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  1. 29 August 2025 Dear Fighter Pilots, Partners and Friends, We are making steady progress on DCS: Iraq. Work has focused on completing the Iraq North region with clipmap refinements, corrected road and rail alignment, and more lakes. New airfields include H-2, H-3 Main, H-3 Northwest, H-3 Southwest, Al Kut, and Mosul airfields. Existing airfields have also received attention with refined embankments, fixed taxiway collisions, added ground support objects, and a more accurate water tower at Qayyarah Airfield West. We have also cleaned up open hangars of excess detail and unified settings so that all non destructible models are correctly flagged as Indestructible. From the 5th to the 7th of September, 2025, make sure to check out the Sim Gaming Expo taking place at Renaissance Convention Center in Chicago. Renowned DCS campaign creator Baltic Dragon and the lead developer from the Airplane Simulation Company will be showcasing the imminent arrival of the DCS: C-130J. Don't miss your chance to get your hands on the first “big bird” in DCS aircraft with a 30% pre-purchase discount, and please drop by for the meet and greet. The Red Flag EU server will be hosting Operation Liberty Dawn on the 30th of November, 2025. We are inviting you to take part in Nevada Test and Training missions; please contact Command via the official Red Flag EU Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Iraq Development Progress We are adding several new airfields to the Iraq North region and making a series of terrain and existing airfield refinements to the DCS: Iraq map. Clipmap adjustments are complete, and ground object settings have been normalized so that all non destructible models are now correctly flagged. This ensures consistent behaviour across the map as we move into the next round of art and performance passes. Please check out the development screenshots and stay tuned for the update coming soon. A key focus of this Iraq North update will be the addition of the H-2, H-3 Main, H-3 Northwest, and H-3 Southwest airfields in western Iraq. These served as critical Iraqi airbases during both Gulf Wars and as the focus on numerous offensive counter air, suppression of air defenses, SCUD-Hunt, and fighter sweep missions. To the north at Mosul, the Mosul Airfield has been added, as well as the surrounding area being improved. The southern portion of this region will see the addition of Al Kut airfield that also saw extensive action during the Gulf Wars and the earlier Iran-Iraq War. Several unique points of interest are also being added; the Kirkuk and Al-Shaab Stadiums, Tomb of the Unknown Soldier, the Grand Festival Square, Mar Mattai Monastery, Baghdad and Babylon palaces, and more.This is in addition to improvements to the existing airfields such as better hangars, control towers, and terminals. Following the release of the Iraq North update (similar to the recent Afghanistan Map update), the full-attention of the Iraq map team will focus on the southern region to include all or portions of southern Iraq, Kuwait, Saudi Arabia, Bahrain, and Qatar. Much of this work has already started, along with the addition of several Iranian airfields to allow Iran-Iraq War scenarios. Sim Gaming Expo Special guests We are excited to announce that DCS will be represented at the inaugural Sim Gaming Expo, a community-driven celebration of simulation taking place in Chicago, Illinois. This event will bring together enthusiasts from across the globe to experience the latest in simulation hardware, meet content creators, and take part in engaging panel discussions with industry leaders. One of the highlights of the show will be the opportunity to fly the upcoming DCS: C-130J by Airplane Simulation Company before its official launch. Campaign and mission developer Baltic Dragon will be there to showcase his specially crafted C-130J missions that demonstrate the full capabilities of this outstanding new module. Visitors will also have the chance to experience DCS on the impressive SimCraft full-motion simulator, flying missions designed by Baltic Dragon. DCS twitch streamer Ultrasaurus, known for sharing her DCS adventures, and Rifle, a real-world Special Forces Operator and JTAC/Instructor who actively uses DCS as a training tool, will be there to connect with fellow DCS pilots and share their experiences. RED FLAG EU Operation Liberty Dawn To mark the 50th Anniversary of Exercise Red Flag, RED FLAG EU will host its final event of the year: Operation Liberty Dawn. This will be a full-scale, multi-squadron, dawn strike against a hostile regime in the Nevada Test Training Range terrain. This large-force exercise will feature: Joint Task Force Blue executing SEAD, DEAD, OCA, SCAR, CAS, and Strike packages Player aggressors simulating hostile air opposition Heavy, layered IADS with realistic SAM placements Live JTAC, AWACS, ATC, and Range Control provided by Digital Controllers Aggressor operations provided by Bandit Works Squadrons from across the community will come together for a high-threat, contested environment, replicating the complexity and pressure of real world Red Flag exercise. Participation: This event is primarily for organized squadrons (limited solo pilot slots may be available). To request access, contact Command via the official Red Flag EU Discord. Thank you again for your passion and support, Yours sincerely,
    15 points
  2. Fully tracking there is a randomized weapons failure thread, but this is for weapons hanging on the racks from failing to release. After doing a quick search I don't see any recent or addressed threads. So why bring this up? Currently there's not really any penalty towards this on the majority of aircraft in DCS. We can go mach jesus with GBU 24s or rocket pods without any issues. Or go mach jesus while releasing snakeyes and other high drag bombs and they work just fine. Even though they would be way above their speed release parameters. How does a hung store happen? This can happen for numerous reasons, malfunction in the pylon rack, weapon, or computer error. From reasons such as over speeding the weapons, over G the weapon, incorrect release parameters such as a "short" pickle press. I'm aware the A10C can have hung stores from releasing the pickle to quickly. The M2000 and MiG21 stores can "rip" off from over g. And I think the JF-17 can have a bomb hang. The M2000 simulates drag issues with fuel tanks, I know for a fact rocket pods and other bombs have a mach restriction. I think having these kind of penalties/failures would increase the simulation. "Oh hey Bob, well now you're useless for this mission because you decided to fly like a cowboy and now have to bring your bomb back because it didn't release." Like I said there's no real penalty at this time.
    8 points
  3. DCS: MiG-29A Fulcrum | Cold Start, Taxi, and Takeoff DCS: MiG-29A Fulcrum | Cold Start, Taxi, and Takeoff In this DCS: MiG-29A Fulcrum video, we’ll learn how to cold start the Fulcrum, taxi to the runway, and takeoff. If you have not already done so, you may wish to first review the MiG-29A Introduction video to acquaint yourself with the cockpit layout. In general, starting the MiG is a rather simple affair, particularly if you bypass the rather extensive tests and checks we’ll be reviewing. Let’s get started. COLD START We are sitting in the cockpit of a MiG-29A at Herat airfield in western Afghanistan. First, if the wheel chocks are not already in place, press forward slash (\)to bring up the radio menu, select Ground Crew, select Wheel Chocks…, and then Place. Next, go back to the Ground Crew radio options and select Ground Electric Power…, and then On. We’ll now have external electrical power supplied to the jet. To enable the electrical system, flip the ground battery supply switch on the right wall. To make it easier to see the instrument panel and lower, center post, mouse-click the base of the control stick to hide it. Check to make sure the volage meter indicates around 28 volts. Next, also on the right wall, lift the “Tomb” cover to enable all the electrical power switches. Also, at the back of the right console, set the Navigation, Gyro Standby, Gyro Main, and Aircraft Systems switches on from the bank of system power switches. On the clock, press the right button to start the stopwatch, which is the lower, smaller gauge in the clock. After 30 to 40 seconds, the gyros will have power, and we can begin the heading alignment. Mouse click and hold the Magnetic Heading Slave button below the HSI while pressing the Compensation Zero button on the Navigation Panel. If easier, you can press J for the Magnetic Heading Slave button and 9 for the Compensation Zero button at the same time. Confirm that the HSI needle aligns with your true heading, in this case 8-degrees. Back to the system power switches, set the Prepare switch to Operate (OPER). The FAST PREP, or fast preparation, light will illuminate once the inertial navigation system is aligned. In the meantime, press the Lamps Test button to ensure that all indicator lights illuminate around the cockpit. And then press the flashing Master Caution Light to reset it. On the True Air Speed indicator, confirm that the Mach needle is showing 0.2 and the TAS shows between 110 and 190 as indication of proper operation. From the Radar Altimeter, set the bug to 200 feet, and check that the Test button indicates about 50 feet. On the Combined Pressure Indicator, check that the Hydraulic needles are in the red, PAK region. Below the AEKRAN display, press the AEKRAN CALL button, and a short while later, you should see SELFTEST followed by AEKRAN READY, on the AEKRAN display. This can be either in English or Cyrillic based on your preference. Internal fuel with no centerline external fuel tank you should be about 2,700. On the Navigation Panel, confirm that the waypoint / aerodrome 1 button is illuminated. We’ll now test the standby gyro by setting the main gyro to standby and confirming that our HSI heading is the same. Once confirmed, we’ll re-enable the main gyro. On the HSI, set the course switch from automatic to manual, and then rotate the course knob to set our takeoff and landing course of 188-degrees. Then, set it back to automatic. On the back of the left console, confirm the oxygen valve is open and the mix is set to 100%. We’ll test the toe brakes now, you can press W, and expect to see around 8 kg/cm2. With the feet off the brakes, the value should be 0. Energize the radio equipment by enabling the radio switch on the systems power panel. We’ll now turn on the Recorder from the systems power panel. Along the forward section of the left wall is the canopy lever. Right mouse button click on it once to partially close it, and then a second time to fully close it. Look to the right wall now and note that the canopy sealed pin will recess when sealed. The canopy lock light will also extinguish. I already have the radio channels preset for the mission, so we’ll now open the radio message, contact ATC, and request engine start. From the start up panel on the right console, we’re going to do it the simplest way. Make sure that the Start Up Mode switch is set to the center, Both position. Next, press Right Alt and Home to move the left throttle from OFF to IDLE and then press Left Shift and Home to set the right throttle from OFF to IDLE. Now, just press the Ground Start button on the Start Up panel. From here, the aircraft will start both engines for you, starting with the right engine. As each engine starts, you’ll see the right and left engine start lights illuminating on the Telelight panel. As RPM rises for each engine, the hydraulic system light will extinguish, and hydraulic pressures will rise on the combined pressure indicator. As the RPM for each engine reaches 35%, its intake ramp will close, as indicated on the intake ramp position indicator. At the same time, the “gills” on top of the leading-edge extensions open. Once both engines are started, the engine start lights should both be off, the EGT at idle should be around 300-degrees, and RPMs between 58 and 72% We’ll now contact the ground crew again and ask them to disconnect ground electrical power and the onboard generator is supplying all the juice we need. With both engines up and running, we’ll now run through a few post-start procedures. I’ll also make the control stick visible again by clicking on its base. First, using the trim hat on the stick, set the pitch trim all the way forward and then all the way aft and check stick travel. Once complete, trim to center until the STAB TRIM NEUTAL light illuminates. Next, do the same thing with the trim hat left and right to test aileron trim. Once complete, enter aileron trim until the AIL TRIM NEUTRAL light appears. Last, using the rudder trim switch at the bottom of the left quarter panel, set it to the maximum left and right and then center until the RUD TRIM NEUTRAL light illuminates. From the system power switches, enable the Automatic Flight Control System, or AFCS, switch. This will initiate a self-test and the DAMPER light on the autopilot panel will flash. Once the BIT is complete, the DAMPER OFF extinguishes, the DAMPER light illuminates on the Telelight panel, and the DAMPER green button stops flashing and is steady. We’ll now do a quick Automatic Direction Finding, or ADF, check by setting the ADF/RSBN switch to ADF on the Navigation panel. Then, set the UHF/VHF radio panel on the left console to ADF mode. We’ll then hear the inner ADF beacon code. We’ll also see the yellow needle on the HSI align with the selected ADF beacon. With that check done, set the radio back to non-ADF mode and the navigation panel back to RSBN. Enable power to the SPO-15 radar warning receiver by selecting the RWR power button. Let’s run a self-test by first holding the Test switch to the right in the AUTO position. Upon doing so, the function light, off the nose of the aircraft symbol, will extinguish but all the other lights will illuminate. After a few seconds, the function light will illuminate, and you can release the switch. You can also repeatedly move the switch to the right to manually test the azimuth indications. The knob allows you to adjust the panel’s brightness. From the Flaps panel, set the flaps to the takeoff, left button. Note that although the left and center flaps buttons are marked as down, they are different. Left is for takeoff, and the center is for landing, they have different scheduling, particularly for the leading-edge slats. Moving to the back of the right console again, we’ll enable the Weapons and Armament Control System, or ACS, switches. Check that the neutral stabilator, aileron, and rudder lights are all lit on the Telelight panel and press the AEKRAN call button until all messages are cleared. Bring up the radio menu again and contact the ground crew to remove the wheel chocks and then ATC to request taxi to runway. TAXI Time to taxi to the runway. We’ll first test the toe brakes by pressing W and advancing the throttles to about 80% RPM. When ready to roll, release the toe brakes and bring the throttles back before getting too fast. Once at the hold short, turn on the pitot heat, arm the ejection seat, contact ATC again, and request takeoff. Once cleared, enter the runway and align yourself down the centerline takeoff course. TAKEOFF Takeoffs and generally performed at military power, but afterburner should be used if the aircraft is heavy loaded like today. The real MiG-29A has a latch that must be lifted to move the throttles in and out of afterburner. This can be done automatically or based on an input as selected from the MiG-29A Special Tab Throttle Auto Latch option. When checked, you can move the throttle in and out of afterburner without having to activate the latch with the 0 key. Ensure that the flaps are set to the takeoff position, left-most flap button, and confirm with the flaps, slats, and gear indication. Wipe the controls and check that stab, aileron, and rudder trim is neutral on the Telelight panel one more time. Confirm your takeoff and landing course on the HSI, the altimeter is zeroed out, and the FEEL UNIT TAKEOFF-LANDING lamp is lit. It’s a sunny day, so let’s lower the visor. Start the stopwatch with a click of the right clock button. While standing on the brakes, gradually run up the throttles to military power as the nose strut compresses. Confirm that the EGT gauges are in the yellow region and that there is no more than a 4% RPM difference between the engines. Release the brakes and engage afterburner. Use gentle rudder inputs to track down the center of the runway. At 230 to 250 kph, apply back stick with 8 to 10 degrees of pitch, or keep the horizon right above the IRST sensor as a rule of thumb. Maintain this climb angle and retract the landing gear at 10 to 15 meters of altitude. Confirm that the landing gear is stowed on the flaps, slaps and landing gear indicator and that the hydraulic pressure is normal on the combined pressure gauge. At 100 meters, raise the flaps by pressing the right flaps button. Once you’ve reached 500 kph, adjust throttles to 83 to 85% for an efficient climb rate of 5 to 7 meters per second. … and that is how you cold start, taxi, and take off in a MiG-29A Fulcrum. Before I leave you, a common question we got from the previous Introduction video was the ability to display either Cyrillic or English cockpits. We’ve made both an option. From the MiG-29A Special Tab, you can select ENG or the default Cyrillic from the Customize Cockpit option. This determines the language of the cockpit. To determine the language of the avionics systems like the HUD and AEKRAN, go to the Gameplay tab and select either English or the Native Cyrillic from the Avionics Language option. I hope you enjoyed this video, and I’ll see you next time. Thanks. NOTE: This video was created with a pre-release version, and elements will likely change at release and after.
    8 points
  4. One cant help but wonder, after reading a thread like this, why you play DCS if the experience is so bad?
    8 points
  5. Not sure, I'm currently working on fixes and updates on the core assets since the release.
    7 points
  6. Moran did it again! This time he fixed the small bug with the pod smoke. You need to set 900 instead of 300 in the file Weapons/OV10_Weapons.lua, line 364. Thanks for these fixes, Moran.
    6 points
  7. I like that ED seems to have become more receptive to wishes of the user base. First adding ocean to Afghanistan and now Iranian bases on the Iraq map. Excellent stuff.
    5 points
  8. Great to get confirmation of some Iranian airfields.
    5 points
  9. Dynamic weather that changes mid-mission is currently not possible. I do have some ideas to make random weather at mission start possible. I will see what I can do.
    5 points
  10. Armed Blackhawk v6.1 released providing a dynamic aiming reticle to complement the ATAS search/lock tones as well as initial texture updates to the M230, LWL-12, and DAGR launcher. Armed Blackhawk v6.1
    4 points
  11. I hope there are lots of videos to calm our hearts until the release! I'm counting down the days until the release!
    4 points
  12. Sorry, half of the OP is questionable (to put it politely). 17+h downloads and router hickups - sounds like a you-problem to me. "chewing up harddrive life"? - welcome to 2025..... DCS doesn't hit the SSD any harder than any other big game. Ever glanced over to MSFS? Flightsims are hardware hungry? - Headline worthy news, really. It has been like this since Falcon 3.0 on a 100 MB harddrive.....
    4 points
  13. Updates are optional unless you play public MP. It's not DCS fault you have slow, choking connection. No auto-resume but no data downloaded is lost - just run updater again and it resumes the download. Yes, you can play during DCS update - the unpacking will fail if the download ended and unpacking has started during your play - you'll have to run updater again and it's fixed. No, absolutely not every game allows you that - ever seen grey "play" button, waiting for it to get green again? We buy drives for our software to read and write data on it - nothing more, nothing less. If it's used that means it works as designed. No, it does not. You need a few DLC maps to reach 400. This is a free game we're talking about. No one forces you to buy anything. But if you do, then yes, it's a big game, especially if you want multiple maps. Quality comes with more data - more data means more storage. Welcome to reality. Disks are growing with us. If you have multiple drives you can use symlinks to share data between them. DCS doesn't have to stay on one drive. Display resolution has nothing to do with textures resolution. And even 4K texture on low res display can look crappy when the object is close enough to the view point. Do you even understand this? Again, no one forces you to buy anything. If you can't afford it or don't need 4k at 120Hz just cut graphic options down and play on older hardware. Simmers go for high end hw to get top notch quality experience - not just to run the game on 22" FullHD at 30fps. Yes, it helps a lot and it's good but you don't need most of it to play - it's all optional. Please, speak for yourself. I see most of your points as lies and misconceptions. Do you even play DCS or just write rants on the forum?
    4 points
  14. I understand your frustration, your recent post in the bugs section has maybe sent you over the edge. I think you forget that without Eagle Dynamics none of the community projects would be possible. Our team and the work we do can be seen in our change logs, with well over 16 years of production, and working with the community, to claim we do not care because we can not grant every wish is just silly. I wish you all the best and hope that you will continue to enjoy DCS. best regards Bignewy
    4 points
  15. Because despite all of this, DCS has no equal. That’s exactly why we push for better. We invest hundreds of hours and thousands of dollars — not because we hate it, but because we care. If nobody spoke up about the broken update system, the hardware treadmill, the storage bloat, the reliance on community tutorials, then nothing would ever change. Saying “why still play” ignores the fact that the only reason DCS is still alive is because players like us stick with it, build content, and call out the problems.
    4 points
  16. It's how a 500 lbs bomb works in real life. That's the reason why those special low yield weapons for CAS employment were developed in the War on Terror with the aim to minimize collateral damage. They even used training bombs (casings filled with concrete) to minimize damage to civilian infrastructure and innocent bystanders. Keep in mind the damage radius is ok, the time for fragmentation to reach the full distance will be slower than the current blast damage, but it will still incapacitate a couple people if fragmentation simulation is implemented later. Unfortunately blast is "hitting" every unit in the RED currently. So now we need to make the same tough decisions for CAS and choose appropriate weapons in danger close scenarios, as finally the "danger" in danger close is real... not ridiculous.
    3 points
  17. We are the backbone of DCS. The pilots, the builders, the mission makers, the modders. We commit hundreds of hours and thousands of dollars into keeping this sim alive. But it’s time to speak the sore truth: Eagle Dynamics is failing us where it matters most. 1. The Update Nightmare Installing DCS is not “immersive.” It’s punishment. 17+ hours to download, 13+ hours to unpack. One router hiccup, and the whole download dies — no resume. While downloading, you can’t play. The almighty update.exe locks you out completely. Every other game in existence supports resumable downloads, background updating, or play-while-downloading. DCS? Still acts like a relic from the 90s. 2. The SSD Chokehold DCS doesn’t just waste your time, it hijacks your hardware. It downloads and unpacks at the same time, hammering your SSD at 100%. Other games on the same drive? Forget it — they stutter, lag, or won’t even launch. SSD lifespan chewed up for no reason but bad design. We bought NVMe drives for speed, not to watch them suffer under an outdated updater. 3. The Storage Trap DCS already eats 400GB+ just for the base game and CoreModules containing tens of gigabytes of Liveries for modules one probably never try. 30+GB of Liveries just 'sits' on your drive in hope that you pay for the module so you can 'enjoy' them! But here’s the catch: If you tweak files or experiment with mods, you need an extensive backup — meaning another tens of GB gone. Try a trial map on a smaller SSD? You’ll download until the very end, then get “Not enough hard drive space.” The solution? Buy a new SSD. 2TB, 4TB, whatever it takes. This isn’t a simulator anymore. It’s a storage treadmill. Every new map and module aren’t just money — it’s another hardware tax. 4. The GPU & Hardware Treadmill Why do we need 4096x4096 textures when most players fly at 1440p? Why is VR still lagging and inaccurate in something as basic as button-pushing? The truth: Instead of optimizing, ED piles on “eye candy” that only a 4090 can fake. Players are pushed to buy bigger GPUs, more RAM, faster drives — just to keep up. Meanwhile, core fidelity (ATC, AI, mission flow, basic usability) is left behind. HOTAS costs a fortune, yet ED would rather you drop another $1,200 on a GPU and DDR5 than improve the sim’s fundamentals. 5. The Community Carries the Sim And here’s the biggest insult: the best parts of DCS don’t come from ED. They come from the modders. VoiceAttack + VIACOM: Realistic comms with AI. CurrentHill’s packs: Free assets, now repackaged into another 10GB+ “official update.” Community scripts & mods: Texture optimizers, quality-of-life fixes, immersion tools. Extensive tutorials by players: Every module requires hours of community-made guides and videos just to perform at bare minimum. ED ships “study-level aircraft” but leaves the actual studying to unpaid players. ED survives because of us — the unpaid developers, teachers, and testers filling the gaps. Yet instead of listening, they bury us under ‘wishes’. Our Truth We don’t need more unoptimized textures. We don’t need bigger SSDs or pricier GPUs. We don’t need 13-hour installs that hang on a dropped connection. We don’t need unpaid players to write manuals for every module. What we need is respect for the player base. Respect for our time, our hardware, our commitment. Until then, let it be known: the “greatest sim on earth” survives not because of ED, but in spite of them — carried on the backs of the very community they neglect.
    3 points
  18. Confirmed: "We are excited to announce that DCS will be represented at the inaugural Sim Gaming Expo, a community-driven celebration of simulation taking place in Chicago, Illinois. This event will bring together enthusiasts from across the globe to experience the latest in simulation hardware, meet content creators, and take part in engaging panel discussions with industry leaders. One of the highlights of the show will be the opportunity to fly the upcoming DCS: C-130J by Airplane Simulation Company before its official launch. Campaign and mission developer Baltic Dragon will be there to showcase his specially crafted C-130J missions that demonstrate the full capabilities of this outstanding new module. Visitors will also have the chance to experience DCS on the impressive SimCraft full-motion simulator, flying missions designed by Baltic Dragon. DCS twitch streamer Ultrasaurus, known for sharing her DCS adventures, and Rifle, a real-world Special Forces Operator and JTAC/Instructor who actively uses DCS as a training tool, will be there to connect with fellow DCS pilots and share their experiences. "
    3 points
  19. Nach langer Aufbauphase ist es nun endlich soweit, die Ausbildung der ersten drei IP´s auf dem Muster AH-64D hat begonnen. Unsere neue militärische Heimat, der Heeresflugplatz BUECKEBURG bietet uns hierfür alles was wir an Infrastruktur benötigen. Angefangen vom Platz für die 1. Staffel "Warheads" welche in Zukunft bis zu 6 Maschinen AH-64D "Apache" ihr eigen nennen dürfen, weiter über Übungsmöglichkeiten auf dem Flugplatz selber aber auch in unmittelbarer Nähe, wie beispielsweise der Übungsplatz SENNE (ED-R 18) und auch MUNSTER/BERGEN (ED-R 27 u. ED-R 28) sowie Tieffluggebiete und Außenlandeplätze (ALP). Sehr Zentral gelegen, wird uns die Lage zukünftig sicher des Öfteren zu Gute kommen wenn es darum geht mit anderen Verbänden im deutschsprachigen aber auch im europäischen Raum zu üben. Der Heeresflugplatz BUECKEBURG bietet uns weiterhin genügend Platz um das Geschwader in der Zukunft um weitere Staffeln erweitern zu können. Die Planungen hierzu laufen bereits, Stand jetzt ist dies jedoch noch etwas Zukunftsmusik. Unser Fokus liegt aktuell auf der Ausbildung der IPs für die 1. Staffel, ist diese vollumfänglich abgeschlossen, öffnen wir die Tore für potenzielle Anwärter auf dem Muster AH-64D. Wir werden vorerst keine Fliegerische Grundausbildung in dem Sinne anbieten, viel mehr werden wir eine tiefgreifende Systemausbildung auf dem Muster AH-64D Blk. II durchführen. Angefangen bei Aufbau und Konzept des "Apache" über fliegerische Standardverfahren, fliegen bei Dunkelheit und eingeschränkter Sicht bis hin zur taktischen Ausbildung im Flight. Sinn und Zweck dieser Ausbildung wird es sein, alle Piloten in der 1. Staffel des vHSG-23 auf einen gemeinsamen, sehr professionellen Ausbildungsstand zu bringen. Ziel ist es im Austausch mit anderen Verbänden an diversen Übungen teilzunehmen. Alle fliegerischen Aktivitäten innerhalb des Geschwaders stützen sich jederzeit auf unsere Flugmuster SOP. Eine in meinen Augen ganz besondere Info möchte ich hier zum Schluss noch loswerden. Die 1./JG71 "Richthofen" hat vor kurzem ein besonderes Projekt an den Start gebracht, den CWGNTS - Cold War Germany NATO Trainings Server. Dieser Server bietet uns als Geschwader Heimat und das in einem ganz besonderen Umfeld. Zusammen mit anderen Staffel, Geschwadern und Squadrons wollen wir zukünftig unsere Flugabende gemeinsam fliegen. Auch wenn die unterschiedlichen Verbände teils verschiedene Homebases nutzen, so ist es doch eine ganz besondere und immersive Erfahrung einen belebten Funk genießen zu können. Die Map ist wirklich schön durchdacht und nach möglichst realem Vorbild gestaltet. Der Discord Channel bietet die Möglichkeit Controller Unterstützung für ATC, Lufträume und CRCs zu requesten. Ist ein ATC verfügbar, "bucht" dieser sich ein. So entsteht ein tolles System der Nachfrage und Angebot für realistische Verfahren rund um das Thema ATC. Weiterhin besteht die Möglichkeit sich für ein Flugvorhaben ein Übungsgebiet zu "reservieren". Das ganze zielt wie gesagt auf Full-Real Verbände ab und bietet eine extrem tolle Umgebung. Ein ganz besonderer Dank geht an Nils von der ERSTEN (1./JG71 "Richthofen") für die Einladung und vor allem die Umsetzung dieses Projekts. Ein herzliches Dankeschön und ein dickes Lob vom vHSG-23.
    3 points
  20. e.g. Some require more redfor ff modules but others complain about pushing out new modules for sale instead of working on the core features. When they change the DCS core, mission creators complain about discontinuity. When they add a new module half of us cry out for siutable assets. And when they have done all of this you come around and complain about to much required hard drive space. Its impossible for them to do it right, since everyone has his own opinion of what is right.
    3 points
  21. Damn what a manifest. As I read the title line I did expect some other points, but accusing ED for DCS being a storage intensive sim is quite akward. Also your download issues. Even if there would be a desire to play while downloading, how often do you download the whole game? If you feel you have to speak up, there would have been far more seroius things to complain. The net.dostring story is realy a big one or the fact, that dispite the known performance issues in VR there is still no option to switch off that f..king flanker in the main menu which eats up your VRam. But there you have it, there is no we, there is only a you, and a me and sometimes it might be an us. Every one has its own problems and wishes and ED has created a big monstrous Frankensim with thousends of individuals with even more wishes and needs. I think despite all frustration we have to acknowledge that ED does a lot of work. Just look in the changelogs. And often enough a well ment change turns out to be a boomerang and creates new issues. And they do care about the community. Nineline and BIGNEWEY sometimes have more patience than I could probalbly have. They are not perfect, but to handle such a demanding community with such a big sim is quite a challenge I asume. You can´t satisfy everyone and there are often questionable descisions but thats just how it works when you have tu run a business and make design decisions. And don´t forget, only because you are a active member you don´t own ED nor DCS. It´s their product and their decision and you can make your decisions as you like. Maybe you have more luck with the developers of that other sim. Its smaller, runs smoother and doesn´t cost anything.
    3 points
  22. Most new people I am sure would rather find out for themselves, and that is the beauty of the free trials, DCS can be experienced for free.
    3 points
  23. Small update from the Eurofighter MOD discord server that the mod is being worked on again: - 16 Aug 2025 - nullZamoski[AZOV]: "the project was stopped some time ago and is being worked on now, update should be about in september/october"
    3 points
  24. More realism = better simulator
    3 points
  25. The 18.1 deg/s tested in DCS is for 14,862 kg. As for 20 degree/s, I don’t know. It is never stated. I have found multiple charts in manuals showing 20 deg/s but they never say the weight or configuration. But I imagine it’s likely 550 kg-50% fuel and 2x R-27 + 2x R-73. This one is from a “study guide” for pilots that goes through details of the structure. Okay, maybe it’s 19.5 deg/s Here is it in a book but seems slightly different, shows it exceeding 20 deg/s. But of course I’m going to trust the obscure Soviet military training document over the book published in the 90s in America…..however it describes the chart as “turn rate with missiles” which definitely suggests it to be atleast 2x R-27 + 2x R-73 configuration. You know now that I look at the one from the manual more closely, the top three squares of the graph look more rectangularish while the bottom two rows are definitely square. Perhaps 90s book is right and it’s over 20 deg/s?
    3 points
  26. Hello this has been discussed a lot, our implementation is based on data and SME feedback over the years. The pylon use is optional however for mission designers. We will not be changing the HARM setup thank you
    3 points
  27. Never had such issue, I can stop the download and resume it from the last byte everytime I need to. It's not possible to rewrite a multiple GB file (.surface5) while it's in use whithout exhausting system resources. Launch the download at night and don't play other games while doing software updates of any kind, CPU/RAM/MB have I/O limits, this user behaviour could lead to data corruption. Agree. Partially agree, they should make hyper-HQ AI units textures (skins) as an optional download, but cockpits textures need high resolution in order to see the labels clearly.
    3 points
  28. This buggy behavior is probably caused by other flyable aircraft mods. I was bothered by this 'bug' for months, but after I deleted the VNAO T-45 mod, I never ran into this issue again.
    3 points
  29. I can only speak for myself, but have to say I am still interested, but my personal hype level is definitely falling for various reasons. Perhaps a treat would remedy that.
    3 points
  30. First official multi-squadron flight on the CWGNTS today! While 1./JG71 went up from Buechel AB north over the North Sea to perform a live-firing exercise in ED-D41, vHSG23 did some flight training out of Bueckeburg AB in their AH-64D, while Bremen Radar provided top-down service for both missions.
    3 points
  31. We are not interested in going third-party. Everyone working on the Bronco/Alphajet has other jobs, and we simply don’t have the time.
    3 points
  32. Hi, we've submitted a Pull Request for MOOSE Airboss for the carriers in Vietnam War Vessels and it got accepted. Support is now baked into MOOSE develop - https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/develop/Moose_Include_Static MOOSE master - https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/master/Moose_Include_Static Special Thanks to @Reccelow for initiating the idea and supporting the team! Cheers, TeTeT
    3 points
  33. Ahhhh. So the new fuze menu changed that? Holy that was implemented a while back, months ago! I'm just noticing now... so I was probably able to change the codes mid flight before the new menu then huh. I just have to unlearn some bad habits now with new changes then I guess! Thanks!
    3 points
  34. Some very valid points in this thread - and i do hope ED are reading them and noting the communities comments. Taking the comments that it might be coming across that interest from ED has waned due to whatever reason - probably sales.. Those who did invest in the Early release should reap some benefits and worthwhile updates... Where there are lots of features on the roadmap.. Perhaps just a bit more focus on what is REALLY needed now to make it a real contender. Not the bells and whistles just the things to make it usable and enjoyable. I'll kick off with an easy one.. Jump in and expand the list if you so wish. No idea if this will have any impact on ED's future approach to updates!! CDU - If nothing else, get it back to the state where black screens did not appear - Make it usable again
    3 points
  35. New weather technology has been adde to FumeFX 7... ED on the past was source a enginier with FumeFX technology to vissual effect. Expected that new tech can be added to DCS Core.Ç
    2 points
  36. 2 points
  37. Thank you @LetMePickThat for checking in and adding key details. Thank you @HFXLegion for all your hard work. Do appreciate some simplification as I was confused between the ME and MC so I used... both in an upcoming project.
    2 points
  38. Heute wurde bei der 1./JG71 auf dem CWGNTS eine Live-Fire Exercise in der ED-D41 durchgeführt. Auf dem Server heute mit dabei das vHSG23 mit ihren AH-64D in Bückeburg; Grüße an die Fliegerkameraden von Bremen Radar. Anbei zwei schöne Luftaufnahmen aus unser originären Heimat (when, Ugra, when?) Zwei F-4F der "Ersten" über Wangerooge. Wilhelmshaven und der Jadebusen.
    2 points
  39. 2 points
  40. The F-14 is such an iconic aircraft, and having a docu-campaign dedicated to it is a big win for the DCS community. I’m really excited to see how the storyline unfolds. Campaigns like this not only test flying skills but also bring a lot of immersion and history to the sim.
    2 points
  41. Right now we don't know what the resolution will be, but it's looking bleak. We're definitely unlikely to get one before there's a definite answer. Afterwards, if RAZBAM goes away, I assume the aircraft will be up for grabs. Perhaps the Red Star people would be interested in it, they seem to be doing a really good job with the MiG-17. I'm more worried about the Harrier. The F-15E is such a popular aircraft that someone will, sooner or later, step up, probably with an actual AI WSO. Any Harrier variant would be tricky to get right, relatively hard to get docs for (Brits are notoriously cagey about declassifying stuff), and a rather niche aircraft. Not sure about Mirage 2000, but as long as it keeps working and being sold, it could be fine, being the most complete and polished of the RAZBAM modules.
    2 points
  42. Red Storm Simulations Mig-17F update
    2 points
  43. Build realistic Ocean surface by FumeFX
    2 points
  44. Hi guys, as you know we’re still working on our upcoming Alphajet mod, and we don’t necessarily have the time to work on the Bronco. One of the recurring issues with it was the jittering wheels. A guy named Moran found a way to fix the problem while waiting for a future patch. I’m sharing here a screenshot of what needs to be done. Thanks to him ! Enjoy it
    2 points
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