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Posted
Its been unplayable.

Ever heard about the stable version? Nothing wrong to have a blast with that.

If you can't deal with the problems of an Open Beta version, it's a road you don't have to take.

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Posted

I think the problem is, most of us with very high end equipment are not seeing the benefit of that equipment because the CPU cannot feed the GPU quickly enough. Something in the engine is consuming an inordinate amount of CPU cycles in 2.5.6 and with the graphics engine being stuck in the land of single thread rendering, and that same core busy with AI simulation and physics and everything else going on in the game, we're running into a serious bottleneck that even the fastest processors are unable to push through.

 

With an i7-8700k @ 5GHz, 32GB of DDR4 3200 C14, and a 2080ti I would expect to be able to see north of 50 fps in VR. But there is literally no setting in the game that I can modify to make that happen. I can make things a bit worse by dialing everything up to 11 but at no point is the GPU getting taxed, it seems like I'm just burdening the CPU with even more work that it doesn't have the time to deal with.

 

The one thing that does seem to help is altitude. At 40,000 feet, I can hit 60 fps pretty easily. Get down to the deck and I'm in the mid 30s.

Posted

From the outside looking in, both DCS & iRacing seem to share a lot in common engine wise. Both are proprietary and are based on relatively old engines and heavily use a single CPU core.

 

iRacing has also been through a major lighting upgrade that in its initial release bought a lot of PCs to their knees in VR but with steady optimisation and using some of the newer tools available from GPU vendors the performance has improved beyond the previous iterations before the lighting upgrade and now we can pretty much turn up most if not all of the eye candy up and still hit a solid 90fps. Although, like DCS, people love to take a stab at the old engine, iRacing in my view is the best looking and performing sim racing title in VR.

 

So I don't agree with the requests to roll back. Give the software engineers the time to make it work better with the new features. There is always the stable version if the WIP version is really unplayable as has been mentioned multiple times.

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Posted
From the outside looking in, both DCS & iRacing seem to share a lot in common engine wise. Both are proprietary and are based on relatively old engines and heavily use a single CPU core.

 

iRacing has also been through a major lighting upgrade that in its initial release bought a lot of PCs to their knees in VR but with steady optimisation and using some of the newer tools available from GPU vendors the performance has improved beyond the previous iterations before the lighting upgrade and now we can pretty much turn up most if not all of the eye candy up and still hit a solid 90fps. Although, like DCS, people love to take a stab at the old engine, iRacing in my view is the best looking and performing sim racing title in VR.

 

So I don't agree with the requests to roll back. Give the software engineers the time to make it work better with the new features. There is always the stable version if the WIP version is really unplayable as has been mentioned multiple times.

 

A bit different though right? How many vehicles were released with incomplete features? All of the new features hit Open Beta first. So yeah, in order to avoid a broken experience we could continue to play the Release (2.5.5.X) version of the game while we wait months for a Beta patch to become stable enough to push to the Release channel.

 

We already have to wait long enough for new features in Open Beta. Now those new features are hitting and we cannot even enjoy them because of the performance issues. On top of that, Open Beta is supposed to serve as a platform to contribute to bug smashing. Less people playing, the less effectiveness an Open Beta serves.

Posted
A bit different though right? How many vehicles were released with incomplete features? All of the new features hit Open Beta first. So yeah, in order to avoid a broken experience we could continue to play the Release (2.5.5.X) version of the game while we wait months for a Beta patch to become stable enough to push to the Release channel.

 

We already have to wait long enough for new features in Open Beta. Now those new features are hitting and we cannot even enjoy them because of the performance issues. On top of that, Open Beta is supposed to serve as a platform to contribute to bug smashing. Less people playing, the less effectiveness an Open Beta serves.

Not the place to discuss it but new models have been in development for a decade and applied to some vehicles effectively as beta tests at various stages. The solution would be to find another car if your favourite was "broken" as some seemed to consider it. So not really different at all.

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Posted

Sorry to buck the trend here but I was able to host 24 people last night and SRS and was getting above 20fps in what was a very heavy mission, 20fps sounds terrible but that is a lot of people to host off of my gaming rig, as players dropped off it went up to 40~. On our simple cross country warbird navigation map (with nothing going on) I was seeing up too 60fps! So since the original 2.5.6 where I was seeing very bad performance (6-10fps) it has steadily improved each patch for me. Its not perfect but certainly playable and for me it has incrementally improved. I am using a HP Reverb, i7 8700, 32Gig RAM, 2080 Super on an M2 SSD.

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Posted
I wouldn't call the game unplayable in my experience. I dont have a top end system (i7-6700k and 2080) it runs just fine. Getting at least 40FPS with the Rift S. Might have to tweak your settings if its dipping below the ASW threshold.

 

The strangest VR bugs are the left eye/right eye differences on clouds and certain lights.

 

40 fps is low, a couple of versions ago you would have got much better, and back in the day you would've got even better than that. I have kept reducing my settings to the point that everything was jagged and on low. Didn't used to be the case. Turning settings down is not the solution, as games evolve they shouldn't have to look worse.

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Posted (edited)
Ever heard about the stable version? Nothing wrong to have a blast with that.

If you can't deal with the problems of an Open Beta version, it's a road you don't have to take.

 

I think it is an very improtant feed back that dcs becomes unplaable in OB 2.5.6.

Because there ist, for a large number of high end users, not any more room for new features!

 

And i repeat what is already told, it is not so for every user.

On some systems dcs runns quite okay and on some not.

 

Please dont tell the users to twak there settings! because that is not the problem.

And regarding my OB Testing, DCS is unplayable is my feedback. AND the feedback from many other users.

So feedback is also the meaning of OB!!! So please dont tell the poeple to leave to stable...

Thats also not helpfull.

Edited by imaxx

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Posted
Fair enough. I don't quite undestand why this thread is still [iNVESTIGATING]. It has been that way ever since 2.5.6 beta was launched.

 

Surely BN etc. must see how many users are suffering, and although we know ED are working on the FPS issue, it would be nice to see this thread change to [REPORTED].

 

Good to see the issue is now marked as [REPORTED]. Thanks BN, etc.

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Posted
I think it is an very improtant feed back that dcs becomes unplaable in OB 2.5.6.

Because there ist, for a large number of high end users, not any more room for new features!

 

And i repeat what is already told, it is not so for every user.

On some systems dcs runns quite okay and on some not.

 

Please dont tell the users to twak there settings! because that is not the problem.

And regarding my OB Testing, DCS is unplayable is my feedback. Sae as he feedback from many other users with the same problem.

So feedback is alsothe meaning of OB!!! so please dont tell th poeple to leave to stable...

Thats alo not helpfull.

Feedback is fine but once you have made your feedback - in your case OB is unplayable - then those that demand rolling back because they can't play DCS are missing the point that they can because stable is available.

 

Make it clear that you don't want the performance of OB replicated in stable but that is very very clear and doesn't need constant repeating by the same people. OB feedback needs to be constructive.

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Posted
Sorry, We appreciate your feedback and we know you are upset, but you are not being helpful.

 

Development will not stop,

we will give you details when we know more

we have delayed the super carrier already to mid April

If you want to rollback please use the release version.

 

As soon as I have details about our investigation I will post it.

 

The only useful thing to do now is post tracks, and logs and system specs for the team.

 

Thanks bignewy, that the problem is forwarded to the team.

 

I am between beeing upset and loosing a bit of thrust someties.

But for a branch of users, dealing with actual and high end hardware, dcs is running in a dead end street!

I hope we can make the important turn before new features, like the super carrier, will kill it.

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Posted
Feedback is fine but once you have made your feedback - in your case OB is unplayable - then those that demand rolling back because they can't play DCS are missing the point that they can because stable is available.

 

Make it clear that you don't want the performance of OB replicated in stable but that is very very clear and doesn't need constant repeating by the same people. OB feedback needs to be constructive.

 

I am with you, feedback needs to be constuctive.

But someimes I have the feeling that you nee to place this feedback i little bit more louder to be heard, thats wy I am repeating my wish that often.

Also my intention is not to make it clear that i dont want the current state to be patched in the stable.

Stable also needs to be pushed forward.

 

I want that th OB is turning in the right direkion.

Sooner or later also the user with older systems will switch to new hardware and then...

 

It is rediculous that I am thinking aboutbying an older CPU to avoid the presen problmes...

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Posted
Sorry, We appreciate your feedback and we know you are upset, but you are not being helpful.

 

Development will not stop,

we will give you details when we know more

we have delayed the super carrier already to mid April

If you want to rollback please use the release version.

 

As soon as I have details about our investigation I will post it.

 

The only useful thing to do now is post tracks, and logs and system specs for the team.

 

BN - can you please provide us an update after you speak with the team? IE: do they acknowledge there is an issue or is it just us? Have they identified a source of the issue but it just needs time? I appreciate you relaying our feedback to the team, but sometimes it feels like we don't get 360 feedback. That is, we hear you're bringing our issue to the team, but we don't know where it falls. Maybe it's de-prioritized; Maybe you're months from a fix. As upsetting as that is, it would at least temper our expectations. Right now I eagerly wait for patch notes just to see nothing related to the performance issues me (and many others) are encountering.

 

Right now I cannot play and I have not played since 2.5.6 dropped because I fly MP with my friends who all play on the beta channel, like most of the community. I recognize there is a Release channel to play on, unfortunately I only fly MP and that community is overwhelmingly in the beta channel. So for me, I have not touched DCS in quite some time except to validate a patch has not worked for me.

Posted
BN - can you please provide us an update after you speak with the team? IE: do they acknowledge there is an issue or is it just us? Have they identified a source of the issue but it just needs time? I appreciate you relaying our feedback to the team, but sometimes it feels like we don't get 360 feedback. That is, we hear you're bringing our issue to the team, but we don't know where it falls. Maybe it's de-prioritized; Maybe you're months from a fix. As upsetting as that is, it would at least temper our expectations. Right now I eagerly wait for patch notes just to see nothing related to the performance issues me (and many others) are encountering.

 

Right now I cannot play and I have not played since 2.5.6 dropped because I fly MP with my friends who all play on the beta channel, like most of the community. I recognize there is a Release channel to play on, unfortunately I only fly MP and that community is overwhelmingly in the beta channel. So for me, I have not touched DCS in quite some time except to validate a patch has not worked for me.

 

Echo everything you said, top post and the least they could do for such a bad update :thumbup:

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Posted

Right now I cannot play and I have not played since 2.5.6 dropped because I fly MP with my friends who all play on the beta channel, like most of the community. I recognize there is a Release channel to play on, unfortunately I only fly MP and that community is overwhelmingly in the beta channel. So for me, I have not touched DCS in quite some time except to validate a patch has not worked for me.

 

I'm as keen as anyone else to get the VR perforance back to 'normal', but to say you 'cannot play' is simply not true. Take off your HMD and use a monitor. It won't kill you!

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Posted
I'm as keen as anyone else to get the VR perforance back to 'normal', but to say you 'cannot play' is simply not true. Take off your HMD and use a monitor. It won't kill you!

 

A lot of us would rather not play at all then play outside of VR.

 

That said, I was able to get the game to consistently load my GPU to 100%. However, only on the persian gulf map while playing offline/solo. So whatever it is that's consuming all of our CPU, whether it be AWACS units or the caucuses map, I'm only experiencing it in multiplayer.

Posted
A lot of us would rather not play at all then play outside of VR.

 

That is your choice. Doesn't mean 'I can't play DCS' as someone else suggested.

 

I really don't get all the anger here (not from you), I mean ED have ackwowledged the issue, so let them get on with fixing it.

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Posted

As much as i appreciate DCS , I am even more committed to flying in VR (exclusively). While the 2.56 update has certainly exacerbated the problems , VR performance has gradually been going downhill for a good while now . Even before 2.56 , i have been incrementally lowering settings to maintain the same performance for the past year .

 

Further , looking at the roadmap , i see the addition of new performnce-demanding features being implemented well before the upgrade to Vulkan , with entirely predictable consequences . It is getting to point of being lipstick on a pig .

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Posted
That is your choice. Doesn't mean 'I can't play DCS' as someone else suggested.

 

I really don't get all the anger here (not from you), I mean ED have ackwowledged the issue, so let them get on with fixing it.

 

I mean... everything is literally a choice. I, as a consumer, set my level of expectations and willingness to participate. My apologies if my minimum standard is higher than yours. There are a plethora of other games that I can play without these kinds of issues.... and so I do.

Posted
BN - can you please provide us an update after you speak with the team? IE: do they acknowledge there is an issue or is it just us? Have they identified a source of the issue but it just needs time? I appreciate you relaying our feedback to the team, but sometimes it feels like we don't get 360 feedback. That is, we hear you're bringing our issue to the team, but we don't know where it falls. Maybe it's de-prioritized; Maybe you're months from a fix. As upsetting as that is, it would at least...

 

Agree 1000x over.

 

As a big fan/supporter of this sim (both wallet and otherwise) I feel ED needs improvement on these things.

 

That being said, Bignewy has reported a patch being scheduled for next week. I have been scouring this damn forum everyday for weeks

since this happened, so I just want to spread the news.

Posted
As much as i appreciate DCS , I am even more committed to flying in VR (exclusively). While the 2.56 update has certainly exacerbated the problems , VR performance has gradually been going downhill for a good while now . Even before 2.56 , i have been incrementally lowering settings to maintain the same performance for the past year .

 

Further , looking at the roadmap , i see the addition of new performnce-demanding features being implemented well before the upgrade to Vulkan , with entirely predictable consequences . It is getting to point of being lipstick on a pig .

 

+2

(one for the "lipstick on the pig")

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Posted (edited)
BN - can you please provide us an update after you speak with the team? IE: do they acknowledge there is an issue or is it just us? Have they identified a source of the issue but it just needs time? I appreciate you relaying our feedback to the team, but sometimes it feels like we don't get 360 feedback. That is, we hear you're bringing our issue to the team, but we don't know where it falls. Maybe it's de-prioritized; Maybe you're months from a fix. As upsetting as that is, it would at least temper our expectations. Right now I eagerly wait for patch notes just to see nothing related to the performance issues me (and many others) are encountering.

 

Right now I cannot play and I have not played since 2.5.6 dropped because I fly MP with my friends who all play on the beta channel, like most of the community. I recognize there is a Release channel to play on, unfortunately I only fly MP and that community is overwhelmingly in the beta channel. So for me, I have not touched DCS in quite some time except to validate a patch has not worked for me.

 

 

 

Hi

 

We understand that it is a problem and I have shared the feedback with Kate and Matt in my weekly report.

 

We are working on remaining memory leaks, we also have FPS reports open for individual issues where we have found problems and we have a VR focused report open that we are working on regarding 2.5.5. vs 2.5.6.

 

I have included some of the graphs I have produced for our VR report,

 

F-18 free flight and F-5E free flight as comparisons between 2.5.5 and 2.5.6

 

When I have news I will share it with you all, we are planning an open beta update next week if tests go well.

 

Thanks

40741316_F5EVRFRAMES.thumb.JPG.9223b3af6dd3f65b1759c9bccd5a7591.JPG

93224973_2.5_5vs2.5.6VRfreeflightf-18instantaction.JPG.ded31a0ba0cdfe9b7328fb4366011d0e.JPG

Edited by BIGNEWY

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Posted

BIGNEWY,

thanks for the diligence on representing the community on this, fingers remain crossed.

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Posted

Yes, thank you. My advice is to not to move stable to the 2.5.6 before it gonna be fixed. Many of us will lost chance to play DCS in VR then.

 

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Posted
Hi

 

We understand that it is a problem and I have shared the feedback with Kate and Matt in my weekly report.

 

We are working on remaining memory leaks, we also have FPS reports open for individual issues where we have found problems and we have a VR focused report open that we are working on regarding 2.5.5. vs 2.5.6.

 

I have included some of the graphs I have produced for our VR report,

 

F-18 free flight and F-5E free flight as comparisons between 2.5.5 and 2.5.6

 

When I have news I will share it with you all, we are planning an open beta update next week if tests go well.

 

Thanks

 

GOOD!: Thumbup:

 

Firma DCS.png

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