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Showing content with the highest reputation on 08/28/24 in Posts
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Hey Tmansteve, I'm working to get the damage textures working again. The ships have been configured for the damage textures but the textures are not working properly at the moment. I will eventually solve the issue. Hey Rolds, as HighMaintenanceB mentioned I'm currently re-working the San Antonio and will release the LCAC when I release the USS San Antonio. Just trying to Thanks, HighMaintenance for chiming in. The past few days I have been caught up with coding and re-coding weapons. I'm always trying to configure the weapons to work better but also trying to configure new weapons in DCS. However, there are some tasks we can't configure the ships to perform in DCS no matter what. One thing I would like to see is Cargo loading and offloading simulation on ships and small vessels. Stay tuned working to finish up the FREMM Class Frigates. Thanks.9 points
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Next thing is 1.4 which improves the skids a lot and brings optional RWR and an optional Chaffs/Flares Dispenser. And then7 points
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Issue our uniforms? Looking forward to 1.4. then. It’s no secret I’m a massive fan of our Loach so thanks again the pair of you for doing such a cracking job of it. About time somebody dropped us a Map of Vietnam for it really. What sort of project’s next I wonder? Other than the Ferarri, dogs and moustache. Any ideas?6 points
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For this sort of navigation you do not need Jester. Get the TACAN command by clicking the button on the right console so that the lamp lights up green - you are now in charge of the TACAN. Set up the TACAN channel (67X) on the right console and turn the system on (T/R): Then, select the TACAN as navigation input for your nav devices by moving the knobs on your main panel to TAC: The HSI now displays the bearing and range to the selected TACAN station. You are now ready to use it for the desired navigation. RAD/DME stands for Radial / Distance Measuring Equipment, which essentially refers to this type of navigation that is based on distance and bearing to a selected point. 065 is the radial, i.e. a straight line that goes out of the TACAN station at 65° and 5.5 is the distance to the TACAN station. For "fly outbound TCN 067X on RAD/DME 065/5.5" you would fly from the TACAN station into direction 65° for 5.5 miles as indicated by your HSI. The arrow would point with its tail to 65° and its head to 295° (360 - 65). Then you simply follow that course until the MILES window says 5.5. For "at DME 5.5, fly heading 108 and intercept RAD/DME 089/13.5" they want you to change your course so that the tail of the arrow points to 89° (head to 271°) as soon as you reached the 5.5 miles mark and then fly that until you are at a distance of 13.5 miles to the TACAN station. Essentially, the instructions are not telling you a course for your own aircraft but where to place the TACAN station in relation to your position. There are also a few videos showing how to intercept TACAN radials and similar: The concept is pretty much aircraft agnostic. So you can look for tutorials on other aircraft, sims or IRL as well and translate it pretty much 1:1 to the Phantom6 points
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that's a little bit exaggerated, don't you think? Plenty of things that could be improved in the Kiowa (mainly sounds for me), but the visuals are the least of my concerns.5 points
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Video 12/09/2024 = Talking a little about the project. Hello community, I present to you the first test of the UH-1H Huey cockpit. In this particular case, it is for you to observe and help me correct proportions and general shapes. Much of the work is based on photographs, and while I try to be as precise as possible, perhaps someone with real experience with the aircraft might notice things that need correction. Don't expect anything usable, just a white structure of the larger components of the cockpit. In the file, you will find a .jpg image with the steps to follow for installation (it may break the integrity check, meaning multiplayer mode might not work). Please remember to back up your files, and I am not responsible if you need to clean up the installation after use. You can leave comments here on the forum (but please quote me so that I get notifications). Thank you very much for your time. Best regards! ###################################################################################################### Hello community! Today, I want to introduce you to a project I started a few days ago. I'd love to hear your opinions and perspectives on it. About the Project: The main idea of the project is to update our beloved but somewhat outdated UH-1H Huey. As a 3D artist, my primary focus will be on updating the module's graphical aspects with new 3D models and textures (we’ll discuss the scope of these changes and their implications later). However, I don't rule out the possibility that, with the community's help, the changes could be more comprehensive. Considering that the Huey's flight model is excellent, and its systems are quite complete, any improvements beyond aesthetics would likely involve adding new weapons or features. Images (WIP): Progress So Far: Currently, I have partially modeled the Huey's cockpit. There’s still a lot of work to be done, but so far, I think it's looking pretty good. I've attached images of the work in progress. I managed to run some tests in the simulator with the new cockpit added to the old model, and it looks quite promising. I still need to figure out how to make the file changes through the "saved games" folder to avoid breaking the Integrity Check (IC), which I currently have no idea how to do. If anyone is willing to help in this area, your contribution would be more than welcome. -- We need to replace the file located at: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Shape" named "Cockpit_UH-1H.edm" with a new file of the same name placed in the "saved games" folder. Project Scope: Regarding the project's scope, I envision several possible options. Over the past few days, I've conducted a series of surveys to gauge the community's reaction to the project. For now, the goal is the following: A completely free mod for the community that updates the cockpit with new 3D models, textures, and animations. There would be no new functionalities. We would need to find a way to include it as a mod that doesn’t break the Integrity Check. If that’s not possible, based on the survey responses, there would be little community interest in the mod (and therefore, not much reason to continue its development). For those who have installed the mod, the helicopter will function as usual, but with a significantly enhanced level of detail in the cockpit. For the moment, both the exterior model and the interior cargo area of the helicopter would remain as they are currently. Improves on those parts would cost lots of time for a free proyect. The Reason for the Project: Essentially, I usually do things out of pure enjoyment or whim. The Huey is one of my favorite modules; it’s easy to use, fun to fly, not too complex, yet you can spend quite a bit of time mastering it. Despite this, its graphics, especially the interior, are quite outdated. Therefore, a few months ago, I started thinking about updating its textures to the PBR format. This led to multiple challenges due to the way its UVs were created, preventing the proper use of an AO pass. So, I decided to start modeling the interior in 3D from scratch. Estimated Timeframe: There’s no ETA; this is a project I’ll be working on in my spare time. Other Possible Versions: For now, I would focus on the version we currently have. I’d love to be able to choose whether to add or remove the radar altimeter and the flare dispenser at will, to make it closer to versions used in earlier periods of the Huey’s history. I’d also love to add the option for side-mounted M60s without the external hardpoints, as used by Hueys in Vietnam. If I were to develop other versions, I would be interested in a "C" version with various weapon systems used during Vietnam. I’m not a big fan of glass cockpits, so I’m not interested in modeling more modern versions of the Huey. However, these ideas are more like "dreams" rather than concrete goals, and they would largely depend on community support (since beyond 3D art, aspects that require programming are not my strong suit). Conclusion: For now, this is all. I hope the project interests you, and that together we can build this improvement. I look forward to your feedback! Best regards!4 points
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Now you are just being silly and you know it! ... Looks like a 15 year old module, come on dude. I think its time to go get your glasses checked, skip buying the next couple modules and complaining about them and save the money for some new lenses!4 points
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i agree with cargo loading and unloading. i wish AI where able to drop cargo on a moving ship along with lets say landing craft beach and then trucks or amphib craft disembark onto a beach and unleash freedom down range lmao4 points
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You don't normally police your brass until things are done for the day....4 points
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Nothing new since 5th of June and still on his crusade for the cosmetics, really? At least he made some friends on that journey, too. If the notorious moaners here spent the same time flying the Kiowa than whining in the forums they'll be well below 50 Cent per hour of flight-time. Extremely low operational costs for such an incredibly complex module, right? Polychop, even the most pig-headed critics from time to time point on errors worth your time. Try to see it that way, please. "Son, what's wrong with your present? You got the model-railway you asked for - a platinum-beginners set! Big locomotive, 20 waggons, 30 m of tracks, 10 switches and a dozen buildings - so what?" - "The locomotive is blue, NOT RED!"4 points
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4 points
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I gave it a shot using Taz's instructions link. It took the stock texture files for the 47 in Mods\aircraft\CH-47F\Cockpit\Textures\ and CoreMods\aircraft\CH-47F\Textures from 4.6? GB total to 1.23 GB. Not seeing any visual glitches (the weird missing texture camo pattern) in 2D or VR, in cockpit or external views. Got about 0.9 GB VRAM improvement in the Cold Start at Camp Bastion instant mission after an auto start was complete. I haven't been able to fully test and this is my first time so don't get your hopes up. Link is set up for OVGME. MI - Optimized CH-47F - Google Drive4 points
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Sorry about the title, just blowing my own trumpet Soooo, I've only gone and made all the keybinds for the two CDU's and ALL five MFD's...... enjoy For Joystick and keyboard. 375 Lines of code For those using Quaggles Input Injector Mod InputCommands.zip CH-47F Quaggles.zip DCS 2.9.10.3948 (04-DEC-24) up to 2.9.18.12722 (23-Jul-25) For those that just want to add them to the core game (OvGME Ready) CH-47F Keybinds V3.zip CH-47F Keybinds V4.zip DCS 2.9.9.2474 CH-47F Keybinds V4.1.zip DCS 2.9.10.3948 <<< APOLOGIES - DO NOT USE Ch47F Keybinds v4.2.zip DCS 2.9.10.3948 (04-DEC-24) CH-47F Keybinds v4.3.zip DCS 2.9.17.11733 (19-JUN-25) Cheers Jon (edit: updated for MFD brightness controls)3 points
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Man, I bought the module and no one gave it to me for free. The module is indeed below DCS standards and I don't know how ED allowed it to come out in this state at full price. It doesn't even look like a module released in 2024, but it looks like something released 15 years ago. It doesn't meet ED and other third-party standards. Now, if you think it's bad that I say this, just ignore it. I don't recommend this module to anyone in its current state. It's better for the person to buy the Mi-24, Apache or even the Chinook and they'll be happier. Anyway! If you think it's bad, ignore me.3 points
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We are still very actively developing the Viper, and we in fact welcome and enjoy the user feedback to have us look at things that might not be up to snuff, this is one of the many reasons we do Early Access. So maybe take a break and try out the F/A-18C for a while, but trust me, we are not giving up or finished with the Viper at all. Thanks3 points
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Call us moaners or other things that make us look bad. I truly dont care because your not my friend nor will you ever be and the one im focused one is a comnpany because if they improve i will spend money on the product. English is not my first language so im not gonna start a discussion if its wrong or right to vent you frustration which basically comes from caring to see product improvement. Crusaders, moaners, whiners give it a name... i call it feedback.3 points
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Планируется ли предлагать загрузку текстур более низкого качества/размера в диспетчере модулей для более поздних выпусков модулей? Я спрашиваю, потому что последние несколько выпусков (Apache и Chinook), похоже, имеют тенденцию к необходимости использования 16-гигабайтного графического процессора с видеопамятью для работы на высоких настройках текстур без проблем с производительностью переполнения видеопамяти. Поскольку мы не можем устанавливать уровни детализации текстур для каждого модуля, было бы полезно, если бы была возможность альтернативной загрузки/установки этих модулей через менеджер модулей. Даже если бы он был доступен только при отдельной установке игры, это было бы очень полезной опцией для пользователей, у которых нет 16-гигабайтных графических процессоров. Или для пользователей, которые работают только с разрешением 1080p и т.д. и которым не обязательно требуется сверхвысокая детализация. Спасибо3 points
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I know it sucks. But if you want to play a fully working module you need to come back once it's out of early access. Maybe fly the Hornet or A-10? Or if you really want to fly the viper there are... other options.3 points
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Oh, be sure that i'm extremely happy that at least one guy at PC does care! The thing is that in 15 years in DCS i've never seen any other 3rd party dev or ED themselves pulling that kind of stunts. (except the Hawk incident) What makes DCS special for me is how developers spent ridiculous amounts of time in re-creating an aircraft as a digital twin of the real one. Never seen these "Making of" videos? All the effort alone with 3D scanning every detail and trying to put it into the virtual aircraft model. DCS is also about preserving and re-living military aviation history, at least for me. It makes every module a collectable, that's what i like spending money on, rewarding all the time, professionalism and effort that has been put into it. You don't get something like this anywhere else. If some of you just like sitting in a cockpit and make boom boom, okay. Maybe a mod is also sufficient for that. I know BN will delete this again but here you go: There is no other DCS developer where an opinion like this is even possible or thinkable. If no one would make a fuzz about something like this we would see going DCS's quality standards going downhill pretty quickly. And DCS's foundations are already crumbling these days. As a long-term customer i'm really concerned.3 points
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Around the 8-minute mark on the second video that Cat107 posted (Flight Characteristics) does an excellent job at clearly and concretely defining when you need to start watching that ball and using the rudder to coordinate your roll: "...but, once you reach 15 units AoA, you need to start applying rudder in order to coordinate your roll." Also at 10:09: "...up to 15 units, you can fly without using your rudders" followed by reinforcing the importance of rudders above 15 units. Rudder usage is a lot easier than online discussions and airframe mythos make it out to be once clearly defined like this. The challenge from my perspective is location of the Phantom's AoA and slip indicators, and translating that heads-down information into heads-up muscle memory, which just takes time and practice.3 points
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F-4 is a pretty old plane, however it still features systems which assist you in controlling the aircraft. Although they are not as advanced and not as strong/present as in some more modern FBW planes like F/A-18 for example. In case of rudder, the first element is AFCS (Automatic Flight Control System) AN/ASA-32 which features yaw stability augmentation function. I won't go too much into details here, but generally it prevents yaw oscillations and helps in coordinating the turns. Another thing is ARI (Aileron-Rudder Interconnect) system which further helps in coordinating the low-speed turns but it works only with slats flap switch in the OUT AND DOWN position, and the airspeed below the flap blowup speed (230 knots). To disable the first one you can flip the yaw stab aug switch on AFCS panel and to disable ARI you can pull out the CB as @Zabuzard said. If you would like to learn more about these systems, I would recommend: This chapter of our manual: https://f4.manuals.heatblur.se/systems/flight_controls_gear/flight_controls.html And this video: https://www.youtube.com/watch?v=EXsTlmokAlQ. While these systems are helping you, the F-4 is still very "manual" and the rudder usage is important, especially in high AOA situations (similarly as in F-14). To understand that, I would really recommend watching this real life instructional video https://www.youtube.com/watch?v=iZiduQboyow. It explains different aerodynamic effects and teaches when and how you should employ rudder. And after you watch this I would say: practice, practice, practice . As @razo+r said, you have to fly and experiment to get the feel of this beast If you have any further questions, feel free3 points
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If it’s good enough for you then congrats. For a lot of customers a sub par job of a so called “completed” module is just a big no no. Didn’t even know they reacted “we fly from inside the cockpit”…. Even more reason not to spend my money on them. A well.. their loss.3 points
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What I've read so far is that the cockpit textures are relatively large. Players have had performance improvements by manually reducing texture size using a variety of tools. You might want to search this forum for some ideas in this regard. I think ED are aware and are looking at performance improvements down the road as well.3 points
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So confusing. I made a tabular fuzing guide for myself. You may find it useful. I am open to any corrections/additions. In my testing (against the hardened ammo storage whse with 2 bombs) I found the GBU-24B/B to be the most effective for bunker busting at 91% destruction with the GBU-31(V) 4/B close at 76%. I also found that the FMU-152 functions correctly with GBU's at any of the available delay settings with STORES EFUZ set to DLY1. F18 Fusing KB.pdf2 points
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1. The FPS issue I've shown comes from GPU saturation. Not CPU. In only at the South Atlantic map with the Phantom module. 2. The map isn't heavy by any means. Marianas is much heavier and this issue is absent. Is a combination of two modules for some unknown reason (SA + F-4E). You've read it the wrong way. A 4080 will not show this issue due to sheer power. As soon as the sim upgrades, the issue will become more severe with this GPU. It is a 200 to 400% GPU usage increase down to the number at 900ft agl. At 901ft agl there is a massive increase in performance. This is nowhere near linear. Is an issue with the module's radar and the South Atlantic map being triggered at roughtly 900ft agl instantaneously.2 points
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Yeah, I saw just the 3080Ti going for (at least people wanting $650 or so) But I don't mind giving a bargain to the DCS community.2 points
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We answer in a standard way because we introduce bugs into our program so as not to miss anything. We try to make the maximum number of bugs for the next update.2 points
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2 points
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DCS looks fantastic 2024 graphics except water. Which look 2006. The two ww2 sims I fly have har superior English channel water. Looks far more real. I had hoped Afghanistan with its big flowing river would be the start of a major water overhali from ED, but doesn't look like it. Helmand river looks exactly like all the other rivers. As in elongated lakes.2 points
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Are you sure about that? I read that while compatible with 530F the Super 530D required a different radar. Like the one on Mirage 2000C.2 points
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Makes sense, the current release references the F-15C cockpit, so it will use whatever file is there. New livery out by tigershark131: https://www.digitalcombatsimulator.com/en/files/3340364/2 points
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2 points
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last update was march of last year, probably RL got in the way of the developers. I truly enjoyed this Mod for a long while but have to admit that I’ve moved on to other aircraft as DCS offers so many interesting aircraft to learn. Even so, I’m grateful to @whisky.actual for maintaining this Mod for so long.2 points
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The Moza mounting itself on a thin and unstable holder did not help much in the presentation.2 points
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2 points
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If Kiowa doesn't improve, Polychop's future will be compromised by the release of new modules because many people will stop buying their modules. I really hope Kiowa improves because the 3D model and textures are horrible. I keep seeing new modules being developed that I don't even need, but I'll end up buying them because the 3D model and textures are professional. The beauty and presentation of a product are the most important things when you want to sell a product. The MiG17 is a product that I don't need, but the beauty, care and details of the 3D model and its textures make me want to buy it because it makes me want to fly it just to admire its beauty. No one wants to date an ugly woman and the Kiowa is very ugly today. https://stormbirds.blog/2024/08/20/red-star-provides-brief-mig-17-update/ https://stormbirds.blog/2024/01/01/red-star-simulations-mig-17-update/2 points
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I took a couple of screenshots for Steam users, as the problem is much easier to solve for users of the offline version of the game. Most often, it is enough to use the Play MT Preview option (first screenshot). If this does not work (it happens extremely rarely), use the Ask when Starting Game option (second screenshot). In this case, you need to select MT mode every time you start the game.2 points
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2 points
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Free program called Paint.net. You might need a DDS plugin, I'm not sure exactly. Basically just open the texture files in that program. Most of them are 4096x4096px. Resize those to 2048x2048 (half), save as the same DDS (DXT5 with mipmaps I believe), and you're good. Well, probably not good if you fly online with IC-on servers. For me, adjusting external textures improved performance. I didn't need to touch the cockpit textures.2 points
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2 points
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Much appreciated! I will suggest it in the forum for the Chinook since they are looking for new cargo options. Keep up all the great work with the Cayuse. One other thing, you mentioned starting another project after completing the Cayuse. Have you decided what that is going to be and if so, any easter eggs coming down the road?2 points
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2 points
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2 points
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As a friendly reminder for all forum users, please avoid discussions of real-world topics that are sensitive in nature; which may include, but are not not limited to, tactics, procedures, specific sensor or weapon capabilities/limitations, or defensive systems.2 points
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By Pluto. I'm only flying the Kiowa more or less once a week (so it's not surprising I'm "out of practice") - perhaps I'll let "George" fly the initial inbound leg and set the MMS to point track the Chinook before switching back to the right seat myself. @BoFrost @Mistermann In the Multiplayer Advanced Settings there are settings that will start the mission at load time (i.e. before the client/player loads in) or start the mission paused. It is this setting that allows the Kiowa to spawn before/with the static Blackhawk/service vehicle. I had "Resume with clients" checked and this was the cause, switching to "Resume on load" allowed the slot 1 Kiowa to spawn in the correct place and as in your video.2 points
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I built a new PC base unit recently (7800x3d, 64GB ram, NVME gen 4 and added in my existing 3080ti). Post installing Windows, was the usual drivers, config of security (firewalls etc). Then onto DCS, so: physically move the NVME from my old to new PC Move the Saved games folder, and empty the FXO and metashaders folders Apply the VR empty hangar mod Run a repair to rebuild the links Firewall/anti-virus settings to open ports For all of my 12+ USB devices, identify the new Windows ID and apply those IDs to each of my aircraft (so around 600 files to update) Sort out the drivers for two of my USB devices that didn't like Windows 11 (i.e. my external DAC and Jetseat (thanks Andre for helping) Re-configure my VR settings for my Quest Pro Sort out the boot time for my x670e motherboard by changing the MCRU setting from "Auto" to "Enabled" (why have an auto setting that does bugger all) I finally got to the end of the pain at the end of last week, following a good deal of testing. Sat morning, fired everything up. Carrier launch just before dawn in my F14 on the Kola map. Snow blowing over the wet deck. All controls working. Go through my cold start, getting some nice rumbles from my jetseat. Disable the frame rate counter. Wow, now that is both very dark out there and amazingly immersive. External lights on and off to signal for launch. I'm thrown off the deck, outside is just BLACK. Can't see anything outside now I'm off the deck. Clunk, wheels up. Hold speed at 300knots and 750'. Coming up on 5nm, turning to required heading for Wpt1. Nose up, throttles to full mill. Still can't see bugger all. Climb out of clouds at around angels 20, with dawn breaking to my right. Just wow. What an awesome experience. The bit when you finally get to see what all the effort was for.2 points
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I totally get where this wish came from, however any space or download saving attained this way may be much smaller than you think. First of all, the DCS Updater only downloads updates for terrains that you own, it will not download any file at all for maps that you don't own .. and maps are the biggest items on DCS by far. Second, it downloads the cockpit updates for aircrafts that you own .. for all the rest it will only download updates needed for their AI versions. Third, it downloads updates for the DCS core, irrespective of what you own .. and this update would not be saved by the scheme you propose ... unless ED went to all the trouble of making separate cores for the three aircraft types.2 points
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thank you for sharing I will mention it to the team2 points
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I am very aware it's EA, but there is nothing wrong with reviewing its current state both as a way to provide feedback to ED in what we like or don't like, and as a way to inform others that are considering buying into EA Also I hate the attitude that some have of being EA makes all criticism moot/pointless.2 points
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