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DCS: BO-105 Development Screenshots by Miltech-5: The above screenshot shows the current state of the Bo-105, which will be available in three versions: the German Bo 105 PAH 1A1/VBH, the Swedish Hkp9A, and the South Korean Bo-105 as AI only. Aside from the liveries, all three versions will have different internal devices and are offered as separate versions. The external and internal 3D models of all Bo-105 versions will have a high level of detail that is close to photo realistic. All movable parts of the helicopter have been modelled, from rotor blade articulation to circuit breakers. Initial tests have shown the great potential of their new development strategy for internal machine logic. It fits well into the existing DCS API and environment. The program logic changed from event control to situation control. This means that all devices have their own program and are interconnected within a global system. The advantage is that specific control situations do not require special coding. The result is an auto-generated output that is dependent on all the connected devices. An example of this is autorotation. The handling is initiated by the corresponding pilot inputs. The rotor system, as an independent device, reacts like a real Bo-105. Even non programmatically planned situations are handled realistically. This system is termed MEDUSA by Miltech-5. It is a multithreaded system that can handle all devices in different threads. The external and cockpit models, electric system, engines, fuel supply, and rotor system are in advanced development states. The next steps are focused on flight performance, handling, and fine tuning the Bo-105’s behaviours.15 points
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OH-58D(R) Kiowa Warrior Module FAQ Q: What version of the OH-58D Kiowa will we get? A:OH-58D(R) CDS4, dating from around 2016. However, the mission editor has access to options to customize the aircraft to represent older airframes with systems such as AN/ALQ-144 Infra-red Countermeasures, the Pilot Display Unit and the removal of the Mast Mounted Sight. Q: Can I shoot the M4 out of the door? A: Yes Q: Is there going to be multicrew? A: Yes Q: Will there be a data link or similar? A: The Improved Data Modem (IDM) is a similar system that allows for transmission of data between player aircraft. This includes but is not limited to the following features: Free-text Messaging, Target Sharing and Remote Hellfire Missions. The OH-58D is also equipped with the Level 2 Manned-Unmanned System (L2MUMS) which allows for video and data transmission between player controlled OH-58Ds and AI UAVs. Q: What price tag is it going to have? A: 69,99 USD Q: Will it have a George AI? A:The OH-58D will not have a ‘George’ AI on release but this feature is our highest priority after release. Q: Will it be on Early Access or Pre-Purchase? If so, will there be a discount? A: The OH-58D will not see an early access release or pre-purchase period. Q: Will a paintkit be available on release? A: This is very unlikely Q: What weapons will be available for this aircraft? A: M3P .50-caliber machine gun, various 2.75 inch rockets (including laser guided APKWS), AGM-114K Hellfire, Air-To-Air-Stinger missiles and the trusty M4 carbine on the dash. Q: Can we throw the smoke grenades that are on the dashboard? A: Yes Q: Does the Kiowa have a HMD (Helmet Mounted Display) or HUD? A: The OH-58D has an Optical Display Assembly (ODA) (also referred to as Anvis Display Symbology System - ADSS) which is a helmet mounted sight for use with Night Vision Goggles. Optionally the Pilot Display Unit (PDU) can be installed which provides a limited HUD for weapons symbology. Q: Does the Kiowa have a data cartridge? A: Yes - the Personal Computer Data Transfer System (PC-DTS) is a data cartridge system that can save and load data to/from a JSON file. The saved data includes Routes, Waypoints, Target Points, Radio frequencies, Notepad data and more. Q: Will the FARP Asset pack that was shown in 2019 be released with the Kiowa? A: No, sadly it will not. While it seemed like a great idea back in 2019, the implications of having to support and maintain 30+ assets indefinitely have the potential to become a burden on our small team. Q: Are force feedback controllers supported? A: Testing this is in progress. Q: Is the flight model of the Gazelle representative of the Kiowa’s flight model? A: The flight model (and all other areas of development) of the OH-58D has undergone a rigorous testing process with both our internal SMEs and those from Eagle Dynamics. During the entire development process we have had access to - and direct feedback from - experienced Kiowa pilots and crew chiefs who contribute directly to the validation of the flight model and systems of the OH-58D.15 points
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02 February 2024 Dear Fighter Pilots, Partners and Friends, Our third party partner Miltech-5 are pleased to share a progress report on their DCS: Bo-105. This module promises to bring you a truly authentic light utility and reconnaissance helicopter experience. Please stay tuned for more details, and take a look at the Development Screenshots below. Since the inception of the DCS: South Atlantic map, RAZBAM have strived to innovate within ever-evolving technologies. From the majestic mountain peaks to the rolling landscape of the Tierra del Fuego, their new custom surface mesh, which lends detail where required, makes the entire landscape feel more alive and better suited to the local topography. Digital Controllers is a community dedicated to establishing detailed and international standards for Air Traffic Control and Tactical Control in all their varieties. Through partnerships with various DCS servers such as Flashpoint Levant and Hoggit, they provide layered ATC and Tactical Control to dozens of pilots on a regular basis, while running a comprehensive training course and dedicated mentoring. Join their Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Bo-105 Miltech-5 The above screenshot shows the current state of the Bo-105, which will be available in three versions: the German Bo 105 PAH 1A1/VBH, the Swedish Hkp9A, and the South Korean Bo-105 as AI only. Aside from the liveries, all three versions will have different internal devices and are offered as separate versions. The external and internal 3D models of all Bo-105 versions will have a high level of detail that is close to photo realistic. All movable parts of the helicopter have been modelled, from rotor blade articulation to circuit breakers. Initial tests have shown the great potential of their new development strategy for internal machine logic. It fits well into the existing DCS API and environment. The program logic changed from event control to situation control. This means that all devices have their own program and are interconnected within a global system. The advantage is that specific control situations do not require special coding. The result is an auto-generated output that is dependent on all the connected devices. An example of this is autorotation. The handling is initiated by the corresponding pilot inputs. The rotor system, as an independent device, reacts like a real Bo-105. Even non programmatically planned situations are handled realistically. This system is termed MEDUSA by Miltech-5. It is a multithreaded system that can handle all devices in different threads. The external and cockpit models, electric system, engines, fuel supply, and rotor system are in advanced development states. The next steps are focused on flight performance, handling, and fine tuning the Bo-105’s behaviours. South Atlantic Development Report Since the release of the DCS: South Atlantic map, RAZBAM has provided a series of updates including new airfields, improved visual appearance and performance. They have also resolved bugs and this is now a much improved map that will see further enhancements this year. A large amount of work has gone into modelling and improving all towns, cities and small hamlets. This includes new building types, Points of Interest (POI), and optimising them for a boost in performance. RAZBAM have also invested time and expense in aerial photography drones to provide improved terrain distribution aesthetics. RAZBAM will be focusing on further ground texture and normal map improvements in the coming months. Please make sure you update to the latest version to enjoy all these new updates or consider a purchase of this large, unique, and historic region of the DCS: South Atlantic. Digital Controllers Multiplayer Server Digital Controllers aim to unite individual squadrons by inviting them to participate in large inter-squadron events. Collaboration becomes far easier by training squadron air controllers to a global standard. Pilots new to radiotelephony are welcome to participate in the training too! They provide detailed publications that define training standards and provision of ATC/Tactical Control. This allows squadrons to quickly and easily reference standard specifications. The linked example is a work in progress Air Traffic Control standards guide. Their mission is to standardise ATC and Tactical Control, resulting in a friendly hub that brings the DCS community closer together. Check out their website and join in on Discord. Thank you again for your passion and support, Yours sincerely,10 points
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BO-105 Development Report During the last few months, the Miltech-5 team has been hard at work on developing a completely new set of functionalities for the BO-105 helicopter. Simulating helicopters is a long and complex endeavor, and throughout our journey the team has learned valuable lessons along the way. Development cycles often require taking a step back, and realistically assessing the needs and wants of the community. Your ever-increasing standards and expectations do not fall of deaf ears, and we have taken draconian measures to meet them. In concrete terms, this means we had to go back to the proverbial drawing board, take an honest look at what the team could realistically achieve with existing tech… and we concluded that we had to change the way we do things. We needed to set a new benchmark in terms of helicopter flight dynamics fidelity and more accurately simulate various aircraft systems, devices, and components. “MEDUSA” is the name of our own internal software framework, specifically built from scratch to better simulate realistic aircraft physics, including behavior according to their mass and properties. The traditional way to simulate a specific user action (for example, moving a switch in the cockpit) is to cause a chain of actions, which then are checked for all possible situations. Here is an example on how things were typically computed prior to using MEDUSA: Is electrical power available? Is the relevant circuit breaker pressed in? Is the device useable/undamaged? If all previous conditions are met, results of all connected devices are calculated. Hardware Devices The MEDUSA software considers individual devices/components as dynamic objects, which are in turn affected by environment arguments, and react accordingly. Any external change of arguments does not require a specific software module anymore. The reaction is an automatically computed result based on the combination of all device results. Electrical, fuel, hydro-mechanical and oil lubrication systems of the simulated helicopter are as close to an integrated 1:1 representation of the real helicopter as can be. One of the most critical physics models to get right is the rotor assembly. Each rotor blade is divided into 10 sectors. Each sector computes: Sector speed Sector lift Sector drag Sector momentum Sector centripetal forces All sector forces are added, which in turn affect the entire helicopter. The three images below show calculations in different situations. The green bars show the lift development, the red bars the induced drag. The first image has the collective in downmost position. The second image shows the collective raised 7 degrees upwards. The third image shows the collective raised in the uppermost position. This approach ensures that special situations like autorotation or blade stall are dynamically computed and affect the whole flight model. Special care was also taken to accurately model rotor blade stall, which can lead you into dangerous situations. If a helicopter is in a rapid descent (vertical velocity greater than 800 ft/min) with almost no forward movement, the inner blade sectors 1, 2 and 3 have a resulting angle of attack (AoA) greater than 18 degrees. This is partly caused by blade twist (8 degrees), collective position and the direction of streaming air caused by the abrupt descent. The physical position of the inner sectors affect the lift vector, which in this case is reduced to almost nothing) and the pilot has almost no possibility to recover. Why? Well, a natural reflex to decrease the decent rate would be to raise the collective further up… but the side effect of doing so further increases the blade angle, which is already stalling. The image below represents the stream of air in a blade stall situation. The beauty behind this concept is that the stalling blade is recognized as physical result by the rotor device software. In other news, the electrical and fuel supply systems are done. The turboshaft simulation still needs a bit more tuning since the modelling of the compressor and the combustion chamber are not quite where they need to be yet. The next step will be the integration of the gearbox and the rotor systems. In parallel, another team is working on integrating the module with the DCS SDK (Software Development Kit) interface. The Miltech-5 team has already shown the advanced stages of our photorealistic replica of the BO-105’s cockpit and helicopter body, but we thought it was important to share what goes on under the hood when it comes to systems, flight model and component interactions. The BO-105 is an exciting challenge, and we are very excited to share further upcoming features as we approach the finish line. We will keep you informed continuously about the development progress.5 points
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I heard there was an FAQ released for the Kiowa on the Polychop Discord, but no one had posted it here yet so I went and found it. Here it is for those who haven't seen it yet. Looking forward to release! OH-58D(R) Kiowa Warrior Module FAQ Q: What version of the OH-58D Kiowa will we get? A: OH-58D(R) CDS4, dating from around 2016. However, the mission editor has access to options to customize the aircraft to represent older airframes with systems such as AN/ALQ-144 Infra-red Countermeasures, the Pilot Display Unit and the removal of the Mast Mounted Sight. Q: Can I shoot the M4 out of the door? A: Yes Q: Is there going to be multicrew? A: Yes Q: Will there be a data link or similar? A: The Improved Data Modem (IDM) is a similar system that allows for transmission of data between player aircraft. This includes but is not limited to the following features: Free-text Messaging, Target Sharing and Remote Hellfire Missions. The OH-58D is also equipped with the Level 2 Manned-Unmanned System (L2MUMS) which allows for video and data transmission between player controlled OH-58Ds and AI UAVs. Q: What price tag is it going to have? A: 69,99 USD Q: Will it have a George AI? A: The OH-58D will not have a ‘George’ AI on release but this feature is our highest priority after release. Q: Will it be on Early Access or Pre-Purchase? If so, will there be a discount? A: The OH-58D will not see an early access release or pre-purchase period. Q: Will a paintkit be available on release? A: This is very unlikely Q: What weapons will be available for this aircraft? A: M3P .50-caliber machine gun, various 2.75 inch rockets (including laser guided APKWS), AGM-114K Hellfire, Air-To-Air-Stinger missiles and the trusty M4 carbine on the dash. Q: Can we throw the smoke grenades that are on the dashboard? A: Yes Q: Does the Kiowa have a HMD (Helmet Mounted Display) or HUD? A: The OH-58D has an Optical Display Assembly (ODA) (also referred to as Anvis Display Symbology System - ADSS) which is a helmet mounted sight for use with Night Vision Goggles. Optionally the Pilot Display Unit (PDU) can be installed which provides a limited HUD for weapons symbology. Q: Does the Kiowa have a data cartridge? A: Yes - the Personal Computer Data Transfer System (PC-DTS) is a data cartridge system that can save and load data to/from a JSON file. The saved data includes Routes, Waypoints, Target Points, Radio frequencies, Notepad data and more. Q: Will the FARP Asset pack that was shown in 2019 be released with the Kiowa? A: No, sadly it will not. While it seemed like a great idea back in 2019, the implications of having to support and maintain 30+ assets indefinitely have the potential to become a burden on our small team. Q: Are force feedback controllers supported? A: Testing this is in progress. Q: Is the flight model of the Gazelle representative of the Kiowa’s flight model? A: The flight model (and all other areas of development) of the OH-58D has undergone a rigorous testing process with both our internal SMEs and those from Eagle Dynamics. During the entire development process we have had access to - and direct feedback from - experienced Kiowa pilots and crew chiefs who contribute directly to the validation of the flight model and systems of the OH-58D.5 points
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I got tears in my eyes that we finally got some good news for the Bo-105. Was worried that it is vaporware although the model is such a great one. Hope to hear more about it soon.4 points
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I spend a lot of time configuring and tweaking my assets, so anomalies like these are most likely deliberate. I try my best to emulate the characteristics and performance of the real thing. But sometimes it's not possible without too many drawbacks. Like in this case, DCS doesn't handle non-trainable IR missile launchers very well since I can't use LOAL. The NASAMS launcher is trainable and can therefore point the seeker towards the target. Pretend it's an IRIS-T SL which uses an active radar seeker.4 points
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Thank you all for your kind words. It is his back which causes him difficulties, and pain. As soon as he responds back to me I will be sure to send him all your comments, Verbatim. The sentiment is true and comes from Your hearts I see. This kind of support will help him get and feel better. Thank you!4 points
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Development progress is news, sharing great community events, groups and progress is important and we will continue to highlight it. I am sure there will be something for you in future newsletters to enjoy, I don't understand the criticism above, either way have a great weekend. bignewy3 points
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Only the South Korean. The Bo-105 will be a normal full fidelity module (writing this with tears of joy btw…..)3 points
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Judging by the little information we have, that 250nm test (against a ground target) was more of a missile RAero rather than Rmax, so it is almost impossible that an air target could be engaged on such a distance (still can increase range for ASh SM-6s). Besides, they used guidance from other vessels, a thing that is notoriously absent from DCS (to be honest, the whole way sensor and weapon guidance logic works here makes any Aegis simulation... extremely arcade. No AESA multi-tracking, no problem with terminal AN/SPG-62 guidance bottleneck, etc,etc). In-game Tico radar gives 200nm detection range against aircraft (Burke has 240) which is waaay better than RL ranges (at least from open sources). And ground targets are capped at 100km (~50nm). So, expanding range to AA SM-6 will turn them into wunderwaffe (and also will be much less realistic that the numbers we have now due to the whole sensor thing). And making AShM SM-6 250nm would require expanding SS radar range to 250nm which in turn can break a lot of other things in unit logic. So... not really worthy. Sadly, in DCS we always have to compromise between realism and game engine limitations, and I think CH got it right in case of SM-6s. Anyway, SM-3s still break realism and engage lofting ASMs (like Tu-22M X-15s) at 25k+ while in reality they are purely exoatmospheric. But since DCS engine has problems with exoatmospherics and missiles have to "flatline" themselves, you again have to compromise. I tampered with the config file just a little (hope Currenthill will forgive me for this ahahah) testing SM-3s with their H_min set progressively to 30k, 40k, 50k - and I still have no coherent answer as to which one is better (personally just for me, I think 30k will do a bit better but still).3 points
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Correct, it's the PHL-16 firing the FD280 370 mm guided rocket.3 points
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We have fixed this issue. Expect it to be available, most likely, in next standard update (not a hotfix).3 points
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I spoke to him a few days ago. His recovery goes slowly. He told me he will be inactive till he feels better. I will send your regards, I know he will appreciate the concern.3 points
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I've been flying with it a for a few days now. Here are some first thoughts if you're on the fence. Grip: To be clear, I love the grip. It's amazing to have the one-to-one control now; this alone is worth it and I love it!!! I recommend you buy it but there are few things to be aware of before you do. First, its made from plastic--I mean slick, cheap, plasticky plastic like you'd see on a $50 stick. It's not at all like my previous LH constellation grip or my winwing which are heavy duty resin/composite and feel solid and substantial. This grip feels insubstantial, cheap, and toylike and there is even a heavy mold line right down the middle on the top and bottom that's in your palm and on your fingertips that cannot be ignored. Im probably going to have to debur or sand it down. If you are the type to need something substantial (metal or heavy-duty resin), then be aware of this. This was a bad design choice Virpil. I understand the design decision because of weight (I hope you didnt do this to save a few pennies) and a common complaint of the TCS collective not being balanced and the brakes had to be so tight that stiction was a big issue. However, the counter balance is so good, it easily could have offset a composite resin grip with zero issues. The price point was great, Virpil, but you really should have used the same material as your other grips or offer a premium version that resolves the fisher-price feel. I'd have easily paid more for that. The counterbalance is fucking amazing! If you buy the grip/collective, get this. It holds the collective exactly where you want it with zero brake applied so there is zero stiction; a very clever design that works perfectly!!! If you already have the collective and a different grip, GET THIS. If you made or bought one of those clunky counterbalances that stick out the end, replace it with this. One last thing: Virpil, if you're reading, give us a damn bracket to mount on the left side or a way to reverse the collective. Chair mounts suck and you have to rube-goldberg if you dont drop a grand or two on a sim pit.2 points
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Just passing to start a conversation on one of my favorite Late Cold War Aircraft The Eurocopter AS332 Super Puma. I absolutey its history as European Nations were pressed to develop a multi-role, all-weather, extremely capable Helicopter that also was to be introduced in many different european countries in the attempt of creating an entirely European aircraft with no ties with USA, and all of its supply chain in Europe. I am sure there are more knowledgeable people on this community to drop more information on it. I really hope one day this become a module in DCS. The AS332 is cooler than its newer brother EC725 Reference: https://weaponsandwarfare.com/2021/06/26/puma-helicopter/2 points
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This has made for some really interesting reading, If you can handle government equipment manuals. PDF is downloadable. Sections on flight characteristics are very informative. Enjoy! https://www.f4phantom.com/docs/F4Manual-1979-T-O-1F-4E-1-Flight-Manual-USAF-Series-F-4E-Aircraft.pdf2 points
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I have been flying the F1 exclusively for several months now and it has unexpectedly become my favorite module. What a beautiful plane and a great addition to DCS, great work Aerges. The sense and feel of the speed and the old school tech are very satisfying to master. I’m watching videos and reading up on this airplane and its history, that’s how much I have gotten into it. Let me say again, great work Aerges! There are a few things I would like to add to the wishlist for this module, and forgive me if these have been mentioned or are already in work. The wishlist: Toggle bindings for all functions, vs only separate on off bindings (canopy controls are one example, but many others) Automatic safety covers option ( jettison, master arm, etc) Ability to add remove weapons pylons including wingtip rails without adding weapons Axis for radar elevation Trim reset / recenter binding Ground crew can remove install chocks with engines running Aircrew animations PHIMAT Dummy refuel probe option for F1BE in mission editor (?) Dual GBU-12s on center and wing pylons F1CG sidewinders option (let this be a complete celebration of the F1, and bring ATLIS, AS-30, Exocet, and AS-37 while you’re at it) no one else is going to do it! Give yourselves a high five2 points
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ich denke es ist besser wenn wir uns mal treffen. Vorzugsweise Discord (MILTECH-5). Dort können wir uns mit meinem Coder treffen, der Euch Fragen beantworten kann. Wie schaut es morgen (Samstag 03.02.2024) aus ? Hättet Ihr da Zeit ?2 points
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field of view is everything when creating the feeling of speed. Depending you your resolution and field of view setting is makes all the difference.2 points
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Not to sound mean or condescending, but I remember back in school we learned how to properly use commas in a sentence. To me it was pretty clear...2 points
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Thanks for asking. We have completed the F-15C Aggressors ACM campaign and all files have been sent to ED for review / release. Sorry I don't have any ETA yet but will post to the forums when it is known. We are getting close to completing the F-5E Aggressors Red Flag 88-3 campaign. Documentation, teaser trailer and most of the campaign development is completed. We are now doing final campaign testing, capturing screenshots and developing the cover art. Similar story for the F-15C Basic Flight Training qualification campaign. Documentation, teaser trailer and most of the campaign development is completed. Just need to finish final campaign testing, screenshot capture and cover art. We also continue to support all existing campaigns with respect to AI and game engine changes and will continue to do so. The last few years have been challenging for us with respect to the pandemic and other personal issues getting in the way but that is now behind us so hopefully we can get to a better campaign release schedule with more new content planned and released this year and every year going forward. As ED continues to add exciting new modules we will continue to evaluate our campaign plans to align. Thanks for your continued interest and support!2 points
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We will try to clarify2 points
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02 февраля 2024 года Дорогие друзья, Наш партнер Miltech-5 рад поделиться отчетом о ходе разработки DCS: Bo-105. Этот модуль обещает нам по-настоящему аутентичные впечатления от легкого и универсального вертолета. Следите за обновлениями и смотрите скриншоты разработки ниже. С момента создания карты DCS: Южная Атлантика, разработчики RAZBAM стремятся к постоянному развитию технологий. От величественных горных вершин до скал Огненной Земли — их новая детальная сетка поверхности делает ландшафт более живым и аутентичным. Digital Controllers — это сообщество, занимающееся разработкой подробных международных стандартов управления воздушным движением и контроля. Благодаря партнерству с различными серверами DCS, такими как Flashpoint Levant и Hoggit, они регулярно предоставляют многоуровневое УВД и тактическое управление десяткам пилотов одновременно, проводя комплексный курс обучения. Присоединяйтесь к их Discord. Спасибо за вашу страсть и поддержку! Искренне Ваши, Eagle Dynamics Bo-105 Miltech-5 На скриншоте показано текущее состояние Bo-105, который будет доступен в трёх версиях: немецкий Bo 105 PAH 1A1/VBH, шведский Hkp9A и южнокорейский Bo-105 только в качестве ИИ. Помимо разных схем окраски, все три версии будут иметь разный набор оборудования и предлагаться как отдельные версии. Внешние и внутренние 3D-модели всех версий Bo-105 будут иметь высокий уровень детализации, близкий к фотореалистичным. Смоделированы все подвижные части вертолета, от шарниров лопастей несущего винта до анимации автоматических выключателей в кабине. Первоначальные испытания показали большой потенциал новой стратегии внутренней машинной логики. Он хорошо вписывается в среду DCS. Логика изменилась с контроля событий на контроль ситуации. Это означает, что все устройства имеют собственную программу и связаны между собой в рамках глобальной системы. Преимущество состоит в том, что конкретные ситуации управления не требуют специального кодирования. Результатом является автоматически сгенерированный вывод, который зависит от всех подключенных устройств. Примером этого является авторотация. Обработка инициируется соответствующими действиями игрока. Несущий винт, как самостоятельное устройство, реагирует аналогично реальному Bo-105. Даже незапрограммированные ситуации решаются реалистично. Компания Miltech-5 назвала эту систему MEDUSA. Это многопоточная система, которая может обрабатывать все устройства в разных потоках. Внешняя модель и кабина, электросистема, двигатели, топливная и несущая системы находятся в стадии активной разработки. Следующие шаги будут сосредоточены на летных характеристиках, управляемости и точной настройке поведения вертолета. Южная Атлантика Отчет о разработке С момента выпуска карты DCS: South Atlantic компания RAZBAM предоставила ряд обновлений, включая новые аэродромы, доработанный внешний вид и характеристики. Они также исправили многие ошибки и теперь это значительно улучшенная карта. Большой объем работы был выполнен при доработке всех населенных пунктов, поселков и деревень. Сюда входят новые типы зданий, достопримечательности (POI), оптимизация для повышения производительности. RAZBAM также вложил время и деньги в аэрофотосъемку, чтобы лучше исследовать местность и получить исходный материал для развития. В ближайшие месяцы RAZBAM сосредоточится на дальнейших улучшениях текстур земли и карт нормалей. Обязательно обновитесь до последней версии, чтобы увидеть все доработки этого большого, уникального и исторического региона DCS: South Atlantic. Digital Controllers Многопользовательский сервер Digital Controllers стремятся объединить отдельные сквады, приглашая участвовать в крупных межсквадовых мероприятиях. Сотрудничество становится интереснее благодаря обучению авиадиспетчеров сквадов в соответствии с мировыми стандартами. Пилоты, слабо знакомые с радиокоммуникациями, также могут принять участие в обучении! Они предоставляют подробные материалы для обучения и обеспечения управления воздушным движением (УВД) и тактического управления. Это позволяет сквадам быстро и легко находить стандартные спецификации. По ссылке вы можете видеть текущий прогресс Air Traffic Control standards guide Их миссия — стандартизировать УВД и тактическое управление в едином центре, который сблизит сообщество DCS. Посетите их сайт и присоединяйтесь к Discord. Еще раз спасибо за вашу страсть и поддержку, Искренне Ваши,2 points
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I choose to believe their primary purpose is a deterrent. Then, if all else fails and only then, yes dropping warheads on foreheads.2 points
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First post updated. The mod with the skins is now released! Download directly from Mega: https://mega.nz/file/Y6xkUAxJ#JbPhlP5gqdNr91E9nHhC3Q8lajvc0dyQ7ZMd8tFJRzA Or through the User Files with a README: https://www.digitalcombatsimulator.com/en/files/3335542/2 points
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It's probably the SU30 mod and remember you don't have to have the MODs active in your mission, simply having them in the MOD folder will cause problems.2 points
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I am referring to the VP Force Rhino base. It will of course be great for Helos as well, but I have 2 separate sim pits and that would mean buying 2....Meantime, I use the Virpil CM3 base. This can be set up so the stick stays exactly where you put it, mimicking exactly how the stick works in reality, using a magnetic brake. So its just as good, only without the vibrating etc you get with the FFB effects. Its a great choice for Helos' for this reason and can be quickly returned to normal spruung operation if you are using with other modules with the twist of an allen key. Hope that clarifies No2 points
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We need a community get well card for him .... Send him my best wishes. And how do I get a big bottle of JD to him?2 points
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The manual is supposed to teach you how to operate the aircraft though, so detailed descriptions on how it all works internally might be out of scope if done for every component. That said, some things can be explained as long as it is relevant to understanding how to employ a certain system. Additionally, a lot of the manual is taken from the real manuals so the content was more of a McD/USAF decision. Now for a very high level answer to your questions: the pulsed radar transmission is used to determine range, by timing the receipt of the reflected signals. The CW signal reflection is used to determine the Doppler shift return of the target and the AIM-7 homes in on a reflection matching the expected bandwitdth of Doppler shifted returns. Range information isn't extracted from this signal so theoretically if another target flew into the beam within the expected Doppler gate but with a bigger RCS, the AIM-7 might go for that target instead. The rear antenna is used to compare the reflected signal to the APQ-120 transmission directly behind the missile so that it can calculate the speed gate by comparing the two (since that is also red shifted as the missile moves away from the F-4). The rear seat antenna polarization switch determines the polarization direction of the transmitted radar EM waves. I believe the reason for this switch is explained on the manual, if not the 1F-4E-34-1-1 which you can find online for free. Reflections are polarized more or less in either the vertical or horizontal direction depending on what they were reflected from (ground vs rain for example), so the switch is used to filter out some of this clutter return. Similarly, most sunglasses filter out horizontally polarized light due to the reflection of light (glare) from the ground. My guess is that there was a hardware limitation or a reason to reserve CCW polarized reflections so the AIM-7 will only guide on the other 2 settings.2 points
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Would the first part not already be available in-game through Copy Settings > Radio Settings > All Allied Units Of This Type?2 points
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А и не нужно мне никакое ускорение процесса, как и сами моды по большому счёту. Я просто помню заявления из разряда: "видимость контактов в DCS лучше чем в жизни, просто у вас пиксель слишком маленький". Из раза в раз, что характерно. А потом бабах и настройка появилась. Теперь вот дисконт и сотрудничество с каналом, обмазывающимся модами. К чему бы...2 points
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Hi, I was wondering if the greying out of the photos in the manual (to highlight the part being taught) could be made less obvious (ie. make it a bit more transparent)? Maybe I am just not used to it but I find the greyed out photos a little strange on the eyes for learning and do prefer the traditional approach of numbering or boxing. I get what it is trying to do and it does negate the need for arrows and numbers/boxes. But I think the traditional approach helps the reader relate/reference the part being taught with the rest of the pit. Just a personal preference thing/feedback.2 points
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As DCS usually gets most of them wrong, I’d rather they don’t include auto-assign. Better still if we could have the option of disabling auto-assign.2 points
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