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Magic Zach

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Everything posted by Magic Zach

  1. Just gonna add a +1 to this. Maintained trim settings would be excellent for when the pilot takes control from George. Currently when the player takes control, it flings the aircraft out of control because the trim is zeroized.
  2. I understand from a photo perspective. I'm talking from a reality, in person with the Mk 1 eyeball perspective though. From that POV, the blur effect that is used on DCS modules such as the P-51 is the perfect amount for the tailrotor. So, depends on what y'all are working towards...something that looks like a camera took it, or something that looks like you're there in person. This isn't a super big issue though...it's just when I bought the Apache, it's one of the most immediate things I noticed that looked off. Looked like the tailrotor wasn't up to full speed
  3. 1) See points below... 2) Happens to me all the time, it's irritating and immersion-breaking 3) Well this isn't like other games, DCS wouldn't have to make the collision box so big 4) What's more immersion-breaking than your view stopping at the canopy (novel physics concept) is your view going right through the glass 5) I've experienced it loads....the game would be better for VR players and integration with it. The way VR is implemented in DCS currently, actually it feels pretty bare minimum 6) I can't think of any time I've had a severe issue with it making it hard to view gauges, aside from the P-51 in the other game but that was a pretty fringe case. Also if it was hard to see a specific gauge irl....then it should be in DCS too (woah!). 7) As far as vertical headspace, I'm not exactly jumping up and down in my chair while in VR so the only axis limitations that would be encountered would be the horizontal and forward/aft 8 ) disagree
  4. Wow! I just want to say that I'm very pleased and impressed that you've continuously kept this mod updated for all these years, and up to even the latest DCS version. That's wild! 10/10
  5. +1 to this, noticed this today. Not sure if it's a new bug or old, but I have a feeling it's got some age to it because I only learned today that the color could be changed, but when I've had wingmen turn their resin lights on before, they were also always white.....
  6. I have added two new liveries to the disk space version at the bottom. This only increases the disk space by 5MB, to 442MB total for 8 liveries. They are of a generic RAF scheme, but with the red bort numbers of the night fighting squadrons. While we don't have the appropriate Mosquito for such, I hope it at least opens the possibility to get as close to them as possible. Here is the LINK, again. Cheers!
  7. this is not a bug, it's always going to be bound by CPU or GPU. If it wasn't bound by something, then you'd have infinite fps
  8. In three individual downloads, here are three different schemes, in two different variations each. Totaling 6 liveries, collectively. If concerned about disk space, see the bottom of this post. -305Sqn 1944 -Standard RAF 1944 -Standard w/ White Spinner RAF 1944 Each comes in two variations, depending on time period: -June, 1944: invasion bands wrap completely around the aircrafts' wing and tail -July, 1944: invasion bands eliminated from the top surfaces of the wings and tail These liveries are oringinally intended to fully emcompass the 138 and 140 Wing of the RAF, which were highly active over France in 1944, prior to and during the invasion. Each Wing has three squadrons. -138 Wing --107Sqn (Bort code: OM) (Standard RAF 1944) --305Sqn (Bort code: SM) (305Sqn 1944) --613Sqn (Bort code: SY) (Standard w/ White Spinner RAF 1944) -140 Wing --21Sqn (Bort code: YH) (Standard w/ White Spinner RAF 1944) --464Sqn (Bort code: SB) (Standard RAF 1944) --487Sqn (Bort code: EG) (Standard RAF 1944) Included in the liveries: -Two variations: June (top and bottom stripes), and July (bottom stripes only) -Highly detailed invasion stripe textures, replicating the sloppy and rushed nature that stripes were applied. -Full workable bort codes for all liveries DOWNLOADS: 305Sqn Polish RAF/Spring+Summer 1944: 305 Polish RAF Squadron / Spring+Summer 1944 (digitalcombatsimulator.com) null RAF Standard/Spring+Summer 1944: RAF Standard / Spring+Summer 1944 (digitalcombatsimulator.com) RAF Standard with White Spinner/Spring+Summer 1944: RAF Standard White Spinner / Spring+Summer 1944 (digitalcombatsimulator.com) BORT NUMBERS: Each and every livery has fully workable bort numbers for the best mission flexibility. Realistically, the RAF rushed the painting of their stripes so fast, that bort codes were painted over by the stripes. This can be replicated by entering a '-' (dash) in the first two positions of a bort code, in the Mission Editor or Rearm Window. If you do not want to have the invasion bands paint over your bort codes, you may enter your bort code as regular, and it will be visible. Regarding the July versions, the RAF still left the remaining paint or new paint to often (though not always) paint over their old squadron ID codes/bort numbers. This only makes the top half of the letters visible. This is replicated in these liveries, while still being adjustable in DCS. Here's some photos of what can be expected: DISK SPACE CONSIDERATIONS: All six of these liveries are made with the ability to function independently of each other. This means that between the six of them, there are a lot of repeated textures. If all six of these liveries are installed, this takes up nearly 1GB of storage: However, through the description.lua of each livery, it is possible to have liveries borrow textures from one another. Using this, I've also made a version of the RAF White and Polish liveries that borrow up to 7 textures from the RAF Standard liveries. This lowers the disk space consumed from 1GB to only 437MB. These versions of the liveries can be downloaded from HERE. (Update: 13Mar2023, in this link above, also added two new liveries in the same variation, to cover night fighting squadrons with their red bort numbers. File size only increased to 442MB)
  9. Love these! Historic, and applicable to DCS. 10/10 addition, a must!
  10. We need to avoid what happened with the P-47 and the 190A8. Those competitions produced liveries that were representative of individual pilots, which cannot be used in a mission with more than one of an aircraft type. They also produced NO liveries that fit the context of what we have in DCS, and that is 1944 France. No, but it's for the betterment of DCS WW2
  11. @MAESTR0 Oh goodness, Saint Andre! Flers! Beaumont-le-Roger! Fecamp! I love it! There are still some other airfields I'd hope to see in France in the future as well. We are still missing Brogile, Melun-Villaroche, Montidier, Rosieres/Méharicourt, and Dreux/Dreux-Vernouillet. As a second tier, Bernay Saint-Martin, Saint-Valery-en-Caux, and Paris-Buc. The French landscape was speckled with hundreds of landing grounds, airfields and airdromes.
  12. As someone who's watched the disaster that was the P-47 and Fw190A8 livery competitions, I BEG that people who make livery submissions think of how applicable their livery would really be for DCS. Consider, the following: 1) WORKING BORT NUMBERS The last two livery competitions, some skins that were accepted did not having working bort numbers. This is a MUST for a livery, please don't submit your livery if it doesn't have working bort numbers. 2) CORRECT TIME PERIOD We are working out of 1944, early to late. Please do not submit liveries that are from a time period that we cannot represent in DCS with our maps and planeset, otherwise they cannot be historically used. 3) CORRECT CONTEXT We only have Normandy/England to fly over. Not the east front or Mediterranean. Mosquitos were not used in an extensive capacity in the Pacific. Sorry Aussies, but we don't have that map. We cannot use liveries from fronts other than the ETO west front, because we do not have those fronts. 4) SQUADRONS AND GROUPS, NOT SPECIFIC PILOTS Liveries based off of specific individuals in the past do not help DCS. There were not 50 Mosquitos all with the same nose art and 'John Doe' written on the side ever in history. Keep liveries to squadrons at the most specific, not pilots. 5) HISTORIC They had to exist in history. We do not need another Japanese what-if paint scheme, we cannot use those in DCS.
  13. This didn't age too well did it
  14. And this scheme in DCS was only ever used on the A7s too! That black/white cowling was never used on any A8s. And it's inspired by an individual pilot's personalized paintjob, not the broader group as a whole
  15. The following are more cinematic screenshots of the proposed liveries ingame. To be clear, these uncensored versions are not what is linked in the downloads above. The downloads above are for only the censored versions of the liveries. These shots show the weathering on the bort numbers, as well as the adjusted darker camouflage tones:
  16. I'm going to preface this with a one-stop summary: This is a post arguing for already-made and available liveries for the Fw-190A8 to be added to DCS officially for broader usage to the playerbase in singleplayer and online, allowing other players to use and see them. Download options are available at the bottom of this post. Who: The skins are made by myself. I have been within the DCS community for a good number of years, since the Dogs of War server (when there was only the P51, Fw190D9, and Bf109K), and almost all of it was within the WWII side of DCS. Of mission makers and server runners today, like the 4YA Project Overlord server, one of the most reoccurring complaints from mission designers is that we do not have a historical livery selection for the Fw190. This has been noted by the player base of late. Having been around these complaints and criticisms for some time, within that context and that of the required time period and location, I've created a set of liveries for the Fw190A. What: We do not have a single historical and relevant livery for the Fw190A8 in DCS at this moment. Of all the chosen liveries from the Fw190A8's livery contest, none of them are historical, or relevant to France in 1944. Some of them do not have working bort numbers. A couple are Japanese Zero cosplays. And some are only relevant to earlier versions of the Anton. There is a big deficit in DCS for a historical livery set for the Anton 8. To attempt to remedy this, I have created liveries for JG26 and JG1 in their summer 1944 configuration. I'm proposing that Eagle Dynamics incorporate some of these liveries into DCS officially. This will give the simulator its first historical liveries for the Fw190A8. There are 6 liveries (different Staffeln) of the JG26 to choose from, and 4 from JG1. One may argue that an individual can install any liveries he may choose from the Userfiles and use those. However, this has some severe limitations: 1) Other players online cannot see your livery unless they, by pure coincidence, have that livery also installed. That is very rare. 2) Our most popular servers have the Liveries locked. They cannot be changed by the player, only the mission designer. So it benefits everyone more if these new liveries are added to the official DCS install. Then everyone has them as standard, and it can be used and seen by everyone. Historical Context: The Liveries: Here I have a livery for 2./JG26, 4./JG26 5./JG26, 6./JG26, 7./JG26, and 8./JG26, comprising of half of I./JG26, and all of II./JG26. For JG1, I have 1./JG1, 2./JG1, 3./JG1, and 6./JG1, consisting of most of I./JG1 and a Staffel from II./JG1. I made some special features for these liveries. 1) the camouflage tones, specifically RLM 70, were adjusted to be a more realistic darker color tone 2) each livery has a slightly different camouflage pattern on the fuselage. If you look closely you can see the differences between each livery 3) the bort numbers are custom drawn, and weathered to better suit the weather-worn nature of the aircraft First and second Gruppe, JG1. The JG1 identify themselves by their red tail band and unit emblem on the cowling. 1./JG1, which often included additional ID paint on the underside of the wing tips: 2./JG1: 3./JG1: 6./JG1: First and second Gruppe, JG26. The JG26 identify themselves by their yellow rudder, and the II./JG26 by the inclusion of a horizontal bar. The bar and ID numbers change depending on the Staffel within that Gruppe. 2./JG26: 4./JG26: 5./JG26: 6./JG26: 7./JG26: 8./JG26: Downloads: I have given these liveries a tiered choice to be included into DCS. A first top 5, and a second top 5. There are two options for how to download 1) Standard download. Each livery is individual, and individually includes all the textures it requires. This includes, due to the adjusted camouflage tones, the left and right wings. Disk space consumed for all 10 liveries: 666MB. Standard download HERE. 2) Reliant download. Each new livery is dependent on the 1./JG1 livery to acquire the left and right wing textures, instead of locally. This requires the 1./JG1 livery to be included, in order for other chosen liveries to work. However, this more smartly uses disk storage. Disk space consumed for all 10 liveries: 282MB. Reliant download HERE.
  17. DCS may have recently added more visual 3D model aspects to the Mosquito, including some cool views of the gun bays. What's ironic with this however is that it visually shows the armor plate just behind the .303 magazines. And yet in the damage model, it is missing.
  18. The 53rd FS livery for the P-47 still has broken roughmets, approaching three years later.
  19. This was a commonly used aircraft shelter type used in dispersal areas of Luftwaffe airfields. I'd expect to see it in Normandy 2.0, or at least a place-able asset of it through the mission editor. This was used on about half of the airfields used by the Luftwaffe, it's a MUST-have for Normandy 2.0. This is from page 314 of the JG26 War Diaries (part 2)null
  20. @MAESTR0A lot of airfields used by the Luftwaffe would have shelters for their aircraft. These cable-cantilevered shelters were most frequently what was used. I hope this may be included on the map, or at least a new unit/asset that can be placed in the ME JG26 Diaries Part 2, page 314null
  21. Wondering this as well. I'd really like to see a full list of airfields featured on the new map. Hopefully one of the fields I listed above would be in there.
  22. This is looking really great! I was wondering, have any of these airfields been on your list to add to Normandy 2.0 before release, or perhaps after release? A lot of the following airfields are either good value due to assets and 1944 context within DCS and WWII, or are very prominent landmarks in the French landscape, boasting large concrete runways. Dinard-Pleurtuit Brogile Bernay Saint-Martin Beaumont-le-Roger Paluel/Saint-Valery-en-Caux Saint-Andre-de-l'Eure Toussus-le-Noble/Paris-Buc Melun-Villaroche Montidier Rosieres/Méharicourt Roye-Amy/Beuvraignes Dreux/Dreux-Vernouillet For further info in a quickly recognized format, there is this online map of WWII airfields in France here (not including allied ALGs): Airfields in France map (zeemaps.com)
  23. And it is at this point that I cannot take anything you have to say seriously anymore. You're saying that because bubble canopies increased drag vs the razorback/birdcage canopies (correct), therefore removing the canopy entirely will remove drag? I'mma be straight with you, this makes it sounds like you have never stuck your hand out the window of a moving car before. Because canopy type B has more drag than type A, does not mean that severely "modifying (ejecting canopy)" of type B will suddenly remove the drag. That is not at all how aerodynamics work We can, with reasonable assumptions, predict which directions some effects will go. What you're implying (cannot tell if drag will change at all without breaking out the NACA windtunnel) is akin to suggesting that we cannot know if a rock will fall if it is let go
  24. Are you honestly suggesting that opening or ejecting the canopy would decrease drag? Are you actually backing that?
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