

dorianR666
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Everything posted by dorianR666
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this is still present in current OB happened after i shut down and restarted left engine, instead of right engine as OP says.
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yeah, in current DCS version there is no visual effect at all. but it used to be there in the past. maybe ED removed it.
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Recce event switch not cycling hmd back on unless..
dorianR666 replied to Carbon715's topic in DCS: F/A-18C
i have had jhmcs disabled using recce button and then being unable to turn it back on. holding recce again and turning the symbology knob down and up did nothing. happened only once in multiplayer. not sure if its the same bug but it sounds like it. -
reported Erroneous data in BRA report at SA page
dorianR666 replied to diamond26's topic in Bugs and Problems
i confirm this -
reported earlier F18 radar never lock helicopters 2.7.1
dorianR666 replied to DLEGION's topic in Bugs and Problems
same here but as far as i know, it was always like that. hornet radar was never usable against helis in my experience. if you hate yourself, try to shoot down a heli with aim-7. i suspect the game models the radar behaviour merely for the heli body, not taking the rotors into account. so it may enter doppler filter range when flying slowly or hovering perhaps? -
DCS: F/A-18C Features Roadmap for Early Access
dorianR666 replied to Kate Perederko's topic in DCS: F/A-18C
yes -
fixed new clouds corruption
dorianR666 replied to dorianR666's topic in Weather System Bugs & Problems
i found it in one of my vids on YT, more than month ago. it happens only when i rotate camera very fast, but rarely. though seems to be a different bug than what this thread talks about, so we better not go offtopic. if you know how to replicate it, please make a new thread about it. i will try to make a track too. -
fixed new clouds corruption
dorianR666 replied to dorianR666's topic in Weather System Bugs & Problems
i have seen these too a few times since 2.7 -
fixed new clouds corruption
dorianR666 replied to dorianR666's topic in Weather System Bugs & Problems
just informing that this is still present in todays update -
reported Fictional trackfiles and divergence between pages
dorianR666 posted a topic in Bugs and Problems
hi this is on todays update. i was testing out the new changes, as you can see in this short trackfile. look at the trackfiles, their count, their types and their ranks - each page show something entirely different. the best part is that there were 2 planes but im getting 1 trackfile on az/el, 3 on sa, 4 on attk rdr. i suspect some of those are missiles. hornet_trackfile_madness.trk -
Yes, this was debated in the past multiple times. ED says its correct. Doesnt make any sense to me personally. i tried to replicate this and i get point track symbol and OPR diamond simultaneously after SCSing with point track cursor. Huh.
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[REPORTED]HSI waypoint symbol displayed on wrong position
dorianR666 replied to dorianR666's topic in Bugs and Problems
this is now fixed -
it is implemented but its quite buggy. causes lots of trouble in pre-gps missions.
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i confirm this
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anti-(space)ship missile
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hi flappie, im aware it works with onroad. yes. that is what i was reporting, maybe i wasnt clear in OP. the tankgroup should be able to properly cross the bridge as part of their offroad pathfinding. they correctly compute the bridge as part of their path over the river but fail driving over it. this is the bug.
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duplicate, larger thread here:
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i was playing raven one mission 4, successfuly finished it and ran mission 5. this is what i saw. the sea is reflecting clouds even though the mission has clear sky. i then restarted the game and the issue was gone. i then again run mission 4 from mission editor, exited, ran mission 5 and saw this again. this time white instead of black.
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yes, amd rx 580
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hi, was this ever fixed? i cant find it. sorry if im stupid.
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hello i cant prove this is wrong but it is suspect track: broken, im unable to replicate otherwise but ill keep trying
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trackfiles are not compatible across dcs versions. you have to replay in the same dcs version as the version used for the recording. if it works otherwise, thats merely accidental. i dont know if you know it, but the trackfile only records your input. its all resimulated. error accumulates over time which means things like a missile you dodged resulting in missile hitting when replayed, or you landing a bit off. not really a bug, just limitation of this technology.