Waxi Posted September 28, 2019 Posted September 28, 2019 I can't really offer any tips that are guaranteed to help in your individual situation, but I can tell you that the tracking on my Reverb works just fine. The difference may be that all of the components I use when I fly DCS are built to roll away into an out-of-the-way area when they're not being used. Because of that, I'm able to just set everything up in the middle of my living room, so I don't have any walls that are really close to where I'm sitting. I rearranged my pit so that it faces the room with the white wall in its back. This solved the tracking issues I described earlier.
eaglecash867 Posted September 28, 2019 Posted September 28, 2019 I rearranged my pit so that it faces the room with the white wall in its back. This solved the tracking issues I described earlier. Very cool! Simple solutions like that are always the best. :D EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending.
MBot Posted September 29, 2019 Posted September 29, 2019 I am having my Reverb since a couple of days but am experiencing very noticeable chromatic abberation outside the sweetspot. In the Tomcat it looks roughly like that (poor MS Paint visualization): Is this normal?
Kevt Posted September 29, 2019 Posted September 29, 2019 Here's my experience of the HP Reverb headset. I was lucky enough to get one of the first HP Reverb Pro edition headsets in the UK. I was using the Rift CV1 and looking at upgrading to the Rift S (which I now also have and wouldn't bother if you already have the rift) before trying the Reverb. All I can say was it is awesome. Best headset I had tried. Unfortunately, as with many other users, it lasted about 6 hours before it died because of the connector issues and was returned for a refund as HP had stopped selling the headset. 3 weeks ago I received an email from HP asking if I would like a new "revised" headset at a reduced cost before it went on general release. I agreed and purchased the new Reverb with the revised connector and clip. It worked fine for roughly 2 hours before both screens went blank. Although I don't use the controllers I also noted that they would no longer pair to the headset so I assume there is a USB problem as well. In my opinion the Reverb is the best headset available for DCS where high resolution is a great benefit and controller tracking etc is not required but please be aware if you intend buying one it probably wont last very long. Back to the rift S for now I guess as I just can't justify the Valve Index at nearly £1000 for the whole setup until HP get their act together and supply a reliable headset.
sze5003 Posted September 29, 2019 Posted September 29, 2019 Here's my experience of the HP Reverb headset. I was lucky enough to get one of the first HP Reverb Pro edition headsets in the UK. I was using the Rift CV1 and looking at upgrading to the Rift S (which I now also have and wouldn't bother if you already have the rift) before trying the Reverb. All I can say was it is awesome. Best headset I had tried. Unfortunately, as with many other users, it lasted about 6 hours before it died because of the connector issues and was returned for a refund as HP had stopped selling the headset. 3 weeks ago I received an email from HP asking if I would like a new "revised" headset at a reduced cost before it went on general release. I agreed and purchased the new Reverb with the revised connector and clip. It worked fine for roughly 2 hours before both screens went blank. Although I don't use the controllers I also noted that they would no longer pair to the headset so I assume there is a USB problem as well. In my opinion the Reverb is the best headset available for DCS where high resolution is a great benefit and controller tracking etc is not required but please be aware if you intend buying one it probably wont last very long. Back to the rift S for now I guess as I just can't justify the Valve Index at nearly £1000 for the whole setup until HP get their act together and supply a reliable headset.That's not sounding good. I thought the new revisions were fixed for now. Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090 | Phanteks P600S | 1000W MSI MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz
wormeaten Posted September 29, 2019 Posted September 29, 2019 I rearranged my pit so that it faces the room with the white wall in its back. This solved the tracking issues I described earlier. Technical description of the problem is that cameras don't have referent point inside FOV to calculate movement. Rift-S have 5 cameras so tracking is better just because having higher FOV for tracking so have more field for more reference points. The solution is simple any picture frame, poster or even wall shelves is helping. More reference points inside tracking FOV better. Other simple solution you could print few Aruco prints and place it around the wall, ceiling temporarily when you using your Rift and then remove it if you want a clean wall.
imacken Posted September 29, 2019 Posted September 29, 2019 Here's my experience of the HP Reverb headset. I was lucky enough to get one of the first HP Reverb Pro edition headsets in the UK. I was using the Rift CV1 and looking at upgrading to the Rift S (which I now also have and wouldn't bother if you already have the rift) before trying the Reverb. All I can say was it is awesome. Best headset I had tried. Unfortunately, as with many other users, it lasted about 6 hours before it died because of the connector issues and was returned for a refund as HP had stopped selling the headset. 3 weeks ago I received an email from HP asking if I would like a new "revised" headset at a reduced cost before it went on general release. I agreed and purchased the new Reverb with the revised connector and clip. It worked fine for roughly 2 hours before both screens went blank. Although I don't use the controllers I also noted that they would no longer pair to the headset so I assume there is a USB problem as well. In my opinion the Reverb is the best headset available for DCS where high resolution is a great benefit and controller tracking etc is not required but please be aware if you intend buying one it probably wont last very long. Back to the rift S for now I guess as I just can't justify the Valve Index at nearly £1000 for the whole setup until HP get their act together and supply a reliable headset. I too had one of the first Reverbs in the UK, and I returned it as, in my opinion, the Index was superior in every way EXCEPT native resolution. Even that advantage was reduced by super sampling. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
boedha68 Posted September 29, 2019 Posted September 29, 2019 Well i had The first edition and now the second one. No issues at all. :D Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
imacken Posted September 29, 2019 Posted September 29, 2019 Well i had The first edition and now the second one. No issues at all. :D I didn't have any issues either. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
whitav8 Posted September 29, 2019 Posted September 29, 2019 There was a lot of discussion about both physical sweet spot (how do I fit it on my head to see clearly - I have 64.5mm IPD fortunately) and then the gaze sweet spot (how clear is the display as I look to the edge of the field of view). For me, the physical sweet spot for seated VR is fine - I do have to push it around a little but maybe a little less than for the Odyssey+. The gaze sweet spot is the critical issue - how much can I see clearly so I can really read it before I have to move my whole head and re-center. My informal testing of both WWII fighters (IL-2), modern fighters (F18 - DCS and P3D) and Q400 (Aerofly FS2) airliners is the following - I get approximately 50% of total field of view away from center that is remarkably clear - crisp numbers and text in general. If the gauges outside of that are needle pointers or caution lights, I can grasp what they are indicating ( as clear as the Odyssey+ straight on was ) without changing my head position - otherwise I do move my head. As one who has worn their eyeglasses since sixth grade, I naturally move my head to center my foveal vision (about +- 5 degrees) anyway so I can carefully discern the gauge value. The center scan for most aircraft (speed, altitude, vertical velocity, heading, and possible moving map ) is all clear without moving my head! I built flight sims for big companies in my career and I know what the EFIS displays look like - just like this. For the Q400 at the left seat eyepoint, I was impressed that I could even read the right seat PFD speed and altitude numbers. The EICAS in the center, the comm panels, and even the CDU flight management display is easily read WITHOUT leaning in. PC HW 9700K@5.0Ghz Win 10 (Build 2004 ) with WMR VR - Reverb RTX2070 with Nvidia 451.48 DCS 2.5.6 (latest)
Willie Nelson Posted September 29, 2019 Posted September 29, 2019 (edited) Because I live in Australia, I had to wait a little while to till the Reverb was available. That worked out quite well because the one I got is fantastic! I do have issues with tracking but I know it’s the lack of definition on the wall to the right side of my chair and in time I will fix it easy enough. As for other technical problems, so far nothing at all to worry about. The sweet spot isn’t perfect but it’s clarity is so good that I can see the ball from around a mile and I don’t need to lean in to see the baro setting on the Hornet’s altimeter. Edited October 1, 2019 by Willie Nelson Baro not bark i7700k OC to 4.8GHz with Noctua NH-U14S (fan) with AORUS RTX2080ti 11GB Waterforce. 32GDDR, Warthog HOTAS and Saitek rudders. HP Reverb.
9echo Posted October 1, 2019 Posted October 1, 2019 (edited) HP's Reverb VR Pro Headset Edit: Scratch that, I’ve read through this thread and found answers! Thank you all! Edited October 1, 2019 by 9echo SYSTEM: Mainboard MSI B360M Bazooka | CPU i7 8700k @ 3.2 GHz | RAM 2x8GB GDDR4 @ 2400 MHz | GPU Gainward GeForce RTX 2070 Dual Fan | 256GB SSD | Win 10 x64 DEVICES: MSI Optix 24" LED Curved | Thrustmaster Warthog | MFG Crosswind | TableMount MonsterTech MODULES: A-10C | F-14 | F/A-18C | Spitfire | P-51D
Drac Posted October 2, 2019 Posted October 2, 2019 I am having to unplug and replug my USB cable from my computer in order for my HP Reverb to be detected by SteamVR. Has anybody found a solution?
Eaglewings Posted October 2, 2019 Posted October 2, 2019 I am having to unplug and replug my USB cable from my computer in order for my HP Reverb to be detected by SteamVR. Has anybody found a solution?A constant issue with my O+ since I got it in March this year. I just cannot find why this is after extensive search online. I will interested in a possible solution. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
Drac Posted October 2, 2019 Posted October 2, 2019 A constant issue with my O+ since I got it in March this year. I just cannot find why this is after extensive search online. I will interested in a possible solution. I also checked online as well. Hope there is a resolution.
rrohde Posted October 2, 2019 Posted October 2, 2019 I am having to unplug and replug my USB cable from my computer in order for my HP Reverb to be detected by SteamVR. Has anybody found a solution? I only noticed for myself that if I didn't immediately used the Reverb, WMR nor SteamVR would not find it anymore. I looked around the Device Manager and found that my Reverb was enabled to "sleep". Once I disabled that power saving feature for the Reverb, it now works 100% - regardless of when I am going to launch VR. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Drac Posted October 2, 2019 Posted October 2, 2019 (edited) I only noticed for myself that if I didn't immediately used the Reverb, WMR nor SteamVR would not find it anymore. I looked around the Device Manager and found that my Reverb was enabled to "sleep". Once I disabled that power saving feature for the Reverb, it now works 100% - regardless of when I am going to launch VR. Thanks...I will take a look. Edit: That worked. Thanks Edited October 4, 2019 by Drac
Solbaru Posted October 3, 2019 Posted October 3, 2019 Finally received my reverb after waiting 4 weeks, went thru the setup I found on this site and plugged in my reverb, blue screen. Spent 2 days trying everything I could find. Rebuilt windows to a fresh build, still blue screens when I plug in the USB port. I even have tried a PCIE card with USB3 ports same thing. problem seems to be around the hololens sensors driver. As soon as that starts to load BSOD.. frustrated as hell. Anyone have any ideas
DthFrmAbv Posted October 3, 2019 Posted October 3, 2019 try another PC to make sure the Reverb generally works. Ryzen 3700X, 2080ti, 32GB, HP Reverb, Rift S, Thrustmaster Warthog, Crosswind, SFX-100 motion rig :thumbup:
oz555 Posted October 4, 2019 Posted October 4, 2019 After sending my original defective Reverb back, I bought a Rift S and although impressive, I was still constantly tweaking- chasing an image that wasn't possible. After a month I sent the Rift back and ordered a new HP. Huge improvement in clarity. The difference between almost there and definitely good enough for me. Consequently, I haven't kept up with this thread. Is Steam SS still supposed to be set at 180% (nearest I can get to native res). I seem to remember people were lowering this value to 100%. Asus Z790 PLUS WIFI D4, 13700K RTX 4090 FE, M2. HP Reverb G2.
Baldrick33 Posted October 4, 2019 Posted October 4, 2019 After sending my original defective Reverb back, I bought a Rift S and although impressive, I was still constantly tweaking- chasing an image that wasn't possible. After a month I sent the Rift back and ordered a new HP. Huge improvement in clarity. The difference between almost there and definitely good enough for me. Consequently, I haven't kept up with this thread. Is Steam SS still supposed to be set at 180% (nearest I can get to native res). I seem to remember people were lowering this value to 100%.It depends which version of WMR for SteamVR you are running, stable or beta. I would just look at the resolution and aim for around 2160x2160. AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat
pimp Posted October 4, 2019 Posted October 4, 2019 The Viper is so beautiful in the Reverb. :thumbup: i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
eaglecash867 Posted October 4, 2019 Posted October 4, 2019 After sending my original defective Reverb back, I bought a Rift S and although impressive, I was still constantly tweaking- chasing an image that wasn't possible. After a month I sent the Rift back and ordered a new HP. Huge improvement in clarity. The difference between almost there and definitely good enough for me. Consequently, I haven't kept up with this thread. Is Steam SS still supposed to be set at 180% (nearest I can get to native res). I seem to remember people were lowering this value to 100%. Going above 100% SS does nothing for me except for decreasing performance. There's no harm at all in experimenting though, and seeing what works best for you. EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending.
Digitalvole Posted October 5, 2019 Posted October 5, 2019 I’m sure the answer to my question is here somewhere but I’m seriously time poor at the moment and google hasn’t come up with the goods. I was hoping someone could spare the time to let me know if a 1080ti (with a 8700k) has what it takes to run the reverb in dcs? I own a rift s because I thought a Reverb would require a 2080ti, am I right? I can mostly keep the rift at 40fps with a pd of 1.4 and 2x AA (I get a headache with aa off.) Again thanks to anyone who takes the time to help me out and apologies if this information is obvious
Drac Posted October 5, 2019 Posted October 5, 2019 I’m sure the answer to my question is here somewhere but I’m seriously time poor at the moment and google hasn’t come up with the goods. I was hoping someone could spare the time to let me know if a 1080ti (with a 8700k) has what it takes to run the reverb in dcs? I own a rift s because I thought a Reverb would require a 2080ti, am I right? I can mostly keep the rift at 40fps with a pd of 1.4 and 2x AA (I get a headache with aa off.) Again thanks to anyone who takes the time to help me out and apologies if this information is obvious Quick answer is "yes". Should not be a problem.
Recommended Posts