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Found 21 results

  1. I'm making a dedicated thread on a throttle nozzle quadrant build that I'm working on. This is something that started a while ago with a pretty detailed design effort that was put on hold for two reasons: 1. my 3D printer was having issues that needed to be investigated, and 2. designing the throttle grip was quickly determined to be too difficult based on the information I had at the time. Since then I have bought a new 3d printer and the old one has now been stripped down for parts for the quadrant. I have also stumbled across several excellent photos from @mattjonesgr9 that were posted on a UFC build thread. This is now enough, along with a short break in work travel madness, to allow me to hit this project hard again. I'm hoping I can keep enough momentum to get a working prototype finished in a few weeks. These are the original renderings of the quadrant enclosure assembly: I did manage to print out this first grip effort, but it was so far off the mark, I didn't know where to start. Since then I have come up with this design for the shell: Whilst not perfect, for a solid body, it's close enough. I've also scaled down the component by a factor of 0.9 as the printed version felt a tad too big for an ungloved hand. This first prototype won't be made of sheet metal as originally planned, but will be assembled from 2020 extruded aluminium and 3D printed parts. I will also be using a hall effect sensor for each of the three rotating axis instead of potentiometers.
  2. Welcome to the 7th Cavalry! At the 7th Cavalry all players are welcome regardless of skill level, and training will be provided to all who are interested. What We Offer: Weekly Missions: Both NA and EU friendly times Weekly Training: Both Tactical and Aircraft Training Teamwork & Brotherhood What We Are Looking For: Dedicated Individuals Who Are Willing to Learn Individuals That Can Attend One Hour of Training a Week A Love of Aviation Current Billet Openings Fixed Wing: F/A-18C Hornet F-16C Viper F-14B Tomcat A-10C II Warthog AV-8B Harrier Rotary Wing: UH-1H Huey OH-58D Kiowa AH-64D Apache CH-47F Chinook We do not currently require any additional terrains or modules other than your base aircraft All individuals who apply must be 18+ years of age to join https://discord.gg/7cav
  3. I've been using the SC with the harrier for years, but since the new deck crew option arrived when I try to re-arm I get a response "Cannot Comply". Tried several options, Hot / Cold start, Wheel Chocks Placed / Removed, parking Hot or take off from runway. This also affects the AH-64d. All units set to same coalition, Changed to a non super carrier and re-arm was possible. Works fine for F18 in the same mission Deck Crew on. Disabled the deck crew in special options and tried again, Re-Arm worked first time.
  4. Hi All, Long story short, after buying a 3D printer over Christmas I thought I'd get to grips with how to generally design things and how to print them. I've learnt over the past 3-4 weeks that my 3D printer (Anycubic Chiron) can be a cruel mistress and be very unforgiving. :( Before I tackle the F-18's UFC which is my main aim, I thought I'd have a go at the AV-8B NA UFC and see how far I get. I know Brun has designed a UFC, and as great as it is, I've struggled printing it at home. I've printed it 5-6 times with various Cura settings and each time I'm not happy with the results. I think one of the main issues I've found is that it has to be printed with supports. Its worth noting that I bought it off Shapeways about a year ago and have been using it ever since then, it truly is a great bit of CAD. From the images, it's pretty clear to see my progress; I fly mainly in VR so I don't have much use for panels etc to be back lit. All the components (UFC housing, UFC itself, R & L cautionary panels, buttons & HUD control panel) are separate and can be easily printed without the need for supports. I've decided to create and use my own buttons as I like the feel of 6mm tactile switches, it makes the designing process easier when trying to avoid printing with supports and I also think it makes for a more life-like reproduction (aesthetically). I've managed to find someone on eBay who's printed the UFC button stickers for me so I didn't have to create 25+ individual buttons which I think will be a real time saver. All other hardware that this is designed to be used with (toggle switches, rotary knobs and pots are standard off-the-shelf eBay stuff so they should be very easy to acquire I'm planning on sharing the STLs once I've added a few finishing touches but wanted to share it here to get any feedback prior to publishing. Anyhow, let me know what you think! Av8B UFC Complete.zip Thanks!
  5. In open beta, after Sidearms lock on, the reticle projected onto the HUD no longer centers on the emitter (it does in stable). For me at least, the weapon itself seems to be acquiring, locking, and homing as expected, both caged and uncaged. I'm attaching a track file. I do appreciate that waypoints now display on the HUD in A/G mode! av8bNA_sidearm_debug_OB.trk
  6. Join here! https://discord.gg/UTJxNRJp?event=977944078652170260
  7. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
  8. I'm going to be building a full scale AV-8B Harrier simpit in my basement. I'm starting an "OpenHarrier" group and plan to share all files I create for the greater good of the hobby. For the past couple of months I have spent countless hours building up a CAD model in FreeCAD. I want to use as much free and open source software tools as I can over using paid software. I'm not planning on selling anything, and sharing is caring. Anyway, here's what I've got going so far. The construction geometry is only draft placeholder stuff for right now, as I figure out the size and materials that I'm going to use to recreate the different pieces. I have a long way to go. I hope to start actual wood construction in about 1-2 months and I will certainly be sharing my models by then. For now, here's a taste:
  9. Hello, good morning, afternoon or evening, I would like to talk about a problem that has been practically forever and has to do with external sounds, that is, about the ratio of sharpness of the sound x rpm. As seen in real life, the harrier has a very low sound that raises the sharpness a lot when raising rpm which in dcs has not been simulated, the sound is perfect, but we only need to polish that, I do not know if it has not been I was able to program by the dcs sound engine, but if I'm wrong or not it would be fine if everything is made clear in this discussion, thanks
  10. Buenos días Pilotos. Hemos ampliado la AGAV con una nueva carrera aeronaval, si te gusta el Harrier. Este post es para aquellos pilotos que sienten devoción por el Ejército del Aire español y las Fuerzas Armadas en general. Nosotros en el EAV (Ejército del Aire Virtual), somos devotos y le rendimos homenaje. Echa una ojeada en ala12rv.com Novedades: Continúa siendo una única misión, pero hemos añadido un periodo de tarde con mal tiempo para poder ejecutar el CASE II. Se han añadido tres cursos más: Aeronaval I, Aeronaval II que emulan los dos años que el piloto estudia en USA y el Curso de Adaptación al Harrier ya en la 9ª Escuadrilla en España. El Curso Aeronaval I se hace en la NAS Pensacola (nosotros hemos adaptado Batumi para tal) utilizando la Texan II para que el piloto haga su primer contacto con la aviación. Este curso y el siguiente se hacen con un instrucciones en inglés. El siguiente curso es con la T-45 donde además de aprender a pilotar un jet tendrás que cualificarte en un portaaviones norteamericano utilizando los tres CASE. Por último, ya en Rota, tendrás que hacer la adaptación al Harrier y realizar con éxito el apontaje en el L-61 Juan Carlos I que tendrá sólo un espacio para hacerlo. Una vez realizado el curso podrás ingresar en la 9ª Escuadrilla Rv asociado a nuestro EAV. Date una vuelta por ala12rv.com Saludos! Os presentamos la Academia General del Aire Virtual. En una única misión para el periodo diurno y otra para el nocturno, podrás emular a un alumno de la Academia General del Aire. Primero, como alumno de 3er año, volando la E-26 Tamiz en el Ala 79 con sede en San Javier para realizar el curso elemental. Después, como alumno de 4o año, estarás a los mandos del C-101 Mirlo, para realizar el curso básico. Después realizarás el curso de caza y ataque en el Ala 23 con base en Talavera la Real con el F-5 y finalmente, ya licenciado como teniente, podrás realizar el curso de adaptación al Hornet en el Ala 15, con base en Zaragoza. La misión tiene como escenario el Cáucaso, dónde se han adaptado las bases para emular a las del Ejército del Aire. La Tamiz se ha adaptado del mod del Super Tucano con una skin exclusiva realizada por el jefe del Ala 12 RV. Por lo que podrás hacer el curso elemental sin comprar ningún módulo de pago. Puedes bajarte el paquete con las misiones, la skin y toda la documentación necesaria aquí. Puedes volar offline o si lo prefieres puedes pedir el ingreso en ala12rv.com para recibir instrucción online. Si lo prefieres, puedes solicitar el ingreso y volar offline, enviando después un formulario para que tus estadísticas y evolución sea registrada en ti hoja personal. Un saludo. Skyfire. Ala 12 Rv.
  11. Hi, this happened few times now with the Harrier. I fly, I get shot by a missile... The engine turns off mid flight, so I glide down to a safe land in a field. I cut off the plane throttle and switch the engine start button to the on position. The plane gets to 9.2% power indicated on the dashboard(the one located above the right MFD that all so holds the information for the engine temperature and nozzle angle). I engage the throttle to idle and nothing happens. So I cut of the fuel from both pumps, the electrical fuel switch behind the pilots left shoulder, the switch the generator to OFF, Eng start to OFF and battery to off. And "boom" main fan keeps running and the eng is stuck to 9.2% with out using battery or fuel XD Hope I gave a good explanation of what's going on I will try to get a video next time
  12. Hi. I've been encountering an issue with the display screens in the Harrier for a few days now. The problem seems to have come out of nowhere and I've not been able to sort it out on my own. I haven't downloaded any mods nor have I updated anything recently. I spend most of my time flying the Harrier and don't believe I've changed any of my procedures. The problem has to do with the display of the TGP being taken over by the Maverick seeker display once the missile is uncaged. This has been happening regardless of what screen I set the TGP or weapon stores page to. I cannot have an uncaged Maverick and a TGP display at the same time on separate screens any more. I have uninstalled and reinstalled the module without luck. It happens with both the IR Mavericks as well as the laser Mavericks. I'm no expert and the TGP/Maverick Workflow isn't the most intuitive so I've gone back and reviewed several tutorial videos just to make sure my brain isn't what's really broken here. After watching a few I've confirmed it is just my jet that's doing this. Any help with the problem will be appreciated. With the IR Mavs it's livable using just the missile seeker, but with the laser Mavs I can't self-lase anything. Thank you for your help!
  13. Sprool

    Bort Numbers

    Can someone explain the logic behind the Harrier bort numbers please? I enter 123, for example, it appears on the nose as 21 and on the tail as 132. Whats going on there?
  14. With the new patch update in open beta, the harrier MFD labels are beyond blurry. It’s like they are too bold of a font. I have used the gain and other buttons but still blurry. I never had this issue prior to the update and if I didn't know which buttons to hit, I wouldn't know where to click. Anyone else having this issue or how to fix it? I dont have this problem in the F18 or A10
  15. Video: https://www.dropbox.com/s/3w20af70gzmgkt9/Rudder Trim Bug.mkv?dl=0 Track: https://www.dropbox.com/s/7a6ztzcwfxpurb1/Rudder Trim Bug Track.trk?dl=0 On the ground, aircraft powered up and configured for take off, rudder trim behaviour is as expected. I.e. when either rudder trim: - switch is clicked with mouse, - default keybindings are pressed, or - bound jostick switch is used The rudder trim gauge moves in the correct direction, the pilots feet and pedals move in the correct direction, and the rudder control surface moves in the correct directions. When the aircraft is airborne and configured for flight, none of the above actions result in any rudder control deflection or indication. Rudder Trim Bug Track.trk
  16. Hello, Lua File ...\Eagle Dynamics\DCS World\Mods\aircraft\AV8BNA\Cockpit\MPCD\indicator\EPCD EPCD_Base.lua Has the following errors: (in red) Line 191: mpcd_mm_btn_16b.init_pos = { 0.65, -0.86, 0} Line 218: mpcd_mm_btn_17b.init_pos = { 0.33, -0.86, 0} Line 346: EPCD_OPT_16.init_pos = { 0.65, -0.85, 0} Line 352: EPCD_OPT_17.init_pos = { 0.33, -0.85, 0} For line 191, Assuming the order of the text should Read, CONT FLT CNPY For line 218, Assuming the order of the text should Read, DC EMER FAIL For Line 191 and 218 The suggested value would be -0.74 This will resolve the alignment of the text in vertical position. This does not resolve the position of the textured box once this button is selected. For Line 346 and 352, Assuming the box size is correct. To center the textured box around the text, the minimum suggested value change should be be -0.80 This change will center the box around the text vertically. I would also recommend addressing the text wrapping for the data shown with the EMER button 17 menu and DC EMER FAIL sub menu Button 17 selection. Text is clipping on two lines. Sorry for lack of photos. But, the detailed description of the errors should allow users to make their own modifications to this file(in administrative mode, Suggest using Notepad ++)
  17. Just a few screenshots of a replica Martin Baker MK12 ejection seat from the Harrier GR7 and GR9 I'm working on. The main parts will be MDF and the others will be 3D printed. The backrest is from a Hawk T1 MK10 seat which will suffice as these are very rare to find and also managed to obtain some genuine MB stickers.
  18. When an A-10C II (without ammunition) or F-18C send 1688 laser on target, can other friendly AV-8B Harrier find A-10C's/F-18C's laser on DMT? Can we use aircrafts like as JTAC officers in multiplayer games?
  19. FONTE: http://forums.eagle.ru/showpost.php?p=1511814&postcount=337 Bye Phant PS: ma che fine ha fatto il vecchio topic sull'Harrier by RAZBAM???
  20. Hi everyone, I've been working on a mission in DCS based on the Falklands Conflict I original produced back in 2018, https://www.digitalcombatsimulator.com/en/files/3102536/, specifically focusing on the air defence of British ships during the attack on RFA Sir Galahad and RFA Sir Tristram at Bluff Cove. The mission centers around a CAP (Combat Air Patrol) flown by British Harriers as they protect the fleet from Argentine air attacks. Link: https://www.digitalcombatsimulator.com/en/files/3340462/ V2.6 I also want to thank all the other creators of the Mods I've used to create this mission (listed below). Mission Overview: Time Frame: June 8, 1982 Aircraft: Sea Harriers from No. 800 NAS Objective: Provide air cover for the British fleet and engage incoming enemy aircraft. Key Events: Includes coordination with HMS Intrepid SAR operations for downed pilots, and ongoing naval bombardment at Mount Kent and Stanley. Scenario: Harrier pilots Flt Lt Morgan and Lt Smith engage four A-4 Skyhawks and ensure the safety of British ships in a high-pressure combat environment. Current Features: Custom dialogue with radio calls between pilots, HMS Hermes, HMS Intrepid, Pilots and SAR units. Dynamic enemy air attacks, requiring strategic response from the player. Naval bombardment in progress, adding an extra layer of complexity to the mission. As close as I can find out to true events ,weather and units. Required Mods: HMS Hermes 1971 and 1981 v2.5 https://www.digitalcombatsimulator.com/en/files/3335915/ Civilian Assets Pack - Navy A-4E-C Royal Navy Sea King PUCARA IA-58 FMA ARGENTINA SAM Sites Asset Pack HighDigitSams Royal Navy / RAF AV-8 Pilot Helmet - https://www.digitalcombatsimulator.com/en/files/3309397/ AU Daring Destroyers - https://www.digitalcombatsimulator.com/en/files/3313017/ Civilian Aircraft mod - https://www.digitalcombatsimulator.com/en/files/3335287/ Landing Craft Unit (LCU-1627) - https://www.dropbox.com/s/y37foqfxkezgd4i/LCU-1627.zip?dl=0 Sandown Class Mine Hunter - https://www.digitalcombatsimulator.com/en/files/3338677/ DCS WWII Assets Pack - https://www.digitalcombatsimulator.com/en/shop/modules/wwii_assets_pack/ Skins: A 4 FAA IV Brigada: - https://www.digitalcombatsimulator.com/en/files/3315626/ HMS Hermes Harrier - https://www.digitalcombatsimulator.com/en/files/3339762/ HMS Invincible Harrier - https://www.digitalcombatsimulator.com/en/files/3339763/ Mirage F1CE Aerges Camo A-4 Second Wave FAA V Brigada 240: https://www.digitalcombatsimulator.com/en/files/3315626/ KC-130 FUERZA AERA AGENTINA https://www.digitalcombatsimulator.com/en/files/3300608/ What's Still in Progress: Fine-tuning enemy aircraft behaviour to create more dynamic engagements. Adding more interactive voiceovers to enhance immersion. Search and Rescue (SAR) standby for potential emergencies. Balancing difficulty to ensure both seasoned pilots and newer players can enjoy the mission. Creating a multi-player mission. CombatFlite integration. Ground force voice overs Create a lite version (Less Mods) Known Bugs: Game crash if F2 is pressed to soon at mission start. ok after 5 seconds Wingman can sometimes hit the rear of your aircraft if you leave your parking spot too soon. Feedback Needed: AI behaviour: Any suggestions on improving enemy AI aggressiveness and tactics would be appreciated. Voiceover/Dialogue: I’m working on adding more authentic radio chatter. If anyone has tips on making it sound more realistic or tools for text-to-speech, I’d love to hear them. Mission Flow: Is the pacing of engagements and tasks smooth? Does the mission keep you engaged without feeling overwhelming? Units: Are the skins correct and units correct I would really appreciate any feedback, whether it’s about bugs, mission flow, or ideas for improvement. This mission is still a work in progress, so any suggestions will help me refine it into something great for the community. Thanks in advance for your help, and feel free to download the mission and try it out! Link: https://www.digitalcombatsimulator.com/en/files/3340462/
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