Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/12/25 in all areas

  1. In this update, you will find carefully designed historical objects that will make every flight even more alive and immersive. Each object from majestic cathedrals to fortifications was modeled with reference to its real historical appearance to make your flights over France truly unique. This is history coming to life under the wing of your aircraft. Explore, plan operations and enjoy incredible detail! Architectural gems of Normandy and beyond: Abbaye de Jumieges - majestic ruins towering above the trees. Amiens Cathedral - A masterpiece of Gothic architecture, visible for many kilometers. Bayeux Cathedral - An architectural monument of the 11th-15th centuries, combining features of the Romanesque style and Norman Gothic. Bertangles Chateau - An exquisite French castle. A good place for a walk. Calais and Rouen landmarks: Calais Lighthouse — a 53-metre (178 ft) lighthouse on the coast. Calais Town Hall — a 72-metre (236 ft) bell tower Grand Theater de Calais — a magnificent Italian-style theater. At the time of its opening, it was the third largest in France and one of the few theaters with iron stage mechanics. Notre Dame Catholic Church at Calais — The church is large and has a fortress-like appearance. Arguably, it is the only church built in the English perpendicular style in all of France. Tour du Guet — is a 13th-century watchtower in Calais NotreDame de Rouen — A recognizable silhouette immortalized by Claude Monet. Rouen Prison - Historical prison of Rouen Evreux Cathedral - The cathedral is one of the most outstanding buildings in Evreux. The cathedral is a national monument
    23 points
  2. Hi, fighters! We have been steadily developing the Normandy 2 map for two years, and now it is time to announce a new major update - with a lot of new additions and improvements! We are proud to present a major update for DCS: Normandy 2, which will immerse you not only in the epicentre of great battles, but also in the rich historical heritage of Europe. Get ready for new tactical possibilities and incredible depth of visual embodiment! NEW SEASON: WINTER For the first time for the Normandy map! War knows no breaks, and now you will have to fight in harsh winter conditions. Snow-covered fields and airfields will create a completely new experience of piloting and navigation. Now you will be in conditions where you need to watch out for the enemy and for icing. Greenery is now hidden under a blanket of snow. A new atmosphere, new conditions for missions, it will be available soon. The Big Smoke and the "City of Light" under the snow Winter France Winter England
    14 points
  3. 12 September 2025 Dear Fighter Pilots, Partners and Friends, In preparation for the launch of the upcoming DCS: MiG-29A Fulcrum, we are pleased to bring you the next chapter in Matt “Wags” Wagner’s tutorial series: the MiG-29A Navigation and Landing. Enjoy! A new DCS: A-10C II Tank Killer campaign by Stone Sky is coming! You’ll be transported back to 2017’s most volatile airspace with the DCS: A-10C II OUTPOST Part III campaign that has you flying as part of the 74th and 163rd Fighter Squadrons. Set against the broader US/Russia great-power standoff in Syria, this chapter blends historical context with engaging gameplay and depth based on the Syria map. Execute demanding sorties with scalable difficulty and guidance. Another campaign planned for the next update is Operation Iron Tide by Sandman Simulations, which takes place following a devastating attack on the USS John C. Stennis in the year 2000. This campaign also takes place on the Syria map. With strict rules of engagement and a United Nations mandate, you will plan and lead the air component of a multinational response. Fly the DCS: F-14B Tomcat or DCS: F/A-18C, make the hard calls, and shape the battles. Stay tuned for the update to get your hands on these new campaigns! Thank you for your passion and support. Yours sincerely, Eagle Dynamics MiG-29A Fulcrum Navigation and Landing Our newest DCS: MiG-29A Fulcrum tutorial video focuses on navigation and landing. After a review of the navigation panel and setting up a Data Transfer Cartridge (DTC) navigation program, you’ll learn how to create navigation points that can be assigned as waypoints or aerodromes , in addition to setting up radio navigation (RSBN) beacons. The video also shows off the addition of new Mission Editor landing aid units like the RSBN unit and the PRMG localizer and glideslope units that can be placed on any map and any airfield for navigation and instrument landings. In addition to setting up navigation programs and how to fly an instrument approach, the video also discusses how to create an inertial navigation, in-flight, alignment fix, and how to perform a visual flight rules overhead break landing. Watch the MiG-29A Navigation and Landing video. A-10C II Outpost Campaign by Stone Sky Stone Sky’s DCS: A-10C II OUTPOST Part III campaign chronicles the Syrian War at a pivotal moment: June 2017. The SDF, backed by CJTF-OIR airpower, advanced on the outskirts of Raqqa while Syria became a strategic outpost for both the United States and Russia. You’ll fly as a USAF pilot of the 74th and 163rd Fighter Squadrons, tasked to fight in a complex, shifting battlespace where intelligence gaps, weather, and a rapidly evolving ground situation force you to rethink the OODA cycle in real time. Missions span CAS, CSAR, and PPS, plus special assignments that test everything from fundamentals to multi-ship coordination. The campaign comprises eight large-scale missions, each broken into 60–70 minute segments for tight pacing and steady progression. Expect sudden weather shifts, ground and in-flight emergencies, and richly-voiced radio traffic (more than 1,700 lines) that bring the theater to life. You’ll launch from Incirlik, Gaziantep, Şanlıurfa in Turkey, King Hussein Air Base in Jordan, and H-4 in Iraq with detailed briefings, mission histories, and background context to ground every sortie. Pilots of DCS: A-10C II Tank Killer will find unique 163rd FS liveries, among others, and the entire experience remains VR-friendly with simple control prompts via spacebar or a mapped button. With 200+ pages of documentation and kneeboard material, OUTPOST Part III is built for seasoned Hawg pilots seeking authenticity and mission variety, while still welcoming newer pilots through adjustable difficulty and clear mission guidance. F/A-18C & F-14B Iron Tide Campaign by Sandman Simulations In Operation Iron Tide, you are not just another pilot; you are the architect of the air war. Following an attack in Haifa, and a wider surge in regional terrorism, the United Nations Security Council authorizes a coalition to dismantle Hezbollah’s operational capability. Collateral damage is unacceptable. Every target you pick and your weaponeering must honor strict rules of engagement while achieving decisive effects on target. You will plan and command a large air component that includes four squadrons of DCS: F-14B Tomcats and six squadrons of DCS: F/A-18Cs. Two carrier strike groups provide sea-based power, while two Marine Corps F/A-18C squadrons operate from airbases. At your discretion, you may step into any cockpit and lead from the cockpit of a Tomcat or F/A-18C. Mission planning is the heart of the experience. Choose from a wide set of taskings that include air superiority, escort, fleet defense, suppression of enemy air defenses, close air support, and strike. Build packages that balance risk and effect. Your tactical choices and strategic sequencing will directly shape the number of missions you fly and the arc of the campaign. Each mission is bookended by detailed briefings and debriefings. You will have 150 pages of tutorials, charts, and briefing material at your disposal for mission planning. The campaign spans roughly ten to forty missions, based on your performance and choices. It features quality voice-overs that bring radio traffic to life. If you want a campaign that includes command-level choices that carry campaign consequences, Iron Tide is for you. Please stay tuned for these new campaigns in the next update! Thank you again for your passion and support, Yours sincerely,
    12 points
  4. It was a considerable amount of work to implement. The main challenge is collision: how to avoid the player clipping through walls, the ground, or the interior of the cargo bay. I'm sure that ED has plans for their own feature of this type, but this version is distinct to the ASC C-130.
    7 points
  5. From ED Discord Development Highlights.... A6M5 Zero cockpit.
    7 points
  6. Plan is still for September, we are working on final checks and the QA team are working hard. Dont forget not only do we need to check the Fulcrum, but we have to test the core of DCS, its modules and third party modules. As soon as I can share a date I will let you all know. thanks
    6 points
  7. By Wags, new Mig-29A video NOTE 1: When is it coming? We are still shooting for this month, but we cannot give an exact date until testing is complete. NOTE 2: In a later video, I'll discuss the ADF Panel. NOTE 3: I am not at liberty to discuss 3rd party products. Please keep comments on topic. NOTE 4: I'm still just learning this aircraft, so my skills (particularly in in-close IFR), need work. I know. In the previous two videos, we introduced you to our MiG-29A and how to start it up, taxi, and takeoff. In this video, we’ll learn navigation in the Fulcrum and how to land it. MiG-29A navigation is quite a bit different than navigating other 4th generation aircraft like the Viper and F/A-18C, but once you get your head around it, it’s rather easy system to use. For this video, we are parked in a hot Fulcrum at Herat airfield in western Afghanistan. I’m going to explain two methods of creating your navigation points: Using basic Mission Editor functions and using the Data Transfer Card, or DTC. When using basic Mission Editor functions, you can place up to six points; the first three are assigned to the three Navigation panel aerodrome buttons and the second three are assigned to the three waypoint buttons. You cannot assign the radio beacon buttons using this method; you’ll need to use the DTC for that. When using the DTC option, you can also assign the three radio beacon navigation buttons on the Navigation panel and a lot more control of aerodrome points and waypoints. Note that the real MiG-29A does not have an actual DTC card but is rather programmed into the aircraft prior to flight. For both methods, we’ll create a navigation plan from Herat to Shindand to the south. As the Fulcrum uses an Inertial Navigation System, INS, that can drift, we’ll also discuss how to tighten the alignment using a visual fix. In addition to creating navigation points, we’ll also touch on Return to Base, Landing, and Missed Approach modes.
    6 points
  8. Ugra Media Normandy 2.0 New Major update: New videos
    5 points
  9. NOTE 1: When is it coming? We are still shooting for this month, but we cannot give an exact date until testing is complete. NOTE 2: In a later video, I'll discuss the ADF Panel. NOTE 3: I am not at liberty to discuss 3rd party products. Please keep comments on topic. NOTE 4: I'm still just learning this aircraft, so my skills (particularly in in-close IFR), need work. I know. In the previous two videos, we introduced you to our MiG-29A and how to start it up, taxi, and takeoff. In this video, we’ll learn navigation in the Fulcrum and how to land it. MiG-29A navigation is quite a bit different than navigating other 4th generation aircraft like the Viper and F/A-18C, but once you get your head around it, it’s rather easy system to use. For this video, we are parked in a hot Fulcrum at Herat airfield in western Afghanistan. I’m going to explain two methods of creating your navigation points: Using basic Mission Editor functions and using the Data Transfer Card, or DTC. When using basic Mission Editor functions, you can place up to six points; the first three are assigned to the three Navigation panel aerodrome buttons and the second three are assigned to the three waypoint buttons. You cannot assign the radio beacon buttons using this method; you’ll need to use the DTC for that. When using the DTC option, you can also assign the three radio beacon navigation buttons on the Navigation panel and a lot more control of aerodrome points and waypoints. Note that the real MiG-29A does not have an actual DTC card but is rather programmed into the aircraft prior to flight. For both methods, we’ll create a navigation plan from Herat to Shindand to the south. As the Fulcrum uses an Inertial Navigation System, INS, that can drift, we’ll also discuss how to tighten the alignment using a visual fix. In addition to creating navigation points, we’ll also touch on Return to Base, Landing, and Missed Approach modes.
    5 points
  10. BA-52 "Wyuga" - ELINT pod for Su-22, with the "Lutch" indicator. I made it so when you equip the Wyuga, the TV in cockpit gets replaced by the screen for KH-58 and 25MPU targeting. Now comes the fun part - coding the sead indicator and logic using Su-25A avionics
    5 points
  11. UPDATE v1.1.3 Quick patch for earlier update fixing (but not completely, can't find a reason at this moment) direction of canopy rain drops. Also added better quality elements and textures inside the cockpit.
    4 points
  12. The crew of the AI MH-60 has been re-assigned Still very early WIP but she'll fit right in
    4 points
  13. Thank you all for what you've shared. I manged to get a totally clean image at last. SSAO got rid of the box shape shown in my initial post but instead I got the flickering veil. Turning of Quadviews companion eliminated the symptom completely... The Problem is FPS without QVC has dropped from 90 down to 63 and stuttering is back bad out the sides of the cockpit. Man frustrating! I want the perf from QVC but cant get around the veil/box. What now, wait for fix? FIXED QVC companion on, QVC foveate sharpness set to 0, PP sharpness set to 0.5 and DCS sharpening set to 0.5
    3 points
  14. Other players wont see you. The update rate for multiplayer sync is not fast enough to make it look reasonable. I havent spent the time to get the body to execute a compelling walking animation for your own player yet either. I maybe will try, but its not very simple. For what its worth, none of our testers have ever commented on the "missing" body. You just dont really notice.
    3 points
  15. UPDATE v1.1.2 New update is out, it includes further cockpit model enhancements including an addition of rain droplets effect on the canopy, and HUD screen reflections. Also SFM has been tweaked in order to limit maximum speed and correct engine behavior on different regimes. On a smaller note a new Kazakhstan 610th AB livery has been added.
    3 points
  16. The issue with faulty wind vaning may be not so easy to solve, as it is directly related to the module's flight model, which may explain why this issue has not been receiving much attention from the devs. I remember how a very similar wind vaning problem with the MiG 19 was completely disregarded by the developer and never fixed. An aircraft that cannot properly taxi is basically unplayable. Shame.
    3 points
  17. These are pretty redundant threads, so closing. It's not going anywhere helpful, sorry.
    3 points
  18. Can we have the option to select a naming convention for military hardware? At the minute we have a mix of NATO and Russian nomenclature on the F-10 map, the notifications, and the JTAC menu. For example, it shows an SU-33 firing an R-73 whilst an SA15 fires a 9M330 missile at an F-16 firing an AIM-120. Can we have the option to use purely NATO reporting names? I spent a career learning the range and ceilings of SA6s and SA11s without ever knowing they were called a Kub or a Buk! Similarly I know the threat posed by an AA-10C or AA-12, but need to look up what an R-77 is. Dr Spankle
    2 points
  19. In the latest MiG-29 Navigation video the mobile PRMG/RSBN beacon was demonstrated in a form of a RSBN-car (timestamped video) Would you be so kind to support this in the MiG-21 as well? That way the community won't have to do all sort of manual fixes to get the RSBN working on all maps.
    2 points
  20. 12 сентября 2025 года Дорогие друзья, В преддверии релиза DCS: МиГ-29 Fulcrum, представляем вам очередное инструктивное видео от Мэта “Wags” Вагнера: MiG-29A Navigation and Landing. Смотрите! Мы готовим к выпуску новую кампанию от Stone Sky для самолёта DCS: A-10C II Tank Killer! В кампании DCS: A-10C II OUTPOST Part III (часть 3) вы снова вернётесь к событиям 2017 в составе 74-й и 163-й эскадрилий. Повествуя о противостоянии американских и российских ВВС в небе Сирии, эта кампания представляет собой связку исторического контекста и захватывающего игрового экспириенса разыгрываемого на карте DCS: Сирия. Вас ожидают насыщенные событиями полёты, с адаптирующейся сложностью и наполнением. Еще одна кампания, которая запланирована на ближайшее игровое обновление DCS – это операция “Железный Прилив” (Operation Iron Tide от Sandman Simulations), события в которой разворачиваются сразу после массированной атаки радикалистов на авианосец USS John C. Stennis в 2000 году. Также как и предыдущая, эта кампания развернется на карте DCS: Сирия с момента санкционирования военного ответа Организацией Объединенных Наций. На ваш выбор вы сможете пройти кампанию как на DCS: F-14B Tomcat так и на DCS: F/A-18C, управляя своими силами и формируя события. Следите за выходом обновления. Благодарим за поддержку. Искренне с Вами, Eagle Dynamics МиГ-29 Fulcrum Полёт по маршруту и посадка Следующее инструктивное видео от Мэта Вагнера посвящено навигации и процедурам посадки самолёта. После ознакомления с функционалом панели навигации и процедурой программирования навигационной информации, реализованной в виде модуля DTC, вы, используя ППМ, Аэродромы и Маяки РСБН, составите маршрут полёта и занесёте его в бортовой навигационный комплекс самолёта. Вы увидите, как, используя редактор миссий, дооснастить любой необорудованный аэродром мобильными радиомаячными группами РСБН и ПРМГ для осуществления захода на ВПП и инструментальной посадки, практически на любой аэродром и на любой карте. В дополнение к навигационному туториалу и возврату на базу, в видео будет показано как осуществить коррекцию инерциальной навигационной системы по визуальным ориентирам в полностью автономном полёте, как осуществить выход на посадочную прямую и совершить автоматизированный уход на второй круг. Смотрите MiG-29A Navigation and Landing по указанной ссылке. A-10C II Outpost Кампания от Stone Sky Кампания DCS: A-10C II OUTPOST Часть III от Stone Sky посвящена переломному моменту в Сирийском военном конфликте июня 2017 года. Сирийские силы обороны (СДС) при поддержке авиации оперативной группы CJTF-OIR вели бои за окраины Ракки, как раз в то время когда США и Россия упорно рассматривали страну в качестве своего стратегического форпоста. Вам предстоит стать пилотом в составе 74-й и 163-й авиационных эскадрилий ВВС США, которым поручено сражаться в сложной, меняющейся обстановке, где пробелы в разведданных, погодные условия и быстро меняющаяся наземная обстановка заставляют вас переосмысливать принятые решения буквально в режиме реального времени. Вам предстоит осуществлять непосредственную авиаподдержку с воздуха, участвовать в поисково-спасательных операциях и выполнять специальные задания, требующие от вас всё: от основ боевого применения самолёта, до координации действий групп. Кампания состоит из восьми масштабных миссий, каждая из которых разбита на 60–70-минутные сегменты идущие в плотном темпе и с нарастающим напряжением. Вас ждут внезапные изменения погоды, чрезвычайные ситуации на земле и в воздухе, а также профессиональная голосовая озвучка радиообмена (более 1700 строк), которая оживляет игровой процесс. Вы будете вылетать из Инджирлика, Газиантепа, Шанлыурфы в Турции, с авиабазы короля Хусейна в Иордании и с аэродрома H-4 в Ираке, где вас ждут подробные брифинги, исторические справки и предыстория каждого вылета. Среди прочего, пилоты DCS: A-10C II Tank Killer найдут уникальные ливреи 163-й истребительной эскадрильи, а весь игровой процесс окажется хорошо адаптированным под устройства виртуальной реальности с простым управлением с помощью пробела или назначенной кнопки HOTAS. Благодаря более чем 200 страницам документации и справочным данным в наколенный планшет, OUTPOST Part III удовлетворит как опытных пилотов «Хог», стремящихся к аутентичности и разнообразию, так и новичков, благодаря подстраиваемой сложности и понятным инструкциям по выполнению заданий. F/A-18C & F-14B Iron Tide Кампания от Sandman Simulations В операции «Железный прилив» вы не просто пилот самолёта; вы – архитектор. Вы – планировщик войны в воздухе. После атаки в Хайфе и широкого всплеска регионального терроризма Совет Безопасности ООН санкционирует создание коалиции для подавления военного потенциала «Хезболлы». Сопутствующий ущерб населению и гражданским - недопустим. Каждая выбранная вами цель и ваше вооружение должны соответствовать строгим правилам ведения боя, обеспечивая решающий эффект и минимизируя жертвы. Вам предстоит планировать и командовать крупным авиационным контингентом, включающим четыре эскадрильи DCS: F-14B «Томкэт» и шесть эскадрилий DCS: F/A-18C. Две авианосные ударные группы призваны для обеспечения поддержки с моря, в то время как две эскадрильи F/A-18C Корпуса морской пехоты действуют с наземных авиабаз. По своему усмотрению вы можете летать на любом самолёте и возглавить команду как из кабины Tomcat, так и F/A-18C. Планирование миссий – козырной карта этой кампании. На ваш выбор – широкий инструментарий для достижения цели, включая завоевание превосходства в воздухе, сопровождение, оборону флота, подавление ПВО противника, непосредственную авиационную поддержку и нанесение ударов. Создавайте ударные группы, которые обеспечат хороший баланс между риском и эффективностью. Ваши тактические решения и стратегическая последовательность напрямую определяют количество выполняемых миссий и ход кампании. Каждая миссия сопровождается подробными брифингами и дебрифингами. В вашем распоряжении 150 страниц обучающих материалов, схем и справок для планирования. Кампания охватывает от десяти до сорока миссий, в зависимости от ваших результатов и решений. Качественная озвучка радиообмена великолепно дополнит и оживит ваши вылеты. Если вам нужна кампания, где, помимо полётов, вы можете работать на штабном уровне планирования и командования, влиять на ход всей кампании, Iron Tide — ваш выбор. Следите за новостями о выходе кампаний в следующем обновлении! Ещё раз спасибо за вашу страсть и поддержку! Искренне,
    2 points
  21. Are you using the OpenXR API Layers GUI tool according to Tallys Video? If so, please have a look that Necksafer is on #1 in the ranking (before QV). In my case, that resolved the problem with Necksafer. And also deactivate Eye Tracking in DCS when using Necksafer.
    2 points
  22. Oh definitely. I'd also be willing to fork over another 30-50 euro for a MiG-21 v2.0 just so it gets brought up to the current standard, but I am a bit biased as our airforce used to fly them
    2 points
  23. Hello dear ED team, First of all, thank you so much for the amazing work you put into DCS – it truly brings a lot of joy to the community. I wanted to ask if it might be possible in the future to have a placeable ILS in the Mission Editor. We already have the option to place TACAN beacons, which is wonderful, but an ILS option would open up even more possibilities. With a configurable ILS (frequency and direction), mission creators could adapt maps to more modern scenarios – for example, setting up improvised or expeditionary airfields with instrument approaches on the Germany map. This would add a lot of immersion and realism, especially for modern aircraft operations. It’s just a humble wish, but I think many mission designers (myself included) would be very grateful. Thank you kindly for your consideration!
    2 points
  24. If they ever do a complete new MiG-21 v2.0, I would expect nothing less than a full integration of the native DCS maps RSBN/PRMG/NDB system.
    2 points
  25. Yes, now it seems correct in terms of limits I could only reach the values in the image with a clean jet (MiG-31K) and running out of fuel, but that was the max i got Also, the weird noise in the afterburner sound seems to be gone
    2 points
  26. I do (as there is no other option due to this bug) but that is irrelevant. The aircraft should be able to taxi in a crosswind. That's the whole point of this thread.
    2 points
  27. Some more carrier landing training in the Corsair aboard the Intrepid The tri-color camouflage is the best-looking livery on a Corsair, in my opinion
    2 points
  28. Please Guys, if you want help, then help those who want to help you. Show us your DCS settings. It's strange that those who want to help you post pictures more often and more frequently than those who want this help. Problems are often just symptoms, frequently triggered by multiple settings in the DCS system. Are mods installed? If so, which ones? Do you have the fxo and metashaders2 folders in the game settings section under DCS? If not, do so. Shader problems are not always solved by simply toggling the switches in the DCS settings.
    2 points
  29. Sure, an F-18 remaster would be great - AFTER we get an UH-1, Mi-8, F-86, MiG-15, L-39 remaster, and AFTER the Yak-52 is finished. Oh and AFTER we get a proper cockpit for the “remastered” F-5, obviously!
    2 points
  30. I doubt it. There are still numerous model errors and the rear cockpit is untextured. We've been asking for years to get it updated and nothing has come of it. Just a few weeks ago the F-16 was deemed feature complete and left early access so I doubt ED will go back and fix it now. Upgrading the model and textures for a released module that most people already have won't make them money. The shiny new modules like Mig-29, F-15C, and F-35 will. Hell, look at the hornet. It has model and texture issues noted since early access almost 8 years later. Most of the textures are low resolution too. It needs updated more than the F-16 but neither will likely be fixed until ED sells a paid remaster for the F-16 and F-18 v2.0
    2 points
  31. In reality, the RIO would be in charge of the whole intercept, including launching missiles. The pilot would only take over when closing to WVR. Since that's too much to ask from Jester, more callouts is something that's worth considering. Would've been nice if he could run a few "canned" intercepts at pilot's request. A stern conversion, for example, is a fairly well attested technique that's discussed on open source materials. Since it can be ran by checklist, Jester should be able to do it.
    2 points
  32. This. Totally this. We all love DCS. We want it to succeed. Hell, I've based a good chunk of my future retirement plans on it! When veteran and amazing module developers like cfrag -- whom I have the ultimate respect for here in the community -- is getting frustrated and jumping ship, it brings great concern to the future of this software. Without cfrag and other VOLUNTEERS like him, DCS would have been a dead, empty void a decade ago. The fact that ED treated them like unpaid interns and never valued their feedback NOR integrated any of their mods (paying them, of course) is disappointing. I also, have invested a good chunk of money in modules and maps. Don't care if the core is free, that should be the MOST WORKING part of the whole sim, otherwise the modules are useless. PS: Notice most of the ones in this thread and others with torches and pitchforks for DCS/ED critical topics are ones with 1-2K++ posts?
    2 points
  33. Understandable
    2 points
  34. Added to FAQ: Do I want this if I already own the Flaming Cliffs version? If you are a fan of simulation of complex real world systems, then yes, you very much want this. The Flaming Cliffs version for everything but FM is very simplified for ease of use, based on what Flaming Cliffs was meant to be. The MiG-29A Fulcrum will be like learning a new aircraft, from navigation to employing weapons and all the challenges expected for this complex Russian fighter.
    2 points
  35. found a way to get rid of the default sound all together. should be fixed now
    2 points
  36. Hi all, I hope you're doing well! As development on the 2.0 build of the UH-60L mod is wrapping up I'd like to give an overview of the changes coming to the mod and some thoughts on the future. I was planning to do this in video form (and may still do so later) but I'm recovering from a nasty cold and currently can't stop coughing long enough to talk sensibly. Hence this post will have to do in the meantime One question I know will be on people's minds is "what about the submods?". The answer is simple - it's entirely up to the respective developers. I will be cleaning up the Discord server and rearranging the channels a little, but development and maintenance of the submods remains, as ever, the domain of the respective owners. The first area I want to discuss is art. I'm well aware the artwork of the UH-60L mod has it's limitations and issues. However there are no major art changes in this update. I'd love to do a complete overhaul of the model from scratch but I lack the capacity and capability to do it myself and I'm yet to find someone both talented and dedicated enough to commit to that endeavour. It would require a significant amount of work and time and I see this as being almost the entirety of a possible v3.0 update in the future, if possible. The positive side of this is that liveries _should be_ largely unaffected by this update. With that out of the way let's get into what is coming. The first big change is the flight model. While the engine and transmission simulation remains relatively basic (and will continue to do so) the flight modelling and physics have been completely rewritten. It's difficult to convey a change that is largely a subjective experience but I believe the result is far more accurate and dynamic than the previous version. From a technical point of view the new simulation is now mostly physics based instead of using tabulated data. The stability systems have also been updated and while the Flight Path Stabilization will remain a work in progress for now, I'm happy with the SAS and trim implementations. Speaking of trim, Force Feedback is now supported! You will need to enable this in the mod's Special Options menu. One art change that did come in is the use of the rotor blur system. Aside from a great visual update this also allows for flapping and coning animations which really improves the rotor disc effect. A new feature that many have asked for is the door gunner AI. The UH-60L now comes with the possibility of adding M60 and M3M door guns that are controlled by AI gunners. These gunners can be controlled with an ROE toggle key and a simple UI is also available to show their status. The M3M is a little fictional liability I included but I think it fits nicely. Another big change coming in 2.0 is the new 'DAP' variant. This is loosely based on the MH-60L Direct Action Penetrator. Since many of the capabilities that make up the MH-60L are not possible to implement in a mod (e.g. FLIR, laser designation, terrain radar...) I've compromised by taking the UH-60L and giving a ridiculous (but realistic) amount of dakka. The door gunners are replaced by M134 miniguns that can also be toggle to fix forward for pilot fire control, and the ESSS pylons can take the following weapon options: * 2x M230 30mm chain guns * 2x GAU-19 .50 rotary machine guns * 2x M134 miniguns * 4x FN HMP-500 .50 machine guns * 4x M260 7-shot rocket launchers * 4x LWL-12 12-shot rocket launchers * 4x M261 19-shot rocket launchers * 16x AGM-114K Hellfire laser guided missiles * 8x Air To Air Stinger missiles Custom cockpit panels have been added to the DAP variant for both the pylon weapons and door gunners. The DAP variant also has the fuel probe enabled by default for air to air refueling. Both aircraft now also have more options for fuel bags. The older 230 and 450 gallon tanks are now in stock. For the cargo haulers I'm pleased to announce that this version supports the new cargo system for loading and unloading crates and troops onto your aircraft. It's also now possible to release your slingloaded cargo, although it continues to have no effect on the flight model at this time. A number of other quality of life and bug fix changes have been added, and so I'll wrap up by listing some of them below: * Various DGNS bug fixes * Added FLY TO course support for DGNS * Various CIS, HSI and VSD fixes * Added sunglass/visor * AVS-7 now only visible when NVGs are on * Moveable crosshairs on the DAP variant * Overhauled damage model with new collision geometry and damage values * Doors can be removed or added from the Ground Crew menu * Added crew models (visibility can be toggle from interior as usual) * Interior geometry updated for proper enclosure and better lighting effects * Added working windscreen wipers * Various fixes to radios and ground crew calling * Fixed RWR displaying symbology outside of RWR * Fixes for fuel tank mass calculations and AFMS display * New documentation * New installer I'm sure I've missed some things but I'll leave them for you to find them out! --Kinkku
    2 points
  37. Other obvious talents aside, those screenies are absolutely superb!
    2 points
  38. Yay! In another 2 weeks we can celebrate that the Mosquito has been 4 years in Early Access since its release. Happy Anniversary !!
    2 points
  39. You can bind the 1 axis to all 4, split them across 2, or have 4 individual binds. The world is your oyster.
    2 points
  40. Thank you for you for giving this map continued love and attention Ugra Media.
    1 point
  41. The HB of maps! Fantastic! I would like Amiens prison to be included in Normandy 2.0 in the future. Thank you!
    1 point
  42. Engine / AC performance is not listed on the bug tracker, which implies Magnitude is in "the flight model is correct" camp. I disagree. This kind of testing isn't difficult, but it also shouldn't be the responsibility of the player base to validate. And the lack of feedback means the community inevitably will resort to incessantly fighting over it. It's one thing to ask your player base to be your partner assisting test and development. It's another thing entirely to ask them to do it in an information vacuum, and to let the arguing just rage on, often untethered to reality. We're to the point people are explaining away the F.M. problems with gobbledegook. No offense to Rudel but "it does 280 mph on this race:" is gobbledegook. It's irrelevant that the plane flies "faster than 200mph" if it doesn't achieve historically accurate speeds. Which it doesn't. Period. Post a video and prove me wrong. The Prop RPM explanation - pure un-adulterated gobbledegook. 'You just aren't flying it right' - a serious contender for the gaslighting gobbledegook award. We have the performance charts, so where is the track file demonstrating the F4u is correct? It's broken at sea level, and that's as much as I'm willing to test in a vacuum.
    1 point
  43. Gonna be spending a lot hours as in really many gotta be proficient and skilled to get this patch null
    1 point
  44. Wow! I guess the guy who has devoted over a year to this project to provide us with an enjoyable MOD didn't do any research on the F-23A. Enclosed is a cropped image from a file that matches source documents of what the F-23A would look like. If you click on the link you'll be able to see plenty of detail concerning the F-23A. https://i.imgur.com/a5ytmhg.jpeg This is the book I immediately referenced in regards to F-23A schematics (pg 102), there are English captions. NORTHROP YF-23 Photo Book (Legend of the Black Widow II)
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...