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AlexCaboose

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Everything posted by AlexCaboose

  1. But what is it that you believe is correct as is? The live build that we are all using and bug reporting on, or your internal development build? This thread is clear-as-mud at this point.
  2. Say we use the numbers in your example. 3/66Y. -1 should set his TACAN to 3Y AA/TR. -2 sets his TACAN to 66Y AA/TR. Assuming your TACAN is on, INS is aligned, etc. you should now have a range (but not bearing) to your -1. Sometimes, TACANs in DCS can go sour. In instances like this, it is best practice for the whole flight to push inverse band together, and then back to primary band. So for example, everyone would push 3/66X, and once set, push 3/66Y again.
  3. They work, but the default BA settings were changed with the new fuzing options. They default to 500ft, which is too low. Setting it to 1500ft (which was the old value) still works. I'm sure if you played around with it, you could figure out what the minimum BA is. Viper CBU-97 Fuzing.trk
  4. @NineLine https://i.gyazo.com/ee8e3ca5cae7b0009a6e16ba49bd9a48.mp4 Track and video of the RS raw output. Viper Roll Inertia FSSB.trk
  5. FSSB here as well and there is definitely roll inertia.
  6. I always used my Reverb G2 at 150% SteamVR SS. To me, the Aero exceeds that.
  7. So are we not getting any of the other features such as TAD symbology, HMCS symbology, etc. that are missing? Datalink for non AI flights?
  8. This seems to happen around 340kts+ for me. Viper AR Gains.trk
  9. If you don’t know the answer to this question, maybe you should do some research instead of criticizing us for holding ED accountable.
  10. In terms of putting yourself in our shoes, can you please unlock the AIM-120 Split S thread? There was good information being posted there and it's now been locked for almost a week.
  11. There's also no mention of TDOA on there, despite the HAD being listed as complete. Wags had mentioned TDOA in a previous video and that it was being worked on.
  12. The GBU-38 TTI is missing in the TGP as of this update. JDAM TTI Missing.trk
  13. Yeah, more airfields is going to be a crucial thing. It really expands the replayability of scenarios, as well as the variety that can be created.
  14. Has anyone tested whether the stores drag bug is still present? Curious to see if it was patched. Wags had made a comment about it's fix in a youtube video, but I didn't see it in any patch notes.
  15. What are you trying to shoot with a 45 degree loft? And what Mach are you starting at? 300kts is CAS in the HUD, which is dependent on altitude and other factors. When it comes to launching anything, you want to be as close to or above Mach 1 as possible.
  16. You can click and drag with the mouse super quickly as an interim solution until and if ED decides to change it
  17. Yeah, this is broken.
  18. They usually require new bug report threads for new issues.
  19. Adjust your altimeter to QNH.
  20. Happened to me last night
  21. Just placebo then. Good to know either way.
  22. No. Not with the long version at least. I was testing against an SA-11 with snowdrift, and an SA-15.
  23. I did a whole bunch of testing. Although there seems to be no difference in burn through range, the Long variant seemed to consistently break locks more quickly, perhaps allowing you to stay in the threat range for longer.
  24. I thought so, but I checked again, and seems it was $1470 Eur.
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