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Showing content with the highest reputation on 12/26/24 in all areas
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Merry Christmas everyone! I hope you're all having a great time!12 points
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11 points
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Dear all, first of all we would like to wish you a Merry Christmas and/or Happy Holidays. Our apologies that our changelog for this patch has not been published yet. The majority of the team is on vacation at the moment. I will edit this post tomorrow and add our changelog. Thank you for your kind patience and feedback in the meantime. We hope you enjoy Happy Holidays with lots of time for flying! Your Heatblur Team EDIT: Below please find the changelog, our apologies again for the delay. Most importantly this update brings significant improvements to the AWG-9 TWS combining and splitting, especially with an airborne Phoenix underway. This should yield far more effective employment of the AIM-54 and radar in high threat density environments or where a Phoenix would otherwise fail when tracks would drop or diverge. Attached are some images of the before and after state of such scenarios and how the AWG-9 previously could incorrectly extrapolate tracks when splitting or combining tracks, leading to trashed Phoenixes. Enjoy smacking down those enemy groups more effectively with your AWG-9/Phoenix combo! DCS: F-14 Tomcat by Heatblur Simulations Significantly improved TWS: Improved track combining and splitting Fixed tracks shooting off at high speed strange angles Fixed tracks under missile attack being trashed when combined Link4C improvements: Fixed auto address on kneeboard working away from ground crew Fixed rx/tx enabled on old frequency after frequency change Fixed Link4C in multicrew Prioritize transmitted Link4C tracks Increased displayable Link4C tracks to accommodate all participants (4+1 each, max 3 others in net)7 points
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7 points
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Thanks, guys, those a beautiful photos. Rusty Gunner, you answered my question. I was wondering if the lighting was enough or not. I wanted to create more spotlights but they tend to leave a big glare on the water in DCS. I did however notice the Tarawa deck lights are pretty bright and leave a big glare as well on the water. I think it's something we can't avoid. Toan and Beldin have the weight parameters figured out. I do see the F-35 Take off vertically when she doesn't have weapons and take off using the ramp when she is fully loaded. I hope you all had a wonderful X-Mas and enjoyed some great food. I wish you all great health going into the New Year. Thanks, Rusty, I'm looking forward to getting some pain relief in the New Year. I'm taking it one day at a time.6 points
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Dear all, first of all we would like to wish you a Merry Christmas and/or Happy Holidays. Our apologies that our changelog for this patch has not been published yet. The majority of the team is on vacation at the moment. I will edit this post tomorrow and add our changelog. Thank you for your kind patience and feedback in the meantime. We hope you enjoy Happy Holidays with lots of time for flying! Your Heatblur Team EDIT: With our apologies again, below please find the recent changelog. While not extensive, it mostly brings countless fixes and improvements to our missions and most importantly Training lessons. We hope you enjoy it, and of course as always kindly like to ask for your feedback. Thank you! DCS: F-4E Phantom II by Heatblur Simulations Systems: Fixed Magnetic heading rename causing issues. Systems: Added more precision to light intensity rollers. Sound: Fixed a crash in the aural tone system. Weapons: Bomb Interval knob now supports accelerating INC/DEC. Missions: Fixed FROG-7 issues caused by AI pathfinding changes on the Syria map. Missions: Updated all missions by Reflected with fog. Missions: Updated all missions by Sedlo with fog. Missions: Applied numerous fixes to Training Lessons 01a, 01b, 02, 03 and 04.5 points
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Great looking model SirFlounder, as Beldin mentioned I have a copy of the Nansen Class, the De Zeven Provincen class as well as the HNLMS Rotterdam L800. I will review what you created and send you my thoughts via private message. You are the only one I know who has created a 3d model from the ground up. Great job SirFlounder.5 points
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Changelog added. While again minor, more is cooking in the background. Thank you for your kind patience, and we hope you enjoy the classic Christmas tree.5 points
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Dear all, we have the cause found and are working on a fix. It seems to happen for George / Petrovich if the mission fog is set to auto. Hopefully we can have a fix out ASAP but for now setting the fog manual or off will help. Thank you5 points
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My first serious DCS Modding Project - The Polish Modernised MiG-29AM. It consists of: - Additional Radio, MFD and UFC in cockpit - Changed canopy antenna - New IFF antennas on the nose and strobe lights - English cockpit with custom WZL2 Ekran. (all of that is based on declassified info and photos) - Remove Before Flight models Models in cockpit have some functionality. I'm working on improving them add adding new ones. This version: - has a mission flightplan displayed on the MFD as well as a line to starting waypoint/airfield - the MFD scale/zoom can be changed with two buttons - two most upper buttons on UFC change the active WPT/airfield More features like airfields on mfd and possibly standalone integration with RedK0d's FC3 clickable mod coming in further versions. Big thanks to: Copperhead, Hayds_93, DanTheTomcatEnjoyer and Sokol0210 for helping with mod developement. Mod announcement trailer4 points
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I have to say, this caught me off-guard. BTW. Is it a Christmas Easter Egg? Or simply a Christmas Egg? PS. Miss you RAZBAM.4 points
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Dear all, first of all we would like to wish you a Merry Christmas and/or Happy Holidays. Our apologies that our changelog for this patch has not been published yet. The majority of the team is on vacation at the moment. I will edit this post tomorrow and add our changelog. Thank you for your kind patience and feedback in the meantime. We hope you enjoy Happy Holidays with lots of time for flying low above a snowy canopy of woods! Your Heatblur Team EDIT: I realize, I could have posted this right away, my apologies, but this time the changelog again includes updates to the manual only. One thing the team has been working on though, I may share with you in the gif below. Of course, fear not, more updates are planned for the future. Enjoy a traditional Swedish Air Force christmas tree flown by our upcoming J-35 Draken AI asset; which we've recently completely remodeled based on new photogrammetric scans done at the Kraków air museum. DCS: AJS37 Viggen by Heatblur Simulations Updated the manual4 points
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Dear all, we have the cause found and are working on a fix. It seems to happen for George / Petrovich if the mission fog is set to auto. Hopefully we can have a fix out ASAP but for now setting the fog manual or off will help. Thank you4 points
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4 points
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It being posted and screenshotted from discord did not mean it was originally posted in a *public* manner. Cobra did not leak/post it publicly, hence IronMike's explanation which was also posted.4 points
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Definitely closer to the book, and one of the best patches for the Viper in ages. Much easier to aerobrake as well. Thanks a lot!4 points
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Merry Christmas to all. Here's an extremely early access version of the Ford class. Not really concerned with "bug reports" right now but please PM me if you have a conflict with another MOD. For use as an ai asset. Very limited player testing/functionality Here's what works. Weapons, Sensors and ai take off are working. What's not working is landing, the animations for the jet blast deflectors is simplified and the cat shuttles are not working correctly. Model is missing a few small elements due to a texture issue I need to resolve. I will keep this link active for a limited time. A real beta/release is probably 6 months out at least. But she can launch ai aircraft (up to 28) and if nothing else can be used as a background element. USS_Ford_Class_Alpha1.zip Enjoy and once again Merry Christmas4 points
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3 points
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Es würde schon sehr stören, wenn jeder hier in seiner Muttersprache schreiben würde. Ich hoffe, Du verstehst das.3 points
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Yes, I do. It's incovenient to constantly change translation option if there are multiple languages on one page. I keep posting here in english while I post in russian on russian subforum. I invite all to do the same.3 points
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3 points
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А для Combined Arms хватит? Почти все технологии уже реализованы: управляемый солдат, прицельный крест, оружие, посадка/высадка... Для простого FPS хватит. Я бы поиграл.3 points
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3 points
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Вообще шикарная логика, деньги платишь ЕД, а вопросы к третьим лицам, которые работают по договору с ЕД. Получателем денег если посмотреть банковскую выписку после совершения покупки будет как раз не сёрд парти, а ЕД. Покупка в МАГАЗИНЕ ЕД это договор оферты между ЕД (продавец) и покупателем. То, что, говорит Чиж: "Мол это вина сёрдов и магазин не причем", простая отговорка. Другое дело, что покупая модули сёрдов через магазин ЕД, последние перед покупкой пользовательским соглашением, снимают с себя ответственность. И тут либо ты соглашаешься на условия и покупаешь либо не покупаешь. Магазин тут причём, хотябы потому, что если магазин был в курсе проблем (а как я понял с разбам проблемы начались задолго до остановки поддержки), то могли бы пользователей и проинформировать. И многие сэкономили бы деньги. РБ взяли на себя обязательства и обязаны их выполнять, где искать деньги это не забота сообщества и покупателей, а руководства компании. Если тебе не платят зачем выпускать продукт? Раз выпустил продукт и продал его тем более взяв обязательства в его доработке после продажи, то изволь выполнять. Даже если придётся работать бесплатно. К ЕД претензия, магазин зная о проблемах со своим контрактным исполнителем, обязан был проинформировать перед покупкой о возможных проблемах. Но все сидели на попе ровно и ждали денег. Ущерб репутации тут и для РБ и для ЕД.3 points
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Я тоже не раз повторяю, что для клиента есть только единое окно, единственная служба поддержки ED, в которую он может обратиться с проблемами любого модуля. Нет никакой отдельной 3rd Party службы поддержки. "Все вопросы к 3rd Party..." это просто откорячка из разряда "Жалуйтесь в Спортлото".3 points
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Since we have many western planes including iconic hornet, viper, tomcat, phantom and more are on the way like f-104, typhoon, tornado; modern 3rd, 4th fighter options are getting narrow, not much airframe left to make for EU or USA side. I guess ED will focus on helicopters or RU planes There is almost entire list of vacant RU planes from Sukhoi to Mig's Some good helicopter opportunities also available like AH-1, Uh-60, CH-53, Mi-28, Ka-523 points
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IRAQ MAP - 1991 DESERT STORM - POINT OF INTEREST, IMPORTANT AREAS, STATIC OBJECTS AND SUGGESTIONS. Hi @NineLine, @marktuner1960, and guys especial Desert storm conflict fans. First of all, this its not a not happy client post, i love this map, i was waiting for it meaby for 5 years and i spend a lot of time (truly a lot) rejoin this information, i hope useful for the development team and to the mission editors reading this topics (Please help me to shared this file with the development team). Alright! this PDF include information, images and locations of:: 14 Coalitions main airfields on Saudia Arabia. US Navy & US marines corps land deployment airfields, FARPS locations and CV stations on sea. 34 Iraqi and Kuwait major airfields and major FLOs targeted by coalitions during ODS. 40 Points of interest related to: Coalitions leadership and command. Iraqi leadership and command. Iraqi Nuclear, Biological, chemical and conventional weapons facilities. Iraqi communications facilities. Iraqi Oil facilities. (Included related to Kirkuk - Haifa oil pipeline; Backbone of Iraq oil industry) Iraqi Power plants. Iraqi Naval and port facilities. Iraqi Rail yards and Bridges. Area of interest. SCUD launch zones. Kuwait burning oil fields field. Ground war and aerial support operations area. Static objects related to Air defense and Scud. Suggestions and finals word. attached files: the English & Spanish version of this PDF. Google earth KMZ file (recommend used the Historical image tools) A few of POI structures doesn't exist today.) SUGGESTIONS & FINALS WORDS. Westerns Coalition airfields. The Airspace available on this map its huge, i really glad of that, but, almost the 25% of the airspace its not operational usable, because, the only Easter disposition of the coalitions airbases will force fly only north west to reach the North and South Iraq and Kuwait. To allow the use of that airspace i will suggest add westerns Airbases or airfield even if that include a map expansion ( in some alternatives to west or only a little to south. Including the bases of Riyadh AB, Al Kharj Air base, King Faisal AB in Tabuk and Al-Jouf FOB (Task force normandy deploy FOB). If that its not possible pleas considerate to add the city of Medina and its Prince Mohammad Bin Abdulaziz Airport. , model the city of Riyadh and its air base and the Al Kharj Air base and Al-Jouf FOB. Detailed modeling of POI and AOI. Performing detailed modeling of the recommended POIs, especially Nuclear, CW and BW, and increasing static objects for the simulation of SAM and SCUD Sites would give a positive and significant impact to the IRAQ map, especially since many youtubers and gamers They recreate and will recreate their missions and videos on this map based on conflicts where operations were mainly visual (CCIP Bombing, LGB Bombing with TGP, Low level Interdiction, CAS, CSAR, etc.) where the detail in the objectives to attack and also the detail of the environment such as changes and esplanades is important in some specific areas mentioned above. Increase Static Objects and fire effect. We recommend making a complementary IRAQ ASSET PACK or simply adding new static objects to set the missions that we will carry out in IRAQ MAP with greater precision and detail. The statics related to SCUD and anti-aircraft defenses (Similar to SAM site assets pack) are especially important. Also please considerate make more bigger (10.000 & 20.000 ft vertical size of the Smoke and fire effect) to recreate the huge smoke column of burning kuwait oil fields. I hope this document will be helpful to the development team in the development of the map and to my virtual pilot colleagues who develop missions on this map. I Hope everyone are having a nice holidays. ------------------------------------------------------------------------------------------------------- Attached# 1: PDF with more than 80 images of POI & AOF. Google Earth KMZ File with POI, AOI & Airfields locations, images and aircraft deployment info. (Exportable to CF) Operation Desert storm v 0.1.kmz DCS IRAQ MAP - Suggestions and points of interest (English).pdf DCS IRAQ MAP - Sugerencias y puntos de interes (Español) (1).pdf ANEXO #1 pictures of POI V0.1.pdf3 points
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It is a bug, and has previously been reported. This behavior does not exist in the real helicopter.3 points
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I've made a further modification to the clear canopy mod, tweaked to the new patch version. Replace the contents of "description.lua" with: livery = { {"FW_190_BRONIGLASS_INT", DIFFUSE, "empty", true}; {"FW_190_GLASS_INT", DIFFUSE, "empty", true}; {"FW_190_PLEXGLASS_extr", DIFFUSE, "empty", true}; {"FW_190_GLASS_PPRBORS", DIFFUSE, "empty", true}; {"FW_190_GLASS_gunsight", DIFFUSE, "empty", true}; {"FW_190_GLASS_inst_edge", DIFFUSE, "empty", true}; {"Fw190A-8_DetailsOpacity", DIFFUSE, "empty", true}; {"FW_190_BRONIGLASS_INT", SPECULAR, "yellow", true}; {"FW_190_GLASS_INT", SPECULAR, "yellow", true}; {"FW_190_GLASS_PPRBORS", SPECULAR, "yellow", true}; {"FW_190_GLASS_gunsight", SPECULAR, "yellow", true}; {"FW_190_GLASS_inst_edge", SPECULAR, "yellow", true}; {"FW_190_BRONIGLASS_INT", 14, "white", true}; {"FW_190_GLASS_INT", 14, "white", true}; {"FW_190_PLEXGLASS_extr", 14, "white", true}; {"FW_190_GLASS_PPRBORS", 14, "white", true}; {"FW_190_GLASS_gunsight", 14, "id_13_D_FILTR", false}; {"FW_190_GLASS_inst_edge", 14, "id_13_D_FILTR", false}; } Cheers! JUDAS 1-1 | Arnold Rimmer3 points
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А чё не так-то? Палубную команду дали, Фантом дали, Чинук дали, ракеты дорабатывают, разброс у НАРов подтянули, сценарные кампании новые в продаже. МиГ-29, вон, - первый среди красных full fidelity от ED, в активной разработке. Даже заявили, что МиГ-23 может появиться в будущем. И пр., и пр. Карты Ирака и Афганистана пока страшненькие расстраивают только. Ждём, что нового ещё покажут. Очень интересно.3 points
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DCS 2.9.11.4686 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.11.4686/ Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM. DCS-core Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set: OFF - to switch spotting dots off completely AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before) 1 pixel size spotting dots 2 pixel size spotting dots Also this setting is added to the mission editor and can be enforced through mission. Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on Sound. New mortar and cannon sounds and shells sonic boom sound added AI Aircraft. if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed. AI Ships. Submarine water trail visible when submerged - fixed. AI Ground. Sounds from some vehicles fade over time - fixed Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6. Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume. Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency. Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade. Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude). Weapons. AIM-9 family. Smoke transparency tuning. Weapons. Sea Dart SAM. Fuze parameters adjusted. Weapons. AIs interceptors will be able to intercept cruise missiles. Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed. Weapons. Improved BLG-66 Belouga bomblets release sequence Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage) Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target. Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver. Graphics. IR marker beam visible in daytime TV display - fixed. ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke. ME. Added trigger functionality to allow individual drawings to be shown or hidden ME. Improved advanced waypoint action for unload more than one cargo ability ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed. () ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback) DCS: F-16C Viper by Eagle Dynamics Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration). Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M<0.7), excessive energy loss (airspeed loss) was confirmed. On the right edge of the E-M diagram (M>0.7 and angles of attack AoA<15), there was noticeably insufficient energy loss. The left edge has been corrected, and energy loss has been reduced (closer to the reference points). Work on the right edge continues and will be resolved in a later update. Fixed: Impossible to enter a deep stall. Fixed: Excessive YAW With Roll Inputs in Landing Config. Fixed: FCR entering STT deletes all trackfiles. Fixed: RWS STT returns to search after TMS aft instead of SAM. Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected. Fixed: FCR TWS target altitude differently rounded between bugged and system targets. Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file. Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target. Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker. Fixed: External fuel transfer when AIR SOURCE in RAM. Fixed: A-G Radar image goes sideways when the scanning zone limit is reached. Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI. Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen. Fixed: FCR does not remember submode after emergency jettison or master mode change Revised/Updated F-16C Early Access Guide New Navigation chapter New Tactical Employment chapter Revised Radio Communications chapter Revised Datalink chapter (work-in-progess) Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index. Other updates/revisions: Hands-On Controls functions/commands DED pages Autopilot RWR and CMDS Modes DCS: F/A-18C by Eagle Dynamics Fixed crash on weapons avionics. Added Gray Scale on MAP Ground Radar. Fixed: Texture FPU_8A_VMFA251 not found. Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name. Fixed: Hot start aircraft sets INS to NAV instead of IFA. DCS: AH-64D by Eagle Dynamics Improvement of the flight model and SCAS. Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic). Improvement. There was overly sensitive yaw control. The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control. Improvement. There was overly sensitive pitch control. The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels. The VRS (vortex-ring state) phenomenon of the Main rotor. Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings. The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode. During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed Animation of the Main rotor cone tilt disappeared. There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed Helicopter SCAS. When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls indicator. The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family: When controlling the pilot the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort; In the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud". Helicopter SCAS - known issues When turning ON or OFF the Position-Hold mode, several damped oscillations in roll and/or pitch may occur Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings. Modify the George-as-CPG interface. Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search. Fixed: Enroute "Distance to Point" value calculated very wrong. Fixed: FIRE MSLS and LASE # TRGT message errors. Fixed: TADS camera clips through model. Fixed; George AI sees the target through the fog. DCS: Mi-24P Hind by Eagle Dynamics Petrovich AI. Added support for new fog system so Petrovich AI wouldn’t see through it. Rockets can be fired when the fire control switch is off - Fixed. ASP-17 Pilot sight brightness adjustment done. DCS: UH-1H Huey by Eagle Dynamics Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius. DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added information about radio channels and frequencies to the kneeboard DCS: CH-47F by Eagle Dynamics Added. Trimmer options Added. Trimming with HAT on stick Added. Windshield wipers Fixed. Wipers knob park position isn’t spring loaded Fixed. Cyclic position for air start Fixed. LCT indicator scale Fixed. Ground crew fail to repair engines Fixed. LCT schedule corrected Fixed. IR strobe pattern for MP Fixed. Ramp visualisation Improved. DASH tweaks Improved. Crew animation become faster when switching seats Improved. Further work on CDU pages DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. Engine degraded with WEP usage DCS: FW-190A-8 by Eagle Dynamics Fixed. Cockpit glass DCS: Supercarrier by Eagle Dynamics Fixed: Dynamic Spawn - Spawn on other players. Fixed: Animation sticking after client exits. Fixed: "Waiting for ATC Status" Message displayed in campaigns. Fixed: IFLOS Lights showing backwards. Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member"). Fixed: No directors - Cat crew only launch 1st aircraft. Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction. Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message. Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B). Fixed: Velocity limit option works if turned OFF. Fixed: Deck Crew Problems AI F-14s. Fixed: AI on sixpack can't taxi. Fixed: Yellow shirt director repeats 'stop' gesture. Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point. Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck. Known issues: Forced option 'disable deck crew' don't work - in order to create a mission with the deck crew disabled, you need to disable it in the general options. DCS: F-5E3 Remastered Added animation of shaking elements in the cockpit. Added wingtip shake at high AOA. Added LERX vapor trails. Fixed: RWR Button Dimmer doesn't work as expected. Fixed: Cannot open and close the service hatch panels. Fixed: Incorrect theme loading picture if another theme is applied. Fixed: Static aircraft parking lot. DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed CTD when using VOIP PTT Fixed: Inputs for: Joystick inputs for Autostart / Autoshutdown Radio hats and animations Floodlight, position lights and blower switches WPN/ASE, LMC, ACK/REC switches Fixed: Multicrew flares Fixed: Multicrew target points DCS: SA-342 Gazelle by Polychop Simulations Fixed: Minigun axis limits Fixed: Duplicate HOT and Mistral missile definitions removed DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Missing missing update of the previous DCS patch: Fixed: Stand-by ADI not caged when mission starts cold & dark Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1 Improved: Flight Director bars visibility DCS: JF-17 by Deka Ironwork Simulations Fixed: some tiny bugs of radar/datalink contact fusion DCS Mirage F1 by Aerges Systems: Automatic firing of radar guided missiles is fixed. Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before. Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received. Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West. Radio: Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available). A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power. F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat. F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated. F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa. General: Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE). Added Iraq Quick Start and Single missions. Fixed texture of Mirage F1EE weapons panel integral light. Fixed the issue with several weapons appearing rotated 90º on their pylons. DCS: C-101 Aviojet by AvioDev A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power. Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat. Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones. Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods. Fixed the issue with several weapons appearing rotated 90º on their pylons. DCS: South Atlantic by RAZBAM Simulations New: Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island High-detail custom normal maps for the entire Falkland Islands New Normal maps across Argentina / Chile Improved: Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter DCS: Kola map by Orbx New: Added Bardufoss Airfield Added Kattila Airfield Improved: Added TACAN at Andoya airfield Added towns next to new airfields Enhancement to the terrain visual quality from lowish level First pass optimization for some blocks Campaigns DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 Missions 10 all variants: Dodge not carrying out SEAD, fixed. Missions 8 and 13 all variants: Targets not visible new dust, fixed. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Changes: Removed ‘hot start’ versions. Unfortunately created too much work to support/test. This will mean campaign is restarted, however mission are skippable. Over 100 improvements made to two missions below. Rebuilt missions to override bugs in previous DCS updates. Updated skins for F-16 and bort numbers. Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMs. Moved tankers closer and fixed error. Improved mission ending and flypast flow better. Mission 8 - The Oil Business - Part 2. Fixed bug from ED forums - no mission progression after destroying S-60 artillery sites. Fixed bug as map changed, ground vehicles now route correctly. Dozens of mission tweaks to improve gameplay. Improved attack options for bunker strike, player options, wingman push, audio. Improved ambush location and timings, player options, wingman push, audio. Overall flow of mission after destroying targets. Various cosmetic and naming changes. Strike package now hit more oil derricks. Added smoke effects. Added more infantry and ground units to target area. Saddle fixed. Updated Kneeboard and Mission BRIEF docs. Mission 9 - The Oil Business - Part 3 (Oil Convoys). Fixed bug - no mission progression after arrival raqqa. Over 47 tweaks to improve gameplay implemented/tested. Added Hard Mode with Red Air. Tweaked convoy sizes/lethality. Tweaked timings. Adjusted and added new AAA fire for FX. Tested Air support and improved for F-15E, F-16C escorts. Improved Tanker locations. Updated Kneeboard and Mission BRIEF docs. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Missions 2 & 3: Player reports not able to "see" other aircraft in the flight via datalink. Confirmed. All missions reviewed and all Link16 settings updated. All missions verified and updated Advanced Waypoint Actions. DCS: P-47D Wolfpack Campaign by Reflected Simulations More accurate formations Larger scale takeoff sequences Miller's Mayhem 2 has a Mk.8 gunsight now for historical accuracy Skin update - kill markings added, correct bort number font Consistent parking spots per squadron Doc updates DCS: P-51D Debden Eagles Campaign by Reflected Simulations Bonus mission fixes More accurate formations DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Typo fixes Finnair skin not showing fixed Mission 1 - ICP buttons remain stuck after auto setup fixed Unlimited fuel option accidentally disabled - fixed Mission 3 - first strikers deactivated just in case the player doesn't pay attention to the AWACS F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Updated F-5E skins to new Aggressor skins. F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Updated F-5E skins to new Aggressor skins. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations Mission 2 – Tutorial fixed for the taxi director update DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations M14 – GBU laser code fixed DCS: F-14B Operation Sandworm Campaign by Sandman Simulations M5 & 7 – Deck rearrangements to enable the taxi director to work correctly DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations More accurate formations DCS: F/A-18C: Serpent’s Head 2 by Badger633 Missions 8 Super: Carrier variants: Tacan fixed DCS: F-16C First In Weasels Over Syria Campaign All missions - Fixed static object locations following updates to H4 airbase. Mission 10 - Added failsafes to prevent AI mid air collision triggering a mission fail. DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims All missions - Minor adjustment to campaign ATC Mission 1 - Revisited mission for various minor updates and fixes. DCS: A-10CII Iron Flag Campaign by Baltic Dragon All missions: Added new DATALINK capabilities (there are some small issues in some missions that will be polished). Improved quality of communications on FM radio. M01: Updated subtitles for Nellis Departure. Added invulnerability for player and IP during takeoff in case the latter decides to ram into player while holding short of the active. Fixed missing comms with taxi instructions after landing. M02: Updated document with frequencies. Fixed issue with missing approach comms. M03: Fixed missing check-in on mission start. Updated kneeboard with correct frequencies. M04: Fixed missing radio check on mission start. M06: Fixed problems with contacting tanker during AAR part. Updated short versions of the mission. M07: Added TGP for player's flight. Swapped Buzzard flight with newer model of F-16s. Removed stock AI comms blocking VOs M09: Fixed wrong radio presets. Fixed comms with VANDAL flight. M10: Fixed wrong frequency for Darkstar. DCS: F/A-18C Raven One Campaign by Baltic Dragon M03: updated dust / visibility settings; fixed overlapping comms during the attack; player is now invulnerable during IGLA attack. DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon M10: fixed problems with Tomcats blocking the launch3 points
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Yes, I can, as well as here. Or do you have a problem with that?2 points
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So many people fixate on 1:1 forces without considering how miserable it would be in many cases and how unnecessary it is for a good experience. Most cases would require replicating the seating 100% as well due to ergonomics of the design and you would also need to be strapped in the same way because that's part of req for pulling/pushing those forces. This seems like one of those things people spend too much time wondering if they could without wondering if they should2 points
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спасибо за доброе слово) ,передам участникам)) насчет ATT-H, когда после движения РППУ условия активации режима перестают действовать, а режим все равно активируется, и при том РППУ смещена от пружинного центра - тогда баг.. Но лучше дать трек, чтобы разобраться детально. А вообще там (в SCAS) есть еще мелкие "косячки" в режимах, это еще делаем.2 points
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for sure theMOD without the Hotfix breaks DCS weapons and ships you need to have v2.7.73B a with current files from drive HOTFIX, you need to download the current files not before this day2 points
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Already reported, both in F-5E and general DCS performance bugs. https://forum.dcs.world/topic/366466-f-5-old-not-remaster-performance-drop-in-the-latest-patch/2 points
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The update from Facebook, haven't seen it anywhere else: https://www.facebook.com/magnitude3llc2 points
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Благодарю! Да, тут баг, поправим. При ручных настройках тумана он видит цели, при авто не видит.2 points
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Yes I can confirm that with Fog enabled in the Mission Editor George cannot see targets, even if set to Auto and there is no visible fog.2 points
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Тем, кому интересно именно воевать, а не про на полигоне расстрелом заниматься? У нас есть множество ЛА, которые могут оказывать непосредственную поддержку войск, а ее сейчас не получится оказывать по большей части, потому что бой между двумя группировками организовать очень сложно. С пехотой было бы намного проще, особенно если ей дать ПТУРы, РПГ и прочее.2 points
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А почему не нашлось сирдпати, которые сделали бы пак наземных пехотных юнитов? Чтоб можно было как в CS стрелять, простая механика наземного боя. Или там, обслуживать самолет. Потереть шваброй крыло.2 points
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2 points
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Squadron Name: HARPIA Aircraft Selection: F16, F18, F15 E/C, J-11, F14, SU-27, SU-33, MIG-29 Pilot Roster: TBD2 points
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They’ve been teasing PTO for several “Beyond” videos in a row now. I won’t complain about more, but enough hype…I want to fly it already. Would love to see Akagi…Zero (flyable)2 points
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Too much turkey... I could think of one or two jokes about it... Too much turkey and a helo, you'd get AirWolf. Anyway, RBS is Retreating Blade Stall. When a helicopter starts to moving too fast, one side of the rotor disk will have more lift than the other. In the case of American helos where the rotor turns counterclowise, the right side of the rotor will have much more lift than the left side. This goes up to the point that the left side stalls and loses lift. As the helicopter has a lot of lift on the right side, and no lift on the left side, the tendency then is to helicopter to roll to the left. But here is the catch: due to the gyroscopic effect, any command, controlled or not, in any part of the disk, will manifest itself with a delay of 90º. As the lift increases on the right side, the effect is felt 90º later , meaning it will add lift to the front of the rotor disk. This excess lift at the front will make the helicopter pitch up. Combined with the loss of lift on the left side, the helicopter will pitch up and roll left. What I believe others are experience is that in a dive, the Apache is exceeding the Never Exceed Speed (Vne) for that situation (heavy, with fuel and weapons load).Thus, when diving, the speeds increases and the retreating blade stall reaches its limit, the helicopter rolls left. Maybe the effect is very pronounced in the DCS Apache, I will have to test it later. Here are some videos that help understand dissimmetry of lift and retreating blade stall:2 points
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Нормальные результаты! Обычные. Все движется, как и всегда. И потихоньку рождаются шедевры! Ну, конечно есть, что пнуть ногой. Но я лично в своих ожиданиях не обманут. Ибо я давно тут и знаю, как все происходит.2 points
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Gazelle & die Kiowa machen rießigen Spaß, keine Frage. Aber ich persönlich würde aber jedem unsere 2 Mi's empfehlen. An die kommt kein anderes Modul ran.2 points
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2 points
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Also die Gazelle ist schon ein must have Heli, sehr sehr agil (ein bisschen garstig beim Landen ) und von der System Tiefe her relativ schnell zu lernen. Downside ist die nicht ganz so hohe Schlagkraft wobei die für so einen kleinen Vogel schon viel mitnimmt Wenn es um das reine Fliegen geht, ist die Huey auch ein super Schritt. Hier ist aber dann das Thema Waffen nicht so prägnannt. Der Apache ist mein Hauptmuster und ich kann nicht mehr zählen wie viele Stunden ich allein in DCS in dem Vogel sitzte Fliegerisch ist er relativ einfach, er mag nur schweben mit hohem Gewicht nicht. Das lernt man aber sehr schnell richtig zu umgehen Systemtechnisch ist das dann eher in Richtung der A-10. Sehr viele Sensoren, Datalink, Volle Kampffähigkeit bei Nacht. Hier braucht es Zeit und evtl. einen guten Lehrer der einem die Systeme gut erklärt und schult. Wenn man aber damit mal drinn ist, ist der Vogel die Pure Vernichtungsmaschine Wenn du da Ineresse hast kannst du gern mal bei uns vorbei schauen und mitfliegen Wenn es nicht unbedingt extreme Feuerkraft sein soll, ist auch die Kiowa sehr zu empfehlen Ach eigentlich muss man jeden Heli fliegen allein schon weil Heli fliegen2 points
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