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Deck crew: Part of the model or to be added on each mission?


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Posted

So every time we create a new mission, we will need to add the deck crew on the carrier? Or will the crew be a part of the carrier itself?

 

Thanks!

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Posted

I hope that every aircraft carrier, airbase etc will have dedicated ground crews and personnel, that you need to disable if not wanted.

 

The major problem in DCS is that it requires way to much creating own missions to get it believable environment for basic flying.

 

New improved ATC will be nothing if there ain't random flights going in/out and aircrafts parked, taxiing etc.

 

It is time that DCS gets default settings that create random missions etc operational.

 

The future AI should be included in that. This doesn't mean that there must be AI that will attack all threats it see, not that it will send planes to missions and just operate them in patrols etc.

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Posted
I hope that every aircraft carrier, airbase etc will have dedicated ground crews and personnel, that you need to disable if not wanted.

 

The major problem in DCS is that it requires way to much creating own missions to get it believable environment for basic flying.

 

New improved ATC will be nothing if there ain't random flights going in/out and aircrafts parked, taxiing etc.

 

It is time that DCS gets default settings that create random missions etc operational.

 

The future AI should be included in that. This doesn't mean that there must be AI that will attack all threats it see, not that it will send planes to missions and just operate them in patrols etc.

Couldn't more agree!!
Posted

In the simplest form ED would just have to include a template mission with each terrain. In the case of the Nevada map for example the template mission could have random flights going from and to the airbases plus static aircraft on the ramps and civilian aircraft flying from and to the civilian airbases. Same with the upcoming Marianas. Now everyone has to create such template for themselves. In the case of the Supercarrier there could be one for each terrain that includes a carrier battle group with escort ships, helos, tankers, e2s and so on prepared. And static aircraft on deck and deck crew.

Posted
In the simplest form ED would just have to include a template mission with each terrain. In the case of the Nevada map for example the template mission could have random flights going from and to the airbases plus static aircraft on the ramps and civilian aircraft flying from and to the civilian airbases. Same with the upcoming Marianas. Now everyone has to create such template for themselves. In the case of the Supercarrier there could be one for each terrain that includes a carrier battle group with escort ships, helos, tankers, e2s and so on prepared. And static aircraft on deck and deck crew.

Yeah, I hope ED will still add some templates over time. Made the same suggestion a few days ago in the carrier discussion thread. :)

Posted

 

It is time that DCS gets default settings that create random missions etc operational.

 

Couldn't more agree!!

 

There should definitely be a "choose a seed" option where the game populates portions or all of the map with traffic and things that could need to be attacked or protected.

 

Not necessarily enemy units but lots of civvi stuff that we could build a mission around.

 

The map often feels lifeless... and then you get a mission that is populated but it is all enemy stuff and it is just like Air Quake.

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Posted

If we will have to put them manually everytime, there is no point to have this module.

So i guess crew will be the part of the mission automatically

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Posted
So every time we create a new mission, we will need to add the deck crew on the carrier? Or will the crew be a part of the carrier itself?

 

Thanks!

 

The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.

 

Thanks

Posted
The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.[...]

Any plans for "static" deck crew on the kuznetsov?

Also "static" crew will still be animated in some idle state, right? I mean they will not be frozen!?

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Posted
Any plans for "static" deck crew on the kuznetsov?

Also "static" crew will still be animated in some idle state, right? I mean they will not be frozen!?

 

90% sure you would be able to place the static crew around on the kuz also but probably still in the usn uniforms.

 

although given how current placement of "static" things seems to work it will also block spawn points. cool view if you want to have part of the ship full of parked aircraft with crews working around them but limits how many players can spawn in at once (also hinders ai taxi pathfinding on deck probably from what ive seen) and can lead to the waiting for spawn message issue again. honestly to help solve this I would LOVE to see the limit areas around spawn points we could place something and not interfere with it but thats for the wishlist

 

even if animated would it be worth that for what youre trying to do? for many general use servers for high population probably not as they would want the spawn points and space more than eye candy. for private servers with a pre determined smaller group doing a mission from the ship I probably would expect to see more decorating. concerns apply to all carriers plus land bases really

Posted
I hope that every aircraft carrier, airbase etc will have dedicated ground crews and personnel, that you need to disable if not wanted.

 

The major problem in DCS is that it requires way to much creating own missions to get it believable environment for basic flying.

 

New improved ATC will be nothing if there ain't random flights going in/out and aircrafts parked, taxiing etc.

 

It is time that DCS gets default settings that create random missions etc operational.

 

The future AI should be included in that. This doesn't mean that there must be AI that will attack all threats it see, not that it will send planes to missions and just operate them in patrols etc.

 

Is that a thing in reality? I thought das civilians airports are closed in an air combat area. When im i civilian pilot on Kutaisi and i now there is an US Supercarrier fight agsinst Ukraine i would stay on Ground and and away from airports. I dont think that civilisn flying in a warzone is a thing.

Posted
Is that a thing in reality? I thought das civilians airports are closed in an air combat area. When im i civilian pilot on Kutaisi and i now there is an US Supercarrier fight agsinst Ukraine i would stay on Ground and and away from airports. I dont think that civilisn flying in a warzone is a thing.

 

First of all, even war zones are not empty of civilians, but more importantly not everything needs to be a warzone. Military operations and training are carried out in peace times, with the civilian population goin on about their daily lives. So on a training server, you can have civ traffic on and even use it to simulate scenarios like non responding plane and so on.

Danger zone!

Posted
90% sure you would be able to place the static crew around on the kuz also but probably still in the usn uniforms.

 

In the past, ED show Kutnesov with some static russian crew.

Kuznetsov15.jpg

Kuznetsov01.jpg

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Posted
The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.

 

Thanks

 

Thanks, that's what I wanted to know.

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Posted

You can already place aircraft and helicopters and crew from the US Deck Crew mod on the Kuz, just like on the Stennis. The only issue is that static aircraft placed on the ramp still appear horizontal, not inclined.

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Posted

I would like to have a default template from ED but it is no prob to me, i will create myself a template like i already did for the Stennis and my maps with statics and deck crew. Bam. Problem solved.

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Posted
The major problem in DCS is that it requires way to much creating own missions to get it believable environment for basic flying.

 

New improved ATC will be nothing if there ain't random flights going in/out and aircrafts parked, taxiing etc.

 

It is time that DCS gets default settings that create random missions etc operational.

 

The future AI should be included in that. This doesn't mean that there must be AI that will attack all threats it see, not that it will send planes to missions and just operate them in patrols etc.

 

Well said. Some of my sore spots as well with DCS. :thumbup:

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Posted
The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.

 

Thanks

 

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Posted

@Larkis: How many civilian planes have been shot down over the last 50 years because they were at the wrong place at the wrong time? Quite a lot, so yes, this happens.

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Posted
In the past, ED show Kutnesov with some static russian crew.

 

I'm hoping those crewmen and objects we've seen in the past come along as part of the new Kuznetsov.

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Posted
In the past, ED show Kutnesov with some static russian crew.

Kuznetsov15.jpg

Kuznetsov01.jpg

 

 

 

 

I hope the railings and net-poles / antennas? get lowered for flight-ops on deck. :smartass:

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Posted
The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.

 

Thanks

 

Will the ground also support after recoveries and parking?

 

Will they decide where to park the aircrafts after landing?

 

Are they going to use any tugs?

Posted
Will the ground also support after recoveries and parking?

 

Will they decide where to park the aircrafts after landing?

 

Are they going to use any tugs?

 

ED did not mention anything about AI guided/controlled spotting (i.e. arranging the aircraft on the deck). So I think the answer to all of this questions is no. However, I believe if the SC sells well they will consider adding features like that in the future.

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Posted
Will the ground also support after recoveries and parking?

 

Will they decide where to park the aircrafts after landing?

 

Are they going to use any tugs?

 

1- By now, ED has not talk about them, the AI yet has only centred on catapult use.

2- I supouse has the same as actually. We can parking on any site.

3- Tug funtionality has not implemented. By Chizh on the russian forum has talk about a "hope to" in a future, on the "Wishlist".

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  • 3 weeks later...
Posted

From what I understand, deck crew will only be on the Nimitz, not the Kunetzov. They may add it in the future, hope so. :music_whistling:

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