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Showing content with the highest reputation on 04/10/23 in all areas

  1. Hi guys, still WIP but planned for the next update Splitair Team wishes you a Happy easter !!
    7 points
  2. It's hard to see in the screenshot. But are you still firing within the minimum range for the selected missile type? Also, make sure the HIMARS is pointed in the correct direction. The trainable launcher only traverse 90 degrees to the left and right. And as a sidenote, don't fire more than 1 missile (round) per fire mission. It's some sort of DCS bug that may cause the missiles to go haywire. Clone/add one fire mission per missile. By the way, the HIMARS will soon receive an upgrade.
    7 points
  3. M142 HIMARS 1.3.0 released! Changelog Version 1.3.0 Added PrSM SRASBM (short range antiship ballistic missile) Added PrSM SRBM (short range ballistic missile) Added prefix to asset name Added visual cue for allowed firing sector in ME and F10 map Changed display name Fixed MG turret connector error Fixed dust and dirt effect position when moving The PrSM come in two versions, one for ground targets and one for moving sea targets. The AShM version needs AWACS coverage to detect and engage targets.
    6 points
  4. Well, my Swedish Patriot system (called LvS 103) have both mobile and stationary units, so it wouldn't be too much work to implement mobile versions in the Patriot asset pack. But I didn't figure there were much demand for it?
    5 points
  5. I think the release is worthwhile Taz, as its basically a demo of 'what could be', for customers to get behind the value of optimization that you raised oh so long ago. I don't think you can or want to keep it updated, I've not seen two releases that didn't have changes in this area and people need to keep their expectations very low. But having done this and allowing more than just a few voices on the topic is a good thing for the general objective. It's good that you have been so passionate about this topic, it's the only thing that makes changes around here. I've no idea what the ED impact is so far, if they decide to go back over them and convert them we will all know if that happens.
    5 points
  6. Haha, yeah. Like the deployment times I keep the reload times tighter than real life. “Ain’t nobody got time for that”.
    5 points
  7. Thanks, Beldin! Let me know if you get the landing spots sorted out. I can help if you need assistance. Just a lot of trial and error with the aircraft. LordVader9090, the Constellation already has liveries installed for all three versions of the ship. There are Liveries for Chesapeake and Congress as well. I plan to redo the Bainbridge as I don't like the way it turned out. The one thing about modeling is you learn something new with each model you create. Polu27 please ensure you don't have the older version of Constellation installed otherwise it should appear in the game. Great Video Pappy2!! Thanks. USS Blue Ridge - USS Mount Whitney NEWS. Their pretty much finished. I just want to ensure I didn't miss anything. Conducting Final Testing. I will be releasing her soon. Thanks for your patience.
    5 points
  8. Thanks. Original post was about 3 years ago when A10C-2 was released. My hope at the time was ED would be more efficient with textures going forward at the least. But I saw that it was getting worse with every new content such as Shark3, Apache, and new FLIR.
    4 points
  9. Yes, It would be inteesting to have the Patriot mobile launchers, too. Thanks Currenthill for your superb Mods !
    4 points
  10. That's not how you're supposed to use it. This revetment is for a single TEL, with an access/exit lane for a missile carrier/loader. Furthermore, you don't want to stack your launchers like that as this would make them very easy to take out with a single strike, and very likely to recieve damage in case of a missile launch failure.
    4 points
  11. CH, Your productivity is unbelievable!! Off the Charts The Iskander with 9M723 & 9M729 RE-Load in 600 sec .... well "DREAMS REALLY DO COME TRUE" Dorothy THNX for all
    4 points
  12. Updated the ACM panel to be more realistic, thought I would take a photo of the 3 pieces that make up the desk mounted panels. They're all mounted to virpil long desk mounts. Getting close to being done with this. Still have to wire up the knobs and switches for the left gauges and the panels on the right sidewall panels. Really just want to play with it for a few months before I start adding stuff. Sent from my Samsung Chromebook Plus using Tapatalk
    4 points
  13. I don't know. This seems backward. If you said you don't care about immersion and you just want to get to the fun part, I might understand even if I value them differently. But you're literally saying realism in the start up procedure is immersion breaking for you, and you'd rather have the developers create an option for unrealisticly rapid startup to increase your immersion. Regardless, we're only talking about a few minutes during which you could review your flight plan, set up your radios and avionics, or take a drink of water. In multiplayer you can chat with your buddies and coordinate your plans, and in single player you can even use time acceleration to achieve exactly what you're asking for if it's really that unbearable. I'm guessing your flight to the mission area is much longer than this and often just as boring. I think it's a matter of perspective.
    3 points
  14. We need to differentiate between single player and multi-player. A lot of the force options make sense in multiplayer i.e. no labels, no seeing enemy planes locations, etc. In SP, let the player decide. In MP, obey the mission settings
    3 points
  15. That is correct! It will come in two versions, one for ground targets and one for sea targets.
    3 points
  16. Hello we think destructible power grids are a great idea, I can not promise anything at this stage but a request has been made to the team. thanks
    3 points
  17. I am beyond excited for this. So much so, that I have very little interest in the Eagle (which is another jet I'm fond of tbh) It was my favourite jet as a child growing up during the latter part of the cold war, and remains my favourite today. Heatblur can take as long as they want with it, I have faith that it'll be brilliant.
    3 points
  18. 3 points
  19. Better Trees Mariana Islands V1 Flickers reduced. Higher resolution diffuse textures. Actual tree photos used for billboard textures. Colors adjusted DOWNLOAD INSTALL: Extract "Mods" folder to main DCS install folder or use mod manager Not IC SAFE
    2 points
  20. Hello drivers! A thought had just occurred to me that would not only improve the realism of DCS/beta and Multithreading with a trigger baked into the software, but also making or playing attack missions more enjoyable— making destructible Power Grids! As I was making a campaign to continue the original Hornet 1989s story, I had set up a timed attack with TLAMs hitting known power houses in the Russian SSR coastline prior to commencing a moderate ground offensive into the towns in Sochi and Novorossyisk. All they did is trigger a series of counter offensives at realistic times to scramble, and activate LR SAM sites. If you hit these power stations one by one in a very short period of time, they would deactivate 80% of their forces because there’s no power to go to the telephone lines, and communicate to warn the naval garrisons. However, they do not off the lights to residential sectors or entire cities. I know in 1991 during the Gulf War, TLAMs were launched from the USS Missouri to take out Saddam’s power grids and radar stations before H-Hour. To ED Developers, is there a way to shut off lights or paralyze towns once the power is destroyed? Or could there be some LUA coding that would enable such effects? Cheers! SGT Toffee
    2 points
  21. Thank you very much. The download link for PROJECT 22800 KARAKURT CLASS CORVETTEv1.4.1 has been removed. Please provide it again.
    2 points
  22. I'd say, with the MT branch still a bit iffy in some hardware configurations (for me the current patch performs no better, if not worse, than ST), I'd say that we should wait for that to be ironed out before Vulkan introduces another batch of bugs. Let them polish up MT, add DLSS and all that, then put Vulkan in. One massive breaking change at a time, please.
    2 points
  23. Thanks, Citizen! That's good to hear. I appreciate it. You all will have her soon.
    2 points
  24. 1) Check "Hear as in Helmet". 2) A couple of posts above: 3) It's gonna be fixed via a special menu option.
    2 points
  25. @Minsky sorry to be nitpicky, but a typo has slipped into the latest update: null"Damage chjecks"
    2 points
  26. I have just got a Quest Pro yesterday. I’m very impressed with it so far but it is still early days. I have not noticed any distortion with ASW enabled with water and sky. Late last night I found that I am able to run MSAAx4 and the FPS is at 90 in Caucus! I was blown away by this. Previously I was running a HP Reverb G2 and that would not be able to run near 90Hz even with MSAAx2. Of course the HP Reverb G2 is pushing more pixels which no doubt is the differentiating factor. The QP isn’t as “sharp” as the G2 due to the lower amount of pixels but it is good enough. Add that the image is clear across the whole view unlike only in the sweet spot with the G2 is a big plus. I run with all settings maxed out in VR, 13900k and RTX 4090. I don’t run with motion blurring, SSAO… yet.
    2 points
  27. Strange, it works fine for me. I just ran a mission where two Pantsir's escorted Iskander's. They followed a route, the Pantsir's engaged and defeated incoming attack aircraft before the Iskander's deployed on a field and launched its missiles.
    2 points
  28. Within DCS there's also the assumption that every module has been made to the same accuracy and standards, references, crew interviews, etc. Other module developers may choose to present their modules differently, may have limited or different access to cockpits or aircraft to scan, may choose newer aircraft with less years on them or a lower optempo of usage, or they may choose simply to make clean cockpits.
    2 points
  29. I tend to be hesitant these days in singing praises too loudly for a particular device, especially one as expensive as the Aero. I will say this from my experience - coming from Rift, Rift S, Index, Reverb G2, and Vive Pro 2. The Aero especially with now it's Dynamic Foveated Rendering with eye tracking in DCS blows them all away - by far. IMHO of course. The performance I am getting now with my Aero in DCS would have been unheard of a couple of months ago. And most of my gaming is in DCS. I do have some bias though - I will never spend a dime on anything Pimax. I have loathed them from the start in how they market their products and how they never seem to deliver what all they promise and certainly never in the time frame they promise. So in my case when considering headsets, Pimax will never be on my list. I do give them credit for still being in the run though, the more that are the better for VR overall.
    2 points
  30. Majority of tactical aircraft on the planet are land based; the Tomcat as exampled in Navy service was not. Compounding this is the specific amount of flight hours and usage US aircraft were getting through the Cold War, into the 90s, and even now. US flight hours per type and aircrew outstrip *everybody*; whereas the Soviet Union were getting a hundred a year or less (and similar rates in the Pact), NATO double that, the USAF and USN were generating an average of 300 flight hours per year per crew member. It's easy to keep your machines looking pretty when they're not being flown, compared to the jets getting rode hard and put away wet, sometimes quite literally. Compound this with a smaller production run and subsequently smaller spares depth at the depot amd supplier level, and you're going to see more Navy line F-14s in a state of wear than essentially any other contemporary type (including the Hornet- which had the benefit of substantially more aircraft built and more exports, which keeps spares availability higher). Pilots have expressed this, and Tomcat maintainers have validated this. Doesn’t matter what some random Air Force tech wants to say- US, Canadian, or somewhere else in NATO; spend five minutes watching an F-14 cruise video and you'll spot the idiosyncrasies of these cockpits, specifically because of the conditions they were used in, the requirements of availability, and the limitations of getting replacement hardware- even in the 80s. So no- it doesn't conspire that the Tomcat is right and other jets are wrong. It simply is a product of its working environment and its greater relative usage on an airframe by airframe basis, shaded by lower amounts of spares.
    2 points
  31. That's pretty much my issue. OP's code doesn't make any sense (see the random mix of group and unit as in Group.getByName(unit) ), and appears to be low-effort. I'm usually happy to help, but I'd expect a modicum of investment. Copying code from some AI Chat does not meet that requirement for me.
    2 points
  32. Iskander SSM 1.1.0 released! Changelog Version 1.1.0 Added reload for 9M729 (600 seconds) Fixed reloading issue for 9M723 (600 seconds)
    2 points
  33. IRGCN FAC 3.2.0 released! Changelog Version 3.2.0 Added minimum weapon range indicator in ME and F10 map Added prefix to asset name Changed display name
    2 points
  34. Type 055 Destroyer 1.3.0 released! Changelog Version 1.3.0 Added minimum weapon range indicator in ME and F10 map Added prefix to asset name Changed HHQ-10 guidance and accuracy Changed HHQ-10 launch range at low altitudes Changed HHQ-9B accuracy Changed display name Fixed YJ-21 max range Fixed issue with asset not engaging ECM enabled targets correctly Fixed the CJ-10 terrain following performance and max range
    2 points
  35. You will likely not find a single YT HUD tape showing a Viper driver pulling 9g's for more than a few seconds (if at all). There are a fair number of YT videos of real world Vipers (HUD tape footage) performing BFM... you will find very few (I've never found one myself) where the max G exceeds 7g or the airspeed exceed 350 kts. Here's one example: https://www.youtube.com/watch?v=oOa9eWgFllE. Another example from Defensive BFM with telemetry data afterwards: https://youtu.be/nEOnP7zpcXs?t=199. Neither pilot breaks 7g in either engagement. That certainly doesn't mean it doesn't happen, but probably a lot less common than people assume. A person doing 60 seconds of 9g's in a centrifuge is certainly impressive, but they're doing nothing else but sitting there... real world flying is obviously a good deal different.
    2 points
  36. This mod is just gorgeous (plus using reshade in the images) Thanks a lot for putting in all that effort!
    2 points
  37. we still run in beta version, any thing can change in any time, when we think we get acceptable level of play ability we will make one ! for now nothing is yet to explain most of systems are simple to use.
    2 points
  38. Finished the new enclosure for my Tekcreations ACM Panel. I didn't discover that my left fire anunciator fell off until it lit up, Decided to take a family photo with the 3 front mounted pieces, I think the deskpit is looking pretty sporty. The AOA and Wing Sweep gauges are non functional. All that's left is wiring up the left gauges panel, and the right side lower console and this will be done until I decide to start playing with servos and extra monitors. Sent from my Samsung Chromebook Plus using Tapatalk
    2 points
  39. To make it easier on yourself use 3000' at 10 mi (1 deg = 100 ft/mi) since math kills lift. If you look into the 60:1 rule, there's a bunch of things you can mentally figure pretty easily if you round a bit, i.e. 1 NM = 6000' instead of 6076'. It's all close enough. Technique only.
    2 points
  40. Your mods are incredible. All of them are a MUST to have. As other members said, I do not understand the reasons for ED for not doing something like that for many years. Hopefully they compensate you and apply your knowledge to the next patches. Any chances of optimized SuperCarrier and / or Marianas? If I were ED or any of the 3rd party developers, I would provide you with all the modules for free... What are the reasons to buy/play a non optimized module vs any of these? The difference in performance I see is quite important... Just my 2 cents...
    2 points
  41. Hello I made an optimized version of AH-64D cockpit here: https://www.mediafire.com/file/vhu5nn6nl9xuqai/Optimized_AH-64D.zip/file (478 MB) And for Mi-24P here : https://www.mediafire.com/file/vbfjw499bofqo1e/Optimized_Mi-24P.zip/file (39 MB) @Taz1004 : Maybe you can put them with your links in first post ? You may need to change your "backup" folder place...By default it is on your system folder (C: )
    2 points
  42. Many thanks Taz! And, holy cow, this is no joke. The savings on file sizes are friggin enormous and there's no visual difference. The VRAM usage savings are very substancial, as are the improvements on drive space and game files access (faster loading times and less stuttering). Makes me wonder what the heck has ED been doing all this time, when it should have been like this from the start. I hope ED is looking at this mod/thread and seriously thinking about adopting (and compensating!) your work. I will not run DCS without this mod now, period.
    2 points
  43. Optimized liveries uploaded. Liveries alone would save about 10GB of drive space. There were some crazy large livery files. I don't do multiplayer so I'm not sure but I'm guessing if players join with these huge liveries on multiplayer server, I can see how it could pile up on VRAM. Especially with memory leak.
    2 points
  44. Thanks! Only Photoshop and a lot of time.
    2 points
  45. Taz is another person ED should hire
    2 points
  46. Anything that's not cockpit, terrain or liveries. Basically ground units, ships, infantry, weapons... I'm working on liveries next. They are messy.
    2 points
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