_Hoss Posted November 2, 2023 Posted November 2, 2023 7 hours ago, TheFreshPrince said: Just a RTX card is fine (2xxx series upwards). DLSS needs MT, Open Beta and some other settings to work (see other threads). But you should see a difference when enabled Shadow problems are still there though, at least with SSS enabled. Yeah I saw that one guys video on YouTube where he tried all kinds of settings. And you could see the jittery shadows no matter what he tried, post hotfix. 1 Sempre Fortis
jeventy26 Posted November 2, 2023 Posted November 2, 2023 Vietnam, Pacific WWII, and a Dynamic Campaign. (Obviously F-4 but that's already coming). 3
ebabil Posted November 2, 2023 Posted November 2, 2023 I want a -very- diynamic campaign that I can live in a pilot career day to day including logistics, AA-AG combats, heli missions (evac, supply etc) I think I have enough vehicles, but I need purpose. 3 FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
nessuno0505 Posted November 2, 2023 Posted November 2, 2023 DCS is a vehicle simulator, not a purpose simulator. For a purpose simulator you have to look elsewhere (and settle for far fewer vehicles). I'd also like to see some 4th gen red, but maybe a 1950 korea or a 1970 vietnam map and some assets are easier to develop and should be enough to have a proper setting (if not a purpose). 2
Thamiel Posted July 13, 2024 Posted July 13, 2024 On 10/22/2023 at 3:01 PM, Thamiel said: Sufficient, thorough and complete testing of updates, fixes and new features before they are released. ... due to current events 1 Modules: A-10CII | F-5E | AV-8B | M-2000C | SA342| Ka-50-III | Fw 190D-9 | Mi-24P | SU-33 | F-4E | F-14B | C-101CC | F-86F | AH-64D | F-16C | UH-1H | A-4E-C | AJS-37 | P-47D | P-51D | Bf 109K-4 | CA | SC Maps: Cold War Germany | Nevada | Syria | Persian Gulf | South Atlantic | Kola | Sinai | Normandy | Channel Setup: Ryzen9 5950X | 64GB DDR4 | RTX 4090 | 2TB M.2 NVMe | TM Warthog & TFRP Rudder | Reverb G2 | OpenXR/TK | Win10 Affiliation: [TM]Tigermercs
upyr1 Posted July 14, 2024 Posted July 14, 2024 On 10/20/2023 at 4:28 PM, dibo said: I would love a bf109 g6 and a map of Germany. I know it won't happen, it's just a dream. Apperntly we are getting a map of Germany, its cold war but I would love it if we got a WWII early cold war option 1
Cab Posted July 14, 2024 Posted July 14, 2024 (edited) I'd like to see aircraft in VR like I have 20/20 vision. That is all. Edited July 14, 2024 by Cab
upyr1 Posted July 14, 2024 Posted July 14, 2024 first sort out the mess with Razbam In any order for everything else expanded module types. As everyone knows I would like to see some ship modules and the air boss station got me thinking about that again though to be honest so does looking at my model stash Assets All eras- we need more naval assets. I'd make it a point to focus on World War II and the 1970s/80s. I know we have some WWII ships in the works I hope and with the Naval module lineup (F-14, A-6, A-7, F-8, A-1, Harrier, and the Naval Phantom,) we have what I consider a passable 1970s to turn of the millennium carrier airwing. I'd like something passable in the way of a carrier or battleship battlegroup. Cold war- Looking at the maps and modules we have either now or in the works, the time periods I'd focus on would be the early 1950s and the 1970s around the F-4, MiG-21, Viggin, Mirage F1, MIG-19 and when they are out the F-100, A-6, A-7, F-8,F-104, and MiG-17 5
bies Posted July 15, 2024 Posted July 15, 2024 (edited) On 11/1/2023 at 5:54 PM, _Hoss said: "What do I want to see in DCS" Having a relevant plane inventory for the map and "ITS" time period. And to stop making modern maps where nothing has happened since the mid-70s. i.e. Sinai... On 10/25/2023 at 2:20 PM, Northstar98 said: If I had to name 1 thing (though really it's multiple, as several things would need to be delivered to support it), is a dynamic, persistent campaign (on par with the one in the other F-16 orientated sim) on a historically relevant theatre, with coherent modules and assets. 100% Agree. This is the single most important thing. A few conflicts like e.g. 1944 Normandy, 1950s Korean War, 1960s Vietnam War, 1970s Middle East, 1980s Iraq-Iran War or Fulda Gap. Not only a sandbox with modules with random variants and assets from random periods on modern day peaceful maps. Even with just 2-3 flayable aircrafts, but with coherent TIME PERIOD CORRECT MAP, AI ground/air/sea assets and campaign. This is how all the simulators were made and that's how they gave whole lot of fun, even the old Flanker 2,5 had all of that. And if the campaigh would be dynamic it would be even better. This would take DCS immersion, atmosphere, purpose and satisfaction on another level. Not only modern day peacefull maps withut atmosphere, often too modern even for 2005 Hornet, Viper, Apache etc. Edited July 16, 2024 by bies 5
Pingodingo Posted August 6, 2024 Posted August 6, 2024 if want a F-16A mlu (preferebly danish) with all the equipment as ecips/cjs pylon and other stuff plus the dynamic campaign with a europe map 2
Rudel_chw Posted August 6, 2024 Posted August 6, 2024 15 minutes ago, buceador said: A Mission Editor that's fit for purpose! wonder how all those Campaign DLC developers manage to create their missions, with an Editor that is unfit 3 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Slippa Posted August 6, 2024 Posted August 6, 2024 Stability. Sparkly additions to be sensibly and thoroughly tested. Long before release. Updates to be sensibly and thoroughly tested. Too many breakages are a direct consequence of updating. Campaign and mission creators can spend as long as they like creating and testing when an update to the way the system works often renders their work next to useless. A dedication to acknowledge bug reporting. A better approach and consideration for Modders. Lay out sensible foundations and guidelines, a framework for them to work in. Again, they can spend a lot of time and put a lot of effort into making things that make everybodys DCS World that much better. They’re doing you (ED) a favour as well as they do for us. Help em out with it. Give me access to an enormously healthy bank account, the best medical attention and the finest wines known to mankind. Give us all World peace and grant me patience, but hurry up about it. 3
Migparts Posted August 6, 2024 Posted August 6, 2024 Basically, I just want to shoot down bad guys, with aggression and style 1 George
peachmonkey Posted August 6, 2024 Posted August 6, 2024 (edited) ground AI aimbot fixed in WW2. I'm not talking about 'awareness', or 'line of sight'. I'm talking about the AI unit's ability to calculate a perfect shot at 1ms. The latest update to the ground AI didn't improve anything for WW2, the 80 year old tech units are still shooting with the precision of a radar/laser controlled computer. Edited August 6, 2024 by peachmonkey 3
Czar66 Posted August 6, 2024 Posted August 6, 2024 Nº 1 for me: Dynamic Campaign. Nº 2 for me: Higher fidelity damage model for ground units. 1 hour ago, buceador said: A Mission Editor that's fit for purpose! It is likely that if you research and spend enough time with the editor, amazing things can be done including dynamic scenarios with it. 2
buceador Posted August 6, 2024 Posted August 6, 2024 2 minutes ago, Czar66 said: It is likely that if you research and spend enough time with the editor, amazing things can be done including dynamic scenarios with it. No doubt, but the vanilla version, ie without using scripting, is archaic in design, I'm expecting good things with DCS Web Editor. 1
Czar66 Posted August 6, 2024 Posted August 6, 2024 15 minutes ago, buceador said: No doubt, but the vanilla version, ie without using scripting, is archaic in design, I'm expecting good things with DCS Web Editor. I can agree to that for the design part. Placing, copying, organizing etc leaves a lot to be desired. Very old indeed, but still powerful with its native trigger mechanics. Maybe with the Dynamic Campaign AI goodies, some of perceived limitations can be mitigated like the autonomous AI tasking, so less can be dependent from outside scripting. Fair skies. 1
sea2sky Posted August 6, 2024 Posted August 6, 2024 A well implemented Dynamic Campaign is all I want, and in my opinion that is the only missing component that could bring this sim to a completely new level. 1 i5-9600K@4.8GHz ★ 32Gb DDR4 ★ Asus TUF rtx3080 OC ★ Quest Pro ★ Warthog on Virpil base
Furiz Posted August 6, 2024 Posted August 6, 2024 (edited) This is what I want Edited August 6, 2024 by Furiz 4
Gunfreak Posted August 6, 2024 Posted August 6, 2024 (edited) 2 hours ago, Czar66 said: I can agree to that for the design part. Placing, copying, organizing etc leaves a lot to be desired. Very old indeed, but still powerful with its native trigger mechanics. Maybe with the Dynamic Campaign AI goodies, some of perceived limitations can be mitigated like the autonomous AI tasking, so less can be dependent from outside scripting. Fair skies. Having played around in the mission editor in 2 other ww2 sims. The DCS editor is in a league of its own. Sure its clunky. But you need 3 masters and doctorate just to place a couple of air units to flight in that other ww2 sim. Edited August 6, 2024 by Gunfreak 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Hotdognz Posted August 7, 2024 Posted August 7, 2024 Id like all the bugs fixed that were introduced in the July massive patch, there were way to many bugs introduced to consider it a patch of acceptable standards as a good release compared to pervious patch releases, at least a quick patch should have come out to fix all the broken missions from the scripting errors introduced so we can at least play them again. Id like a better ground AI, I can already tell in my group that I have been flying with they are starting to get bored with DCS even in the Pretense and Foothold missions we run, you can just hear it in there voices now like its tiresome. Fix the Razbam issue, its been too long already Start showing us more of what you have in dev with some small work in progress vids, the coming soon or well let you know when we have more is starting to wear a little thin, the Dynamic campaign has been in the works now since 2019 and all we get in the latest update is some small screen shots that could easily have been drawn in the editor, surly they have more than that to show. Better ground AI, helicopter ops are pretty boring now, even with good scripted missions. More mission editor static units to place in missions, looking at all the new map releases there are heaps of objects in those maps that could be added to the units the editor could use, only the SA map added new static objects we could use. The Chinook is my last module I'm buying now, purchased the last 3 big release I'm done paying for modules until the core gets more updates to make it a combat simulator that's interesting again and not a module simulator. 2
Alcatraz SVK Posted August 13, 2024 Posted August 13, 2024 - Dynamic environment - Better AI - Limit physics of AI flying perfectly and holding corner speeds without mistakes + visibility in clouds (if i cannot see him, he cannot see me) - ATC/Tanker AI, it would be nice to have it more immersive - After you bully AI by locking it long enough, they should hit ground every time - Better optimalization for MP - 2 Stage burners for missiles - AI not knowing when i shoot missile, predict depending on experience of AI OK, but not every time, like i fire and its moving or flaring instantly after shot - Elevators on carrier would be nice too In short mostly core features to make game more immersive and that will gain them new players: Make it better for weaker PCs as much as possible and let environment act around, now its just great plane simulator, but surroundings is dead, most of the fun stuff is added by mods, like crew on ground, splash damage, Ai not so precise, semi dynamic campaigns(better than nothing) 1
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