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UPDATE: Refined this, to precisely match the Options/System/External Field of View = 55°. Found that the [1] 'snap view' (keypad "0") could be re-tasked to an Instrument Panel "Look in/back" from a off-axis panned view. Really handy both fighting and landing, for a quick check of the gauges. Noticed this view was a little off of the 55° Ext. FoV setting, though always very different from the [13] 'default view', and figured that since they were on different scales, the 'snap view' was probable the same as the External. So, set the [1] 'snap view' to 55°, and then readjusted the [13] 'default view' by selecting the 'Panel View' w/ the control stick button, and then (keypad "0") snapping back and forth to it, looking for anomalies. Wiggled it into a perfect match, which is a little wider than the original "40", which is good for FoV, but not enough to create an unwanted effect. Win/Win. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 55.000000,--FOV Cockpit Zoom 55.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.160000,-- Cockpit View In_Trans 0.160000. 0.150000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.200000,--FOV Cockpit Zoom 40.200000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.160000,-- Cockpit View In_Trans 0.160000, 0.150000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Enjoy. Bowie
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Military Assets for DCS by Currenthill
qqe replied to currenthill's topic in Static/AI Mods for DCS World
My BUK-M3 site is tracking target, but not firing. How can I fix it? -
DLSS 4 global override easiest method without Nvidia bloatware
Hiob replied to RealDCSpilot's topic in Virtual Reality
Thank you. . That was kinda obvious, now I feel stupid…. But nevertheless it worked. Piece of cake actually. -
Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
I'll fix this in the next update. There was another preset that had the same issue.- 413 replies
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- thunderstorms
- rain
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yes sure, any additional costs will be passed on to the user
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Ну да, с нашлемкой лажа какая то ))
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Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
Its 2 seperate things. See the video of the real life corsair few pages back that makes a 180 deg turn. Idle engine, and then turns on the spot. In the DCS Corsair you can do a 180 turn, but you need excessive power to do so, compared to the RL example, that does it with a cut engine, having enough momentum. You can do it in any other warbird aswell. But not in the DCS Corsair. The wheels are sort of "skiddy" for lack of better words. The wind is another factor, that one it goes above 10 m/s its impossible to steer her past 90 deg of wind direction. Which also, the other warbirds have no issue with. It is two seperate things, but it renders in impossible ground handling. With zero wind its possible, but not correct. With stronger winds, its impossible. -
Does it really work well, last night we tried it again 8 user, 5 with issue of not being able to hear players on the same radio frequency, not being able to talk, its still broken for us so we will try again in another year.
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Curious if this was still available? The link seemed to be dead. Or does anyone know of another mod to add these as static objects for Kola?
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Dear ED teams, I have seen recently a post regarding incorrect mass after recent API update. I took the liberty to further dig into the subject after being hit by shots in HOJ mode by F-4 with Aim-7F. The F-4 was notching at 90-110° (so no lock on me) and I still got hit without RWR warning. Track is 90 Mb, so I can share with separate file if needed. My understanding is that irl HOJ (without aircraft guidance) is functional on -MH and -P versions only. But it seems -F and -M are equipped with HOJ also. I looked into the file "aim7_family.lua" and found the line "hoj = 1" for all these versions. I guess this explains it. By doing comparison on data (I tried to reverse engineer to understand, but I don't to be honest), I also found differences on other parameters. On versions -M and -MH, there are parameters set as "sensors", with height error lower than on "seekers" parameters. I assume these are for shorter distance, with better guidance or proximity fuse. The "sensors" parameters do not exist for the -P. Also, same reasoning for paramerters such as "gimbal" and "ap", they are not there for the -P. So I guess missile -P has a default behavior for these missing parameters, and thus behaves worse than -M and -MH in specific areas. Areas that I don't know about. I am not sure if all this is correct, nor do I know if that is realistic. But I saw it, so I thought I could raise it and maybe help to fine tune the missiles without too much workload, that is: removing hoj for -F and -M, and adding the missing parameters for -P. If that is indeed correct. Thank you very much in advance for taking care of Fox-1, many cold war enthousiasts like me appreciate it very much. JAR. Example Aim-7 M sensor = { delay = 0, op_time = 80, FOV = math.rad(12), sens_near_dist = 100, sens_far_dist = 60000, ccm_k0 = 0.2, aim_sigma = 4.0, height_error_k = 25, height_error_max_vel = 60, height_error_max_h = 300, hoj = 1, }, seeker = { delay = 0.6, op_time = 75, FOV = math.rad(120), max_w_LOS = math.rad(20), sens_near_dist = 100, sens_far_dist = 30000, ccm_k0 = 1.0, aim_sigma = 5.5, height_error_k = 100, height_error_max_vel = 138, height_error_max_h = 300, hoj = 1, }, aim7_family.lua
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So... Moved the 'eyeball' back 0.02 (x_trans = -0.020000,-- 0.000000), which is about as far, until the canopy shield gets unrealistically intrusive. Somewhat of an improvement. Bowie
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DLSS 4 global override easiest method without Nvidia bloatware
firefox121 replied to RealDCSpilot's topic in Virtual Reality
Just enable the dlls overlay at dlss swapper options and you will see the version thait is running in this moment, with the preset and the scale -
JTAC reports wrong coordinates
buur replied to Supernova-III's topic in Ground AI Bugs (Non-Combined Arms)
ok, see your problem. Your first entry in the Advanced (Waypoint Actions) table is FAC -a. This is an enroute Task where the FAC looks freely for targets and he has chosen the target with above coordinates. Your FAC - Assign Group("Ground 1 ") command is number 5 in the list. If you want the FAC only assign the "Ground 1" you have to delete the first entry, the FAC -a - Today
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In-Game Scratchpad Mod Available - Works Great In VR!
Recluse replied to Fubarbrickdust's topic in Virtual Reality
LOL!! I was just coming here to ask about this!! Sad to lose my daytime AN/AVS-7 HUD, but I guess I will survive -
ok, 14000 F10 screen shots is a lot Is there a way to automate it? And with the same technic you should be able to get the road network of a map via the altitude map in the mission editor. Make pictures with roads switch on, and roads off. Subtracts them and the difference is the road network. (or rivers or towns or electrical power lines)
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fully agree, its just that the free use of terms like "stolen" rubs me the wrong way ..
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..пару лет назад сказали твердо, весной ждите.. Правда я уже в ДКС давно не заходил, снес его, ничего не жду уже.
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UH-60L Black Hawk Mod ("Official" Thread)
YoYo replied to Kinkkujuustovoileipä's topic in Flyable/Drivable Mods for DCS World
Maybe it's better to create a separate thread related to the submod "Armed Blackhawk", so that it concerns only the "official work" of @Kinkkujuustovoileipä as in the title? Better not to mix these two mods in one topic for greater clarity I think. Thx! -
Hey @Bankler, any thoughts on adding directors to the mission? Maybe an option to populate the deck a bit more with some static units for a more lively experience?
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SabreDancer started following Gain control and What is this symbol on the HUD and what to do with it?
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JTAC reports wrong coordinates
Supernova-III replied to Supernova-III's topic in Ground AI Bugs (Non-Combined Arms)
Repaired, deleted all mods. Recreated mission from scratch. Still reports me BS. Should report around WE0355904338 jtac-and-targeting-problem.miz jtac-coordinates-issue.trk -
What I care most about is keeping Betty/Nadia/Rita/Natasha in Russian. The English one sounds horrible in Wags videos, like a robot