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PlainSight

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Everything posted by PlainSight

  1. "always the acquisition source?" Yes. That's the purpose of it. "How do you pick 1)what you are slaving" CPG sight select on the right grip. Only TADS for now, until we get FCR. "what you are slaving it to" always the ACQ source "the display next to your eyeball, the TEDAC, the PNVIS, the video on the MFD?" These are all TADS repeaters. You can see TADS image on the eye piece, on TDU and on the MFD video page.
  2. Yeah, the best way to break this down for me, was to think the slave button as the link between the ACQ source and sight. Selected sight will point to an ACQ source when you press slave. This can be a waypoint, target point or a point on the ground where Pilots or CPGs line of sight is currently pointing. That's what's meant as the ACQ source, not the device/gadget on the helmet itself. So when pilot sees something, you press slave to move your sight to that location and unslave it, so he can look away from that point, but sight will remain there. Lase and store the point and move the sight around. You can set the sight to follow the ACQ source from your own line of sight. So where ever you look, TADS as sight will follow.
  3. I had a similar issue today, I could not set weapons to safe until a selected target has been destroyed. I was on unlimited ammo, steering cursor remained displayed. Destroyed target reset everything to normal.
  4. Yes, when gunner stores the point, it shows as target point on TSD ATK. Gunner can have the map in ATK to see just the targets and not waypoints.
  5. I finally got the cannon accuracy I wanted: Head natural, VR centered. Place LOS cross inside the boresight unit. Raise the camera view upwards to center the rings, keep looking into the unit. Set gun ranging to Auto. Just looking into the boresight unit as suggested in this thread always resulted in big innacuracies. Higher view point and auto range resolved this.
  6. Sometimes this happens with cyclic as well. It gets stuck in position until I move the stick around to unfreeze it.
  7. Japan has great liveries, Japan skin would look great
  8. Ofcourse it does, everything is in the table of content:
  9. Hook physics opens up many options for fluffy dice, wunderbaum air freshners, flags or squad patches to hang off the side. I'd love to see many different replacements for that.
  10. I agree, Apache is the most anticipated module for good reason. I don't think ED can top it. Phantom is already a more specific module, but Apache is the kind of module I expect ordinary players and streamers to play it in multiplayer and make hilarious vids from it. It's brutal and infamous platform, known by everybody. Apache will again put DCS back into the spotlight, just like after the first A-10 release.
  11. If only this manual would be available inside the game in the menu, like it's for the UH-60. So we could read it while in VR.
  12. Ok, so the head tracker broken diamond is like a gun cross on jets, showing you where the aircraft is pointing. The flightpath marker shows you where the aircraft is going. The line-of sight cross is where you're aiming. And the I-beam position is calculated off these three?
  13. Does anyone know how they got the MANUAL option to appear in the main menu? I'd love to have this in the upcoming apache module, to have quick commands and references available in the game, instead of having to takeoff the VRT and read off the tablet.
  14. I have the same experience. When I flick the physical two-way switch from PB to AS position, in-game switch will flip automatically to AS after applying a bit of power. It's a bit confusing when in-game switch does not follow the physical switch right away.
  15. Viper has a clever layout stemming from the fact that you'll be holding the sidestick most of the time during the flight. So the right side only includes stuff you flip once at startup, together with all the engine and fuel gauges. Whatever you need to reach during the flight is on the left, for example the autopilot, arm panel, radios, CMS, RWR,... Everything is where it needs to be. While the hornet looks like you threw a box full of butons, switches and dials into the cockpit and they land all over the place. It makes no sense to me. Together with those six 80s retro calculator lines on the upfront numberpad panel. Viper has a clever little DED and everything is clearly readable there.
  16. Use the Collie hat for the DCS switch.
  17. When I disable these pointers, virtual hands work much better. Be sure you have them disabled in the options, they're very useless in DCS. They're not pointing to the same spot as finger and click on distance. The problem is, sometimes they remain active despite disabled in the options. I think this is up to DCS, not leap
  18. Forward the throttle to idle after the SEC light goes off on the caution panel. Works every time.
  19. By the amount of work going into it, I suspect DCE will end as a paid module. Which I totally support. So many mandays spent on a project should not be given away for free, IMO.
  20. DCS has always been a sim first and game later. Which means super detailed aircraft and weapons, but little on the campaign/fighter pilot immersion side.
  21. My personal suggestion would be Virpil, combo of Constellation Alpha L and collective base without twist grip. Three hats, a slew mini-stick and a few other buttons is just what you need. I'm still using T-50 throttle and Mongoos CM2 stick in an F-16 layout, that's what will have to do for the Apache.
  22. For me it's like the F-16. Even if some things are not yet developed it's just that sort of product you need to own. From models, '90s sims to popculture and real life, if you have a gaming computer and some interest in (military) aviation, this is a must-have. I believe this will boost awareness in DCS with general gaming crowd, just like A-10 did 10 years ago. Everyone knows how badass the Apache is and wants to shoot things with it. Non-simming crowd trying to figure it out will produce some hilarious vids, I can already tell. I hope large mainstream gaming chanels give it some well-deserved promotion.
  23. I'm using a T-50 throttle (one release before the CM2, but same grip design), and I really like the number of hats and various buttons in reach. I don't think it's possible to cram any more buttons to the throttle grips. China and boat switch are easily handled by two thumb hats, coolie and slew switch are also easily reachable with index and middle finger. Speed brakes can be controlled by 2 buttons besides the thumb hats. This throttle can cover any jet with buttons to spare. I've mapped rotary dial to steer point increase/decrease, very useful. In the F-16, one thumb hat can handle both dogfight/missile override switch and AA/AG modes selection. In the A10, another hat handles boat switch and nightvision gain, when enabled. Not being a replica is a big benefit, if you play multiple games or planes.
  24. To make it darker, reduce both numbers equally. 0 is black, 255 is full red, green or blue. You can try {0, 128/255, 128/255, 255/255} or {0, 200/255, 200/255, 255/255}
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