!" Source facebook: https://www.facebook.com/heatblur/posts/pfbid02gvEgiD8JnwtinHZaf7xcEe63NWGCrx4wC2VS9TL8yaFDqcV7ij6c4k2YAjSRHHVgl26 points
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HUMVEE PACK v0.4 Contains 4 variants: M2, Mk19, TOW and Cargo. Can be found under armor and unarmed in the mission editor. DOWNLOAD NOW AVAILABLE WITHOUT MISSING TEXTURES! Make sure to check out @ggrewe excellent livery packs: USA and Ukrainian HMMWV M2 livery pack for Eighballs HMMWV MOD USA and Ukrainian HMMWV TOW livery pack for Eighballs HMMWV MOD USA and Ukrainian HMMWV Cargo livery pack for Eighballs HMMWV MOD USA and Ukrainian HMMWV MK19 livery pack for Eighballs HMMWV MOD null12 points
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Great news from Heatblur Simulations and finally some more pictures from the cockpit "We're warming up your seat! The last miles are always the hardest, and the team is presently working night and day to get DCS: F-4E ready for launch. The Phantom has now been in development for just over two years, and we've been working incredibly hard to build not only the ultimate recreation of the Phantom, but a sustainable platform for Heatblur moving forward, starting with the launch of the F-4. Every rivet, screw, breaker, lamp, and otherwise will be accurately recreated in what we hope will be the ultimate simulation of the legendary Phantom. Our current focus is still on wrapping up some of the most complex and intricate systems coming to DCS: F-4E, such as Jester 2.0. Not only do we have to make sure that new features developed are great, polished and fun on day one; but since we'll be re-using a lot of our new technology in both past and future aircraft, we're treading thoughtfully. We've always tried to look for new ways to further DCS and our own products, and the Phantom will be no different. Elements like better in game learning or RPG-lite mechanics in JESTER are just some examples of where we've gone this time around. Our key priority however is ensuring that you have a great experience on launch day, with a rich and as close to feature complete experience as we can provide, and we'll be sparing no effort to get to the quality you all expect. We can't wait for you to fly the F-4. Stay tuned for more news, including F-4E, but also MSFS F-14 as well as updates to DCS: F-14, Viggen and other Heatblur elements shipping this year. We're somewhat quiet at the moment as we have our heads down and are working hard, but we hope to share much more soon. Thank you for all of the support, we couldn't do this without you all!"7 points
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6 points
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CH has unironicly done more for the core of DCS than ED has in about a half decade.5 points
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4 points
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4 points
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4 points
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Based on your reports I've made changes which should take care of the crash issue with the MALDs. But since I couldn't reproduce the issue, I'd appreciate if you could report back your findings. MiG-29MU2 Fighter (Ukraine) version 1.1.0 released! Changelog Version 1.1.0 Fixed missing AIM-120B and removed AIM-120C duplicate Fixed DCS crash issue while using ADM-160B MALD4 points
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Major, Major update... Version 1.25. K1ll0raffe over on Youtube said they wished for an ability for time acceleration to go to 1x when important events occur. Got me thinking, "WHY DIDN'T I THINK OF THAT?". It is doable. And it's done. Version 1.25 features this feature. Now you can bomb around at 10x speed and not worry you'll miss something important, as it will automatically drop to 1x when the radio transmission starts or event happens.4 points
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Ich habe das Probem gefunden und gelöst Es liegt an den Grafikeinstellungen "MSAA". Mit MSAA 4x hatte ich eine FPS von 120 bis 180 und eben die besagten gelegentlich sehr starken Lags. Jetzt kommt das komische dabei: Als ich MSAA komplett abgeschaltet habe und dafür SSAA angeschaltet habe auf "2x", also maximum, waren ALLE Lags weg und das obwohl die FPS mit SSAA auf 70 bis 90 runterging. Also spiele ich jetzt mit max. 90 FPS statt 180 FPS aber es gibt keine Lags mehr ... sehr seltsam aber ok für mich4 points
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MiG-29MU2 Fighter (Ukraine) version 1.0.0 released! Changelog Version 1.0.0 Release version Deployment of the JDAM-ER can be done either with 'Ground attack' => 'Bombing' and placing the triangle on the target. But you can also use 'CAS' => 'Attack group/unit'. Just remember that the JDAM is GPS guided and won't hit a moving target. The ADM-160B MALD can be done with 'Ground attack' => 'Bombing' and placing the triangle on the target and selecting weapon type "Guided" and release quantity 'All'. The MALDs will fly to the GPS coordinate while broadcasting a radar signature as a large bomber. The AGM-88C HARM, AIM-9L and AIM-120s are deployed in ordinary fashion.4 points
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Good news, bug identified, isolated and solved yesterday. Now we are testing that everything works properly in our internal build. Fix will be provided as soon as possible.4 points
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The DCS module of this iconic aircraft is definitely getting momentum. Looking very forward to it!3 points
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Our recent discussion on the Rb 04 made me think about better ways to allow single players to execute saturation attacks on warships (not that this is currently needed with the Rb 04 ). So I went ahead and put together this little script. What this does is to allow AI wingmen that are in formation to launch their Rb 04 anti-ship missile on cue when the player launches his own. No further radio commands or mission editor task setting required. Setup for mission: Initialize the script using your preferred method in the mission editor (Do Script or Do Script File trigger). That's it. Use: If your AI wingmen are in formation (considered within 200 m of player altitude and within 5000 m distance), they will automatically launch their Rb 04 when you do and immediately return to formation. Having your wingmen in a stable formation and aiming precisely at your target helps everything to go as smooth as possible (just like you would do with a human wingman). Due to the way DCS works, AI can launch anti-ship missiles only on actual targets (no bearing launch only). The script will consider the closest target within 10° of your nose to be your intended target and that is what the AI will attack. If you launch into empty ocean, you wingmen will not launch as they need an actual target. Beware, if you launch on a friendly ship, your wingmen will do so too! The default setting is that everybody in the flight launches on the same (the closest on your nose) target (saturation attack). If you want to attack a group of ships that are close together (convoy attack), you can change the first variable in the script to single_attack = false. Now your wingmen will distribute their fire amongst the targets. The script is fixed to Rb 04E, as it is a very simple weapon to aim. It won't work with other missiles (RBS 15) as it doesn't really make much sense with more complex targeting. Of course the AI might still show some wonky behaviour, but that just is DCS AI. I didn't really stress test this that much, so if you find any scripting errors please let me know. I hope you enjoy Rb04_AI_LaunchWhenIDoScript.lua3 points
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Perhaps it is, but I for one applaud ED's decision to stick to specific versions operated by 1 specific service, so you don't end up with a Frankenstein module. And I know a lot of other people feel that way as well. The first image you linked is a Spanish Hornet, not a US Navy one like we have in DCS. The second image looks like a Japanese AH-64, not a US Army one. The third image, iirc, is from a test and evaluation squadron ("ET" on the tail), so not an operational one.3 points
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Thanks, Neo, that's a beautiful shot of the Allure of the Seas. Hey Enoy, Type 23 is still a WIP. I have to recreate it. I will not release anything I wouldn't play with. DmanGIVE, I have no plans at the moment to create any Carriers. That's a big project for one person. If it did create one it would take months to create.3 points
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Yep. Found it. That solved it beautifully. Cursor issue issue resolved as well. Thanks to all. Flew MT w DFR and it was AMAZING. Can't wait to see where they go from here. Thanks again to everyone for their help.3 points
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3 points
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3 points
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It was a bug in the formula to calculate the angle of attack ratio. In presence of wind, when the AoA was changing too fast, the computed ratio was reaching big values in one frame of simulation (i.e. passing from normal values to a factor of 10^6) causing big forces and pitching moments making the aircraft nose jumping with consequent explosion. Now we are testing if the fix works properly before to merge to the release version. Inviato dal mio ASUS_I005D utilizzando Tapatalk3 points
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Brilliant. Care to share what you found to be the culprit? Just out of curiosity.3 points
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The way you explain it, i dont understand how its any harder in the F-163 points
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3 points
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ED should hire you for making assets for DCS.. the Su-24 with Storm Shadow looks amazing. Centurion C-RAM...very cool. The Truck with the Shahed Kamikaze Drones... a nice target for the Strike Eagle No really, in my opinion, ED should hire you or make a cooperation.. DCS needs this I have a dream: A proper Su-17/22, MiG-23/25, Su-30 as AI Planes in this quality. And Ka-52 as AI would be cool ( take this as little request) keep up your work3 points
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3 points
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New plan: Since we're burning through all file sharing services, why not put Dropbox Professional to the test. They claim a bandwidth limit of 1 TB and unlimited file downloads per day. I've updated the site, and this time I've removed all specific asset links. You will have to use the 'multiple download' option at the top. Since I'm changing provider more often than most change their underwear I can't be bothered to update all the separate links over and over again. Edit: Summary of the pCloud test: 1088 downloads (488 GB) during 24 hours.3 points
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That's only possible with scripting. Wheelyjoe has an "easy" to drop in script which will accomplish basic functionality of an IADS, including turning radars on and off and HARM threat reaction. https://github.com/wheelyjoe/DCS-Scripts Or, my preference is Skynet-IADS by Walder: https://github.com/walder/Skynet-IADS/tree/master Skynet allows for some seriously complicated IADS networks, destruction of communication, power, and command facilities, as well as Jammer (think Growler/Prowler) effects parts of the network, HARM threat detection, and in experimental branches, mobile Tactical SAMs like the SA-6, SA-11, etc. The scripting for Skynet is complicated and picky, but getting it right allows you to do some seriously cool and nerdy things!3 points
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Su-24MU Bomber (Ukraine) version 1.0.0 released! Changelog Version 1.0.0 Release version Deployment of the Storm Shadow and Taurus ALCMs can be done either with 'Ground attack' => 'Bombing' and placing the triangle on the target. But you can also use 'CAS' => 'Attack group/unit'. Just remember that the ALCMs are GPS guided and won't hit a moving target.3 points
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Just as a little update. Development continues, and the Kiowa Warrior that we have right now is a completely superior version than the one that was seen in the streams two years ago.3 points
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Since Germany pretty much is about to announce the delivery of Taurus KEPD-350 to Ukraine, I took the liberty to implement it on the Ukraine Su-24M. Still some minor stuff to complete (like the pylon fitting on the pic above, haha), but I will release the MiG-29MU2 and Su-24MU shortly.3 points
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3 points
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DCS Newsletter discussion 11th August 2023 - Matt Wagner Interview | A-1H Progress | Growling Sidewinder Giveaway Dear Fighter Pilots, Partners and Friends, In case you missed it, make sure to watch Matt Wagner's interview with C.W Lemoine over on The Ready Room YouTube channel. Our dedicated third party partners, Crosstail Studios have been hard at work refining the upcoming DCS: A-1H Skyraider module. We are delighted to share some existing progress. This module is designed to captivate veterans and newcomers alike and brings the glory days of the Vietnam War back to life in stunning detail. Read on below and check out the Development Screenshots. The Growling Sidewinder is a truly excellent multiplayer environment designed to test your limits. After reaching over 500k subscribers, we are delighted to support them with a giveaway! Watch the video. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Matt Wagner Interview | A-1H Progress | Growling Sidewinder Giveaway https://www.digitalcombatsimulator.com/en/news/newsletters/1e18d2a40eeeddf7a34884af63cf65a8/2 points
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2 points
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Hier gibt es ein paar News von Headblur zu den laufende Projekte. Sehr interessant aber nicht viele Infos zur F-4 Phantom https://forum.dcs.world/topic/332122-saturday-news-120823/2 points
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2 points
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2 points
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Hey @currenthill AWESOME additions lately. I know it's not really apart of what you are doing. But have you ever considered fortifications and buildings?? Also it would be killer for some WW2 stuff to supplement the lack of it. Especially helping the people that have not bought the asset pack.2 points
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@BMamba, I appreciate that.. Honestly it would be re-writing the mission from the ground up to make this multi-player. And, it wouldn't be the same, because the functionality of the scripts/triggers would not make this the same experience. To make a really good multi-player mission, you have to go at it with that mindset from the start. For me, the reason I don't do multiplayer can be summarized like this: 1. I like to make complex missions with complex triggers and scripts. Things that listen to the position of a switch in the cockpit, an indication in the HUD and fire an voice over or an action in response - not available in multiplayer. 2. Testing. The complexity of the missions I like to make require extensive testing. Multiplayer missions require multiple people to test. My testing time is limited and varied. I make an adjustment, I test. I tweak, I test. Sometimes I'll spend 8 hours or more testing/tweaking a particular trigger to make sure it's right. I can't expect someone to be at my beck and call to do that with me. A simple mission with basic triggers can often be changed over with little difficulty. But the reason you don't see this style of mission in multiplayer is because it just isn't possible or practical. Take care, Sedlo2 points
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As mentioned in other threads (but will repeat it here). The track replay system is very old and we know it needs redoing, it was initially a debug tool and DCS has out grown it. While it is something we want to improve it is not possible at this time as teams are already busy on other major tasks. It will have to wait for the future when time allows. For now if you want to use track replays with a higher success rate, make them short and use only the units you need for the scenario you are trying to capture, scripted missions or MP tracks with lots of scripts will create problems so where possible avoid for the purpose of replays. thank you2 points
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2 points
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If you add the script into the mission, it will be saved in the .miz file/folder automatically.2 points
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I saw a video yesterday about a Florida based company that is starting to build modern PBY-5 Catalina.. they might have usable computer renderings and flight models for DCS2 points
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2 points
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Hm, of course I forgot the last thing on my todo list. I went through OSINT to find a reasonable RCS for the two ALCMs, but forgot to put the result in the configuration files before release. Here's an update. Su-24MU Bomber (Ukraine) version 1.1.0 released! Changelog Version 1.1.0 Fixed RCS for Storm Shadow / SCALP and Taurus KEPD-3502 points
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2 points
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Absolutely! Even if I'm Norwegian, I assume this map will easily become my favourite, along with a possible future cold war Central European and/or Vietnam/Korea. BTW: When I win the lottery, I'll tag along! Sent from my MAR-LX1A using Tapatalk2 points
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What can I say, A-1 looks awesome. Navy warthog of the early cold war. One of these aircrafts which looks just so-so, but in practice they are hell lot of fun. Low level ground attacks with guns, rockets, bombs, dodging AAA. CSAR missions and landings/takeoffs under fire. Early carrier operations with close to no aids.2 points
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A bit late to the party. Interesting video. In case it helps people to find stuff, here is a timeline (more or less) to the DCS content: 5:20 Discussion of AI in general and plans for DCS AI in particular. 15:00 It’s a game. Don’t want total fidelity. Bad guys can use it, too. 27:00 At this point can only look back in time for additional aircraft to model. So ground forces will be the new arena. 29:00 Ukrainian map too sensitive tight now as is Taiwan. 29:30 Dynamic campaign still in the works. 30:00 Chinook is next in the pipeline and coming soon. 34:00 For any aircraft, etc, must be able to demonstrate that the data for it came from legal publicly available documents. 36:00 How we decide what module to do next. 41:00 How do issues (“bugs”) get fixed? 43:00 The need to be very careful with documentation and what elements are included. 48:00 Viper radar lock loss bug. Also talk about real world failures and whether to include them in sim. 50:00 Hornet flight dynamics being reworked. 51:00 Full briefing room coming for the carrier. 52:00 Super Hornet not likely and reason why. 53:30 DCS sufficiently modeled that can be used to teach. DCS compared to real world military simulators. 57:00 Did Top Gun 2 help with sales? 58:00 Possibility of destructible trees. 59:00 Additional carrier crew coming soon. 1:00:00 Looking for air boss voice actor. 1:01:30 Wags’ game preferences. 1:02:40 Korea and Vietnam maps. Not now but will come. 1:05:00 Full DCS C-130 will eventually be made. 1:06:00 An entire logistics system is in the works and it’s application to the dynamic campaign. 1:07:00 Difference between DCS and real world experience in the cockpit. 1:12:00 Kola Peninsula map. Whole world map. 1:15:00 Eurofighter. Kiowa. 1:20:30 S-3 possible but far down the list. 1:43:30 Any chance of a Gripen or Rafale? The docs are the issue. 1:44:30 Possibility of FF Su-27, MiG-29, plus more on type and sources of information they can use.2 points
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This guy made a airquake PvP server with 60 tik tok users battling to infinity and now thinks everyone thinks like he does, he is a good video maker that's for sure. But he is forgetting not everyone wants a balanced PvP game, there are other games that go for that. I think that many many people fly in DCS cause of high fidelity of those FF planes and we love it. I really enjoy just taking off with full preparation from Nellis and going for a course around Nevada fly to tanker and drop few bombs and return to base, with as much procedure following as I can and know how to do. I don't need adversary balanced for this. And If I encounter adversaries I don't expect them to be on pair with my jet, they have their advantage and I have mine and I try to use my advantage as best as I can. In real world there is never a fair fight and that's what DCS simulates. I love to loiter in the air coordinate with and wait for SEAD/DEAD flight to do its job so I can run in drop 2 JDAMS on some bunker that is my target. sometimes it will take an hour, in the meantime I'll watch the air battle on my HSD or SA page and cheer when red contact fades from being shot down by our escort. Or I'll do the SEAD/DEAD job while other flights prepare to run in. I love modern jets cause of lots of systems I can fiddle with inside them, and I'm happy with every new update to them. We all know documentation is hard to come by, and that module development takes a lot of time and we are fine with it. That's what I love about DCS, and that is why I'm here and I'm sure many others are too.2 points
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