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Posted
7 hours ago, TheFreshPrince said:

Just a RTX card is fine (2xxx series upwards). DLSS needs MT, Open Beta and some other settings to work (see other threads). But you should see a difference when enabled 😉 Shadow problems are still there though, at least with SSS enabled.

Yeah I saw that one guys video on YouTube where he tried all kinds of settings. And you could see the jittery shadows no matter what he tried, post hotfix.

  • Like 1

Sempre Fortis

Posted

I want a -very- diynamic campaign that I can live in a pilot career day to day including logistics, AA-AG combats, heli missions (evac, supply etc) 

I think I have enough vehicles, but I need purpose.

  • Like 3

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15EF-4| Tornado

Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60

 

Youtube

MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5

Posted

DCS is a vehicle simulator, not a purpose simulator.

For a purpose simulator you have to look elsewhere (and settle for far fewer vehicles).

I'd also like to see some 4th gen red, but maybe a 1950 korea or a 1970 vietnam map and some assets are easier to develop and should be enough to have a proper setting (if not a purpose).

  • Like 2
  • 2 weeks later...
  • 7 months later...
Posted
On 10/22/2023 at 3:01 PM, Thamiel said:

Sufficient, thorough and complete testing of updates, fixes and new features before they are released.

... due to current events😑

  • Like 1

Modules: A-10CII | F-5E | AV-8B | M-2000C | SA342| Ka-50-III | Fw 190D-9 | Mi-24P | SU-33 | F-4E | F-14B | C-101CC | F-86F | AH-64D | F-16C | UH-1H | A-4E-C | AJS-37 | P-47D | P-51D | Bf 109K-4 | CA | SC
Maps: Cold War Germany | Nevada | Syria | Persian Gulf | South Atlantic | Kola | Sinai | Normandy | Channel
Setup: Ryzen9 5950X | 64GB DDR4 | RTX 4090 | 2TB M.2 NVMe | TM Warthog & TFRP Rudder | Reverb G2 | OpenXR/TK | Win10
Affiliation: [TM]Tigermercs

Posted
On 10/20/2023 at 4:28 PM, dibo said:

I would love a bf109 g6 and a map of Germany. I know it won't happen, it's just a dream.

Apperntly we are getting a map of Germany, its cold war but I would love it if we got a WWII early cold war option 

  • Like 1
Posted

first sort out the mess with Razbam 

In any order for everything else 

expanded module types. As everyone knows I would like to see some ship modules and the air boss station got me thinking about that again though to be honest so does looking at my model stash

Assets

All eras- we need more naval assets. I'd make it a point to focus on World War II and the 1970s/80s. I know we have some WWII ships in the works I hope and with the Naval module lineup (F-14, A-6, A-7, F-8, A-1, Harrier, and the Naval Phantom,) we have what I consider a passable 1970s to turn of the millennium carrier airwing. I'd like something passable in the way of a carrier or battleship battlegroup. 

Cold war- Looking at the maps and modules we have either now or in the works, the time periods I'd focus on would be the early 1950s and the 1970s around the F-4, MiG-21, Viggin, Mirage F1, MIG-19 and when they are out the F-100, A-6, A-7, F-8,F-104, and MiG-17

 

 

 

 

 

 

 

 

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Posted (edited)
On 11/1/2023 at 5:54 PM, _Hoss said:

"What do I want to see in DCS"  Having a relevant plane inventory for the map and "ITS" time period. And to stop making modern maps where nothing has happened since the mid-70s. i.e. Sinai...

  

On 10/25/2023 at 2:20 PM, Northstar98 said:

If I had to name 1 thing (though really it's multiple, as several things would need to be delivered to support it), is a dynamic, persistent campaign (on par with the one in the other F-16 orientated sim) on a historically relevant theatre, with coherent modules and assets.

 

100% Agree. This is the single most important thing. A few conflicts like e.g. 1944 Normandy, 1950s Korean War, 1960s Vietnam War, 1970s Middle East, 1980s Iraq-Iran War or Fulda Gap. Not only a sandbox with modules with random variants and assets from random periods on modern day peaceful maps.

Even with just 2-3 flayable aircrafts, but with coherent TIME PERIOD CORRECT MAP, AI ground/air/sea assets and campaign. This is how all the simulators were made and that's how they gave whole lot of fun, even the old Flanker 2,5 had all of that. And if the campaigh would be dynamic it would be even better.

This would take DCS immersion, atmosphere, purpose and satisfaction on another level. Not only modern day peacefull maps withut atmosphere, often too modern even for 2005 Hornet, Viper, Apache etc.

Edited by bies
  • Like 5
  • 4 weeks later...
Posted
15 minutes ago, buceador said:

A Mission Editor that's fit for purpose!

 

wonder how all those Campaign DLC developers manage to create their missions, with an Editor that is unfit 🙄

  • Like 3

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

Stability.

Sparkly additions to be sensibly and thoroughly tested. Long before release.

Updates to be sensibly and thoroughly tested. Too many breakages are a direct consequence of updating.

Campaign and mission creators can spend as long as they like creating and testing when an update to the way the system works often renders their work next to useless. 

A dedication to acknowledge bug reporting.

A better approach and consideration for Modders. Lay out sensible foundations and guidelines, a framework for them to work in. Again, they can spend a lot of time and put a lot of effort into making things that make everybodys DCS World that much better. They’re doing you (ED) a favour as well as they do for us. Help em out with it.

Give me access to an enormously healthy bank account, the best medical attention and the finest wines known to mankind. Give us all World peace and grant me patience, but hurry up about it. 🙂

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Posted (edited)

ground AI aimbot fixed in WW2.

I'm not talking about 'awareness', or 'line of sight'. I'm talking about the AI unit's ability to calculate a perfect shot at 1ms.

The latest update to the ground AI didn't improve anything for WW2, the 80 year old tech units are still shooting with the precision of a radar/laser controlled computer.

Edited by peachmonkey
  • Like 3
Posted

Nº 1 for me: Dynamic Campaign.

Nº 2 for me: Higher fidelity damage model for ground units.

 

1 hour ago, buceador said:

A Mission Editor that's fit for purpose!

It is likely that if you research and spend enough time with the editor, amazing things can be done including dynamic scenarios with it.

  • Like 2
Posted
2 minutes ago, Czar66 said:

It is likely that if you research and spend enough time with the editor, amazing things can be done including dynamic scenarios with it.

No doubt, but the vanilla version, ie without using scripting, is archaic in design, I'm expecting good things with DCS Web Editor.

  • Like 1
Posted
15 minutes ago, buceador said:

No doubt, but the vanilla version, ie without using scripting, is archaic in design, I'm expecting good things with DCS Web Editor.

I can agree to that for the design part. Placing, copying, organizing etc leaves a lot to be desired. Very old indeed, but still powerful with its native trigger mechanics.
Maybe with the Dynamic Campaign AI goodies, some of perceived limitations can be mitigated like the autonomous AI tasking, so less can be dependent from outside scripting.

Fair skies.

  • Like 1
Posted

A well implemented Dynamic Campaign is all I want, and in my opinion that is the only missing component that could bring this sim to a completely new level.

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i5-9600K@4.8GHz 32Gb DDR4 Asus TUF rtx3080 OC Quest Pro Warthog on Virpil base

Posted (edited)
2 hours ago, Czar66 said:

I can agree to that for the design part. Placing, copying, organizing etc leaves a lot to be desired. Very old indeed, but still powerful with its native trigger mechanics.
Maybe with the Dynamic Campaign AI goodies, some of perceived limitations can be mitigated like the autonomous AI tasking, so less can be dependent from outside scripting.

Fair skies.

Having played around in the mission editor in 2 other ww2 sims. The DCS editor is in a league of its own. Sure its clunky. But you need 3 masters and doctorate just to place a couple of air units to flight in that other ww2 sim.

Edited by Gunfreak
  • Like 1

i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.

Posted

Id like all the bugs fixed that were introduced in the July massive patch, there were way to many bugs introduced to consider it a patch of acceptable standards as a good release compared to pervious patch releases, at least a quick patch should have come out to fix all the broken missions from the scripting errors introduced so we can at least play them again.

Id like a better ground AI, I can already tell in my group that I have been flying with they are starting to get bored with DCS even in the Pretense and Foothold missions we run, you can just hear it in there voices now like its tiresome.

Fix the Razbam issue, its been too long already

Start showing us more of what you have in dev with some small work in progress vids, the coming soon or well let you know when we have more is starting to wear a little thin, the Dynamic campaign has been in the works now since 2019 and all we get in the latest update is some small screen shots that could easily have been drawn in the editor, surly they have more than that to show.

Better ground AI, helicopter ops are pretty boring now, even with good scripted missions.

More mission editor static units to place in missions, looking at all the new map releases there are heaps of objects in those maps that could be added to the units the editor could use, only the SA map added new static objects we could use.

The Chinook is my last module I'm buying now, purchased the last 3 big release I'm done paying for modules until the core gets more updates to make it a combat simulator that's interesting again and not a module simulator.

  • Like 2
Posted

- Dynamic environment

- Better AI

- Limit physics of AI flying perfectly and holding corner speeds without mistakes + visibility in clouds (if i cannot see him, he cannot see me)

- ATC/Tanker AI, it would be nice to have it more immersive

- After you bully AI by locking it long enough, they should hit ground every time

- Better optimalization for MP

- 2 Stage burners for missiles

- AI not knowing when i shoot missile, predict depending on experience of AI OK, but not every time, like i fire and its moving or flaring instantly after shot

- Elevators on carrier would be nice too

In short mostly core features to make game more immersive and that will gain them new players: Make it better for weaker PCs  as much as possible and let environment act around, now its just great plane simulator, but surroundings is dead, most of the fun stuff is added by mods, like crew on ground, splash damage, Ai not so precise, semi dynamic campaigns(better than nothing)

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