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Everything posted by Magic Zach
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reported Overheated oil does not have any impact on the engine.
Magic Zach replied to saburo_cz's topic in Bugs and Problems
There's something similar happening with the Spitfire, where hot oil temp that goes off the top end of the gauge doesn't affect the engine. At the moment, the temperature to watch is the coolant (don't let it get over 130C), since oil temperature for the inlines is somewhat irrelevant now. -
Supercharger Boost spazzing out above +10
Magic Zach replied to Nealius's topic in DCS: Spitfire L.F. Mk. IX
I noticed this happening as well, same altitude roughly. It starts at around 15,000ft ish at the default atmosphere temp, and the needle keeps jumping around until about 17,000, where it stops jumping and steadies itself out as I continue to climb. It starts again as I start to drop altitude. Only seems to do this, like the OP said, if I push the boost past +10 -
YES. Add head limits. The ability to break my head through the canopy and cockpit walls is one of the most immersion-breaking things in DCS, for VR users. And by a very large margin, it doesn't bother users. Too many people are afraid they'll get issues with it. Honestly, give one, two, three days max and you'll be used to it and you'll feel like you're actually sitting in a tight space...the cockpit A poll I made regarding the head limits in BoX: https://www.strawpoll.me/42395322/r
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VIVID NORMANDY 2.0 by Barthek
Magic Zach replied to Barthek's topic in Texture/Map Mods for DCS World
I wonder if UGRA would integrate these textures into the map as a default. They're just so good -
fixed internally Flap lever no longer moves in increments in 2.7
Magic Zach replied to Campbell's topic in Bugs and Problems
Yeah try with buttons. I have mine bound to a up/down switch. -
fixed internally Flap lever no longer moves in increments in 2.7
Magic Zach replied to Campbell's topic in Bugs and Problems
+1 to this, lever is not moving correctly. The flaps on the wings themselves operate fine however. Just the flap lever animation is weird -
+1, second load into the mission will crash DCS
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I would rather a P-38J-15. It fits Normandy, there were quite a number of Lightnings in the skies at that time. We already have a Normandy map, why not complete a plane/map set first
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More visual effects would be great. Even for the mesh track fields, running aircraft kicked up quite a fair bit of dirt. Some of the oil smoke for cold engines and cold engine start would be great as well
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+1
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investigating Normandy Map Inaccuracies
Magic Zach replied to DD_Fenrir's topic in Bugs and Problems
UGRA really really needs to show their face in this community. Communicate, acknowledge problems, etc -
competition ended DCS: P-47D Thunderbolt livery competition
Magic Zach replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Update: my post on page 10 has had its User files link approved, and the post has been edited to include it -
competition ended DCS: P-47D Thunderbolt livery competition
Magic Zach replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
With my half hour that I have left, I'll make my submission. 396th Fighter Squadron of the 368th Fighter Group. This is a general, all purpose livery. Meaning it can be applied across a broader scale of environments than skins historically decorated for individual pilots. This scheme is historically appropriate to the subvariant of P-47 represented within DCS, the 47D-30. At the time of this scheme, the squadron was posted in mid to east France, such as Metz (early January, 1945). It is compressed to BC3 format. Included with the skin: *CHANGEABLE AIRCRAFT ID LETTER (excluding the C2 squadron designator) *CHANGEABLE AIRCRAFT SERIAL # (420###) *CUSTOM REDRAWN AIRCRAFT ID AND # FONT TYPE *AIRCRAFT ID LETTERS FEATURE BRUSH STROKE WEATHERING (At this time, this skin has been submitted to the UserFiles, however it is still pending approval. In the meantime, the download is in Google Drive here) https://drive.google.com/drive/folders/1-mu7pFYryA3rYZ3OEbCiSLWlFNqCN6Db?usp=sharing **LINK IS NOW IN USERFILES: https://www.digitalcombatsimulator.com/en/files/3315411/ -
fixed [REPORTED]F-5E incorrect engine behavior with strong winds
Magic Zach replied to Vyrtuoz's topic in Bugs and Problems
bump. again. -
VIVID NORMANDY 2.0 by Barthek
Magic Zach replied to Barthek's topic in Texture/Map Mods for DCS World
Hello Barthek, me again Was wondering if you are able to retexture the grass fields. Specifically the roughmets, I suppose. For some reason the runway and taxiways don't match the surrounding grass at all, it's extremely shiny and bounces light like it's green ice -
closed Storm of War - DCS WWII / Historical Server
Magic Zach replied to philstyle's topic in Multiplayer
Thanks for keeping the server going as long as it has, Phil! It's really awesome seeing it near the top of the most populated servers list on a semi-regular basis -
Since the update to the radial engines in DCS, I noticed an odd behavior with the oil pressure in the Anton. The pressure while warming up (1100 and 1500RPM result in the same oil pressure) is high at 15 kg/cm2. What is odd is that right when the oil temperature reaches 45C, the oil pressure will immediately drop to roughly 8 kg/cm2. I would normally expect oil pressure to gradually decrease as oil temperature increases, not instantly drop right at 45C. I have a link to a video on Google Drive, showing the moment of the pressure drop here. Additionally here is the track during of the time of this video here. It's from the Storm of War server, but seeing as warmup only occurs on the ground, the track doesn't have an opportunity to lose its accuracy and kill me before you should see the oil pressure behavior yourself.
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EDIT: I realized that Youtube did some kind kind of awful compression on both videos, and it makes it particularly difficult to see the problems. In light of that, I've additionally uploaded these videos on a public file in Google Drive here. The compression hasn't done damage to the videos here. I would've attached the videos here directly, but it seems that I can't due to the file size restriction, so they're instead posted on YouTube. First issue, the boot is clipping the base of the stick at extreme deflection angles. It appears like the boot and the stick aren't animated together, and are animated separately. I say this because if you look closely in the video, as I deflect the stick to the left, an air gap develops between the inside of the boot opening and the surface of the control stick, and it's the same vice versa. It appears that the animation of the boot is overextending beyond the stick. Here's that video: Second issue are two wires on the inside the two pedals. It's easier to show it than explain it. Two things to note here: the wires (for each side) do not extend all the way up, and are cut off easily in sight of the camera. It's particularly noticeable in VR. The other issue with the wires is that they clip right through the inside arms of each rudder pedal.
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Missing feature of the cooling system?
Magic Zach replied to Magic Zach's topic in DCS: P-51D Mustang
been over a year... -
VIVID NORMANDY 2.0 by Barthek
Magic Zach replied to Barthek's topic in Texture/Map Mods for DCS World
+1. In in particular wondering if a fix could be done with the grass fields however. When the light hits them at the right angle, you can see the roughmet/PBR map doesn't match the terrain. It's too shiny, glossy Sent from my SM-A715F using Tapatalk -
VIVID NORMANDY 2.0 by Barthek
Magic Zach replied to Barthek's topic in Texture/Map Mods for DCS World
This looks awesome Sent from my SM-A715F using Tapatalk