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Showing content with the highest reputation on 01/14/24 in all areas
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5 points
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Well aren’t you just negative. You tried it on your system with your settings and it didn’t work for you. For me DLAA on my 4 series card was a huge step up in getting rid of sparkling, jaggies and a nice increase in fps for me in vr.5 points
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4 points
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Just so you know in the mean time HDS (High Digit Sams Mod) has the BuK-M1/2 (SA-17) and it works and looks great. Not on par with the looks of CH's stuff but still very well done.3 points
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3 points
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Yep! I also believe that would be a good candidate. I'm currently searching for a suitable model of the Z-10 or the Z-19. So it's definitely on the table. I actually have a Buk M3 system in the works. Including the TAR, CP, TELAR and FCR.3 points
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https://github.com/tobi-be/DCS-OH-6A Main features: Non linear realistic flight model based on blade element theory and wind tunnel data Detailed clickable cockpit Weapons: Minigun Rockets Smokegrenades HE Grenades Working AI Doorgunner Automatically tracking searchlight https://discord.gg/zMjzfJuk262 points
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DCS: MiG-29A Fulcrum We are excited to announce our first full fidelity 4th generation Russian fighter: the MiG-29A Fulcrum! The Fulcrum has been a massively successful, single-seat fighter that was developed to counter the F-15, F/A-18, and F-16 during the height of the Cold War. Today, it serves numerous armed forces, and will fill an important role in DCS. Based on publicly available manuals, the DCS Fulcrum will be a 1980s era MiG-29, but it will still be a potent threat to other DCS aircraft with its array of radar- and infrared-guided missiles, its 30mm cannon, and unguided air-to-ground weapons. In the right hands, the MiG-29 can be a tough opponent with its Helmet Mounted Sight paired with high-off boresight R-73 air-to-air missiles.2 points
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One idea for the Chinook's sling load would be if it were possible to change the cable length and attachment points via the armament menu, like the Apache's internal tank/FCR(soon). You could create a "Cargo Station" field in the menu and select different configurations there: - 1 Hook: 10m - 1 Hook: 15m - 1 hook: 20m - 2 hooks: 10m - 2 hooks: 15m - and so on... Just as a thought2 points
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I really love the work done with regards to visual damage model that you did for the A-10C II and Ka-50 III. Destroyed Hog is maybe too black but at least it is there, when shot down or otherwise. I wish you included your advanced damage modeling (like teased with WW2) and it's visual counterpart in the Fulcrum project from the EA phase.2 points
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2 points
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2 points
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На правах бреда. Если к моменту выхода сферической земли, будет ещё работать модуль CA, то это может стать одним из первых симуляторов, где есть наземная техника и шарик. Будут новые челенджи, типа кругосветки на танке. )2 points
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Add 'Fire at point', choose Unguided or Guided. If you chose guided, make sure you only put 1 round per fire mission row, otherwise DCS might do strange stuff with the fired rounds. For unguided shells, you can set the amount you want per fire mission. So you can fire both guided and unguided from the same artillery within the running mission.2 points
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2 points
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If I can only have one, the EKA-3B Skywarrior would be the best choice: it was a full-fledged tanker and doubled as a standoff jammer while orbiting near the coast of Vietnam: The EB-66 looked a little different, but an EKA-3B in USAF colors would be good enough for me:2 points
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As an actual 64 pilot I drop my seat down low for comfort. I raise the seat to the design eye position, and then I drop the seat down thereafter to make operating the collective easier, and to prioritize comfort. The helicopter is massively uncomfortable by default, you learn to work with limited visibility by leveraging manual stabilator and the pnvs during daylight hours.2 points
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2 points
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Работающий надо поднимать Если совсем мощности не хватает, можно ЭРД попробовать отключить.2 points
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Yep - something I've been on about for years now, and where imho all flight sims fall flat on their backsides. Voice control and interaction has been available to all for PC and PC gaming for over 10 years now, and an integral part of windows since Windows 7 iirc - I know it's extra work, but it's also the mutt's nuts. First flight sim to do it in the base sim is going to be talked about all over the 'net.2 points
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I disagree about the PFM being less desirable because the bis has taken some of its features. First, the PFM is lighter and more nimble than the bis. Second, the PFM has an interesting cockpit and systems setup. Third, the PFM was of a time where it made sense to have a dedicated point interceptor rather than a multirole fighter. I also don't agree the MiG-19P developers stole the F-13's thunder in anyway. First, the MiG-19P is so rare and nuanced that not even MiG-19 fans want to fly it. Second, the F-13 is a much better fighter than both the MiG-19P and the bis. Third, historically speaking, the MiG-21F-13 is the aircraft that famously defeated the F-104s in low level energy fights; gave the Israelis a black eye; challenged US air supremacy over North Vietnam, and kept US fights at bay over Cuba. Further, it was also the basis for the nearly exact J-7I and was the true basis for the MiG-21 Red Eagles program. The MiG-21F-13 is a huge appeal, and the bis is sort of a crutch variant that really doesn't do a great job of representing the MiG-21 in DCS alone, at all.2 points
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That's a big track. It's always better to do as short as possible a track where you can reproduce the issue. Nevertheless, I watched the start and unless you fixed it later in the track by doing a new INS alignment, I found an issue: You're using the wrong procedure for INS normal alignment. When using the normal (NORM) alignment, you must enter or verify (with ENTR) the current position within 2 minutes of moving the INS knob to NORM. So the correct process is: Switch INS knob to NORM. Within 2 minutes: Enter correct LAT LNG and SALT. If they're already correct, as they usually are, just press ENTR on all those three lines, verifying the current values. Wait for about 8 minutes for align to complete. Alignment is complete when status is /10 and RDY is flashing. Switch INS knob to NAV. What I saw in your track was as follows. This is as accurate as I remember as I only watched it once. In any case the problem was clear and you could briefly see the borked alignment status on DED: Switched INS knob to NORM. Waited for the alignment to go to /10. Verified the coordinates with ENTR. Verifying the coordinates after 2 minutes into the alignment process resets the alignment and it starts from zero. You can see the time and status resetting on DED. Switched INS knob to NAV. Last INS status I saw on the DED was something like 0.1/96 so completely borked. Hope this helps. See DCS F-16C Early Access Guide p. 172 for more information.2 points
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No mention to new static objects, it says ground units but it doesn't specify statics. Why ED is so reluctant towards the STATIC objects? 90% of the DCS objects are 30 years old and it limits the possibility for missions to want the map offers, we do much more combat missions in DCS than any other real pilot could possibly do and the lack of targets is very noticeable.2 points
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Small update released that incorporates the light fixes that Magic Zach made.2 points
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2 points
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Haha, I thought I'd save you from doing the same work, because there's a lot of data to enter.2 points
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That comment would be in reference to the initial map though. This may or may not have carrier suitable water, but we don't know exactly where the map will eventually expand. From the information so far, since Gulf War is one of the conflicts this map is supposed to model, that implies water:2 points
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Yep, I've been playing around with Olympus, and I'm almost done with the database additions of my assets. I will publish them shortly.2 points
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Probably the single most important plane type strategically ever. A few of them in a couple of hours shortened the war in the Pacific by a couple of years.2 points
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yet nobody suggest on ways to DO that. I'm on this group, have no issue with paying for the goods that I use. Probably ED realized that it was not possible to fund that development with just the income from selling the usual modules. yet you prefer free goods2 points
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точняк! Помню раз в ночи получил подушкой по башке со словами -«передай там своим, что тебя сбили!»2 points
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The radar slew speed is "correct" -- albeit its of course not fun for anyone without simulation hardware, and still likely requires some curve tuning either way. The fact that the SA page slew speed is different than the radar slew speed, but still controlled by the same curves is hilarious to me, especially because tuning curves is basically necessary for the radar slew speed. ED really needs to separate these curves/speeds and let you choose your own (or make the SA page speed the same as the radar). I love that the radar is faster, but its obviously not fun for people with different kind of controls, and the SA page still moves at a snails pace.2 points
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Holy smokes, just found the topic you probably meant. So many people having issues with this (also with my buddies of my virtual squadron). Taking into account the fact that it involes so much hardware variables I could not believe what I read in that topic! Why you would not make it adjustable/optionable just for the sake of your costumers is beyound me... I mean ED has that special option for slewing Mavericks as well (depress or not while slewing). That in itself is a perfect example of how to provide the best option for your costomer with respect for realism and practicality. But with this topic many are screaming against a wall that just isn't listening. Very weird, sad and frustrating to read. And just like that it was decided to close the topic... I am baffled.2 points
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Взял модуль навигатора ns430. научился пользоваться им и обходить его многочисленные баги, так что теперь можно стрелять ракетками в воздух Очень впечатляет такая возможность.2 points
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2 points
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New Wags interview with "2024 and Beyonds" comentaries. Wags comentaries about "2024 and Beyond". Supercarrier "a ship".... First airport has not Bagdad, has Bagram on Afganistan. The CH-47F has a UsArmy mid 2000 version modeled correctly, on 2023 and beyond, show incorrect modeled ICH-47 Italian version. Working on modeling correct avionics and flight model. The M1A2 model has a SEP version "3", and expected "some day"... expand to DCS ground units, and only has a matter of time . And the problem not have the ground vehicle modeling or the damage model or the AI. The problem to make a Abrams or a T-80 tank simulator require a propper simulation of terrain with a level of detail with propper gullies or defilate positions. That is comming. No only has build a propper tank, mas making all arround to that happens.... More graphics improvements coming that year as Vulkan API with other cool graphics things as using RTX cards to take advantage on dynamic shadows, to looking more realistic. ED has working on new walking animation to the new infantry, others animations and AI. Has a grow and making better improvements, that a technology actualy working. That has required on zones as Afganistan with COIN operations where the leg infantry require a detail modeling and that has been very important. A realistic FPS has a matter of time, but has a long term target. Kola Peninsula map shot West Side Norway, making by Orbx. F-16 Fly by has Afganistan map. La7 by OctopusG. F4U Corsair by M3. F-4E Phantom II by Heatblur. F-15E over Zargos mountains on Iraq. Has a new level of geometry Has forward the Pacific operations, centred on summer 1944 with the adition of WW2 Marianas Map, with the land battles of Saipan and Tinian, wint the big naval engagements. Show a Essex carrier. Marianas map shot IJN cruisers. F6F Hellcat on 2023, Dash 3 version. Tomcats over Iraq map. Sa-6 Gainful on Kola map. F4U Corsair over Marianas WW2. B-17 and P-47 north side of Saipan. A-6E inturder by Heatblur, coming AI version first. A-7E Corsair II by FlyingIron Simulation F-16C Viper over Afganistan. F6F Hellcat has fly by Nick Grey on the Fighter Collection and has get documentation to build them. AM6 zero comming as IA, but flyable has comming later. Tomcat over Afganistan Apache on a valley has Zargos mountain on Iraq map show more about the aditional level of geometry of mountains. Mig-23MLA comming from RAZBAM. Inside of the CH-47F Chinook. C-130J has flyable now. MRAP new AI unit, probably drive on CA. Has the next steep point on DCS. Iraq map has many flat zones and mountains on the east and the north. Mig-29 has required by long time by the comunity. General questions to Wags: See like someday have a AWACS control module (E-2/E-3) with a radar control station back. New Paratroopers has coming with infantry and on a next newsletter, talking about new infantry. About more tools as realistic radios to get virtual JTAC with more tools. Probaly no right now, but we are looking at some mean to definitely improve the ground operations aspect on the game but that something we are going to the talking about at a later point, so unfortaly, there is a not a whole lot I can say now. About Rafale and Grippen, has very little public information someday release, and we can use probably not. Not enought information to that two aircrafts. About the Cobra, whiskey version, has available information. A Super Cobra has someday later but no working on that right now, but has possible someday right now. ED expected someday rebuild old maps as Caucasus, NTTR, etc to the new technology someday, but actualy has not resources available. Actualy ED has centred on Iraq, Afganistan and Marianas WW2 map develop. A P-40 Warhawk was making by a 3rd party but take diferent ways. Towed decoys as ALE50 has a rough version to F-16C Viper, but modeling them has a sensible theme. About a AH-1Z has not available info. About a Vietnam map, no yet by new implement sfere map technology first. Mig-29A FF use the same fly model of the FC-3 Mig-29A (has PFM Profesional Flight Model). DTC files has on the plans. A6M5 comming first as AI, and after to fly. Marianas maps has no plans to expand them. a DCS submarine drivable module will comming on 30 years xD. Meanwhile, the ablitily to drive the carrier, set heading, speed, lights, cooms has a feature to add to them on the future. ED has looking to improve de EW system. Meanwhile IADS has done internaly, has desing a system with expected release. Systems as on and off radars, get target cues from external radars to a tracking radar. Other point has make a scalable SAM system to make chalenges to player base. New AI units has a new MRAP, the M1 Tank as aditional naval and air units with not has announced yet. Current maps has no ability to connect together with the actual map technology, need wait to sphere map technology. Dynamic slots technology has on internal testing. About infantry damage, actualy has based on blast damage radius, no fragmentation yet. ED expected expand the blast with fragmentation damage, and actualy has working of them.2 points
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As per the title - mirrors in-cockpit when played in VR are flat with no depth perception - they look like an LCD screen showing a camera feed. Check out IL-2 BoS to see how they work when depth perception is rendered - it's a huge difference and really adds to the immersion while in VR.1 point
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Yep, work to do, my final approach was further right than yours and lower with much more changes of direction to avoid the AAA. Keep going you can do it.1 point
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1 point
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1 point
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1 point
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That's awfully fast for a Huey. Comfortable cruising speed is somewhere around 90 kts, usually speeds above 115-125 kts are literally off the charts (on performance charts for UH-1H), 140-150 kts is in some serious overspeed territory, I'd say. Turning with those speeds alone will give you trouble if it's not smooth. As you know, jerking the cyclic even with much lower speeds is not a good idea. 1. We can ignore the very chaotic hover but you shouldn't. Start with smooth take off into hover. Slowly raise collective, at some point you'll be light on your skids - stop there and find a good stick and pedals position where the helicopter doesn't move, then slowly raise collective and correct as needed. This will teach you to do smaller corrections, smaller movements. It's a foundational thing, learn to fly a smooth stable hover, fly around slowly in ground effect, maybe 10 feet over the ground. You're moving the cyclic forward and aft A LOT, looks like large overcorrections, basically the helicopter is doing whatever it wants and you're behind the curve trying to react -- you need to be in control, you need to smooth it out and then with practice you'll be able to predict what the helicopter is going to do with a given input. For the moment just start with stable hover and slow taxing around to where you want to take it. 2. Just before you mast bump you enter a turn at quite a bank angle and what causes the mast bump directly is your momentary movement of the cyclic forward - you enter into negative G territory which is not something you want. If you have to enter in such a high bank angle turn then don't try to leave it early by pushing the stick forward. Take the turn into completion, the moment you enter such a turn you have to smooth your controls out. Keep the back pressure through and slowly bank out of the turn back into level flight. Any abrupt forward cyclic movement risks instant mast bumping in that situation. Let me quote the UH-1H Operator's Manual: Now just think how many times you break those in that clip. I'm not saying you can't break the rules, but if you turn 60-90 degrees bank, pull hard on the cyclic and then release it a bit -- you're at a very high risk of immediate mast bump. That's basically going a) b) c) on that list. : ) That's why I recommended above to focus on hover and taxi to smooth over your controls first. For a slick, this is more or less the controls for hover. If you set them close to this before you pull on the collective you should be less likely to veer off in any direction. Your situation will of course be different every time, but it's roughly "a bit" aft and left.1 point
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1 point
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Better and more animated infantry Animated ground crew An undo function/button1 point
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Hi Kola is in development and going well, we even featured it in the 2024 & beyond video. OrbX will share more news when they are ready. thanks1 point
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1 point
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well, those precize power lines are an important for all Mi24 P pilots i cant count how many times o crash those poles where they should not been1 point
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