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Everything posted by AlexCaboose
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unable to reproduce The Viper lost its snap !
AlexCaboose replied to hellking's topic in Controller Questions and Bugs
But what is it that you believe is correct as is? The live build that we are all using and bug reporting on, or your internal development build? This thread is clear-as-mud at this point. -
Say we use the numbers in your example. 3/66Y. -1 should set his TACAN to 3Y AA/TR. -2 sets his TACAN to 66Y AA/TR. Assuming your TACAN is on, INS is aligned, etc. you should now have a range (but not bearing) to your -1. Sometimes, TACANs in DCS can go sour. In instances like this, it is best practice for the whole flight to push inverse band together, and then back to primary band. So for example, everyone would push 3/66X, and once set, push 3/66Y again.
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correct as is CBU-97s popping but not dropping munitions
AlexCaboose replied to EL CARIBE's topic in Bugs and Problems
They work, but the default BA settings were changed with the new fuzing options. They default to 500ft, which is too low. Setting it to 1500ft (which was the old value) still works. I'm sure if you played around with it, you could figure out what the minimum BA is. Viper CBU-97 Fuzing.trk -
unable to reproduce The Viper lost its snap !
AlexCaboose replied to hellking's topic in Controller Questions and Bugs
@NineLine https://i.gyazo.com/ee8e3ca5cae7b0009a6e16ba49bd9a48.mp4 Track and video of the RS raw output. Viper Roll Inertia FSSB.trk -
unable to reproduce The Viper lost its snap !
AlexCaboose replied to hellking's topic in Controller Questions and Bugs
FSSB here as well and there is definitely roll inertia. -
I always used my Reverb G2 at 150% SteamVR SS. To me, the Aero exceeds that.
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So are we not getting any of the other features such as TAD symbology, HMCS symbology, etc. that are missing? Datalink for non AI flights?
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fixed Pitching behaviour at tanking speed 340kts
AlexCaboose replied to Braunn's topic in Bugs and Problems
This seems to happen around 340kts+ for me. Viper AR Gains.trk -
Sniper pod, DTC, VSR radar gone from "Desired systems"?
AlexCaboose replied to Comrade Doge's topic in DCS: F-16C Viper
If you don’t know the answer to this question, maybe you should do some research instead of criticizing us for holding ED accountable. -
Sniper pod, DTC, VSR radar gone from "Desired systems"?
AlexCaboose replied to Comrade Doge's topic in DCS: F-16C Viper
In terms of putting yourself in our shoes, can you please unlock the AIM-120 Split S thread? There was good information being posted there and it's now been locked for almost a week. -
Sniper pod, DTC, VSR radar gone from "Desired systems"?
AlexCaboose replied to Comrade Doge's topic in DCS: F-16C Viper
There's also no mention of TDOA on there, despite the HAD being listed as complete. Wags had mentioned TDOA in a previous video and that it was being worked on. -
fixed GBU TTR & TTI not present in TGP page
AlexCaboose replied to Sinclair_76's topic in Bugs and Problems
The GBU-38 TTI is missing in the TGP as of this update. JDAM TTI Missing.trk -
Yeah, more airfields is going to be a crucial thing. It really expands the replayability of scenarios, as well as the variety that can be created.
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Has anyone tested whether the stores drag bug is still present? Curious to see if it was patched. Wags had made a comment about it's fix in a youtube video, but I didn't see it in any patch notes.
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What are you trying to shoot with a 45 degree loft? And what Mach are you starting at? 300kts is CAS in the HUD, which is dependent on altitude and other factors. When it comes to launching anything, you want to be as close to or above Mach 1 as possible.
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HMCS symbology intensity knob to INC turning speed on button press
AlexCaboose replied to skywalker22's topic in Wish List
You can click and drag with the mouse super quickly as an interim solution until and if ED decides to change it -
Yeah, this is broken.
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fixed Creating markpoints behind the aircraft doesn't work
AlexCaboose replied to [31st] Spider's topic in Bugs and Problems
They usually require new bug report threads for new issues. -
Adjust your altimeter to QNH.
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Happened to me last night
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not planned In-game difference between ALQ-184 and ALQ-184 long
AlexCaboose replied to Linx's topic in Wish List
Just placebo then. Good to know either way. -
not planned In-game difference between ALQ-184 and ALQ-184 long
AlexCaboose replied to Linx's topic in Wish List
No. Not with the long version at least. I was testing against an SA-11 with snowdrift, and an SA-15. -
not planned In-game difference between ALQ-184 and ALQ-184 long
AlexCaboose replied to Linx's topic in Wish List
I did a whole bunch of testing. Although there seems to be no difference in burn through range, the Long variant seemed to consistently break locks more quickly, perhaps allowing you to stay in the threat range for longer. -
Real Simulator F35 HOTAS ... argh ... my wallet
AlexCaboose replied to SimHog's topic in RealSimulator
I thought so, but I checked again, and seems it was $1470 Eur.