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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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    • on the fence, will BUY LATER (at retail launch)


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Posted
Cichlidfan you may have seen this, but I thought you might get a kick out of this if not...

 

http://www.zerohedge.com/news/2014-03-26/sheer-idiocy-markets-one-chart-oculus-edition

 

Actually, I have been following Oculus Innovative Sciences (they make pharmaceuticals) for about a year now and I would hazard a guess that the move today has nothing to do with OculusVR. :)

 

Still somewhat entertaining.

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Posted

I do like the sound of this quote though (from above reddit link)

 

is that 75-100 million dollars of VC not enough to bring the CV1 to market?

It it enough to bring a consumer product to market, but not the consumer product we really wish we could ship. This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper. We have the resources to create custom hardware now, not just rely on the scraps of the mobile phone industry. There is a lot of good news on the way that is not yet public, so believe me, things will become a lot more clear over time.

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Posted

 

I like the sound of what he is saying, thanks for posting. While some of it may be damage control. I really think Facebook is going to take a hands off approach to this acquisition.

 

Edit: just saw that there is initial Rift support in 1.2.8! Sounds good to me... Even though I don't own a dev kit.

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Posted

Also, "bought" isn't always cut and dry. The original management team may or may not still have a lot of rights when it comes down to how to manage the company. I'd advise everybody to stop freaking out and wait and see what happens in the long term.

 

It's not a bad idea to make accusations and point questions with the intent of getting some answers to some obviously troubling fears, but blind accusations aren't productive.

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Posted

While I felt incredibly let down at first, having slept over it, I think this might actually be a good thing in the long run. Let the Facebook people have their VR Second Life social thing. As long as we can use the hardware for our purposes without getting bombarded with ads while flying/gaming, it doesn't matter to us, or does it?

 

Sure, having a Rift is way less hardcore if World & Dog has one, but I think our use cases will be severly more extreme than those of people who just use it as a social media device.

 

VR is a technology for many applications, not just gaming and simming. So let the rest of the world in on it. VR must become a huge market so we get the best tech at affordable prices. Competition will work in our favor. If VR becomes huge but Oculus/Facebook hardware sucks for gaming, it is just a matter of time for a decent competitor to fill that gap.

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Posted

I had good lols from this thread... Yes people! Oculus rift is going to stream your eye balls to the internet to everyone to see! No way around that! + forces you to sign up on the facebook and livestreams everything there!

 

 

Nothing wrong with this, now they have more money most likely to dev new product and sell it less money - better for everyone. Ah but I forgot facebook integration, better hide on the mountains... It might have ads too every 10min of gameplay, who knows?

Posted

I never believe anyone who says better and cheaper in the same sentence in my experience it is like military intelligence a contradiction in terms.

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Posted
I never believe anyone who says better and cheaper in the same sentence in my experience it is like military intelligence a contradiction in terms.

 

Depends what it is, nothing wrong with big buying power.. I can get 10x42" tv's for less tha you can get one 42" tv but someone who is prepared to buy 500,000 units can get 60" tv's for less than I pad for my 42" screens.

 

There isn't any mystery there. We are not talking about some guy off the street selling you something too good to be true, we are hearing the result from the scale of economies that have opened up for oculus.

Posted
Why on earth would shareholder's care about anything else but profits (it is pretty much the whole point of the exercise) and, in most cases, they have little or no influence on the company.

So again, what's the point of your post?! Viper said it, I said it, money will decide. So why do you even reply?

http://forums.eagle.ru/showthread.php?p=2027760#post2027760

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Posted

It has just been announced that Michael Abrash has joined Oculus. The all-star team is complete now. First Atman Binstock, now him. The VR luminaries from all over the world seem to gather there to do something that will change the world as we know it.

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Posted

Obligatory:

vwMin.gif

 

 

from /r/gaming

 

People who left Valve and joined Oculus:

 

Michael Abrash - the brain of VR at Valve and the right hand of John Carmack in the Quake days

 

Atman Binstock - one of the lead engineers and driving forces behind Valve’s VR project

 

Tom Forsyth - responsible for VR R&D, wrote big chunks of the Team Fortress 2 VR support for the Oculus Rift.

 

 

And people who left id Software and joined Oculus (title in Oculus):

 

John D. Carmack (id co-founder, id Techs and Wolfenstein, Quake, Doom creator) - Chief technology Officer

 

J.M.P. van Waveren (Quake 3 bots creator, Doom 3 physics, Virtual Texturing in Rage) - Senior Engineer

 

Christian Antkow - Engineer

 

Matt Hooper (Creative Director in id) - Director of Development

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted

I couldn't stand it any longer. Ordered mine this week. The Warden has already pledged to post ridiculous vids of me looking around like Stevie Wonder. Even that threat of humiliation didn't slow me from committing to this.

 

Markeebo

Posted

 

Zero Point

 

Zero Point is the first 3D 360 degree movie created for the Oculus Rift on PC. In the film, we follow the pioneers of virtual reality; the researchers and developers creating an entirely new digital dimension. From combat training simulations at the Department of Defense, to research labs at Stanford, to indie game developers and hackers, this immersive video experience will bring viewers into the future of virtual reality.

 

Watch in full screen.

 

Bye

Phant

AMVI

Posted

Very interesting idea - hand tracking on the cheap. If the time latency was low enough I could see it used to track finger switching in DCS.

 

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Posted (edited)

I'm getting a major chuckle out of all the butt hurt. People really are willing to throw out their VR experience just because Facebook might subsidize it? The Rift was born in the hacker segment of the internet. Not like Facebook can force any tracking or content on people with the hacker segment of the population. They'll just use their own drivers with it. I welcome the insane boatloads of cash they have now. Anxious for July to be here already so I can start toying with DK2. Getting purchased by Facebook is not a betrayal of anyone in the community. It's the fulfillment of infinite amounts of cash to get it done right and produced in scale affordably.

Edited by BHawthorne
Posted

I must be getting too excited. It's only March, and I've just dismantled my Quad screen setup and moved the computer room around, in preparation for the DK2 arriving in July hopefully. :)

 

Figured I better get used to gaming on a single screen again for those games that don't support OR.

 

Luckily most of my flight sims do, just keeping my fingers crossed that we get COD working with it.

 

While I would prefer Facebook not to have bought OR, I'm still very very positive about what the future of VR will bring. Especially with such an amazing VR team working on one project.

 

Cowboy10uk

 

 

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Posted

it's going to be a while before Facebook actually begin to screw Oculus up, CV1 is going to be better than initially anticipated and when it does go tits up VR will be mainstream enough that there will be other options feeding off the new components brought to market.

Posted

Bongodriver hit the nail on the head with that last comment. I'm looking forward to seeing what 1.2.8 brings. It will hopefully keep me happy until July and I think once I try DK2 I won't care about the big blue and white F logo on the front of it. :-p

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Posted

Here is something I would like to know,I know they added rift support in this next patch,but is it 3dof support for DK1 or the full 6dof for DK2,anyone know?

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Posted
Here is something I would like to know,I know they added rift support in this next patch,but is it 3dof support for DK1 or the full 6dof for DK2,anyone know?

 

If it's complaint with the Rift SDK no need to worry.

Posted
That's a fake, opportunists who surfaced the minute the facebook news was announced.

 

Perhaps that explains the pages loading speed. Near as I could tell, they are connected to the internet with a soup can and some string. :P

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Posted
They actually have a company website, but reading the spec list it's clear they just cherry picked a list of features that appealed to the main concerns.

 

time will tell but I am very sceptical on this one.

 

http://www.trueplayergear.com/

 

 

They claim that they worked on this project for 9 years! and all that have is this render! not even gaffertaped prototype. Smells like vaporware and riding on VR wave.

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