Jump to content

Florence201

DLC Campaign Creators
  • Posts

    932
  • Joined

  • Last visited

Everything posted by Florence201

  1. When you trigger action TRANSMIT MESSAGE, the Viper transmits on both radios, rather than a single freq. Track added to demonstrate F-16 COMM TEST .trk
  2. This is the only way to overcome what is for sure, a bug. Setting ROE WEAPON HOLD and ALARM STATE GREEN has ZERO affect on the ground troops engaging. How this can be marked as no bug is astonishing. Designers are attempting to set a fire fight, that their player/aircraft then enter. Upon entering, the battle is almost over due to this BUG! By setting INVISIBLE, the AI Wingmen now do not engage, so you as player have to kill all units, despite weapon loadouts!
  3. Nope, isn't working for Wingman comms. They just RTB when you tell them to Engage Mission and Rejoin
  4. You are spot on. This does not work, but getting the AI to ATTACK GROUP instead, is a good way to trigger them
  5. When setting a unit to transmit message when triggered, if set frequency has been used to set an FM radio freq, unit will not transmit message. Trigger works for VHF and UHF freqs. trk supplied. Approx 3 minutes in, F10 radio triggers BATMAN TOWER comms. Apache transmits, but does not hear/see reply. If set to VHF freq, all works as it should Apache fm .trk
  6. I can get the files prep'd by doing it with another jet, but then the folder contents don't show in DCS Apache
  7. Tried that and it doesn't populate at all
  8. I can't get AH-64D to create kneeboards. What is the correct folder naming convention? The builder has it available, but when i try to create a KB there are no imported files after doing so
  9. Having not touched the mod (as in had it working full screen for ages) i now find that without amending the file as described, the mod has reverted to monocle only. Any ideas why?
  10. Works well. Reference the real world MCH or 3-3's for the actual technique. But basically, put the cross in the centre of the FCR MFD until 10miles, then go pure pursuit (lots more to it)
  11. HAD will transfer the ellipse data to the the TGP. As stated above, refine with TGP then create a mark point
  12. Not starting any form of download for me using your links?
  13. Dig through the available online docs to confirm whether it's a bug or not. ED use the same docs we can get our hands on
  14. If the aspect approaches 90dehrees, the lock will be broken as it enters the Doppler notch. Add height change to this and that’s the tactic to break a fighter locking you up.
  15. IDM is not TADIL associated. It was an early 9L type CAS and EW data transmission. Link 11 was originally HF for Naval vessels but then terminals were put on larger aircraft
  16. Aim to break at with G at 1% of airspeed through the turn.
  17. Which mission is this mate. Unfortunately my pc is on a ship right now so I can’t look at DCS at all. But more info would help for when I’m reunited Mid October.
  18. Absolutely correct.
  19. Providing you selected L16 TX
  20. I’d create a short trk file and post a bug report
  21. Man Rng Control is used to zoom the TGP magnification
  22. It’s not a case of “finding” the target slower in TWS, but the fact that you’re asking the FCR to Track While Scan. The computer has to build a track file and needs to see the tgt twice within 6.2 seconds to start tracking and build a file. TWS is still affected by notching same as RWS. It’s how the FCR processes and filters out low Doppler returns. RWS on the other hand is showing you “raw” returns on the FCR page (by raw I mean still has processing carried out).
  23. It doesn’t affect weapons at all. If you’re long/short with IAM, ensure you’re inputting the correct tgt altitude in the SP, or you are point tracking in the TGP
  24. If a contact turns to the notch (as it should if you’ve shot at it) then that’s correct that the radar drops lock. Fighter radars use Doppler to reject slow moving contacts. so the defence for being shot at is to notch and descend to break the lock. Add countermeasures and it works even better
  25. Always work your game plan to how the bandit reacts. If 2C isn’t working, try changing to 1C. Or use of the vertical, both up and down. Go down to use gods G and maintain speed
×
×
  • Create New...