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Everything posted by NineLine
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Currently, we are working on fog, with other things to follow. There were some challenges with fog but I am not 100% what they were. Thanks.
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Ok, tried the track as well, and I saw no issue. The only time anything on the canopy appeared in one eye is if I got too close to the glass and one eye was outside the glass. Is there any mods involved in this issue? I know there are some reflection mods so let me know if that might affect it at all. ALso if you can give me a picture example maybe I can better replicate it. Sorry.
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This is an old thread, and as old threads do they are way off topic. Closing this for that reason, thanks.
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MiG-15 is reported already, I tried the MiG-21 tonight vs a couple of different aircraft and saw no real issue but If you have examples I am happy to take a look (please make a separate report in the AI Aircraft section) for the other aircraft again we need reports with tracks, I will try to check soon, but if you see weird things please save a track and post it to the forums. I would love to have the GFM but it's nothing like anyone has done for AI aircraft to date, its proved very challenging and very work-intensive. Because of this, it's important to have any and all bug reports on current AI behaviour.
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reported MiG-15 AI FM issues
NineLine replied to mytai01's topic in Aircraft AI Bugs (Non-Combined Arms)
The MiG-15 has already been reported. In the future, please include a track for an example of issues seen. Thanks! -
Mosquito wing comes off at as low as 4.9G
NineLine replied to J13 Serenity's topic in Bugs and Problems
We have much of this already though, when you are pulling high Gs you will have changes in breathing, we did have structural stress noises, but they are hard to hear with loud engine noises. -
cannot repoduce and missing track file GBU problems after last update
NineLine replied to Crashdown2's topic in Bugs and Problems
As with @rob10 above I did not see an issue when I tried it in a MP server. Sadly the track would not play back and just crashed. If you continue to have troubles maybe make a short video of what you are doing, or ask on the server if anyone else is having that same issue on that server or mission. I'll leave this open for more information. Thanks! -
Bug report: Catapult issue in multiplayer
NineLine replied to Spectre561st's topic in Bugs and Problems
Where are you being ignored? I believe the fix for this is coupled with the next update and additions to the SC, but I have asked the team. -
Bug report: Catapult issue in multiplayer
NineLine replied to Spectre561st's topic in Bugs and Problems
Hi, do you have a track of this? We do have some new updates for the SC coming soon, but not sure if this is known or being addressed. I will flag with the team, but remember tracks are important, even MP issues. -
Why does the Hornet have the ability to change the Laser code in-flight?
NineLine replied to Vitormouraa's topic in Wish List
Unless a JPF fuze, making fuze setting in the cockpit does not change any fuze setting on the actual bomb, It only lets the weapon computer set ballistics and indications to match the actual fuze settings on the bomb. As such, the player needs to make sure that the fuze settings from the ME or re-arm window match those on the SMS/Stores page. -
Well, I can create different scenarios that the AI shouldn't see and most times they do not see. I have reported a while back about trees not blocking AI well enough but buildings that I have seen block view and night is pretty decent at hiding from AI unless you are lit up, etc. If you can at least describe the scenario, map, units etc I can recreate and test myself. The reason a track works best is that the mission could have something affecting the AI as well, although I totally understand the track size issues. ANother option is reaching out to the Server owner and telling them what they saw and have them make sure there is nothing off in the mission and if not see if they will reach out to me as well.
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Thanks both, I will review over the weekend and report as required. And I apologize @Vortexstate, I did not connect the DIscord account with you. I had reported the other issues already that you sent. As I am aware they are already passed on to the 3D artist.
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When we ask people to report bugs we ask them to include info or evidence. I am pretty confident our 3D artists worked from many sources including photos, and they also told me that the SMEs were happy with the results, I am not saying you are wrong but if you feel strongly about these issues you are welcome to share info showing its wrong and I will be happy to report it. You also said you sent me images via DM but I see nothing from you. Thanks.
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TGP on our Viper? How well does it actually integrate wih Mavericks?
NineLine replied to RyanR's topic in DCS: F-16C Viper
DId you see this answer? Or was this what you were referencing that was over your head? -
Late activation problem - bug or user error?
NineLine replied to vctpil's topic in Mission Editor Bugs
Ok, I think you found a bug but not the one you think you found. So if you look at the Pagan Convoy unit is set to 'On Road' but the path is not snapping to that road. That seems like an issue. When I change all the waypoints for that unit to 'Off Road' it proceeds as expected ( I also removed the 'Group AI On' Trigger as I don't think that is needed. Will investigated the roads there and report as needed. Thanks! -
Can you show real world info or data to back up your claims, if I ask Mover how many ribs are on the hose I may be blocked. Thanks.
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Late activation problem - bug or user error?
NineLine replied to vctpil's topic in Mission Editor Bugs
Thanks! I will take a look soon. -
You dont need to keep updating us on this, we know that some are waiting for more info, and when we have it we will share it, thanks.
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It was reviewed by SME's and they were quite happy with it.
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Before, only Mav was bore sighted with airborne start. Now, both are bore sighed if started in air, runway, or hot on ramp.
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This was not related to the one being developed now, this thread is no longer valid. I will lock this now.