corbu1 Posted October 14, 2022 Posted October 14, 2022 (edited) vor 3 Stunden schrieb jetsimace: Will 2.8 include (long-awaited) Vulcan and/or multi-core implementation? Or will other cool features like improved rain/fog/clouds/traffic etc. be included ? I hope we will hear some details in today's Official News (?) Anyway, this is great news! Looking forward to... Vulkan/ MC I‘d guess for DCS World 3.0…..? Edited October 14, 2022 by corbu1 DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
Ironhand Posted October 14, 2022 Posted October 14, 2022 Looks like great things are coming... Thanks for the previews. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Peter5on Posted October 14, 2022 Posted October 14, 2022 2 hours ago, corbu1 said: Vulkan/ MC I‘d guess for DCS World 3.0…..? Yup i think they will release DCS 3.0 with Vulcan, ATC, Dynamic Campaign, Dynamic Weather, Advanced AI But when this will happen?
Mr_sukebe Posted October 14, 2022 Posted October 14, 2022 My question is whether this will fix the cloud “shimmer” that I currently see in VR? 2 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
twistking Posted October 14, 2022 Posted October 14, 2022 13 minutes ago, Бойовий Сокіл said: One question I have still - will this new "dynamic weather" also include changing weather and temperature throughout the day or does this simply add clouds moving with the wind, while everything else remains static? That's exactly what i was trying to find out yesterday by harassing the ED staff on discord. Of course i did not get a clear-cut answer, but i understood that they are at least working on weather that is more sophisticated than only clouds moving (but that was already hinted some years ago in a newsletter i think - so no surprise really). The big question is, how "dynamic" will the upcoming 2.8 dynamic weather iteration be. I feel that the word dynamic promises a bit more than just moving clouds but unfortunately today's newsletter did not really clear that up. I'll just continue my herassment here then: @NineLine can you give us a hint how "dynamic" the next iteration will be? Pretty please! 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
WHOGX5 Posted October 14, 2022 Posted October 14, 2022 32 minutes ago, twistking said: That's exactly what i was trying to find out yesterday by harassing the ED staff on discord. Of course i did not get a clear-cut answer, but i understood that they are at least working on weather that is more sophisticated than only clouds moving (but that was already hinted some years ago in a newsletter i think - so no surprise really). The big question is, how "dynamic" will the upcoming 2.8 dynamic weather iteration be. I feel that the word dynamic promises a bit more than just moving clouds but unfortunately today's newsletter did not really clear that up. I'll just continue my herassment here then: @NineLine can you give us a hint how "dynamic" the next iteration will be? Pretty please! I don't think people should have too high expectations when it comes to weather in 2.8. Their wording makes it sound like 2.8 will contain moving clouds and rainbows/ice halos. That's it. If 2.8 were to ship with full dynamic weather with different wind strength, wind direction, air pressure, temperature, humidity, etc. in different parts of the map which change over time, they would most definitely have made that very clear as it'd be an absolutely colossal development and a milestone for DCS World. 1 -Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities." DCS Wishlist: MC-130E Combat Talon | F/A-18F Lot 26 | HH-60G Pave Hawk | E-2 Hawkeye/C-2 Greyhound | EA-6A/B Prowler | J-35F2/J Draken | RA-5C Vigilante
twistking Posted October 14, 2022 Posted October 14, 2022 (edited) 8 minutes ago, WHOGX5 said: [...] If 2.8 were to ship with full dynamic weather with different wind strength, wind direction, air pressure, temperature, humidity, etc. in different parts of the map which change over time, they would most definitely have made that very clear as it'd be an absolutely colossal development and a milestone for DCS World. True. I thought hoewever that from a technical and gameplay perspective it might make sense to have an iteration that is not a full blown simulation but a scripted system that would allow for different presets in the same mission. The clips posted by nineline look a bit like there are two different presets at play. But maybe they have just changed the presets to allow more diversity within them... Edited October 14, 2022 by twistking My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
twistking Posted October 14, 2022 Posted October 14, 2022 (edited) 28 minutes ago, Tom Kazansky said: Maybe a native english speaker can help me here, because i'm lost again. I feel ED staff are masters of ambiguity. What might @NineLine mean with weather cells? Different cells containing weather presets moving around, or does weather cells mean high/low pressure areas and thereby imply a more sophisticated simulation of weather systems with actual weather resulting from the interplay between said systems? Edited October 14, 2022 by twistking My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
zildac Posted October 14, 2022 Posted October 14, 2022 My question is whether this will fix the cloud “shimmer” that I currently see in VR?My exact question post #15, looks great really excited and great work. But will we now just have moving shimmering clouds in VR ? 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
ED Team NineLine Posted October 14, 2022 ED Team Posted October 14, 2022 57 minutes ago, WHOGX5 said: I don't think people should have too high expectations when it comes to weather in 2.8. Their wording makes it sound like 2.8 will contain moving clouds and rainbows/ice halos. That's it. If 2.8 were to ship with full dynamic weather with different wind strength, wind direction, air pressure, temperature, humidity, etc. in different parts of the map which change over time, they would most definitely have made that very clear as it'd be an absolutely colossal development and a milestone for DCS World. These are steps that need to be made to get towards our final goals. We are able to release in steps so you get to enjoy aspects as we go along. 8 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
WHOGX5 Posted October 14, 2022 Posted October 14, 2022 27 minutes ago, twistking said: Maybe a native english speaker can help me here, because i'm lost again. I feel ED staff are masters of ambiguity. What might @NineLine mean with weather cells? Different cells containing weather presets moving around, or does weather cells mean high/low pressure areas and thereby imply a more sophisticated simulation of weather systems with actual weather resulting from the interplay between said systems? Weather cells in this context usually refers to having the map divided into a grid where each cell in that grid has a specific weather (wind, temperature, clouds, etc), then you usually have some blending between the cells to prevent any abrupt change in weather state as you fly from one cell into another. 1 2 -Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities." DCS Wishlist: MC-130E Combat Talon | F/A-18F Lot 26 | HH-60G Pave Hawk | E-2 Hawkeye/C-2 Greyhound | EA-6A/B Prowler | J-35F2/J Draken | RA-5C Vigilante
Ironhand Posted October 14, 2022 Posted October 14, 2022 (edited) 5 hours ago, twistking said: … What might @NineLine mean with weather cells? Different cells containing weather presets moving around, or does weather cells mean high/low pressure areas and thereby imply a more sophisticated simulation of weather systems with actual weather resulting from the interplay between said systems? Given the subject of the post he was responding to, I imagine it’s similar to what we have now—or used to have, anyway—as long as you are willing to edit the LUA file that you can save using the dynamic weather menu. For instance, currently you can set up “cells” that work together, or against each other, to produce a weather front with rain occurring somewhere along that front that moves from west to east with winds that vary in direction and intensity in locations as the cells move across the map. To achieve this takes a lot of editing as well as trial and error. It’s very time consuming to create and place the effects you want where you want them when you want them. I imagine their goal is to allow something like this to happen but without the editing and with much less trial and error. Edited October 14, 2022 by Ironhand 2 YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
zildac Posted October 14, 2022 Posted October 14, 2022 4 hours ago, NineLine said: These are steps that need to be made to get towards our final goals. We are able to release in steps so you get to enjoy aspects as we go along. Can we get a simple yes/no as to whether the VR cloud "shimmer, aliasing" whatever we want to call it is resolved too? It's a big deal for us "minority" VR users 3 2 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
hannibal Posted October 15, 2022 Posted October 15, 2022 (edited) im excited for improvements to the flying experience, looking forward to clouds. even the trees shake!!!! amazing Edited October 15, 2022 by hannibal 1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
MAXsenna Posted October 15, 2022 Posted October 15, 2022 5 minutes ago, hannibal said: even the trees shake!!!! amazing even the trees shake!!!! amazing Whoa! Didn't notice that. Gonna rewatch!
twistking Posted October 15, 2022 Posted October 15, 2022 8 hours ago, hannibal said: im excited for improvements to the flying experience, looking forward to clouds. even the trees shake!!!! amazing 8 hours ago, MAXsenna said: Whoa! Didn't notice that. Gonna rewatch! The trees did always sway in the wind a little bit, no? The shaking is just from the timelapse. Speedtrees so to say... 2 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
MAXsenna Posted October 15, 2022 Posted October 15, 2022 The trees did always sway in the wind a little bit, no? The shaking is just from the timelapse. Speedtrees so to say...They did? I've never noticed. Sent from my MAR-LX1A using Tapatalk
FZG_Immel Posted October 15, 2022 Posted October 15, 2022 Looks fantastic! do we know if the cloud stuttering issue has been fixed? 1 [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
draconus Posted October 15, 2022 Posted October 15, 2022 5 hours ago, MAXsenna said: They did? I've never noticed. Yes, it's not a new feature. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Dragon1-1 Posted October 16, 2022 Posted October 16, 2022 On 10/14/2022 at 3:10 PM, Peter5on said: Advanced AI Unless by that you mean GFM (which is an FM update, not necessarily a "brain" update for AI), you won't have to wait for 3.0. Single-ship BVR is already in and working great, dogfighting is coming in the next patch or the one after that. GS released a video showcasing it some time ago, so it can't be far. AI is a task more or less independent of Vulkan/MC, so like the weather, it's coming out in stages. Which makes sense, because BVR, BFM and multi-ship employment are three distinct tasks with clear conditions. Now, stopping them from flying like dolts in non-combat situations is another matter, and I don't think we'll get that addressed until the combat part is done.
Bosun Posted October 16, 2022 Posted October 16, 2022 Will the new clouds feature more realistic formations? By that, I mean the structure of formations in the vertical. The clouds here are very detailed, and the modelling is impressive. I'm hoping that the 'layering' will be such that vertical cloud stacks are more able to be their own entity, instead of being very clear, distinct 'layers' that simply abut one another. The thunderheads in the game, and other vertical stacks, will often seem to resemble a heaped scone, stacked atop another scone, rather than a billowing vertical formation. They look great from certain angles, but flying at altitude with them can reveal the stacking/tiling. So my question is wondering if that effect will be lessened due to the dynamic nature now? Clouds have come such a long way since the days of Aces over the Pacific! 2
ignition22 Posted October 16, 2022 Posted October 16, 2022 On 10/15/2022 at 11:03 AM, zildac said: Can we get a simple yes/no as to whether the VR cloud "shimmer, aliasing" whatever we want to call it is resolved too? It's a big deal for us "minority" VR users Have you tried just putting clouds on the highest settings? That solves all the VR shimmer problems for me and the performance hit isn't too bad.
5ephir0th Posted October 17, 2022 Posted October 17, 2022 2 hours ago, ignition22 said: Have you tried just putting clouds on the highest settings? That solves all the VR shimmer problems for me and the performance hit isn't too bad. No, it does not fix it, it just move it a bit further at the cost of double the performance penalty from high setting... NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
zildac Posted October 17, 2022 Posted October 17, 2022 7 hours ago, ignition22 said: Have you tried just putting clouds on the highest settings? That solves all the VR shimmer problems for me and the performance hit isn't too bad. I have, yes. They do still shimmer, especially on the horizon in certain lighting conditions. 3 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
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