Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. После очередного патча в X-Plane доработали УВД, игровой диспетчер выдаёт STAR, можно попросить другие варианты захода и другую полосу, что здорово. Но есть и проблемы, работа диспетчера основана на скриптах и если какое-то условие не исполняется, то увы. Убедить диспетчера в возможности развернуться на полосе у меня не получилось. С-130 заказал, надеюсь, что будет и гражданская версия, без RWR и тепловых ловушек
  3. I really think someone should look into this, for one thing I am pretty sure the fuses are independent of one another, therefore the implementation is wrong. And for another, someone who just buys the spitfire and tries it out is immediately going to wonder why the bombs don't work.
  4. Thank you @Mr_sukebe, i have previously leveraged this post in the past to assist with VR perf challenges and found it very helpful . I am pretty confident that i have all bases covered with my DCS environment and as such I am convinced this is a DCS module introduced behaviour. I can sim with this module as long i don't get near a map that has units (carrier based operations over the water only), for any other warbird scenarios i am back to the p47 as the performance spike stutters (every second) with the F4U is not workable.
  5. Reference this thread. @Flappie appears to think this issue is resolved but it is a bug that persists. Spitfire 250lbs bombs do not explode on contact with the nose fuse set to contact and the tail fuse set to the default 30 minute delay. These fuses operate independently and both are armed when the plane takes off, therefore the nose fuse will cause the bomb to detonate immediately, however it does not. Spitfire Bomb Fuses Not Working.trkSee the attached track. The bombs have the default instantaneous fuse in the nose and 30 minute fuse in the tail. The bombs hit the ground just after 5:25 in mission time and explode 30 minutes later.
  6. I figured it out myself. I was launching from about 6000 and then the Mavs were arcing up into clouds. Once in they clouds they would then loose lock when the lost sight of their targets. I was simply launching them from too high of an altitude, too close to clouds. Now I launch from about 3000-4000 and the Mavs don't miss anymore.
  7. Today
  8. Would be neat to see if anybody would start making "cottage industry" FFB sticks here in the US. Maybe the guy making the Rhino would sell licenses for somebody interested in making them in the US.... If I were younger and more tolerant of business failure, I think it would be kinda fun to try to hire a few people and make a go at it.
  9. The problem file appears to be launcher.sqlite3. Renaming that file and starting the game opens the launcher with an error message. After acknowledging the error, the launcher runs mostly normally, except that it won't complete user login
  10. I'm not sure if this was already noted elsewhere, but I noticed that the position of the visual stick in the cockpit doesn't change in relation to trim either. The stick position should change based on the trim on all of those. In real life, the stick cannot remain in the center, because that means the control surface is also "centered". If the control surface were to remain centered all the time, it could only fly one speed without increasing or decreasing in altitude. The faster the plane goes, the more lift it makes, requiring forward stick pressure to maintain altitude at the new higher speed (and vice-versa). In real life, trim is used to relieve those pressures, so the stick can stay in that new position without you having to push to keep it in the required position.
  11. i am so dumb.after re open the dcs it worked. it was my problem thanks. gotta check which mod did that
  12. А УВД в X-plane "из коробки" или только через VATSIM и IVAO?
  13. AFAIK the LITENING on the F-16 was supposed to represent the baseline II, but as we know it's a mish-mash of LITENING and LANTIRN.
  14. As far as I understand, the video shows the cockpit of the C130J aircraft (or is it an upgraded C-130H?). Argentina use this aircraft for flights to Antarctica. I would like to see this livery But I have not found an image of this plane on the Internet...
  15. This map really could do with a periods selector to choose between those two conflicts (just the builds for the bases need to change, not the whole map. At the moment we have all the equipment in the SIM for the Soviet war, but every military feature modelled on the map is designed to fit in with the US War. I understand why you want these details sorted out, but really the more precisely it models these bases exactly as they were when the US was there, the less credible it becomes for those of us wanting to model the Soviet war. I love this map, but I'm quite disappointed at how explicitly it models the period of the US war.
  16. That post has since been deleted or made private.
  17. DCS really needs a proper War Room for the upcoming Dynamic Campaign, both for MP and SP. A place where you can instantly see the overall battlefield situation, the current strategic plan, and how long each objective will take. There should be an interactive target list where you can click on targets to get info like whether it’s political or infrastructure, if it’s already destroyed, what its priority is, and if anyone (player or AI) is already assigned to it. You should also be able to right-click the same target to generate a sortie. It also needs to track your personal progress, what you’ve done, what medals you’ve earned. The War room should be able to show a list of missions you can pick from, and let you plan your own missions at different levels of complexity, so even a beginner can create something without needing to program 8 JDAMs just to get started. You should also be able to join AI-planned missions and even jump into aircraft that are already airborne. Jumping in Airborn jets is not a mandatory feature. But it would be nice, so you can join your friends later in the mission (when their flight contains Ai jets offcourse). The War Room should show a real-time map with all detected aircraft based on ground radar stations, sensors, EWR and AWACS coverage. And terretories you captured or are contested. And don’t forget a scramble button. If enemy players or AI come within 50 miles of your airbase, the game should generate an intercept mission right away. If no one takes it within 20 seconds, AI should launch that scramble instead. And of course, if your EWR or radar around the base is destroyed, you won’t see incoming threats and no scramble will be triggered. And it should have the ability for external apps to connect to it, or to get real time data from, things like SRS or TACVIEW and server owners and such, that need to get statistics/telemetry. All of this will improve team work naturally. And people can make sense of the war by themselves instead of going around like lost puppies. The goal is to make the combat and missions accesible for a large amount of players, from noobs to experts. And what way to do that better then a nice and streamlined GUI/War room. This war room should have military style art look, and not be to cluttered with 3000 options, and not look sterile with menu'sthat look like WIndows XP menu's. Something nice for the eyes and esy for the brains. And only when opening certain menu's/buttons you can show more advanced options for the more advanced players. In my opinion this will make the game way more accesible for everyone. And i'm sure this will lead into ED having more sales.
  18. Still an issue with the new 25.8.1 update. Sticking with 25.4.1. Make sure you guys are doing the bug report on AMD's side.
  19. Why would they be fighting ED for payments as well? You follow your contractual agreements, you get paid. You can treat your employer like crap and they still have to abide the contract; if your product is worth it then you can get away with things most people cant. If Razbam were to sell to another 3rd party they would only inherit the problems with the module, not the financial issues.
  20. In the ASC Discord, Someone_somewhere (Matt ASC- CEO) confirmed the MC-130J is based off the standard C-130J, Therefore as they build the model again for the MC130J, They will also build and include the slick 130J with that. If you check, I believe they pinned his message in either general or ask questions section of the discord. null
  21. Good point! I was thinking of the first version as it entered service, and it slipped my mind that LASTE became an A-10A thing already before the A-10C.
  22. There was an AMD update today. 25.8.1. Havent tested it yet so let's hope it got fixed.
  23. Small correction…the A-10A didn’t initially but with LASTE came auto pilot after Desert Storm.
  24. I cannot find any success in WRCS mode with the shrike. My first hurdle is simply getting the shrikes to launch at all. I can maybe get the pull up carrot to flash, and then it is gone, and I can no longer get any cue at all. I included a track, this is typical for me. I end up launching in direct mode. Can anyone spot what I am doing wrong? I have spent far to much time failing at this. F4 Shrike Sa6.trk
  25. As long as there is an RCAF skin all will be fine.
  26. In mission 20 "Helicopters intercept" of the "Heavy Sky" campaign for the Flaming Cliffs Su-33, the mission ends with a result score of 50 even after getting the message indicating mission success. As a result, you have to skip the mission to advance the campaign. You can see it at the end of this guy's video: Looking at it in the mission editor, it looks like maybe the 50 result points we're supposed to get for the "rec" mission goal are not being awarded because that goal has no conditions. When I start the mission and immediately end it, I end up with a result of 0.
  1. Load more activity
×
×
  • Create New...