Strider1_Trigger Posted May 24, 2021 Posted May 24, 2021 One of the biggest problem I have with the F-16 is that it has poor fuel endurance. I had several incidences that I'm running low on fuel in the middle of an air to air engagement and having to disengage and RTB because I left the afterburner running for too long (I blame War Thunder for this /s). I usually run two fuel tanks so I'm wondering whether running three fuel tanks is worth it. Also, how do I when a fuel tank is empty so that I can jettison it? 1
TAW_Blaze Posted May 24, 2021 Posted May 24, 2021 (edited) Pretty much always 3 bags. The hydraulic pump transfer limitation is not modeled yet so you can go full afterburner in a climb, top out around 30kft and jettison the centerline. You can do some variations between using wings/centerline first depending on expected time to engagement. Once they model the pump limits it will be interesting to see how it works. Generally you shouldn't have fuel issues in the Viper, it has one of the best fuel economy compared to everything else in DCS. Edited May 24, 2021 by 104th_Blaze
razo+r Posted May 24, 2021 Posted May 24, 2021 Between your legs you have a fuel quantity selctor thingy, use this to see how much is left in the tanks. Or, if the total fuel is below 7200lbs, then the tanks are most likely empty. And since you suspect you sit too long on afterburner, why not try to improve and use it less? It should save you a ton of fuel. Well, why would taking 3 tanks be bad? 2 are usually normal in real life, and since we don't have jammer yet, might as well use that empty space for another tank if you feel it will improve your air time. (What you also could try is to improve your flying style and return home before you even come close to fuel shortage) 1
Steel Jaw Posted May 24, 2021 Posted May 24, 2021 Where ever the Vipers go, tankers are not far behind. Its a race car. Fast but crappy endurance. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.
Cupra Posted May 24, 2021 Posted May 24, 2021 Why not? If you put the switch to "wings first" you can go with 3 bags without proiblems... at 9.200lbs you can, if needed drop your wing tanks and have full A/A power. The center line tank does not take a lot of drag or any negative issues, you can go CAT I easy and after the engagement you have 9.200lbs of space for fuel instead of just 7.100... give you a lotte extra of fuel. DCS F-16C Blk. 40/42 :helpsmilie: Candidate - 480th VFS - Cupra | 06
Xavven Posted May 24, 2021 Posted May 24, 2021 (edited) Can't remember where I read this, but if I'm not mistaken, IRL it's typical to take 1 centerline tank for A-A loadouts, and it's typical to take 2 wing tanks but no centerline tank for A-G loadouts. This doesn't seem to be reflected in the default loadouts in DCS, so I wonder if ED has different information. It's certainly no A-10, but for simple missions like "go here, send 2 mavericks, go home" 2 tanks seems plenty to me. Edited May 26, 2021 by Xavven This is incorrect. See Frederf's response below. 2 tanks is the norm for all AA and AG combat missions. 1
ebabil Posted May 24, 2021 Posted May 24, 2021 Centerline runs out very fast. so get it then jettison it after a while. it is not charged money to the air force in dcs 3 FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Frag Posted May 24, 2021 Posted May 24, 2021 If you think that the F-16 has small fuel capacity, you should try out the F5. Without external tanks you can barely take-off. I transitioned from the F5 to the F16, and the F16 feels like a Yaris as far as fuel consumption goes! 2
_SteelFalcon_ Posted May 24, 2021 Posted May 24, 2021 The higher you go, the better it gets. You‘d be surprised how far you get at 40k ft on full military power with only 800lbs. 2
Sideburns Posted May 24, 2021 Posted May 24, 2021 (edited) Also, avoid afterburner unless you really need it. The F16 flies really well and fast on Mil if you are smooth and stay above 350knots. If you use afterburner keep it to short bursts for normal flight and try to use nose down to get speed instead. Having a detent in your throttle or using the virtual detent helps massively. I rarely run with 3 fuel tanks unless I really need it and no AAR is available, makes the aircraft sluggish. Mostly run with 1 or 2 external tanks. Also rarely run with no external fuel tanks, unless I'm doing a point defence scramble or similar and need to turn into a rocket ship... and even then one fuel tank goes so quick under full AB it doesn't slow you down much but does help endurance. Edited May 24, 2021 by Sideburns Ryzen 5800x@5Ghz | 96gb DDR4 3200Mhz | Asus Rx6800xt TUF OC | 500Gb OS SSD + 1TB Gaming SSD | Asus VG27AQ | Trackhat clip | VPC WarBRD base | Thrustmaster stick and throttle (Deltasim minijoystick mod). F14 | F16 | AJS37 | F5 | Av8b | FC3 | Mig21 | FW190D9 | Huey Been playing DCS from Flanker 2.0 to present
Strider1_Trigger Posted May 24, 2021 Author Posted May 24, 2021 (edited) 3 hours ago, deadpool said: I have no idea with what loadout you are flying or what speeds you do. The F-16 has very very long legs and that's with just 1 centerline tank and/or 2 wingtanks. No kicking ass without tanker gas, but still .. definitely not a bad endurance! Maybe OP can upload a Tacview file of how is flying? I usually fly with 4 AIM-120C + 2 AIM-9X + 2 wing tanks loadout. The problem is that I kept the afterburner on most of the time which cost me a lot of fuel. I got this bad habit from War Thunder. And when I need to land because I'm low on fuel sometimes it can lead to disaster like this: (This happened in a Liberation sortie where I only managed to get 1 AIM-120 off before I ran low on fuel) I guess I need to remember that DCS is not just a death match and limit my after burner use a bit. As for Tacview, I haven't downloaded it yet. I wonder whether it is free since I occasionally heard someone does give away for Tacview on YouTube. Edited May 24, 2021 by Strider1_Trigger 2
TobiasA Posted May 24, 2021 Posted May 24, 2021 The key to endurance is discipline and altitude. Go for angels 25-30 for travel. Don't go burner all the time. With two bags, you can go on a two hour trip with a fuel flow of about 5- 6k/h at altitude. If you have below 7.6k fuel, the external tanks are empty and you might jettison those.
Smoked Posted May 24, 2021 Posted May 24, 2021 Most of your "combat" loads do not include 3 fuel tanks.. Drag and all... Like it was mentioned, there are tankers close by for a reason... With proper throttle management you can loiter for a bit.. We only use the centerline with a clean jet and ACM, BVR, or BFM work... [sIGPIC][/sIGPIC] V55th FS | 55th DiscordViper pit Discord
G.J.S Posted May 25, 2021 Posted May 25, 2021 12 hours ago, Strider1_Trigger said: One of the biggest problem I have with the F-16 is that it has poor fuel endurance. I had several incidences that I'm running low on fuel in the middle of an air to air engagement and having to disengage and RTB because I left the afterburner running for too long (I blame War Thunder for this /s). I usually run two fuel tanks so I'm wondering whether running three fuel tanks is worth it. Also, how do I when a fuel tank is empty so that I can jettison it? The F-16 (for myself anyway) is one aircraft that exhibits good persistence, two bags being good for a very long run. You really don’t need to be firewalling the throttle all the time chap. As for checking tank contents, look for this panel down by the HSI . . . you can turn the selector and select a tank group, and look at the fuel gauge on the right for the readout on the needle. 1 - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
SCPanda Posted May 25, 2021 Posted May 25, 2021 (edited) I heard the Viper has longer legs than the Hornet. You just need to learn how to conserve fuel in it. 2 tanks is far more than enough for me in public pvp air to air severs. My loadout is 6 AMRAAMS + 2 Wing tanks for pvp. The Viper can go high and fast. Do that. Only drop altitude if you need to defend. Once you are out of danger, climb and repeat. If you stay low and use the burner, your fuel will run out very fast. BVR in the Viper is all about energy, not hide and seek in the mountains. If you like to stay low, might as well fly a Hornet. In a target rich environment, I can usually make back home with 3000-5000 lbs fuel left since you can run out of 6 foxs really fast. BTW, the Viper uses very little fuel if you cruise at 23000-35000 ft in mil power. Use your fuel flow indicator, it's very helpful. I also recommend set your DED to bingo page (list 2) so you can monitor your fuel better during air to air combat. Also, the problem I found with 3 bags is the drag. It's hard to get above 30000 ft (35000 ft+ is ideal) and stay fast (above mach 1.2) with 3 bags when you start to enter the fight after take off. Low energy and poor firing solution means your first 2-3 missiles have low pk. That's why I never fly with 3 bags. Edited May 25, 2021 by SCPanda 1
Ignition Posted May 25, 2021 Posted May 25, 2021 I usually go with 3, never had any issues with fuel. You have more fuel per consumption than the F18 and F14. Also I use the wing tanks first, so I'm lighter when doing bvr.
Exorcet Posted May 25, 2021 Posted May 25, 2021 15 hours ago, Strider1_Trigger said: One of the biggest problem I have with the F-16 is that it has poor fuel endurance. It's not. The F-16 is very fuel efficient. For air to air, there is no reason to take more than the centerline tank (well until we get ECM, because then you'll have to take wing tanks to take ext fuel). The problem you're likely facing is that you're in AB all the time and thus going fast. Going faster increases your fuel flow and so obviously will reduce your endurance. The solution to this is to covert that kinetic energy into potential energy. Don't slow down with airbrakes. Climb or turn instead. Stay high and dive when you need to accelerate. The F-16 is so quick that you can maneuver at supersonic speed with mil power. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Bunny Clark Posted May 25, 2021 Posted May 25, 2021 15 hours ago, Xavven said: Can't remember where I read this, but if I'm not mistaken, IRL it's typical to take 1 centerline tank for A-A loadouts, and it's typical to take 2 wing tanks but no centerline tank for A-G loadouts. This doesn't seem to be reflected in the default loadouts in DCS, so I wonder if ED has different information. USAF Vipers pretty much run two wing tanks 100% of the time in combat loadouts. Wouldn't be much reason not to take the wing tanks for A/A, since you can't put missiles on those stations. Unless you were planning on getting into a fight very close to your base, which isn't something that really happens to the USAF ever these days. Right now there isn't much reason not to take a centerline tank other than weight and drag, there isn't much else we can do with that station. When we get the jammer pod, then it'll be a tradeoff. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
Lace Posted May 25, 2021 Posted May 25, 2021 Like anything, it depends, but to reiterate what has been said above, the Viper is one of the more economical modules when operated correctly. Be disciplined with afterburner use, and don't engage if you don't have enough fuel to win the fight. Boyd expected the USAF to use the limited fuel capacity of the F16 (LWF) as a reason to bin the program and expand F15 procurement, but while it is true the F16 carried less fuel, its overall fuel fraction (i.e. fuel as a proportion of total weight) was actually higher than that of the F15. Boyd kept this card close to his chest, and when as expected the Air Force criticized the F16 for having much less fuel than the F15 the erroneous thinking was pointed out. Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Sacarino111 Posted May 25, 2021 Posted May 25, 2021 Hi. For the Jettison thing: select A/A or A/G, press the SMS page on the MFD, and the right hand most button is "S-J". Press it, and you will have a representation of your plane. Select the stations you want to jettison with the OSB beside nad press the pikle button. Be awar you will have to enter the mode you were in before the jettison. Saludos. Saca111
5ephir0th Posted May 25, 2021 Posted May 25, 2021 For CAP and SEAD/DEAD missions i usually go for two wing tanks, on ground pounding it depends on how much loadout i need, two wing tanks or only centerline tank, never go with three tanks. Throttle management & high altitude is the key, at first i struggle coming from the Hornet, but now i can fly much much longer (and, if not, theres always a tanker near) NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
Rubberduck85 Posted May 25, 2021 Posted May 25, 2021 One of the biggest problem I have with the F-16 is that it has poor fuel endurance. I had several incidences that I'm running low on fuel in the middle of an air to air engagement and having to disengage and RTB because I left the afterburner running for too long (I blame War Thunder for this /s). I usually run two fuel tanks so I'm wondering whether running three fuel tanks is worth it. Also, how do I when a fuel tank is empty so that I can jettison it?I never run 3 fuel tanks, mostly in preparation of the upcoming (202X) ECM pod. Also probably the drag of 3 tanks negates the benefits of additional fuel but i could be wrong.Generally, I try to fly as sleek as possible for greater range/endurance and speed.RegardsSent from my MI 10 Lite 5G using Tapatalk
Frederf Posted May 25, 2021 Posted May 25, 2021 1 fuel tank: dogfight training since empty C/L is approximately the same as clean without having to jettison the tank like you would do in combat 2 fuel tank: 99% of combat missions, AA and AG 3 fuel tank: can be used for long range ferry Of course there are always exceptions and use what is needed for the mission but above is common. In AA combat it is two tanks when outside of a range and zero tanks when threatened inside that range. Taxpayer will buy more. Goal of most engagements is to win BVR with good positioning which takes 4-5G at most. Tanks stay on. Three tanks means no ALQ which isn't so good. Right now we don't have it. Also drag index is quite high with this configuration. The extra range is rarely worth it especially at higher speeds. You might have an extra 25% fuel but the drag makes it worth maybe 10% more. At lower economy speeds the extra fuel gives range and the drag increase is not such a big deal. 2 1
Xavven Posted May 26, 2021 Posted May 26, 2021 3 hours ago, Frederf said: 1 fuel tank: dogfight training since empty C/L is approximately the same as clean without having to jettison the tank like you would do in combat 2 fuel tank: 99% of combat missions, AA and AG 3 fuel tank: can be used for long range ferry Of course there are always exceptions and use what is needed for the mission but above is common. In AA combat it is two tanks when outside of a range and zero tanks when threatened inside that range. Taxpayer will buy more. Goal of most engagements is to win BVR with good positioning which takes 4-5G at most. Tanks stay on. Three tanks means no ALQ which isn't so good. Right now we don't have it. Also drag index is quite high with this configuration. The extra range is rarely worth it especially at higher speeds. You might have an extra 25% fuel but the drag makes it worth maybe 10% more. At lower economy speeds the extra fuel gives range and the drag increase is not such a big deal. Ah, thank you. I stand corrected. I'm gonna go fix all my custom loadouts tonight.
Kayos Posted May 26, 2021 Posted May 26, 2021 I always go three bags and jet the centerline when I reach altitude because it doesn't last long 1 [sIGPIC][/sIGPIC]
Recommended Posts