Nedum Posted October 8, 2013 Posted October 8, 2013 soooo, 3 years more? ;) Only 3 years more? :megalol: CPU: AMD Ryzen 7950X3D, System-RAM: 64 GB DDR5, GPU: nVidia 4090, Monitor: LG 38" 3840*1600, VR-HMD: Pimax Crystal, OS: Windows 11 Pro, HD: 2*2TB Samsung M.2 SSD HOTAS Throttle: TM Warthog Throttle with TM F16 Grip, Orion2 Throttle with F15EX II Grip with Finger Lifts HOTAS Sticks: Moza FFB A9 Base with TM F16 Stick, FSSB R3 Base with TM F16 Stick Rudder: WinWing Orion Metal
Tumbleweed Posted October 8, 2013 Posted October 8, 2013 This is Digital COMBAT simulator, sightseeing Vegas is more like R&R :) You mean it's not FSX? :joystick: :megalol: :music_whistling: :doh: :pilotfly: My Hangar: P-51D Mustang - KA-50 Blackshark - A-10C Warthog - F-86F Sabre - FC3 - Combined Arms - UH-1H My Flying Adventures: www.dcs-pilot.com :pilotfly:
VanjaB Posted October 8, 2013 Posted October 8, 2013 Am I the only one who thinks these images dont really look that impressive? The trees are straight out of the old engine for example. The clouds, from what I can see, they are the same as in the old renderer The only really impressive part is the night illumination and sheer number of lights, shown in that night picture. Really looks like a city nightscape. One other thing, someone mentioned that DCS: WW2 will be the first DCS product to use the EDGE renderer. Really? So its coming to DCS: WW2 before DCS: World???? What a slap in the face that would be :thumbdown:
Boberro Posted October 8, 2013 Posted October 8, 2013 Compared to the old engine it looks better. There is difference. But let's see how such graphics is related to the hardware demands. If they are going to be relatively low, then it is great, if not and we get 30 FPS in uber new hardware then... you know what it is. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
sorcer3r Posted October 8, 2013 Posted October 8, 2013 F-15s and A-10s flying Red Flag missions... Don't forget Huey's Eleven! :D [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
Phantom88 Posted October 8, 2013 Posted October 8, 2013 Beautiful!!! I can't wait to Buzzz The Mirage Casino and get my revenge for the money I lost there.:D Patrick
karambiatos Posted October 8, 2013 Posted October 8, 2013 Am I the only one who thinks these images dont really look that impressive? The trees are straight out of the old engine for example. The clouds, from what I can see, they are the same as in the old renderer The only really impressive part is the night illumination and sheer number of lights, shown in that night picture. Really looks like a city nightscape. One other thing, someone mentioned that DCS: WW2 will be the first DCS product to use the EDGE renderer. Really? So its coming to DCS: WW2 before DCS: World???? What a slap in the face that would be :thumbdown: the trees arent from the current map, because they are 3D unlike the current ones which are 2 planes that cross each other. and the clouds in the current engine arent bad at all, much better than what ive seen in other games, but the ones in that image look a bit more realistic and fluffy. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
Lucky Posted October 8, 2013 Posted October 8, 2013 I hope we see the Nevada map released before they release DCS WWII, but I'm not holding my breath. [sIGPIC][/sIGPIC] Lian Li 011 Dynamic Evo, Core i9 11900K @ 5.0GHz, Corsair H150i CPU cooler, Asus Prime Z590-A, Radeon RX6800 XT64GB, Team T-Force Delta DDR4 3600, Corsair RM1000X PSU, Win 11 x64
Davis0079 Posted October 8, 2013 Posted October 8, 2013 the old map is not going to work with EDGE (goodbye Black Sea, I will miss you).....so I would expect Nevada is for DCS:World and Normandy for DCS:WWII (should be the same game , just a different time era???)....when the upgrade to the new engine happens, I'm sure it will all happen at the same time for both games (same game? DCS?)...not WWII gets EDGE first type of thing.....With the addition of the ability to build new maps, I think this is going the right direction.... ....the real question is..."How smooth are the current modules going to transfer over into the new engine". It only takes two things to fly, Airspeed and Money.
_Dredd Posted October 8, 2013 Posted October 8, 2013 I was thinking to myself today how are mission hosts going to prevent red and blue sniping each other at the same airport with airport spawning, unless players spawn in the air at different waypoints. :cry: Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
Suchacz Posted October 8, 2013 Posted October 8, 2013 (edited) the old map is not going to work with EDGE Not true "How smooth are the current modules going to transfer over into the new engine".Why are you expecting troubles? IMHO everything will be polished when ED will decide to release EDGE. BTW, nobody knows what exactly EDGE is, what the release will contain and what changes will be in DCS World... Edited October 8, 2013 by Suchacz Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
iRocco Posted October 8, 2013 Posted October 8, 2013 I just wish the ground textures would be more detailed, they are so washed out.
Raven68 Posted October 8, 2013 Posted October 8, 2013 For the earlier critics what do you think now?? This is going to me soooo awesome!! Hmmmm sex or DCS in the evenings?? I'm thinking more DCS now!! :D Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Cnuke Posted October 8, 2013 Posted October 8, 2013 Looks nice. Good job! I hope there is still enough room to improve the engine. I have the feeling the lighting isn't there yet. It should be brighter, and all what is visible(reflections etc.) up close, and less effective towards the distance. That will definitely make it less washed out.
Teknetinium Posted October 8, 2013 Posted October 8, 2013 (edited) I hope some will start to work on 3d party terrains, because Some of us don't want to get stuck in Nevada for as long time as we been in Georgia. I find nevada not the optimal area for a flight sim. I guess it all happened when A-10C was developed and now we will have to get transferred there against our will. 3d party developers Im sure there is a lot of cash to make on terrain for modern combat.. Edited October 8, 2013 by Teknetinium 51st PVO Discord SATAC YouTube
upupandaway Posted October 8, 2013 Posted October 8, 2013 Am I the only one who thinks these images dont really look that impressive? The trees are straight out of the old engine for example. The clouds, from what I can see, they are the same as in the old renderer The only really impressive part is the night illumination and sheer number of lights, shown in that night picture. Really looks like a city nightscape. One other thing, someone mentioned that DCS: WW2 will be the first DCS product to use the EDGE renderer. Really? So its coming to DCS: WW2 before DCS: World???? What a slap in the face that would be :thumbdown: 1) No, you probably aren´t. There were others who felt like this the last time Wags posted WIP images out of EDGE, but they are all locked away now. ;) 2) I don´t think the trees are from the old engine. Look a little closer and maybe also check out some of the older screenshots - you will see there are many new tree models you won´t find anywhere in Georgia. Same goes for the clouds I think. Notice the different shape, size and distribution in the images. Changes don´t always have to be huge. This looks great I think. Only 3 years more? 3 weeks? Maybe 3³ weeks? Not longer than that I hope. :music_whistling: [sIGPIC][/sIGPIC] Deedle, deedle!
Psyrixx Posted October 8, 2013 Posted October 8, 2013 Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 6 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation. Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 / ATI 6950 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation. From: http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/ Double everything in Recommended System Requirements and you'll be good. :P Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
Juicehead Posted October 8, 2013 Posted October 8, 2013 Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 6 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation. Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 / ATI 6950 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation. From: http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/ Double everything in Recommended System Requirements and you'll be good. :P I think he was asking about EDGE, not DCS World... I would be interested to find out tech specs as well.
Linx Posted October 8, 2013 Posted October 8, 2013 I hope some will start to work on 3d party terrains, because Some of us don't want to get stuck in Nevada for as long time as we been in Georgia. I find nevada not the optimal area for a flight sim. I guess it all happened when A-10C was developed and now we will have to get transferred there against our will. 3d party developers Im sure there is a lot of cash to make on terrain for modern combat.. Wasn't there some talk about DCS WW2 backers getting the map making tools?
Abburo Posted October 8, 2013 Posted October 8, 2013 Double everything in Recommended System Requirements and you'll be good. :P With all do respect Psyrixx, i read that technical specs, did you read my questions? Thx! Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Rotorhead Posted October 8, 2013 Posted October 8, 2013 Just WOW! Those nighttime shots look absolutely fantastic! :thumbsup: Now only how my poor GPU is going to feel about it... Huge LOL at OMG BRAND... :D This is why God gave us Belsimtek and their wonderful choppers..... Now just tell me why your god didn't give us F-18 and Su-27SM yet, amongst many others. I guess the right answer is that he is testing our faith, right? ;) Oh, and is it out yet?...
Suchacz Posted October 8, 2013 Posted October 8, 2013 The one and only thing that is interesting for me is: Will be those trees colidable? If not, than there is no use of EDGE for me... Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
ALDEGA Posted October 8, 2013 Posted October 8, 2013 Will be those trees colidable?If you aim for the roots ... 1
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