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Showing results for tags 'terrain'.
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Correct me if I'm wrong guys, seems the airfields in Germany map is generally flat, from many screenshots can see the airfields are super flat and like a straight rectangles. I know the 90% of the time we're in the air but different terrain bumping can bring the special landing\takeoff experience, just like Ugra them selves did very good on the Syria map the İncirlik air base. And ED's Guam, they have non flat runways that's a sign of they care about Terrain experience.
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Hi everyone, I was playing today with the new winter textures and noticed that the IR image is odd. I took those screenshots and you can see the terrain hot as the units despite being in the winter. Is this a bug or correct as is? The first pic is AUTO gain/level The second one is manual gain and level
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CGTC is an alternative package to improve the looks of the Caucasus map of DCS World, with extensively overhauled ground textures. It modifies everything texture related to the Caucasus terrain. From ground, mountain, rocks, to fields, trees, towns, airport terrain textures (and matching hangars), etc. It also modifies the gamma, palette and overall colors of the Caucasus, through readjusted ingame files (there are no Reshades here). It just doesn't modify the water or buildings/houses, as I see no need. It covers both the "High" and "Low" textures, so that it can be used also by those with older/slower GPUs, as well as those struggling with VR requirements. Latest 2.84.1 version of CGTC (release 21/May/2023) represents the biggest update to the mod since the initial release, with many improvements, additions and bug fixes. I don't find bugs with this mod but, if you find any, feel free to report them in this thread. DCS is constantly updated and it may break something in this mod at some point. At this point, the "CGTC project" is to be considered concluded. But then who knows about tomorrow... ________________________________________________________________________________________________________________________________________________________ - This mod was tested and made compatible with DCS 2.84 (but should be compatible with later versions) and does work with older versions as well (from 2.5 and up). - No performance impact as all of the texture replacements have similar format and size as stock defaults, and both "High" and "Low" terrain texture packages are included. - With no other mod dependencies, just install over vanilla (default) Caucasus map of DCS and off you go. - As usual with this type of mod, for Multiplayer it's only usable on servers with “Pure textures” disabled (in the integrity check). ________________________________________________________________________________________________________________________________________________________ CGTC (v2.84.1) download: https://www.digitalcombatsimulator.com/en/files/3321589/ I've included a "READ ME" in .PDF format (also available HERE) with all the necessary info: mod description, installation notes with suggested settings, credits/thanks, etc. Please take a moment to read it before using the mod or posting, as it should clear the most common doubts. _____________________________________________________________________________________________________________________________________ Also, as optional, you have two different options for the Caucasus' Shading Options, which slightly alter overall tones: - Modified based (CGTC uses this one by default) - Original based If you ever wish to change this, go to the main DCS folder and then into "...\Mods\terrains\Caucasus\shadingOptions\CGTC - shading options selection". Use the respective file as of your preference. _____________________________________________________________________________________________________________________________________ And now for the mandatory screenshots... Enjoy it!
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I've been closely following the development and announcements of improvements to all the maps and I noticed that the Syria map is getting a lot of airports in Israel. Simply put, it's being expanded. There was even a disagreement in the past about removing part of Israel. I even wrote something before the topic was locked. You can see it below and don't get me wrong this is very good for everyone! I'm glad this is happening. The point of the thread is that I would love to make a request to OnReTech. I would love to see all of Israel made and parts of Jordan, Syria and Lebanon included in the development. I don't mean all of Jordan, Syria and Lebanon, but a part of the beginning of the country. If the Sinai map is not taken care of, it will attract few buyers. I want the Sinai map to grow every day and become something on the same level as Syria. Don't take this personally. I want only the best from OnReTech and its developers. Of course I can't help but say that I appreciate the great improvements the map has received! Thank you!
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nullCan we somehow have it so when placing a FARP heliport that it levels the terrain it's supposed to be on? Or a feature in the mission editor that shows the terrain popping through the static heliport. It's annoying as a mission maker having to drag a FARP around looking for even enough terrain so the terrain doesn't pop through. I'm not asking to level a whole mountain.
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The map textures are out of anything I see from quality photos (taken from ground/form air). Compare the picture yourselves: Its not a big deal, not a bug, but because of that I feel like something not correct every time I fly a mission on this map. I my say, that I love this map, some more detailed elevation resolution would be very nice, but as long as you not flying low, it doesn't really matter. It seems to me, that someone who took care of NTTR textures has color shifted display tuned for COLD setting. Picture form DCS and Google picture from exact same spot (similar day time): Edited DCS screenshot compare: This is another compare of 60% screenshot with the original one, and small terrain photo in middle.
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base on a discord post by dotrugirl, I wonder What are the differences between the current and future develop terrain vs Earth map? 1. what is the business model of Earth Map ? 2. is it going to render on Cloud or any cloud technologies ? 3. What are the key differences in regards to Visual effects? 4. Is it going to use similar damage model and effects? (Flat earth people finally got a point! )
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I am not sure if this is a bug or DCS terrain engine limitation, but it seems that there is some missed alignment. 33-51-11 N 36-27-30 E
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Hi everyone, On most areas of the South Atlantic map (apart from those that are clearly beaches) there's a noticeable sharp incline (75-80°) where land meets water. The incline isn't everywhere and there are some exceptions (namely areas that are clearly beaches, some small rivers etc). An easy way to check is to look at the mission editor/F10 maps - in SAT, if you can see what looks like a thin, grey border (it will be a darker orange/biege in ALT) where the land meets water, there's an incline there. Here's an example, immediately to the south of Pebble Island's grass strip: The main issue with this is it doesn't really look all that natural or realistic - when flying low it almost looks like everywhere is sat on concrete. Though another issue is that player vehicles are unable to climb them (there are of course areas that shouldn't be able to be climbed or landed on, but here it's the overwhelming majority of the land). Perhaps it would be better if there was some 3D rocks, but making the incline closer to 30° would more than suffice. South Atlantic incline.trk
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Hi everyone, I've found numerous errors and anomalies with the terrain mesh. The one's I've encountered the most are triangular/trapezium shaped sections of terrain, typically presenting around coves, bays and inlets. I've also found at least one massive sinkhole as well as a couple of anomalous ridges. Whilst many of the examples shown below are from low-altitude, they are absolutely noticeable from much higher up (here from a little over 29400 ft): -camera 25.994179 8.972572 -111.347769 -cameradir 0.219616 -0.694937 0.684712 For the meantime, I'll focus on the islands themselves as these are supposedly complete or very nearly complete. It should be said that East Falkland fairs better than West Falkland, though note that the examples below aren't by any means exhaustive. East Falkland: West Falkland:
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Hi everyone, While playing in Multiplayer I witnessed an S60 firing at me and kept firing even after I completely masked my helicopter. I've created a test mission and confirmed that the S60 will fire regardless of terrain. It will even keep tracking you if you move behind the terrain. I've added a track and miz to demonstrate the issue. Thanks for your help. S60_Ignores_LOS.miz S60_Ignores_LOS.trk
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Hi there, I am wondering what kind of object the Billboard on Stanley airport is. It is apparently no Scenery object. At least I couldn't remove it and it doesn't show on the map. Probably the same with the Whale, Orca etc... Some object which are not part of the scenery are appearing in a mission without that we could have any control of it. Or do we? Does anybody know how to check which objects are sent into a mission without that we have any control or knowledge about it? Would it be possible to stop it? Subsidary question, has anybody found a way to change the poster on the Billboard on the SA Map?
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Is there any chance that ED would allow users to make their own terrains? And I dont mean by that the huge static object that pretends to be a map but actually isnt. There already is a thread on similar topic but Im hoping for response from some of the devs if they are planing something like this, considering it or just why not. It would be awesome to have fictional battles around Moscow for example or in the Himalayas. Here is the thread Ive been talking about
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dcs.logHi All, Hi had this graphics issue on every scenario. On the tarrain or sea a long line with a darkness color, I'll think is a loading issue, but the folder is in a nvme gen4.
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Hello For many months (since around 2.8) I have had significant FPS drops, depending on where I am looking in the game. This happens a little randomly, sometimes everything is fine, and sometimes I have the problem (most of the time ). If I look up to the sky, I go up to about 65-70 fps. If I look down I'm only between 15 and 30 fps. Looking towards the horizon, I am also affected if I am low enough (we will say around 5000 ft). The higher I fly, the better it seems. I particularly have the problem on Caucasus (surprisingly big maps like Syria look better). I play in VR with a G2 reverb, my graphics card is a 3080, my processor is an i7 12700 KF, and I have 64 GB of RAM. Thanks if anyone can help me, I can't find any solutions. I would like to point out that I have also been subject to a lot of blocking from the game menu since 2.9, with 0 FPS when launching the game, even in windowed screen mode, and even after reinstalling the game. I managed to unblock myself Thanks to posts on the forum, I had to unpark all the cores of my processor, and I prohibit DCS from running on the efficient cores of my processor (I therefore only use the performance cores) via process lasso. However I still have the problem of unstable FPS when I am close to the ground on Caucasus. The use of the F10 map is also a factor which pushes me to a temporary drop in FPS. I've already lowered a lot of graphics settings, the only thing that seems to work is to set terrain detail to low, but why sometimes have I no problem ?,Why Syria works better than caucase ?? Thanks dcs.log dcs.log.old
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I did find another topic on this, but it's 6 mos old and seemed like it's stagnant, worried I may not get a reply. I've had Normandy map since it released, I'm wanting to upgrade to the 2.0 map, but when I go to my cart to check out. It gives me a warning message saying. Warning! You already have these products from your cart: DCS: Normandy 2.0 Map Please go back and review added to cart products. Do I disregard the warning, go ahead and pay for it? Is it already installed but sitting dormant in my DCS root install?
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Been spending years gaming in Persian gulf and Syria, while Persian is overall FLAT, Syria is fun with canyons, then hows the Sinai? Is it a "Flat" terrain as well?
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Could you please let us make our own terrain? I have done this on a number of sims many years ago, and it was awesome. You could make it clear that ED has no responsibility for any bugs etc. associated with it. If anyone made a terrain that was up to your standard, you could of course add it to your offered modules. I'm from the south Pacific, it's great flying the other maps, but one of the key attractions of MSFS is the ability to fly over terrain you recognize personally.