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NineLine

ED Team
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Everything posted by NineLine

  1. Roads will 'vanish' as you zoom out this is seen on all maps. Still looking at the other issues. Thanks.
  2. Nothing is being left in permanent beta. That may work for you and whatever software you are working on, and it does work for us on other aspects of DCS, but for maps, the team is the right size and working as we do is the preferred way. Adding more people won't make them go faster.
  3. Well, the two teams have a vast distance between them for starters. Also, you can't always have more than what is required on one aspect of a project, it won't make it faster it will make the risk of repeated work or stepping on toes. Throwing more money or more people isn't always the answer. I hope the upcoming development report on Afghanistan will help explain this more as well. Thanks.
  4. Thanks, will take a look.
  5. Can you give the location please, even better a track or a mission. Thanks.
  6. I moved this to the general bug section as it affects all maps, I will look into it and make sure its reported if needed. Thanks.
  7. Hi, I have this reported, its a little better using the Extreme setting but for sure needs to be tweaked, thanks!
  8. I apologize, I will be taking a look today. Thanks. PS its always nice to include a track so I can jump right in to where you were and see what you were seeing with ease. Thanks.
  9. Simple, the map is still in Early Access and these will change, you can read the FAQ as we explain the steps to adding new textures and what EA means for terrains. These will all improve with time.
  10. All the info I have to share is above. Thanks.
  11. Hi, you can see what we are modeling here: "It is also important to remember that all features of our Viper are in regard to a United States F-16CM Block 50, roughly M4.2+, operated in the 2007-time frame." What does roughly mean? It means we can not always find the exact info we need so we might use something a little older, or maybe we cant add it at all based on classifications. However, the above statement is where we try to focus on the DCS: F-16. Thanks.
  12. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON) In this DCS: AH-64D video, we’ll discuss the next mode for the Fire Control Radar, or FCR: The Air Targeting Mode, or ATM. When in ATM mode, the FCR will scan for and prioritize fixed wing aircraft and helicopters with as much as 360-degree coverage. Like all FCR modes, ATM can be used from either the Pilot or CP/G seat. In this video, we’ll do so from the Pilot seat. ATM mode is a helpful way to detect aerial threats and even attack other helicopters with Hellfires or the gun. As before, we’ll select FCR as the Sight and ATM as the FCR mode. We can set these in the Controls Manager for either the Pilot or CP/G, just use the Search function to find them. As you can see, ATM uses a circular, 360-degree Plan Position Indicator format with the centerline azimuth relative to your aircraft heading. The Field of Regard Box at the bottom is replaced with an indication of your upper and lower scan limit coverage in feet above ground level. Unlike other FCR modes, there is no automatic elevation control. You must enter it manually with the up and down arrows here. Below, you can see the relative elevation angle on the scale. Just like the other FCR modes, we can either transmit continuously or as a single scan burst based on the selected scan volume. When not scanning, you can select the scan area with the Wide, Medium, Narrow, and Zoom FCR items for the FCR. If not in Wide, you have left and right arrows to offset the scan volume. As mentioned before, you must manually control the scan elevation of the FCR when in ATM. If the elevation is too low though and you are trying to scan behind the aircraft, you’ll see a blanking symbol representing the scan area that is blocked by the tail. Last, the Priority Scheme can be configured to determine prioritization in how targets are displayed. Targets inside a Priority Fire Zone, PFZ, are prioritized above all others and those inside a No Fire Zone are the least prioritized. When the Scheme is set to A or B, stationary helicopters are prioritized over moving aircraft and when set to C, moving aircraft are prioritized over stationary helicopters. Between multiple moving aircraft, those flying toward you are priority over those flying away and helicopters will be prioritized over fixed-wing aircraft. One final note on an item that seems to have caused some confusion: the US-operated AH-64D we simulate in DCS never used Stinger missiles operationally. Whilst some foreign operated AH-64D do, we are simulating the US version. Also keep in mind that the winglet stations that Stingers would be mounted to are in fact occupied by countermeasure warning system sensors.
  13. This is already reported and planned to be fixed.
  14. Please include a track of the issue. Thanks.
  15. Ok after discussing with the AI guys and doing so more testing I have not been able to reproduce an instance when the pilot would not bail out when the aircraft is on fire. As for the "late bailout" seen in the track included it was not a bailout, but when the AI ditch they will eject their canopy right before landing, the issue here is they ditched in the middle of town, what most likely happened was that the AI lost some control function just before this and could not avoid ditching into a city block as well as it was too late to bail. I will leave this open if new tracks show up, but as of right now I do not think there is a big here beyond the fact that we can't possible program the AI to react to every possible scenario at any possible minute.
  16. We had a negative reaction when we first moved to these forums, but some complained about having negative reactions to their posts
  17. Guys, we do weekly newsletters, I do not see many game companies that do this. Due to this frequency, we cannot have blockbuster news every time. If you don't like an article in the newsletter that is fine, but others might, I know our livery contests are very popular. So if there is a news item you don't care for, move on to the next, if there is none you care for, wait for next week, there is always a new newsletter just seven days or less later. Thanks.
  18. I'll look into this and see if it makes sense to add Magic Zach's skins if that is something he wants to do.
  19. @Magic Zach let me know if you want me to look into some sort of deal to work your skins into the game where it makes sense, DM me here or on Discord if you like.
  20. Would need a track, I am not seen such an issue. Thanks.
  21. We need a track, thanks.
  22. We need a track please.
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