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Posted (edited)
26 minutes ago, fagulha said:

I agree with you but the clouds for me in VR are a game change, at this moment i just need that ED fix the cloud jumping (VR) after that i can enjoy things. I have that little fear that it can be a more complex problem and can´t be fixed...

Agreed. I can enjoy them as they are for now minus the jumping. It's pretty bad on some occasion. They are on it. I'm sure it will get fixed it is an beta after all. 

Edited by Hoirtel
  • Like 2
Posted
25 minutes ago, HoneyBadger said:

Sorry if it's already been stated but have ED said when they're going to fix the clouds in VR yet so they aren't stuck at low quality?

They say that they are on it but no estimate given. As far i know.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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Posted
On 4/17/2021 at 7:34 PM, BIGNEWY said:

Many users have said to me they had issues with the clouds being poor quality until they renamed their dcs folder in saved games ( keep it as a backup), then allow dcs to create a new one, redo settings and test. 

 

 

 

Just wanted to chime in that this did not help with the lack of contrast on clouds for me. I also tried the various quality presets and there was no improvement. I don't have screenshots for all those tests because, frankly, my original screenshot shows it well enough. The lack of dark spots in clouds is really problematic because it removes any sort of depth. It's almost like the blend mode of some of the voxels doesn't allow for clouds to get *darker*, only for them to get brighter white.

 

It would be fun if someone who feels like deleting your save folder helped could post some VR screenshots.

 

 

aJ2Xtqq.jpg

 

  • Like 3
Posted
38 minutes ago, SGT Coyle said:

Can I turn clouds off till they're VR ready?

 

Fo Sho...

 

Go back to stable.

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Posted

something else that just popped up in my feed 

 

https://www.pcgamesn.com/windows-10-game-performance-hit

 

https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/448105/geforce-46611-grd-feedback-thread-released-41421/3055155/

 

4/16/21 - If you are seeing lower performance in games, check if rolling back Windows 10 Update KB5000842 solves the issue:

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Posted (edited)
14 hours ago, BIGNEWY said:

something else that just popped up in my feed 

 

https://www.pcgamesn.com/windows-10-game-performance-hit

 

https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/448105/geforce-46611-grd-feedback-thread-released-41421/3055155/

 

4/16/21 - If you are seeing lower performance in games, check if rolling back Windows 10 Update KB5000842 solves the issue:

 

Was just about to post this. Though that is related to performance and not quality. I think that's not the only update that's broken either, basically you should remove any cumulative "forced" update that you received in that week (they differ in name depending on the Windows version) 

I will try this and report back later today.

 

As for the image quality in VR, I've noticed that it feels slightly blurry when looking at distant objects (not just the jumping clouds) the "dithering" seems especially bad on very thin constructions such as electrical power towers, lines, or basically any object with long thin lines. Much more pronounced than it used to be in 2.5, I wonder if it is related to the "jumping" clouds and have a feeling it might be. 

Edited by Lurker
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Posted
1 minute ago, Lurker said:

 

Was just about to post this. Though that is related to performance and not quality. I think that's not the only update that's broken either, basically you should remove any cumulative "forced" update that you received in that week (they differ in name depending on the Windows version) 

I will try this and report back later today.

 

As for the image quality in VR, I've noticed that it feels slightly blurry when looking at distant objects (not just the jumping clouds) the "dithering" seems especially bad on very thin constructions such as electrical power towers, lines, or basically any object with long thin lines. Much more pronounced than it used to be in 2.5, I wonder if it is related to the "jumping" clouds and have a feeling it might be. 

 

This! I have the exact same problem, it's like a "ghosting" effect on objects. It happens when I look sideways. I'm sure I didn't have this prior to 2.7.  Also, the new clouds are a hog on my system. If I use the preset clouds of the top row I'm fine, any of the other ones and I notice significant stutters. 

Posted
2 hours ago, Bbow said:

it's like a "ghosting" effect on objects. It happens when I look sideways.

 

This sounds like a side effect of reprojection. Turn it off and ghosting should disappear. 

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Posted
35 minutes ago, Marklar said:

 

This sounds like a side effect of reprojection. Turn it off and ghosting should disappear. 

 if I set my Reverb to 60 hz it goes away and the gameplay is smooth but 60 hz gives me headaches (caused the screen flickering). 90 Hz I get that ghosting effect but it gets better when I switch reprojection to "forced always on".  I have tried everything to improve my frametime but not making any progress. 

Posted (edited)

I removed the latest Windows Cumulative Patch, and can't say I've noticed anything much different than usual. With that said my performance is pretty good in 2.7.

I did try bumping up MSAA to x2 from OFF in VR, no improvement in cloud (I run PD 1.7 as well) quality however the "dithering" I experienced is much improved. Not sure if I end up keeping it, I did lose frames but not as many as I thought I would.

Edited by Lurker

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Posted
On 4/20/2021 at 6:26 PM, BIGNEWY said:

If you are seeing lower performance in games, check if rolling back Windows 10 Update KB5000842 solves the issue

Thanks for that. I indeed noticed a performance drop after installing it, but I forgot which KB number it was so didn't get to reroll.
I just checked the list of installed updates, and that specific KB number is not listed 🤔 I have a more recent one though: KB5001330, which is also causing problems:
https://www.pcmag.com/news/windows-10-april-update-is-causing-games-to-randomly-stutter

 

  

On 4/17/2021 at 7:34 PM, BIGNEWY said:

Many users have said to me they had issues with the clouds being poor quality until they renamed their dcs folder in saved games ( keep it as a backup), then allow dcs to create a new one, redo settings and test. 

 

 

Just in case it helps, I have also tested it to no avail: no difference whatsoever in either performance or image quality.

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Posted

Personnaly with my rigs it works well. It's true that the clouds are more detailled in the mirror that outside. And put the shadow on High and SSAO works on clouds.

I'm always at 45 fps now, which is better than in 2.5.

 

But in VR with the CV1 even with msaax2 and SS at 1.5, the clouds are a bit wash if the layer is thin. There are not super detailled like the 2D screen but I suppose it's because I don't have the sharpening definition of a reverb (big screendoor effect on CV1)

 

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Posted

I'm basically in the same boat as Elunnia.

Better FPS, but no matter what combination of MSAA (off to Max), Pixel Density (tried between 1 and 1.5) , cloud detail, etc, very low quality clouds in VR.

 

I've deleted shader cache too, just to be sure. (Dunno if any of this helps narrow down the issue, but figure I'd share it anyway)

 

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Posted

Looks like there's a hotfix today, but nothing about clouds in the notes.

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Posted
7 minutes ago, pimp said:

Looks like there's a hotfix today, but nothing about clouds in the notes.

Yup nothing about clouds. At this moment can´t fully enjoy DCS in VR because of the jumping clouds... My performance it´s better and fully awesome but impossible to fly with the clouds problem. Hope ED can fix that, i know it´s marked as high priority. Let´s wait.

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About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted (edited)

Just tested in a short work break and clouds are the same. I'm confident ED will be able to fix this and get us VR players back in the game.

Edited by Jafergon
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Posted
33 minutes ago, Jafergon said:

Just tested in a short work break and clouds are the same. I'm confident ED will be able to fix this and get us VR players back in the game.

 

Thanks for checking as I didn't have the time.

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Posted
1 hour ago, pimp said:

Thanks for checking as I didn't have the time.

No problem, I couldn't resist trying, just in case it was an undocumented fix 🙂

Posted

Sadly, I fully agree with the above.  I am very grateful for ED's efforts, but the clouds in VR just look bland, washed out and flat.  Let's hope they find a way to improve them.

  • Like 2
Posted

Also agree with the above - I won't use the adjectives I use while in VR to describe the clouds currently (would get me banned) - suffice to say they are BAD, like - real bad. Like 1980's flight-sim bad. That big white blob, and the poor interaction at the edges with terrain etc, and don't even mention the 'jitters'. Also what is with the 'once-per-second-update' cloud reflection stripes jolting down  the interior of the Viper cockpit - very nasty.

 

Could we PLEASE have an option to just disable clouds fully in the settings page (not just using the ME) until this is sorted! Simple check-box....

 

I appreciate that pancake gamers are experiencing wonderful new clouds and I am happy for them - but I would much rather just not have them at all in VR.

Vampire

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