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Showing content with the highest reputation on 12/19/23 in all areas
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Open Beta Public testing build Current version number: DCS Open Beta 2.9.1.48335 Next update: Planned 19th December 2023 ( subject to change ) Good news, we have worked on the issue and will have the patch today Tuesday the 19th December 2023 thank you17 points
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Good news! With the latest DCS patch it looks like I have what I need to get the cruise missiles and antiship missiles fixed. I'm currently working on updates for the assets that needs it. Also very good news: ED (through excellent support by @BIGNEWY) delivered on their announcement of removing the hardcoded issues preventing AI helicopters from using trainable cannons and retractable gear. I will be making updates to the Ka-52 shortly.14 points
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In this note on the development of the La-7 aircraft module, we'll discuss its secondary function as a fighter primarily, focusing on the use of aviation bombs. Compared to the I-16, which has broader ground attack capabilities, the La-7 is equipped with a minimal bomb control system and only two suspension points. In practice, these are often loaded with small 25-kilogram cast-iron AO-25SL bombs. The aircraft's armament also includes FAB-50 and FAB-100 bombs. Bombs are released simultaneously by pressing the bomb weapon button on the stick. Power system monitoring and bomb release are managed through indicator lights. For emergency and non-explosive releases, the ASI-140 release mechanism with a cable is located on the left side of the cockpit. Please refer to our instructional video for a more detailed demonstration of the bomb application procedure from the La-7 aircraft.11 points
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Our apologies everyone, our upload hasn't been included by accident, but ED is already looking into it and the possibility to maybe launch a hotfix before XMAS or End of the Year, so you can all enjoy it over the holidays. Ha! Sniped me! Thank you @BIGNEWY10 points
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В данной заметке о разработке модуля поговорим о второстепенной функции самолёта Ла-7, являющегося прежде всего истребителем. Речь пойдёт о применении авиационных бомб. По сравнению с И-16, имеющим более широкие возможности для работы по земле, Ла-7 наделён минимальной системой управления бомбометанием и лишь двумя узлами подвески. На практике чаще всего на них размещались небольшие 25-килограммовые бомбы стального литья АО-25СЛ. Номенклатура вооружения самолёта также содержит бомбы ФАБ-50 и ФАБ-100. Бомбы сбрасываются одновременно нажатием кнопки сбрасывания авиабомб на РУС. Контроль за питанием системы и сбрасыванием осуществляется с помощью лампочек сигнализации бомб. Для аварийного сбрасывания и сбрасывания на «невзрыв» используется расположенный в левой части кабины сбрасыватель АСИ-140 с тросовой проводкой. Посмотрите наш учебный фильм, демонстрирующий процедуру применения бомб с самолёта Ла-7 более подробно.9 points
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Hi all, with the latest update some changes have been made to hardcoded helicopter gun and gear animations. The change has been made to help modders. I will post some examples below. Gears now work by default for any helicopter using them. But if someone wants a more complicated animation they can use mechanisation system. Sample of mechanisation usage : undercarriage_movement = 2, -- with value 2 DCS will use mechanimated gears, other values - default mechanimations = { -- mechanimations section starts LeftStrut = { -- left strut section starts { Transition = {"Retract", "Extend"}, -- left strut extend section starts Sequence = { {C = {{"Arg", 116, "to", 1.0, "in", 0.5, "sign", 1}}}, -- gear door (arg 116) opens in 0.5 sec {C = {{"Arg", 5, "to", 1.0, "in", 1.0, "sign", 1}}}, -- strut extends in 1 second {C = {{"Arg", 116, "to", 0.0, "in", 0.5, "sign", -1}}}, -- gear door closes in 0.5 sec }, Flags = {"Reversible"}, }, -- left strut extend section ends { Transition = {"Extend", "Retract"}, -- left strut retract section starts Sequence = { {C = {{"Arg", 116, "to", 1.0, "in", 0.5, "sign", 1}}}, -- gear door opens {C = {{"Arg", 5, "to", 0.0, "in", 1.0, "sign", -1}}}, -- strut retract {C = {{"Arg", 116, "to", 0.0, "in", 0.5, "sign", -1}}}, -- gear door closes }, Flags = {"Reversible"}, }, }, -- left strut retract section RightStrut = { -- similar to left strut with own args { Transition = {"Retract", "Extend"}, Sequence = { {C = {{"Arg", 115, "to", 1.0, "in", 0.5, "sign", 1}}}, -- gear door opens {C = {{"Arg", 3, "to", 1.0, "in", 1.0, "sign", 1}}}, -- strut extends {C = { {"Arg", 115, "to", 0.0, "in", 0.5, "sign", -1}}}, -- gear door closes }, Flags = {"Reversible"}, }, { Transition = {"Extend", "Retract"}, Sequence = { {C = {{"Arg", 115, "to", 1.0, "in", 0.5, "sign", 1}}}, -- gear door opens {C = {{"Arg", 3, "to", 0.0, "in", 1.0, "sign", -1}}}, -- strut retract {C = {{"Arg", 115, "to", 0.0, "in", 0.5, "sign", -1}}}, -- gear door closes }, Flags = {"Reversible"}, }, }, CentralStrut = { -- central strut section has no doors, just strut movement { Transition = {"Retract", "Extend"}, Sequence = { {C = {{"Arg", 0, "to", 1.0, "in", 1.0, "sign", 1}}}, -- strut extends }, Flags = {"Reversible"}, }, { Transition = {"Extend", "Retract"}, Sequence = { {C = {{"Arg", 0, "to", 0.0 , "in", 1.0, "sign", -1}}}, -- gear door closes }, Flags = {"Reversible"}, }, }, },-- mechanimations section ends For movable turrets/gun mounts one should write `turret_data` section in config, sample : turret_data = { -- turret section starts H_Min = -86.0, -- min(left) horizontal angle(degrees) - turret horizontal argument is -1 here H_Max = 86.0, -- max(right) horizontal angle(degrees) - turret horizontal argument is +1 here V_Min = -60.0, -- min(low) vertical angle(degrees) - turret vertical argument is -1 here V_Max = 11.0, -- max(high) vertical angle(degrees) - turret vertical argument is +1 here H_Vel = 20.0, -- max horizontal turn speed degrees per second V_Vel = 20.0, -- max vertical turn speed degrees per second }, -- turret section ends Thank you8 points
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8 points
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7 points
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Dear all, as always we're happy to present you the latest patch, most importantly including a fix and overhaul for the collision model - aka no more sunken tires. Our apologies it took us a bit longer as usual this time. A special thank you also goes to @JonathanRL - who ever so kindly helped us fix the Viggen Red Flag campaign, and in doing so not only fixed the bugs, but also improved it altogether. We are very grateful for it! Before we let you all off into a merry holiday season with our best wishes, we would also like to announce that @MYSE1234 and @TOViper have joined the Heatblur Team, to help us in our efforts for the Viggen and beyond. We're very happy to have two of such outstanding Viggen community members on board. Now, what remains is to wish you all a Merry Christmas and/or Happy Holidays, we hope you all will have a great and festive time with your family and loved ones, and ofc: we wish you all plenty of time to fly DCS! As always, thank you for your continued support and kind feedback! Your Heatblur Team DCS AJS-37 Viggen by Heatblur Simulations Fixed collision and suspension model for the main landing gear. Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects. Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS. Added new and reworked DS37 Data Cartridge model. Revised all splinter liveries for more accurate M90 splinter pattern. Renamed Splinter F7 Skaraborgs Flygflottilj 76. Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!): Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise. Weather has been adjusted to be accurate for the season. All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs. All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2. All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2. Radio Bug fixed in all missions. AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent. Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over.6 points
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It was a good opportunity to update the older code for the team, hope it will be useful for you. I dont want to derail Currenthill's thread, but we can not test unofficial mods in our debug / dev builds, we have to keep our builds vanilla, also we have way to much to test already with the core of DCS, our modules and 3rd party's. It is a good idea to remove all unofficial mods when you update, and then add them back once you know your update is working. If you do still have a problem it maybe be up to the mod creator to make changes, or if it is an ED bug / issue for us to look at, then it is best to post the issue in a bug thread. thank you6 points
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6 points
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Странный человек. Вам говорят что надо сделать чтобы заработало нормально, вы пытаетесь кого-то в чем-то убедить. Ну нет, так нет. Удачи.5 points
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There is a F-8 in progress. A Virtavia Vought F-8 Crusader with the authors permission to port to DCS. Once ready, @TeTeT will get a copy to test! With thanks to @Spino for getting the permissions. and converting the textures to DDS format.5 points
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5 points
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Hi, I noticed through RenderDoc that the frame rendering starts out roughly with a bunch of ClearUnorderedAccessViewUint calls. They actually take some GPU time, on the order of 0.4ms on a 3060 Ti. But it seems half of them are redundant, so each buffer is cleared twice with the same value. It would make sense to only clear them once, or so I think... Should hopefully be a small/easy fix, with a measurable GPU performance improvement. My settings was "high", and the latest Stable release was used (2.8) Best Regards.4 points
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after seeing Nick Grey interview.. and watching the events of the recently release and cancelled game "The Day Before" made me realize more how lucky i am, and i think how lucky we are to have Eagle Dynamics. 1) Mr Nick Grey.. this dude flies real planes. i mean, he can easily just bat an eye on simulators.. but he continues to share the passion of planes being involved in DCS. 2) "The Day Before" was a game that was based on investor funding, which ppl who have nothing to do with gaming, at least from news that i have seen. this project ended up being a scam which ppl paid for and then a week later they pulled the plug on this game. as much as we complain how ED aren't doing something things, but i feel like they do other things, things that just take time. thank you and keep doing what u are doing, ED and all the 3rd party guys.4 points
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Just conducted a ATT and ALT hover. The erratic behaviour seems to have been fixed for me. Thank You again ED.4 points
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This is really great, Heatblur supporting the efforts of DCS Community members, I'm extremely happy for them ... and thankful for their contribution to the Viggen. Just tested the patch and not only the landing gear works now better than ever, and looks more detailed with its brake pipes and stuff .. I also enjoy the fact that now the Viggen Track files work perfect, couldnt have made this video without that improvement alone: Best regards and thanks again for such a wonderful product.4 points
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Вместо траты времени на переписки, которые ничего не решат, можно было бы сделать следующее: 1. Отключить моды и проверить. 2. Сделать ремонт DCS и проверить. 3. Если ничего не помогло, то дать новый трек и приложить логи. Я сразу спросил про моды не просто так. Можно было бы сразу отключить мод и глянуть без него, вместо того, чтоб уверять, что моды не при чем...4 points
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Hello, Just wanted to note that the Mirage F1 can now be used on trial: I already have the Module, Aerges, but still this is a nice move, hopefully it will result on more customers of this exceptional Module.4 points
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Just wanted to say thanks to team ED for delivering one of the best updates of the year with the introduction of DLAA/DLSS etc. I flew in VR online last night, something I rarely do in multiplayer due to the frame rate issues, and when i do i normally downtune the graphics and everything else to make it playable without stutters and freezes. Last night I forgot to do this adjustment, and it didnt care. The DLAA settings allowed smooth gameplay whilst maintaining visual fidelity, something I had to chose between before. Now it appears I don't! The new shadows are just superb, give a real depth to the environment which wasn't there before, and at times it was that good I could have said it was real. Some croppped VR screenshots. By far not the best visual quality you'll see, but for my 2080S to cope with a G2 at this grx setttings I am happy. Still going to get a 4080Ti though4 points
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4 points
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Hey guys! Right before X-mas, here is another update of the RC2.1, according to DCS version Openbeta 2.9.1.48335. Update 2023-12-18: .) page 050: Added item "EBK zone 1, 2, 3 lights (white digits)." .) page 050: Added picture for showing the KONTR LAMPTABLA button .) page 050: Added picture for showing the KONTROLL button .) page 097: Added detailed explanation and added note for the B-scope (thanks Myse1234 and Machalot, https://forum.dcs.world/topic/331528-radar-mode-a2-doesnt-work-mtst-when-no-waypoint-is-available/) .) page 097: Replaced both pictures with new ones (near Batumi airfield) .) page 235: Added item "Landing gear indicator lights NOSSTÄLL, V STÄLL, H STÄLL lit." .) page 238: Added item "Landing gear indicator lights NOSSTÄLL, V STÄLL, H STÄLL lit." .) page 247: Reworked "After landing" procedure slightly .) page 247: Reworked "Shutdown" procedure (thanks Rudel_chw) .) page 381: Added note for the F-10 map auto-generation-function ATTACK (thanks Discord user mork) Kind regards, TOViper4 points
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CURRENT VERSION IS NOT IN THE GAME. If you want to use this skin, you need to rename it in the description.lua (at the bottom) to something different, for example: name = "12th Combat Aviation Brigade Weathered UPDATE" countries = {"USA"} I've contacted NineLine about the possibility to update it in the game files Link3 points
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Some of the first American airmen to join the air war over Europe were the volunteers of the RAF’s Eagle Squadrons. In 1942 they were transferred to the Mighty Eighth Air Force under the 4th Fighter Group, based in Debden, Essex. The 4th was the first fighter group to penetrate German airspace, the first to escort bombers over Berlin, and led the first shuttle mission from England to Russia. Under the indomitable leadership of Colonel Don Blakeslee, they became the highest scoring unit of the USAAF, destroying 1,016 enemy aircraft in the air and on the ground. In this campaign you will join the 4th Fighter Group during the first week following the D-day landings, and relive every mission they flew exactly the way they happened 80 years ago. These were meticulously recreated based on original documents and personal accounts with a keen focus on the finest details, allowing you to firsthand experience what it was truly like to take part in ‘The Mighty Endeavor’, one of the greatest military operations in history. Key Features: 11 historical missions based on original documents, squadron records, combat reports, and extensive research 5 further cut-scenes based on historical events Detailed campaign documentation and history Realistic briefings and briefing images, including separate PDF mission files Unique kneeboard cards and checklists for each mission Nearly a thousand specially recorded voice-over messages and radio broadcasts Historically accurate custom skins Original period radio broadcasts Encounter reports, and other immersive details Requirements: DCS: P-51D Mustang DCS: WWII Assets Pack Normandy map (works with 1.5 but better with 2.0) SHOP NOW: https://www.digitalcombatsimulator.com/en/shop/campaigns/p-51d_debden_eagles_campaign/3 points
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Patch Notes discussion December 2023 New campaign - DCS: P-51D Debden Eagles Campaign by Reflected Simulations https://www.digitalcombatsimulator.com/en/shop/campaigns/p-51d_debden_eagles_campaign/ DCS World Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts! Improved procedural grass diversity and shading. Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon. Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option Voice Chat changes: Fixed. 'Helmet' slider in options that doesn't affect VC volume. Fixed. Sound available in the left channel only during the mic test. Server list window. Added an icon that indicates if a server has Voice Chat enabled. AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers. Corrected damage and collision models. Update of textures. AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed. AI Aircraft. Su-34. Corrected damage model. AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed. AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed. AI Aircraft. UH-60. Corrected damage model. AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed. AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed. AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed. AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed. AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed. AI Aircraft. AIs will no longer be able to maintain flight with severe damage. AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum. FLIR. Restored missing shadows. FLIR. Moon looks more natural in FLIR devices. Weapons. Cruise missiles could go to orbit without reason - fixed. Weapons. AGM-84E could accidentally lose control - fixed. Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed. Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft. Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed. Weapons. RIM-116 missile guidance system correction. AI ground. Unit could skip a point if there is too short distance - fixed. AI ground. Fixed tilting of static units. AI ground. Tuned mortar accuracy. AI Ships. Fixed an issue with changing the course of ships at low speed. Incorrect helicopter parking after landing - fixed bounding boxes. Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category. Possible crash on track restart - fixed. ME. GUI Error when trying to remove static object - fixed. DCS: F-16C Viper by Eagle Dynamics Added Control Page and Laser Spot Tracker for TGP. Added LAU-68 and LAU-131 Rocket Pods. Added AIM-9P/P3/P5 Sidewinder air-to-air missiles. Added Freeze function for HSD. Fixed: Dogfight Mode re-locking. Fixed: AIM-9 SLAVE mode - seeker does not follow radar LOS until uncaged. Fixed: AIM-9 not Slaving to Target in Boresight. Video for the seven above items: DCS: F-16C Viper | December 2023 Update (COMING SOON) Added warning light for hook down. Fixed: Pressing Enter when changing the HARM table causes CTD. Fixed: AIM-9 diamond sizing. Fixed: T.O. LAND CONFIG light logic on ground. Fixed: Stores config caution. Fixed: HMCS Hands-On Blanked Behavior. Fixed: AG radar is able to maintain and restore target lock in impossible positions. Fixed: New contact beeps are overlapped by new AA or AG chirp sounds. Fixed: CCRP/TGP GBU-12 impact position mismatch. Fixed: ASE size changes back and forth in STT. Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats. Fixed: TGP unstows itself in STBY if cursor slew applied. Fixed: TGP MGC not working. Fixed: Clock chrono function has swapped hands. Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12. Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit. Fixed: Radar changes from GMT to GM mode when changing the master mode. Fixed: Missiles selectable in A-A/GUN master mode (sound). Fixed: SMS reports non-AA missiles as "M" with AA missile selected. Fixed: Ground start GM radar shows when on ground Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure. Fixed: Anti-Skid key binding not working from Parking Brake. Fixed: TGP does not stow when switching to master mode with TGP in STBY. TGP Masking - fixed overlapping L and M - fixed mask indication on HUD with TGP off NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY. DCS: AH-64D by Eagle Dynamics Added Ground Targeting Mode (GTM) of the Fire Control Radar. (Work in progress). Other modes and functions will come later like LINK, C-SCOPE, ZOOM, ATM, TPM, and RMAP. DCS: AH-64D | Fire Zones DCS: AH-64D | Fire Control Radar Introduction (COMING SOON) DCS: AH-64D | Fire Control Radar Pages & Controls (COMING SOON) DCS: AH-64D | FCR Prioritization & Weapons Engagement (COMING SOON) DCS: AH-64D | Backseat FCR and Radar Hellfire (COMING SOON) Slight improvements to Attitude Hold (ATT-Hold) behaviour. Added Shot Page. Video coming, Wags needs a video break. COORD page corrections. Added FLIR texture for the pilot models. Added user livery - 12th Combat Aviation Brigade Weathered by ouky1991 Updated DCS AH-64D: Early Access Guide EN - Added Datalink chapter. Fixed: CPG HDU and TDU video source and symbology format. Fixed: George refused to close his canopy out of spite for players poking fun at him. Fixed: TSD range 25000 (When starting up from cold and dark, the AH64 TSD range starts at 25 000). Fixed: Set Map AC and ELEV Altitude Control. Fixed: Autostart procedure IHADSS alignment stage. Fixed: TSD map forgets map scale, it should retain the chosen scale. Fixed: TADS "footprint" should be based on CPG range source not raw laser distance. Fixed: TEDAC FREEZE not boxed when active. Fixed: TSD Ownship and IDM Subscriber symbols should have a black underlay. Fixed: Present Position report ID Control Measure symbols are showing more than 3 characters. Fixed: TADS is not slaving correctly to a TSD point. Fixed: TSD persists as background in black and white after restart of acft. Fixed: Bob-Up Box Chaotic movement. Fixed: Misrepresentation of threat positions in TSD when N-Up. Fixed: AUDIO PANEL - NDB Audio not silenced when ADF's knob is pulled. Fixed: TSD FRZ should be disabled when CAQ or BAM are exited if FRZ was not selected prior. Fixed: MPD button text mis-alignment. Fixed: Text options along the top row of MSG-REC page should be hidden when DEL "YES"/"NO" options are displayed. Fixed: Setting ACQ to "PHS" or "GHS" on the TSD page is changing the TSD scale. Fixed: Blurred main rotor animation is broken. Fixed: TAD page zoom button blinks on radar turn right button press. Fixed: Dynamic color banding based on Ghostship and set elevation. Fixed: Missing Bleed Air Indication. Fixed: TSD Range Scale Increment-Decrement. Fixed: NVS Mode control binds for gunner say PLT. Fixed: Mirror image zooms out when user moves closer to mirror. Fixed: IHADSS + NVG Third Person animation is wrong. Fixed: SAI knob wrongly named in keybinding/SAI knob incorrect operation with keybinds. Fixed: George continues to press the slave button after shutdown. George being spiteful, again. Fixed: Misaligned fuel tank after reload. Fixed: Auto start will activate windshield wipers on both cockpits. Fixed: Control sync with HOСAS is not recognized with CMWS panel. Fixed: DL TARGET DATA and RF HANDOVER message sizing on TDU FCR page. Note: Multicrew sync for FCR to follow in future updates. DCS: F/A-18C by Eagle Dynamics Pilot Model - adjusted FLIR levels. Fixed: Lessons 24 and 25 (JDAM and JSOW) narration stops after first attack. Fixed: GBU-24 erratic behaviour after rearming. Fixed: Takeoff From Ground: GBU-12 Always Miss - fix 0 WYPT altitude for ground starts. Fixed: Controls frozen on 2nd takeoff from a non SC module carrier. Fixed: Datalink (TNDL) members switched when using AI as leader. Fixed: STT with 1 LOOK RAID does not show additional track files in ATTK page. Tracks showing in STT. Fixed: TWS SCAN RAID does not show any trackfiles other than the original L+S in ATTK page Fixed: Non-designated track files disappear in RWS, if brick trail fades out. Tracks and contacts display. Fixed: OAP designation is incorrect with CCRP - fixed calculating relative TD OAP position. Fixed: Waypoint Offset Bearing input broken + wrong reported bearing. Fixed: STT from VS only updates range every 2 NM. Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory. DCS: Mi-24P Hind by Eagle Dynamics Improved: SPO-10 RWR remodelling. Each channel is now processed separately. Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore. Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF). Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass. Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore. Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode. DCS: Supercarrier by Eagle Dynamics Added Carrier TCN-ICLS-L4 Auto-Assignments. Fixed: AI parking under deck during tight turns can be forced out of the ship. DCS: A-10C II Tank Killer by Eagle Dynamics Fixed. Open canopy is displayed after ejection from the external view. Fixed. SPI line overlapping wedding cake. Fixed. Default elevator trimmer key assignments are reversed. Changed the CMSP initialization logic. Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12. 2x varieties of weapon loadings on TERs for LAU-68 and LAU-131. Corrected default sequence for BRU-42. DCS: Mosquito FB VI by Eagle Dynamics Added the new physics for separate calculation of tire and shock absorber of the landing gear. AI Mosquito now turns off the landing light after take off. DCS: Spitfire LF Mk IX by Eagle Dynamics Fixed. The bomb fuse interval does not work. DCS: WWII Assets pack by Eagle Dynamics B-17. Fixed. Dead crew members on the static aircraft. Improved the visual effect of the searchlight. DCS: NS430 navigation system by Eagle Dynamics Fixed. MAGNETIC heading is stored as TRUE heading Fixed. WPT pages texts overlap Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted Fixed. When longitude degrees are 167 or more, 1 second gets automatically added Fixed. Possibility to observe OBS course greater than 360 degrees Fixed. Problems with the 2D mode windows movements Removed the leading zero digit for latitude Changed wrong town name Soukhumi -> Sukhumi DCS: MiG-21bis by Magnitude 3 LLC Added 3 customizable mouse inputs: Comm menu Zoom in slow Zoom out slow DCS: Christen Eagle II by Magnitude 3 LLC Added 3 customizable mouse inputs: Comm menu Zoom in slow Zoom out slow DCS: JF-17 by Deka Ironwork Simulation Fixed: unstoppable “ALTITUDE” warning Known issue: LS-6/GB-6 broken due to scheme update (fixed internally) Updated SD-10A to match public info: Max mach adjusted from 4 to 5 Max launch range adjusted to 70kg (A.k.a 70km) Slightly adjusted flight model Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions) DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219 Added: AGM-154A JSOW Added: Smart Weapons MC Synch Added: Full featured IFF transponder Added: Radar IFF Interrogator Modes 1/2/3/4 Added: Radar IFF AUTO ID Added: Radar IFF AAI slave mode Added: IFF Latched status displayed with cursor highlight Added: IFF Interrogation possible in RBM Added: Can stop AAI/EID with another long press Added: IFF Mode 2 code configurable in Mission Editor Added: TWS > STT retains IFF and NCTR tags Added: Other seat scratchpad display Added: Dumb bomb & CBU lofting Added: A/G RDR Cursor BullsEye coordinates Updated: All bombs have now a 30ms minimum release interval Updated: A/G RDR quickstep relatches to PB17 first Updated: BE points now allowed in A/G RDR PB17 Improved: NCTR behavior Improved: Radar IFF correlation mechanism Improved: BOT aiming significantly more accurate Improved: Low drag bombs accuracy Improved: CBU accuracy Improved: Bomb calculator wind compensation Improved: Station position accounted for in CDIP/AUTO Improved: RBM gain logic Fixed: GBU-31V3 x 2 load not showing in CFTs when selected Fixed: CBU height/time release modes not being applied Fixed: ASL issues Fixed: RCD saving all mimpap sizes Fixed: Frozen HRM patch images being lost when taking control Fixed: Jumping cursor coords & symbols in RB Fixed: A/G RDR behavior of cursor latched to an offscreen SP Fixed: UFC Wind direction TO instead of FROM Fixed: HUD laser cue not synchronised Fixed: JDAM Terminal Angle is reversed Fixed: JDAM laser code not used Fixed: TGP ALAS mode fires the laser when it is not armed DCS F-14 Tomcat by Heatblur Simulations NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow NEW: Added boarding ladder to static and AI aircraft. Added TARPS loadouts. Adjusted loadout restrictions for TARPS pod. Fixed broken normals on both -A and -B DCS AJS-37 Viggen by Heatblur Simulations Fixed collision and suspension model for the main landing gear. Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects. Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS. Added new and reworked DS37 Data Cartridge model. Revised all splinter liveries for more accurate M90 splinter pattern. Renamed Splinter F7 Skaraborgs Flygflottilj 76. Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!): Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise. Weather has been adjusted to be accurate for the season. All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs. All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2. All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2. Radio Bug fixed in all missions. AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent. Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over. DCS Mirage F1 by Aerges Flight model: Fixed wingrock occurring on ground. Correct angle of attack value is now provided for slats/flaps computation. Restored missing cockpit vibrations when maximum IAS is exceeded. Adjusted anti-slip system response speed to reduce the resulting yaw overshooting. Adjusted wing buffet behaviour. Improved the aircraft yaw behaviour at high aoa and asymmetric stalls. Systems: Firing trigger and safety can now be open and closed in the rear cockpit. Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment. Corrected the rear canopy partially open position (with the use of the hinged handle). Mirage F1EE navigation indicator (IDN): Drum distance/bearing counter changed from units to decimals. A fix in the additional vector length and bearing modes - now the needle moves with the selected value. Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started. Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard". Fixed a bug that caused some guards to act as toggles. Added adequate joystick/keyboard inputs for air conditioning system guard clickability. Improved afterburner effect. Now it varies depending on AB throttle settings. Right mirror: Fixed it being always initialised folded. Now it should correctly react to the 'M' (toggle mirrors) key. Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it. Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start. Wheel brakes input in multicrew is now taken as the maximum value of two seats input. Miscellaneous: Fixed auto-start sequence: Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks. Ram air switch guard must be checked closed during cabin checks. MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons. Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards. Fixed canopy-related joystick/keyboard inputs in Mirage F1BE. Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist. Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands. DCS: C-101 Aviojet by AvioDev Fixed rear canopy still being visible in multiplayer after canopy ejection. Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status). DCS: Flaming Cliffs 3 by Eagle Dynamics Correct default noise level for FC3 radios DCS: Black Shark 3 by Eagle Dynamics ABRIS start to flicker in some cases - fixed DCS: Combined Arms by Eagle Dynamics Fixed a bug with the camera moving underwater when switching between ground units. DCS: Normandy 2.0 Map by Ugra Media Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes. Fixed errors in the scenes of Detling and Lympne airfields. Fixed parking numbers in Kenly, Abbeville Drucat, Detling. Updated ground on Detling airfield. Campaigns DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 2. Take-off pad is colliding with an existing static object - fixed Mission 52. Triggers approaching LZ tweaked DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions: JTAC frequencies fixed. Frequency information in kneeboards and charts updated. DCS: MAD Black Shark Campaign by Stone Sky Mission 10. FM radio broadcast bug fixed Mission 8. Radio bug fixed P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Frequency updates due to map changes Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Frequency updates due to map changes DCS: F-14A Zone 5 Campaign by Reflected Simulations Skin updates Optional new hi-viz skin for the player Kissoff animation improvements DCS: F-14A Fear the Bones Campaign by Reflected Simulations S-3 skin update (Thanks to Tomcatter87) Skip refueling option added Minor fixes DCS: F-14 Speed & Angels Campaign от Reflected Simulations S-3 skin update (Thanks to Tomcatter87) Minor fixes DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Corrected the Radio trigger issue for the A-10C II in BFT campaign missions Corrected bug in BFT08 mission causing incorrect altitude trigger execution DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633 Mission 9: Comms fixed. Mission 6: EZ refuel corrected. Mission 15: matrix miss boat fixed. DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 Mission 1: Correct boat name / fix vehicle tracks airport. Mission 3: Bog hammer attack fixed. Safety added to Bog hammers. DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633 Mission 8: JTAC fixed. DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button) Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button). DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions Updated location of transmitters for better radio quality The Enemy Within 3.0 Campaign by Baltic Dragon Mission 5: Fixed problem with first target being destroyed on mission start Mission 6: Fixed problem with main target being destroyed too early. Mission 19: Fixed issue with huey landing not being detected and mission not progressing. Fixed problem with cargo ship in port ramming into leisure boat. DCS: F/A-18C Raven One Сampaign by Baltic Dragon Mission 1: Fixed incorrect frequency for USS Valley Forge. Mission 3: Fixed problem with Wingman taxiing before clearance. All missions: Updated pilot skins and helmets for all Raven birds Thank you3 points
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Just did a quick test for the new ATT hold mode, this is so much better! ED really should change the word "slight" to "huge"3 points
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The Merchant Carrier! https://en.wikipedia.org/wiki/Merchant_aircraft_carrier My take, without a tower I wanted lots of deck space for the Swordfish! See the second release post, this thread. @Chap2012 She will come with Pearl, and Midway. A flyable version shall be provided! The best is yet to come!3 points
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Yes it's normal. The FCR basically searches for big chunks of metal, and tries to classify them based on the radar return. A destroyed tank is still a big chunk of metal that has about the same shape as a non destroyed one, the radar has no way to know if it's destroyed or not. Pretty happy that ED included that.3 points
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Dear all, please mind the rules, including but not limited to 1.15. I understand that other older games had things we would like, but I also know that if we made 90's quality versions of those items you would be even more upset with us. It might be ok for a free mod, but not DCS. So we will take our time and do the very best we can. I would suggest you look top the DCS: Supercarrier for ATC improvements and the direction we want to travel. Thanks all!3 points
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Well as I mentioned earlier this was a pre-release, because I now have the habit : When I release a version I always lost some obvious bugs, and this time doesn't change this habit. So here is the FINAL1.2 release with some corrected bugs and few minor features. If you already installed and migrated to the 1.2 pre-release, you can simply install the software over the 1.2 pre-release, otherwise PLEASE READ CAREFULLY The Pre-Release notes (here) Here is the Changes logs for the Final 1.2: Fix main window Z-order default configuration (stay always on top) Fix repository definitions files not properly opened in repository editor Increase (up to 200%) checksum computing performances especially on large files New button to compute/show Mod file checksum in Mod properties dialog Fix Network Library not properly refreshed on Local Library content changes Fix inappropriate LF to CRLF conversion when loading description text file Fix UI bugs in Mod-Package Editor and Repository Editor Repository Editor now properly alert if specified URL/path is invalid https://github.com/sedenion/OpenModMan/releases/tag/1.2 Good game and merry christmass evryone !3 points
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It looks like something was missed, we will look to adding them soon hopefully. thanks3 points
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indeed, good find. same happens to me. GUARD_channel_transmit_with_preset.trk3 points
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The problem persists. Here is a track that should make it more obvious. Look how when it reaches 1664kmh, it just stops accelerating still burning for a good 3 seconds. S-25L_speed_bug2.trk3 points
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3 points
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I am hoping very much that they can include a more highly detailed mesh. All these maps ( in particular the South Atlantic map, of which I had high hopes) fall down with the resolution of the terrain mesh, making the mountains look rounded and leaving nothing to "hang" the detail in the satellite imagery on. I had a LOT of Orbx scenery when I flew FSX and they used a mixture of satellite imagery and procedurally generated textures. Looks similar here. Could be really good, but will defintely need a high res mesh to make it really special........3 points
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That must be the first time in history a patch was pushed forward instead of back.3 points
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Really? Given that it’s free, the core sim is rather bloody good! 15 years of dedication in its current iteration, kept aloft by a band of very talented people, who unfortunately have to see posts like that which you proffer.3 points
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While older planes certainly need a bit more skill, learning and patience to operate, they can have a great advantage in this regard: Usually here one switch does one thing, and even if there seems to be more stuff on the surface, there is less complexity altogether. I have too many modules, and I often realize, after not flying a 4th gen for some time, that I can't remember the DMS left short + TMS down long + China hat forward + boat switch aft + blink twice + clap 3 times HOTAS command I would need for the mission... maybe it's just me. I never forget, how to operate the MiG-21 or the F-1, all I need is usually 5 mins of aerobatics, to build back muscle memory. That's much more fun for me compared to relearning the HOTAS. So, learning curve is steeper but useful knowledge is less perishable I think.3 points
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Anyone having issues mounting the TARPS pod to the Tomcat? Checked both B and A and nothing. Changed the role to Reconnaissance and nothing...2 points
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Solved. Some leftover files from mods folder.2 points
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another month without an update, if it weren't for polychop I wouldn't say it, as always with polychop disappointing, I'm going to leave this module that looks more like a mod there, I'm not going to fly it anymore. If it's like this with the Gazelle, imagine with the Kiowa, it will only remain in a dream.2 points
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This is just great! Thank you for the quick work on this.2 points
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It arrived last night.. woo hoo... Initial thoughts... When the box arrived I thought maybe it was going to be too big, but after opening it and setting it up, it is as expected based on the dimensions. Upgrading to this size display and resolution is what I would classify as "game changer" and I would say it is similar to the change made when a user switches to TrackIR The change in details in the cockpit instruments and HUD is really huge. For me, I think it is going to make finding different dials, switches, indicators, etc.. a lot easier. I am still new to DCS. Clearly, bigger is better DOES matter with DCS. But if you don't have room for a really big monitor, this size is a nice upgrade from a 27" 2k monitor. Basically a 50% increase in "pixel real estate", keeping the same high resolution. If your GPU can drive it, I would recommend it if the $1000 price tag, which I agree is high, is something you can afford. I would assume that other display manufacturers will probably follow suit. Going with a flat screen is something that I thought might be an issue, though I have never tried a curved one for anything. And with the use of TrackIR, you are basically focused on the middle anyway. There is a need, at least for myself, to increase the distance to the screen. This is something I can do with my setup, probably moving back about a foot. I am still playing around with this. So far I have not changed the graphics settings from the "medium" I had them at with the 27" screen and have yet to notice any problems. I have not turned on overlays to see what the actual frame rates are because what matters to me is how I perceive the play.2 points
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I don't know either, as you dont provide much detail ... all I can say, is that this Mod is still working fine on latest DCS, maybe you need to re-check the Mod's readme file: Thanks a lot @Eight Ball for sharing your great Mods with the community, they are really fun to use on my own missions BTW: this ship reminded me of this film, with Anna Castillo: https://www.imdb.com/title/tt15789472/2 points
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2 points
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Well, in the Arcade Mode i could accept a tweak of the FM for neebys to get into DCS at all. BUT DCS is not meant to be a gamepad thing There is a good reason why the Real Aircrafts are not flown be gamepads entry level HOTAS Systems are not that expensive and do there Job not bad at all if you really want to get good, you will never reach the level of an DCS Pilot with good Harware. Simply because he has much more Options on his HOTAS. There are very talentet guys in DCS wich fly very very impresive with pad or Keybord and mouse. But they also agree that HOTAS will ever be better to get really good2 points
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