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Posted
7 hours ago, Rudel_chw said:

New options for landing & bombing AI:

 

 

Very nice changes! It's nice that we have it explained so thoroughly, it's good practice for the future 👌.

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Posted
2 hours ago, Nealius said:

Why does this update require an OS restart?

I have the same question. ED, can you provide feedback on this?

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Posted

Anyone having issues launching into VR?  DCS loads fine - if a little slower than usual - into desktop mode, but when I select VR from the launcher menu it just stays on the loading splash screen.  I waited 5 mins+ twice and it didn't start.

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Posted
4 minutes ago, Lace said:

Anyone having issues launching into VR?

I’ve been having issues for the last few months, yes. But I have no idea what causes it: driver, Varjo Base, or DCS.

Sometimes DCS indeed launches in desktop mode even while I’m wearing my Aero. If that happens I just exit and launch again - that works.

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Posted (edited)
9 hours ago, Dragon1-1 said:

Well, it's a good first iteration, but it's not being done correctly. A real WWII pilot (or a modern military one, for that matter) would not level out on the crosswind legs, but rather make two continuous turns. In fact, it's not unlike how landing on a carrier works (and if you're in USN, it's as close to a carrier landing as you can do without a carrier). Also, in a big nosed taildragger such as all one motor warbirds, you want to keep your final very short. You can't actually see the runway with the engine in the way, so you want to roll out as close to the threshold as possible, ideally immediately before the flare. What they implemented looks like a civilian general aviation landing circuit. For extra historical accuracy, they should also do the low level, high speed buzz and then scrub speed using both G and climbing to pattern altitude, which is how warbirds landed back in the day.

At least now a pair landing is possible, which is cool. I suppose a civilian pattern has its uses, but we need a proper military version.

Yeah, a quick check:

Batumi: F-14B makes slow approach at 1400ft, breaks at the end of the runway then extends downwind 5nm! all at 200kts.

Rota: F4U breaks at the end of the runway and then extends downwind to 2.5nm.

This is bad. Come on, AI already can do a good pattern for carrier recovery.

Edited by draconus
  • Like 1

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Posted
5 hours ago, Raven (Elysian Angel) said:

I’ve been having issues for the last few months, yes. But I have no idea what causes it: driver, Varjo Base, or DCS.

Sometimes DCS indeed launches in desktop mode even while I’m wearing my Aero. If that happens I just exit and launch again - that works.

My install has been fine otherwise.  Yesterday however was the update trifecta of NVIDIA driver, Meta Quest Link and DCS, so who knows which element is to blame for this problem.  

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Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.

Posted

Yup, the .88 driver had issues with DCS when ReBAR was enabled, so I had to turn it off. For the new .00 driver I enabled it again, and so far it’s been ok.

About time nVidia sorts out their drivers, though…

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Posted (edited)
23 hours ago, PLUTON said:

Since the update (DCS 2.9.17.12034), I've been getting image freezes that can last from 2 seconds to 5 to 6 seconds if the background is a bit cluttered. This is a problem I didn't have before this update.
I hope 2.9.18... will eliminate this problem (fingers crossed).😪

With the new update I am still getting the same freezes you encountered.

However windows just updated and so far no freezes... But it could be a coincidence haha

Edited by f14billy
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Posted

About 84GB for me, but I have all terrains and most modules.

However, may be I misunderstood this but wasn't it intended to have CW Germany phase II with this release? My CW Germany map is still phase I.

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Posted

quick check:  Ai F18 having problems landing on super carrier...falling into water again.  WWII warbirds Ai having problems engaging.  Ai flight has changed seems broken.

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Posted

f14billy said:
With the new update, I'm still getting the same crashes you experienced.

However, Windows has just been updated and so far, no crashes... But that could be a coincidence, haha.

Me:
After the latest update 2.9.18, I tried flying for about an hour without any problems. That could be a coincidence too, haha, but I'll try again in a day or two to make sure the problem is resolved.
In the meantime, fingers crossed.
Happy flying, everyone.🤔🤩

In the meantime, thank you ED for these updates and for continuing to make us dream
in this strange world👍

Posted (edited)
On 7/24/2025 at 7:29 AM, Lace said:

Anyone having issues launching into VR?  DCS loads fine - if a little slower than usual - into desktop mode, but when I select VR from the launcher menu it just stays on the loading splash screen.  I waited 5 mins+ twice and it didn't start.

Kept getting a black screen in VR last night with both meta link and VD. Sound was OK. I gave up as it was late. I need to try again tonight. 

Edit: I am still getting a black screen.

Edit: weird thing. Black screen caused by IPD in DCS being set to 5555.5.  

Edited by Qcumber

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Posted

Great update, but no new infantry. Still seeing them in promo videos though.🤦🏾‍♂️

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Posted

There seems to be a bug causing a CTD when you catch a wire with a carrier airplane (reported in the bug section by quite a few users). It would be great if there could be a hotfix for this soon. 

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Posted
Just now, Tomcatter87 said:

There seems to be a bug causing a CTD when you catch a wire with a carrier airplane (reported in the bug section by quite a few users). It would be great if there could be a hotfix for this soon. 

It has been reported and a fix will be in the next patch, when I can share a date I will let you all know. 

thanks

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Posted

More than catching a wire it seems related to the text generated with the trap info about Wire number, Grade, corrections from the groove etc.

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Posted
More than catching a wire it seems related to the text generated with the trap info about Wire number, Grade, corrections from the groove etc.
Yes, I have found this. Testing with Corsair on Essex in Marianas WW2, using Carrier Start and Dogfight Instant Action missions. I was able to trap when I contacted the CV through the radio and followed the procedures. When I did not contact via the radio, a CTD occurred.
Cheers!


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Posted
Am 23.7.2025 um 15:12 schrieb BIGNEWY:

Scripting API.  Added ability to pass args and return values from mission scripting “a_do_script()” and “a_do_file()” APIs. 

Any detailed information on this? Maybe examples, how to make use of it?

I understand now it's possible to exchange arguments between, say "mission" and "GUI" or "export" environment, so that sounds very interesting, but I am not sure I understand the purpose correctly.

For example I would love a way to pass the TGT point coordinates visible in a TGP or on the MFD of a module to the scripting engine to use in scripts to call in a bomb on coordinate or verify a player in Multiplayer "looks" at the correct object, without crude workarounds like reading markpoint text...

Shagrat

 

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Posted

Sorry if discussed before, but..

 

I missed the previous update, so I now have to do the last 2 updates at once. When doing so, I get a warning that I don't have enough disk space and that the update is a whopping 149GB! :shocking:

 

Ehr.. that can't be right now, can it?

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Posted
5 minutes ago, sirrah said:

Sorry if discussed before, but..

 

I missed the previous update, so I now have to do the last 2 updates at once. When doing so, I get a warning that I don't have enough disk space and that the update is a whopping 149GB! :shocking:

 

Ehr.. that can't be right now, can it?

The last update was 80GB for me, the previous one, I don't remember, but maybe it was around 70GB. So, in fact, you might need to download almost 150GB. But that's probably not a surprise?

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Posted
19 minutes ago, YoYo said:

The last update was 80GB for me, the previous one, I don't remember, but maybe it was around 70GB. So, in fact, you might need to download almost 150GB. But that's probably not a surprise?

Well, it kinda was a surprise to me..

Is this because of the Corsair and Marianas ww2? (both of which I don't use).

I wish ED came up with some way that would allow us not having to download stuff we don't use.

 

(My 2TB disk is not sufficient anymore it seems 😅)

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

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Posted
2 minutes ago, sirrah said:

I wish ED came up with some way that would allow us not having to download stuff we don't use.


One way is uninstalling the unused modules prior to performing the update

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Posted
12 minutes ago, Rudel_chw said:


One way is uninstalling the unused modules prior to performing the update

Ah ok

I'll try that

(I haven't made the plunge into DCS ww2 yet, so that's quite a heavy chunk of data not being used)

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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