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Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
Its 2 seperate things. See the video of the real life corsair few pages back that makes a 180 deg turn. Idle engine, and then turns on the spot. In the DCS Corsair you can do a 180 turn, but you need excessive power to do so, compared to the RL example, that does it with a cut engine, having enough momentum. You can do it in any other warbird aswell. But not in the DCS Corsair. The wheels are sort of "skiddy" for lack of better words. The wind is another factor, that one it goes above 10 m/s its impossible to steer her past 90 deg of wind direction. Which also, the other warbirds have no issue with. It is two seperate things, but it renders in impossible ground handling. With zero wind its possible, but not correct. With stronger winds, its impossible. -
Does it really work well, last night we tried it again 8 user, 5 with issue of not being able to hear players on the same radio frequency, not being able to talk, its still broken for us so we will try again in another year.
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Curious if this was still available? The link seemed to be dead. Or does anyone know of another mod to add these as static objects for Kola?
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Dear ED teams, I have seen recently a post regarding incorrect mass after recent API update. I took the liberty to further dig into the subject after being hit by shots in HOJ mode by F-4 with Aim-7F. The F-4 was notching at 90-110° (so no lock on me) and I still got hit without RWR warning. Track is 90 Mb, so I can share with separate file if needed. My understanding is that irl HOJ (without aircraft guidance) is functional on -MH and -P versions only. But it seems -F and -M are equipped with HOJ also. I looked into the file "aim7_family.lua" and found the line "hoj = 1" for all these versions. I guess this explains it. By doing comparison on data (I tried to reverse engineer to understand, but I don't to be honest), I also found differences on other parameters. On versions -M and -MH, there are parameters set as "sensors", with height error lower than on "seekers" parameters. I assume these are for shorter distance, with better guidance or proximity fuse. The "sensors" parameters do not exist for the -P. Also, same reasoning for paramerters such as "gimbal" and "ap", they are not there for the -P. So I guess missile -P has a default behavior for these missing parameters, and thus behaves worse than -M and -MH in specific areas. Areas that I don't know about. I am not sure if all this is correct, nor do I know if that is realistic. But I saw it, so I thought I could raise it and maybe help to fine tune the missiles without too much workload, that is: removing hoj for -F and -M, and adding the missing parameters for -P. If that is indeed correct. Thank you very much in advance for taking care of Fox-1, many cold war enthousiasts like me appreciate it very much. JAR. Example Aim-7 M sensor = { delay = 0, op_time = 80, FOV = math.rad(12), sens_near_dist = 100, sens_far_dist = 60000, ccm_k0 = 0.2, aim_sigma = 4.0, height_error_k = 25, height_error_max_vel = 60, height_error_max_h = 300, hoj = 1, }, seeker = { delay = 0.6, op_time = 75, FOV = math.rad(120), max_w_LOS = math.rad(20), sens_near_dist = 100, sens_far_dist = 30000, ccm_k0 = 1.0, aim_sigma = 5.5, height_error_k = 100, height_error_max_vel = 138, height_error_max_h = 300, hoj = 1, }, aim7_family.lua
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So... Moved the 'eyeball' back 0.02 (x_trans = -0.020000,-- 0.000000), which is about as far, until the canopy shield gets unrealistically intrusive. Somewhat of an improvement. Bowie
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DLSS 4 global override easiest method without Nvidia bloatware
firefox121 replied to RealDCSpilot's topic in Virtual Reality
Just enable the dlls overlay at dlss swapper options and you will see the version thait is running in this moment, with the preset and the scale -
JTAC reports wrong coordinates
buur replied to Supernova-III's topic in Ground AI Bugs (Non-Combined Arms)
ok, see your problem. Your first entry in the Advanced (Waypoint Actions) table is FAC -a. This is an enroute Task where the FAC looks freely for targets and he has chosen the target with above coordinates. Your FAC - Assign Group("Ground 1 ") command is number 5 in the list. If you want the FAC only assign the "Ground 1" you have to delete the first entry, the FAC -a -
In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
LOL!! I was just coming here to ask about this!! Sad to lose my daytime AN/AVS-7 HUD, but I guess I will survive -
ok, 14000 F10 screen shots is a lot Is there a way to automate it? And with the same technic you should be able to get the road network of a map via the altitude map in the mission editor. Make pictures with roads switch on, and roads off. Subtracts them and the difference is the road network. (or rivers or towns or electrical power lines)
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fully agree, its just that the free use of terms like "stolen" rubs me the wrong way ..
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..пару лет назад сказали твердо, весной ждите.. Правда я уже в ДКС давно не заходил, снес его, ничего не жду уже.
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UH-60L Black Hawk Mod ("Official" Thread)
YoYo replied to Kinkkujuustovoileipä's topic in Flyable/Drivable Mods for DCS World
Maybe it's better to create a separate thread related to the submod "Armed Blackhawk", so that it concerns only the "official work" of @Kinkkujuustovoileipä as in the title? Better not to mix these two mods in one topic for greater clarity I think. Thx! -
Hey @Bankler, any thoughts on adding directors to the mission? Maybe an option to populate the deck a bit more with some static units for a more lively experience?
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SabreDancer started following Gain control and What is this symbol on the HUD and what to do with it?
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JTAC reports wrong coordinates
Supernova-III replied to Supernova-III's topic in Ground AI Bugs (Non-Combined Arms)
Repaired, deleted all mods. Recreated mission from scratch. Still reports me BS. Should report around WE0355904338 jtac-and-targeting-problem.miz jtac-coordinates-issue.trk -
What I care most about is keeping Betty/Nadia/Rita/Natasha in Russian. The English one sounds horrible in Wags videos, like a robot
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Yeah, right...
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Tengah replied to wilbur81's topic in DCS: F-16C Viper
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I've imagined a similar penalty in the very moment I rejected the task; just finished my second attempt, this time honored the call and obtained full score. Many thanks to spent your time to support us, especially me that at time can be very annoyng
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I have no idea how it works in your country, but in mine auto builders have to keep a stock of spare parts by law, so the auto industry comparison does not work. If Ugra goes out of business today, what will you think when Syria or Germany stop to work? Anyway, we should not go off topic on this threat.
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Да всё можно. Просто по референсу сделали. Кот, как мы поняли, делался с заблёванного бомжатника. Вот. А кабина референсного МиГа значит была пластмассовая. Поэтому так и выглядит.