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When testing, I found that ground units which are activated/spawned are never detected by other ground units (least the data is not coming via the API). Also, dead units are never forgotten. Demo code: function seewhatwesee(one,time) local unit = Unit.getByName("Recce Unit #001") local contr = unit:getController() local detectedunits = Controller.getDetectedTargets(contr,1,2,4,8,16,32) for _,_unit in pairs(detectedunits or {}) do env.info("Detected: "..Object.getName(_unit.object)) end return time+10 end timer.scheduleFunction(seewhatwesee, 1, timer.getTime() + 10) Demo mission - units of the group Enemy-1 are never reported in the log. Dead units (as in killed in CA by a tank) continue to be reported. ground not detecting ground demo.miz40 points
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16 points
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9 points
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7 points
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7 points
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We have significantly more documentation than you listed. Not only export, but also domestic Russian documents. And there are enough of them for the R-27. You are wrong about designation "1". The R-27R1 is not a modified missile, but an export version. Typically an export version adds the letter "Э", but an exception was made for the R-27R/T1 missile. This year we plan to transfer the R-27 family missiles to a new modular system and new FM7 points
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No matter who you are please treat everyone with respect on this forum, the rules apply to everyone. thread cleaned6 points
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Don’t buy it please. There is enough crybabies around that already did. Why join that club before even buying it?6 points
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The upset I've seen in regards to the Kiowa seems like low effort meme-driven parroting of others opinions. I've put a few hours into it, peeling myself away from the F-4, and I have to say it's pretty good. The art is fine, the FM is good, and getting improved with bug fixes already planned out. The sounds need work, even if accurate. Higher quality sampling is in order, here. So, I fail to see reason for the outrage. It sounds like a bunch of bandwagon activity because it's cool to be cynical on the internet.6 points
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I think it would be really cool and fun if we had the option to plop the F-4E onto an aircraft carrier and the catapult could work, even with no animations. Probably wouldn't work with the super carrier but who cares. Before people come in here with "it's not realistic" etc, don't bother I don't care. Facts: The Navy variant of the Heatblur Phantom is YEARS away Naval aviation is the coolest and most badass form of aviation The F-4E Phantom II for DCS World by Heatblur is amazing and I want to fly it off the Forrestal. This would not diminish from the realism or depth of the simulation in any way because mission makers could just not put it onto an aircraft carrier and nobody would even know. Thanks for coming to my thread. Heatblur, please consider this. I know it sounds like a joke but it really isn't5 points
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I don't want Kiowa to stop selling, but I want Polychop to stop deceiving its customers. I hope that in the future Kiowa will receive some love in 3D and textures. I want it to sell a lot. This is the mission he refers to and I hope everyone likes it. I wish the best for DCS and third parties and that's why I always buy the modules whenever possible, but I hate being deceived. Producers have to be honest with their customers and only then would these topics not be created because the person accepted the terms at the time of purchase. https://www.digitalcombatsimulator.com/en/files/3338408/5 points
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**DCS: OH-58D Kiowa Warrior - Echo 19 partnership** Dear Kiowa pilots, It's been 3 days since the release of the OH-58D Kiowa Warrior module and we've been closely monitoring community feedback. Thanks to everyone who is actively reporting bugs, we're already in the process of fixing any reported issues. We value your honest feedback. In response to our community's feedback on the sound quality of the DCS: OH-58D Kiowa Warrior module, we are excited to announce a new partnership between Polychop Simulations and Echo 19 Audio Production. This collaboration aims to elevate your simulation experience by integrating Echo 19's renowned audio expertise. Stay tuned for further updates on the progress of our collaboration with Echo 19 Audio Production. Thank you for being a valued part of our journey. Polychop Simulations5 points
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This has been beaten to death already, but just to add my humble opinion: I'm honestly not seeing any difference in the model or texture quality between the Kiowa or for example the Apache. I've tried looking at different screenshots and videos to see the difference, but no. And in game it's all the same and anyway looked at from quite a distance. I see a few people here commenting things like "unbelievable", "overpriced", etc, and really have no idea what these people are talking about. It's your opinion of course, it's as valid as mine and you're welcome to voice it, but to not scare away anyone who hasn't bought the module yet: People are different, someone's eyes apparently hurt when looking at this, whereas I'm very happy with what I'm seeing, and enjoy the module in other ways too (you know, flying it and fighting in it). If PC ever chooses to update the model and/or textures, I most likely won't notice the difference.5 points
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5 points
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It's a phenomenal first attempt from a hitherto unknown developer: fantastic scenery, rivaling many aspects of the current king of the hill: Syria. Unfortunately, IMHO the developer of the map, @OnReTech has fumbled the ball excessively and disappointed many of their customers with too little, too late communications, and going far, far too long without any tangible update. In less than three days, we mark a full year without any updates, and no matter what other people may think, personally that's stretching it too far: formerly ecstatic and happy customers who cheered now look frustrated. Mission creators happily designed maps in anticipation of updates that never came - and shelved their projects, bringing their adventures to other maps instead. So, is Sinai a good map? A qualified yes. The map itself currently is no longer the problem. It's mostly serviceable in its current form, glaring bugs notwithstanding. The issue is with the developer, ORT, who IMHO needlessly squandered initial trust in them, and excitement over the map. They leave many of us with a big question mark - hanging not over "Sinai" but ORT themselves: what is going to become of the map and developer? Even if there is an update coming soon - will they change for the better, did they understand what went wrong, and are they willing to change? Only time will tell, and since it takes roughly 3 to 5 times as much time to regain trust as it took to squander it, the next three years can help us determine the mettle of ORT's erstwhile great reputation. I'm still hoping ORT are worth it.5 points
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Don't get me wrong HB, the F-4 is phantastic. My favorite jet, grew up making models and reading all about her. Great flying her, but really tired of the whiskey delta WSO we're saddled with (and yes I understand it must be very difficult to write his code). Can he either go back to school or get courts martialed? Some of the colloqualisms need to go. The one when he IFF's a bogey then says, 'Nope....'. Nope what?? No friendly IFF return therefore a bandit, or a good return and not a bandit? I think it means it's a friendly target, but that poor phraseology would get a big unsat. Needs to stick much more to standard brevity and callouts. Or make it an option where the user can select folksy or professional modes. He needs to be able to work with the bogey dope supplied by AWACS/EWR just like a real WSO, who would hear the radio call, and focus his search on the given BRA. It's frustrating to have him spend 20+ valuable seconds calling out every friendly contact in the area but never finds the bandit AWACS told us of. I'd really like a more professional WSO that spent more time in training. Constantly loosing lock just before/at/after AIM7 launch,.... long pressing the context button after he calls out a bandit, he says 'ok', then no lock/nothing happens and 'resuming standard search'..., ....making late position calls ( '..he's at 8 o'clock') when I'm looking right at the bandit and it's incorrect... I wouldn't mind him telling me my landings sucked if he did his job in the air instead of getting me killed. Very frustrating on an otherwise outstanding module. Another side issue, I often have lag in multiplayer right at rotation, and closing to the merge. On rotation, the lag often causes a crash after inducing a low altitude PIO, and lagging at the merge gets you killed also. My ping is usually >100. Thanks for listening derp, ping is LESS that 100...4 points
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It would be great if there were a quick Jester command to ask him to start (and stop) providing speed callouts like he automatically does when in BFM...but on command. Sometimes, I'd like to keep my head out of the cockpit and need to know my speed. If a human were in the backseat, I'd ask them to give speed when needed.4 points
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He should never eject at such altitude unless taken very heavy damage, like wing off. Unfortunately, such things are very difficult to track. If you managed to save a replay that would be super helpful. BTW I added logs with a note of the reason of Jester ejection but they will be public in the next build so not possible to check for it this way yet..4 points
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Maybe I missed it- The statement from Polychop that this was the finished version of the module and that baring changes in the DCS core module no further changes or updates would be needed. Anyone? Anyone? Bueller? Bueller? My point is that Polychop has been working on this for years, and years that included a major economic downturn due to Covid. I gather they are a small company that does not perhaps have the resources of larger companies such as ED, resources that allow them to weather economic downturns. Maybe they could not afford to release this at a discounted price. Maybe they needed to sell the module at full price to keep improving this module and to support the Gazelle module. I don't have the Gazelle module but from what I have read it was pretty rough when released and was difficult to fly due to issues with the flight model but that Polychop has released updates that greatly improved the module. So it seems to me that if Polychop can stay in business we can expect them to continue to improve the Kiowa module and who knows, perhaps even in the future, release an AH-6/MH-6 module with "theoretical" avionics and weapons systems (because the AH-6 and MH-6 are still in active service with the 160th SOAR, using classified equipment). This brings up the business aspect of flight sims and even more niche, military flight sims. Yes, computer gaming is a huge business with sales exceeding that of mainstream entertainment categories. But flight sims and military flight simes in particular are a miniscule part of the computer gaming industry. There just isn't the revenue from flight sims to match that of other genres. And do you think that civilian aviation sims would be at the level they are currently if it were not for the deep pockets of Microsoft? The way I see it, anything we can do to support Eagle Dynamics, Polychop and the other companies producing the modules, the better our experience in DCS will be. Frankly I am surprised that DCS World is freeware and that, given the time and effort required to produce these aviation modules and maps, that they only cost 70 -80 dollars. I could easily see DCS World being a subscription software, charging 60-120 dollars per year and modules charging for non patch major upgrades. When you think about it, all Polchop has done is to do away with a pre-release 20-30% discount. You don't get early access (unless you are a beta tester). When it is released at full price you have access to a module that still requires updates and upgrades. The fantastic looking F-4E Phantom from Heatblur is now on sales for it's full retail price, it was released 19 days ago. And have you seen the amount of bug fixes and module improvements ( over 110 ) that came with the DCS update 5 days ago? What are you getting for your 15-20 dollar discount? Not early access, not a pre-patched version, you are just getting a small discount on a module that is not yet finished. What are the complaints about the OH-58D? The graphics could be improved? I guess, certainly compared to the photorealistic F-4E, but it could be improved in the future. Somewhat wonky sound? Yes, but the post from Polychop today re the partnership with Echo 19 sounds like upgraded audio will be released in the future. Damage modeling? I don't know about that, it seemed pretty good when I had a complete drivetrain failure requiring an (attempted) auto rotation after over torquing the helicopter. That seemed pretty sophisticated, though I can't say if that was accurately modeled as would have happened in real life. Airbags in the face when I set it down too hard? I was impressed. Flight model too easy? I can't judge that since I have never flown a helicopter in real life let alone an OH-58D. I will defer to Casmo on that, he walked the walk so I believe him when he talks the talk. Besides, given that our controls are not as in real life and that we lack the situational awareness as in real life, well perhaps compromises are unavoidable. I'm a rookie at flight sim helicopter pilot ( first flew Jane's Longbow in 1995 or 96 but had a long hiatus from flight sims as my career commitments left little time for anything as demanding as full fidelity flight sims such a Falcon 4.0 and then Falcon BMS and eventually DCS World. Having that perspective, starting PC flight sims in the early 1990's when you had to run them in MS-DOS and configure the PC using command line code to enable the PC to run the sim I am totally blown away with the flight sims we now have access to. Perhaps that is why I am not as bothered by these areas that can ( and likely will ) be improved. I don't regret buying this module even at full price. Can it be improved? Of course, but is it finished enough to fly and fight? From what I have seen the answer is yes. So I will support this hobby of ours, paying full retail if necessary, it's in all our best interests to keep these companies in business. I would rather have an OH-58D module that may need some improvements than having no module at all. So yes, I will pay an extra 15-20 dollars to support our hobby.4 points
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4 points
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Пожалуй самый главный вопрос - а почему ED не уберет из продажи модули Razbam со своего сайта (хотябы временно, до окончательного прояснения ситуации), раз их будущее под большим вопросом ? Или их наличие в магазине дает пока еще надежду их купившим что поддержка не будет заброшена ? Люди вне нашего сообщества ведь (те кто просто летают в ДКС оффлайн, а не сидят в дискордах и на форуме) не знают о ваших разногласиях с Razbam, и человек со стороны, не зная что такое Разбам может сегодня, прямо сейчас, нарваться на покупку того же М2000С который уже начинает ломаться после больших обновлений. Или например купить Ф-15Е полагая что это ранний доступ как указано на сайте, но приобрести продукт в замороженном состоянии. Тоесть по факту получить за свои деньги геморой на ровном месте. Не боитесь репутационных издержек ?4 points
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ED не будет никак дорабатывать чужие модули. Пытаемся сохранить работоспособность того что есть.4 points
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I finally got to fly this bird!!!! It flys awesomely!! I love it!! Thank you PolyChop Simulations!!4 points
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But...templates. Select all, make a template. It should just be database stuff from a floating origin. This took about an hour and a half to put together when I got a strange idea for a remote helo base (so remote it's off the map; this is my undisclosed training location), then I got all OCD about it...4 points
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This might already be obvious to you, but just be mindful that there are few different places where you can enter laser codes, and which ones you manipulate will depend on what you're trying to do. Laser Spot Tracker (LST): Changing this code (for example, to match a JTAC or fixed wing lasing a target), will enable (from the CPG seat only, I think) you to search for their laser spot. On its own, it does nothing else. In Wags' video, you'll see he uses it to find the lased target, but then handles lasing for his Hellfires himself. Laser Range-Finder (LRFD): Changing this code changes the code of your laser. For lasing your own Hellfires, it needs to match the primary (PRI) code for the Hellfires. If you're lasing for someone else, it will need to match the laser code of their laser-guided bombs/rockets/missiles. Primary channel (PRI): This is the code that your Hellfires are looking for. If you're self-lasing, it needs to match your LRFD channel. If you're getting a buddy-lase, it needs to match the code on your buddy's laser. Ideal use-case: On multiplayer servers with heavy, integrated PvE air-defense (Grayflag, etc.), some objectives are very tough to crack. But fixed-wing with excellent targeting pods (A-10's come to mind) can remain at standoff distance, lase the target, and your Apache can mask behind terrain: As pilot, establish masked battle position within range of target Drop a target point in the general vicinity of the target; set as ACQ source (this points your missiles in the right direction, enough to pick up the laser). Match PRI missile code to A-10's laser code Confirm his/her laser is on WAS Hellfires Configure for LOAL, high trajectory (to get it over the terrain you're masked behind) Rifle (note that as pilot, you'll be firing with holding the gun trigger, not the consent-to-fire / pickle button) Very fun way to safely take out some otherwise hard-to-approach targets. Edited to add: I'm doing this from memory, without the game up, so folks can feel free to correct if I got anything wrong. But hopefully this gets OP into the right neighborhood of understanding.4 points
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4 points
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4 points
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"deceiving" because of 3D-cosmetics and textures? Your "critics" lack arguments. Polychop, just go on, please. If the functions and procedures of the Kiowa have been completed, polished and updated twice, you might consider some face-lifting, too.3 points
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HB has confirmed that they will do a Naval Phantom as a separate module. It would surprise me, if they did a fictional carrier F-4E (before/ever).3 points
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I really hope not, as every mission that I've edited in the past, that employs these assets, would need to be updated ... and in some cases I have chosen low-poly for performance reasons, as background aircrafts don't really need more.3 points
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Mate, I owe you a beer. I did as you suggested (I’m not easily led, honest) and I’m very glad I did! Thanks mate I’ve only tooled around for an hour or so with out any bindings, but can already tell this is gonna be a lot of fun. If the Apache makes you feel like you’re (trying to) fly a tank, this is like being a cheeky little chappy out to cause some mischief. Cracking stuff. The performance in VR isn’t as great as I was hoping but better than the AH64 at least and who knows, may get better in time. Does anyone have any good book recommendations? I’m on my 6th re-read of chicken hawk and could do with some good helicopter book suggestions.3 points
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3 points
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Absolutely some of the very best modders in the entire DCS community. You guys deserve to get paid!! Loving the new update Let the fun continue Much appreciated guys3 points
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The RAF used similar equipment, known as a Dalton Computor and based on the same principles as the E-6B, Dalton being the inventor of the latter. For an example see: https://www.historicflyingclothing.com/en-GB/ww2-raf-personal-equipment/raf-navigational-computer-mk-iiid-/prod_20285 Edit to add - Dalton invented the E-6B before the US' entry into WWII, having died in 1941. The E-6B is so named because that was its original US Navy stores reference code.3 points
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The texture modeling level of dcs oh-58d is still at the level of dcs world about eight years ago. This level of texture is unbelievable. This is a helicopter module that has been developed for 3-4 years.Please compare the texture modeling of DCS F-4E to understand Frankly speaking, I think it should still be in the E.A VERSION stage, but the POLYCHOP sells it at the price of FULL VERSION!! Its price of 70 US dollars is even higher than the DCS F-4E and AH-64D, which are more difficult and time-consuming to develop. I understand that POLYCHOP is a team of only 3-4 people and is eager to obtain funds, but such a selling price obviously overestimates its product.3 points
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Russian forum. Plans to move all R-27 to new FM and modular system:3 points
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At this time (still learning) I use FWD mode when on the way to the tgt - Mode Selector to FWD, then push MAN/SLAVE btn to get the MMS looking fwd. You always see the active mode/submode on the bottom middle part of the MMS display. When I am in range to a tgt I use MAN/SLAVE to search for tgts, or if I have a waypoint where the tgt is expected I use PRE-POINT mode. You have to select the point to slew via R2 button named PPT. After that every time you use MAN/SLAVE you change between slewing the MMS to the selected waypoint and beeing able to slew yourself. Offset Mode - When you select a tgt with POINT TRACK it slews most of the time a bit above the tgt (laser guided wpns may miss). You have to push POINT TRACK again to get in OFFSET ACQUIRE mode - now you can slew the little cross to a point on the tgt where the wpn may hit the tgt. After this you have to push POINT TRACK btn AGAIN to get in OFFSET TRACK mode. Now the MMS tracks the tgt still in POINT TRACK but with a better aiming point for the laser. Hope this helps! Have fun!3 points
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3 points
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This hit me hard. Thanks, man. If not for you, I would have given up. There are very few posts in this forum thanking other people (IMO), so I take this opportunity to sincerely thank you. Yes... The AI is buggy. Yes... It lacks real physics. Yes... It should have been fixed years ago. Yes... It's detrimental to DCS as a whole... However, there are other ways to look at it: for instances, by 1972-1973, USAF and US Navy pilots would routinely encounter expert pilots, who were fighting the air war from its beginning. So yeah... There were some individuals on the other side who would be able to take the Mig-21 above and beyond it's limits. Not to the level the AI uses it... But yeah... It'd be hard to get a good shooting solution and/or a kill. So I practiced, I got killed. I raved at the idiot who said he could easily take down a Mig-29 with an F-4 (don't get me started on this... you are not helping...). And then, I read through every post in this tread and every book I had regarding dogfights (I love Osprey Publishing!). And after hours and hours, I reached a level in which I could consistently kill the AI (up to veteran difficulty). Here are my 10 principles (not rules) to win the fight against the AI (and to be a good F-4E front gunner): 1. As mentioned in the quoted post: be fangs out all the time! Not just when you are gunning the AI down... All the time! It does not matter if the UFO is glued to your six o'clock. The aim is to kill the enemy. There are no second bests in this game. 2. Manage you energy with extreme care, fight the egg maneuver and know when to spend you precious energy. Be very conscious of your AoA. 3. Try and make the fights as vertical as possible (between 30 and 55 degrees worked great, more than that if and when extremely necessary). 4. Get into the fight at around 450 to 500 kts, you are going to need every Newton of energy you can get. 5. Use God's G (i.e., the extra G you get when rolling inverted at or near the top of the egg) and reach you maximum turning radius. Cheat back at the Mig. If you ain't cheating, you ain't fighting good enough. 6. Regain you energy on the way down (unload the jet as much as you dare). 7. If you hear the AoA tone, you are loosing energy fast. Ideally, do not get past the first tone. 8. If a Mig is glued to you 6 o'clock, extend the speed breaks and try to get the AI on a rolling or flat scissors. As soon as it begins to "dance" (you will know when you see it...) and begin to gain on you, AB on, watch it go pass you, hear the fox 2 tone and take the kill. 9. You will only get one to two chances at best! Remember, you will be loosing a lot of energy. Keep doing it too long and you will die or reach a draw and run out of fuel. The AI will not loose energy on the long term. It is not programmed to do so. 10. Use other types of missiles and experiment. Aim-7E-2 and Aim-9J both work great for me. I tried the Aim-9 JULI as well. Works even better. Bonus principle: If you loose track of the enemy, you are probably on your way to being shot down (i.e., loose sight, loose the fight). Try to extend and reengage. Hope to have helped. You can do it! Here are some Tacview examples. One is a surprisingly easy fight I had. Just went vertical, the Mig tried to compensate and lost a whole lot of energy at the top. The other is a scissor defense. Enjoy. Tacview-20240609-185205-DCS-My Gulf F-4E ACM.zip.acmi Tacview-20240609-122238-DCS-My Gulf F-4E ACM.zip.acmi3 points
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Cool story bro It’s one of the best imo. I fly irl and take notice when they model things down to the circuit breakers. That matters to me. The one and only thing that could be done is to update the cockpit textures, they’re a little behind but not bad imo.3 points
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Status update Weapon issues with DCS 2.9.5.55300 There are currently three main issues at hand. Issue #1 - Affecting all SAMs using TVC - making them go haywire and flying everywhere All affected missiles in all the affected country packs have been fixed. Tests are finished and everything seem to work as intended. Issue #2 - Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target As I mentioned before, this issue is a bit more tricky as it can't be reproduced with DCS core units (as ED has migrated all their weapons to newer parameter sets), and therefore we can't submit a proper error report to ED. I'm working weapon for weapon to see what I can come up with. I've redone the artillery guided shells again, wasn't happy with the last solution since it wasn't accurate enough. I'm feeling pretty happy with the new solution, testing is ongoing. This version will also have separate artillery assets for unguided and guided shells. Here's the preliminary list of assets affected by issue #2 (green means the issue has been solved): HIMARS ATACMS HIMARS PrSM HIMARS PrSM antiship HIMARS GLSDB HIMARS GMLRS M270 GLSDB M270 GMLRS M270 ATACMS M777 Excalibur B-21 AGM-88G DF-21D PCL-181 GP155 Type 055 YJ-21 Iskander 9M723 Grigorovich Frigate RBU-6000 Artillerisystem 08 Excalibur PzH 2000 Excalibur Issue #3 - Affecting ATGMs I have fixed the ATGMs, but unfortunately I had to remove the top attack mode, since I haven't found a good enough solution, that's consistent. So we'll have to live with direct attack mode until further notice, but they work against both ground vehicles and slow helicopters. Here's the preliminary list of assets affected by issue #3 (green means fixed): AFT-10 HJ-10 CV9050 Spike LR2 RBS 58 FGM-148 Testing is ongoing for the green assets, while I'm working on finding suitable solutions for the non fixed assets. I plan to continuously release fix updates for the country packs where all assets are working.3 points
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folks please do not derail this thread with the RAZBAM drama. This thread is for the OH-58D Kiowa warrior. thank you3 points
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Huh. I don't know if or how that kind of paranoia would help you. I mean, ED could officially announce "the bestest ever". Would that change your mind and purchase? Why? Are there guarantees that the words will be kept? Announcements rarely change anything. I have the Kiowa. It's worth every penny IMHO. The module's worth to me will not change no matter what some other company announces. The dispute between ED and RB is unprofessional on so many levels, and helps no-one. I recommend we ignore it and look the facts. To me, fact is a wonderful module from PC that can be had at this very moment. And yeah, I also own the Mudhen, and the Hawk. I still bought the Kiowa. Slow learner? You decide -- while I try to stop grinning taking the Kiowa through Beyruth's streets.3 points
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2 points
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Yes I have updated the Bombing Table to calculate things. A track wont help much, since this will not record what I do in the bombing table. To reproduce: Make a random dive at the ground. At a random time press active pause. Note your actual flight parameters (info bar) and insert numbers into Bomb Table. Enter mils value from Bomb Table into sight. Drop bomb. Compare actual impact point to pipper location. If the bombing table is providing mils values measured from flight vector (as the initial vector of the dropped bomb), then the pipper will always be off by the amount of AOA you currently have (and this is pretty significant). Mils from a bombing table always have to be corrected for AOA (which is weight dependant), since any discrepancy between the fuselage reference line and your flight vector will likewise move your pipper. Heavier -> more AOA -> higher pipper than intended.2 points
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Yes, but it still doesn't work (or at least last I tried a few weeks back). For me learning a ww2 navigators job is very appealing. Piloting is fun, but to also be able to be a navigator with an E6B and such sure is something else. Doing low level attack runs in bad weather in a Viggen is fun but that is 70s tech and feels like cheating. Celestial navigation with a virtual sextant would be appreaciated too. The proper stars are already in there I'm told.2 points
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Hi, we decided that it is something better left to the mission creator to decide.2 points
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