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Showing content with the highest reputation on 03/16/24 in all areas

  1. 6 points
  2. On develop La-7 Octopus-G, On final Stages. Develop pics
    4 points
  3. THE reconnaissance pod? You’ll need to be more specific Unlike some aircraft, the F-4E featured many recce options over its career. Setting aside dedicated reconnaissance variants like the RF-4C, RF-4E & derivatives, here’s some of the recce pods fitted to “normal” F-4Es: Long Range Optical (LOROP) Tactical in line camera pod: The French-developed ASTAC electronic intelligence pod for JASDF RF-4EJ: G-139 HIAC1 mounted to a F-4E Karpada : …and this likely isn’t a comprehensive list. Incidentally, it would be really neat for recce assets to be useful in a DCS pre/post strike capacity. We could see more recce variants like the recon Tornado, RF-101, RF-8, U-2, and yes..the RF-4C & E
    3 points
  4. i doubt we are gonna see this thing anytime soon, so far there has just been HB produced eye candy. When it's in reviewers hands and vids are coming out, I'll get interested.
    3 points
  5. The far easier thing to do in the mean time would be to just decouple the wind speeds, because having the 1600 ft winds being locked to double the surface winds in the exact same direction in every single circumstance with no exceptions whatsoever and then have that apply across the entire map is just not realistic. In the link you provided, there's a logarithmic function for wind speed with respect to height. In that function there's a parameter, z0, for the aerodynamic roughness length. If you were to take the values in DCS and solve the equation for z0, you'd get the exact same result every single time, regardless of whether you were in open sea or in a built up area. When I've calculated the Hellmann exponent (solving for a in this equation), I get a value of approximately 0.2. The simple fact is, setting up different gradients, which can also be found in the link you provided, simply is impossible in DCS given how the wind speeds are locked together. As for operation at sea, the problem we have in DCS is if we want realistic wind speeds over land (i.e. what the current system seems to be trying to achieve, albeit with no backing or veering possible) it makes it pretty inaccurate at sea and vice versa. Even just sticking to operation at sea, if I were to set an appropriate surface speed, aircraft in the case 1 stack now have to contend with crosswinds at positions 2 and 4 that are significantly stronger than what they should be. This isn't just my opinion either as this corroborated by the links that both you and Lace have provided. At the moment, if you were to use a forecasting model (Windy provides a few, though some are only available in certain locations), which are also based in physics, you'd find it impossible to replicate what's being predicted in DCS, at least in certain locations (though in my experience it's more common than not). When you factor in the fact that we have airports at different elevations, the problem is made quite a bit worse. For an example, at 1000Z today, the ECMWF model, as provided by Windy at RAF Akrotiri (75 ft MSL) is forecasting surface winds that are 11 knots from the west. The METAR report for Akrotiri at 0950Z (found here) was reporting 13 knots from the south-west (so actual surface wind speed is ~1.2× what the ECMWF is forecasting). At 2000 ft (closest I can get to 1600 ft on Windy) the ECMWF is forecasting 14 knots from the west. If I were to set 13 knots surface winds in DCS, I would be stuck with 27 knots at 1600 ft - nearly double. At Damascus International Airport (2020 ft MSL), the ECMWF is forecasting surface winds of 6 knots from the south west. The METAR report for the airport at 1000Z was showing 10 knots from the south-west. While the ECMWF is certainly lowballing the speeds (this time actual winds is 1.67× what's forecasted), in DCS, with the 13 knot surface speed for Akrotiri, the speed at Damascus becomes nearly triple what it should be. If I try to instead set 10 knots at 2000 ft so I've got accurate speeds at Damascus, the wind speed at Akrotiri is now a third of what it should be and now all my ships have to travel faster (twice as fast in this case) in order to get an optimum wind over deck. Now that wouldn't be too much of a hassle in and of itself (though only because we lack auxiliaries which might not be able to keep up), but the ships are now travelling double the distance in the same amount of time, which is problematic for the more confined waters on the map and makes it much more of a pain to have realistic cycle times for launching and recovering aircraft. Whichever way I slice it, I'm left in a muddle; I can either choose to have one area be accurate, at the complete expense of accuracy in others, which may or may not involve having the winds at 1600 ft be overexaggerated, sometimes to a significant degree, or I can forsake accuracy entirely, which will probably involve setting a low surface wind such that the winds at 1600 ft are less extreme. All this because the speeds and directions are locked together and all while contending with the implications it has on carrier operations (affecting the distance travelled because of the speeds required to get optimum wind speed over deck and for the required launching and recovery times, as well as crosswinds in the case 1 marshal stack). If they weren't locked together I would (at least, in this case) easily be able to set up a compromise, allowing me to have much more accurate speeds in both locations while having winds at 1600 ft that are more in line with the forecasting model used and only be a few knots off here and there instead of 10-20 knots off I am with the current system. And given that the locking only makes sense for certain areas, I see very little reason for it to stay the way it is. Obviously though, a higher fidelity weather model, particularly one where it's possible to have more localised weather (such as what's possible in the weather commander program for that other F-16 orientated simulator, which would frankly be perfect for our needs) is sorely needed (especially for the Earth map in development) and is the better solution. However, we have no timeframe for either of these things. We don't even know what the new weather system will even consist or what the plans are in this area, or even if there are any at all. So far we've got new clouds, then the clouds were made to move with the wind and we got things like rainbows, glories and ice halos. Past that, all we know is that there's a new fog system in the works, new cloud types in the works (namely cumulonimbus clouds) and LOS blocking for clouds.
    3 points
  6. CHANGELOG v1.3 > Range and zoom level problem fixed (Thanks to @Spetz). > A little bit expanded the gray areas (03/2024). Please note that I removed French part from this mod. I'll release Gray (FR) work as a separate mod. Very soon.
    3 points
  7. The following entries in Tu-95MSM.lua solve the problem: { { CLSID = "{Tu95MSM_Kh101}", attach_point_position = {0.00, -0.18, 0.0}}, { CLSID = "{CH_Kh555}", attach_point_position = {0.00, -0.18, 0.0}}, { CLSID = "{BADAF2DE-68B5-472A-8AAC-35BAEFF6B4A1}", attach_point_position = {0.00, -0.18, 0.0}},--Kh_65__AS_15B_Kent }
    3 points
  8. 3 points
  9. Когда мы доберемся до его переделки. Там много чего требует переработки.
    3 points
  10. Простой вопрос: когда прикрутят ось тормозов к Су-25? Это просто «ночь в музее», когда из доступных колесных тормозов только «W» и тому подобное, назначенное.
    3 points
  11. I've looked everywhere, I even sifted through a good bit of the included CN manual for further information and specs, but there doesn't seem to be an explanation for it. This is the only TGP with this limitation - the pod just refuses to enter a tracking mode beyond that 20nm distance and remains aircraft stabilized. I assume it uses image stabilization techniques when in Area track and Point track modes, and inertial correlation in INR or SPI Slaved modes like other TGPs. Some have theorized previously that it probably requires laser ranging to get an accurate designation, but that still doesn't explain why it can't just self stabilize onto a point or area without creating a SPI, again all track modes would use either image or inertial processing to keep the pod stabilized, ranging is irrelevant. Some input from the devs would be appreciated, thanks. Also, a sort of follow up question about Area and Point Track modes: is it supposed to be this gamey? Like, the pod only ever enters Point track when it's a "live", placed vehicle or static object. Trying to point track a static map object\building, vehicle, or even civilian traffic will snap the pod toward it, but it stays in Area track. It's like it knows what is a "real" player/AI target and only Point tracks them and ignores the rest.
    2 points
  12. 15 March 2024 Dear Fighter Pilots, Partners and Friends, Get DCS Spring 2024 savings on both the DCS E-Shop and on the DCS Steam Edition! The sale has started, and it will run until the 24th of March at 15:00 GMT on our Shop and until the 21st of March on Steam at 18:00 GMT. Enjoy! Prepare to take to the skies and relive history with the upcoming DCS: La-7! Our partners, OctopusG, have been meticulously crafting this legendary World War II fighter aircraft, ensuring an authentic and immersive experience for all virtual warbird pilots. With its powerful engine, agile maneuverability, and formidable armament, the La-7 is poised to become a formidable addition to your virtual warbird hangar. Check out the Development Screenshots and stay tuned for further updates. Attention A-10C, AV-8B, F-15E, F-16C and F/A-18C pilots! Strap into your cockpits for adrenaline-pumping multiplayer missions with like-minded, virtual aviators. The Portuguese Esquadra 701 has something for everyone, including events for new pilots called "Open Skies" on Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Spring Sale Bonanza! On the Shop and Steam Explore up to 50% discounts on most DCS modules, campaigns, and other DCS goodies. Don't miss out on this limited-time opportunity to pack your hangar with new aircraft and content. The Spring Sale will last until the 24th of March, 2024 at 15:00 GMT. Steam users, rejoice! We're also pleased to be taking part in the DCS Steam Spring Sale! Enjoy discounts on DCS content, whether you're a seasoned veteran or a rookie pilot, this is the time to find something new. The DCS Steam Edition Spring Sale will run until the 21st of March, 2024 at 18:00 GMT. Highlights of the Spring Sale Modules with 50% discount Fixed wing DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: AJS-37 Viggen DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-15C Eagle DCS: F-5E Tiger II DCS: F-86F Sabre DCS: Flaming Cliffs 3 DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MiG-15bis DCS: MiG-21bis DCS: MiG-29 DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Su-25 DCS: Su-27 Flanker DCS: Su-33 DCS: Yak-52 Helicopters DCS: Mi-8MTV2 Magnificent Eight DCS: SA342 Gazelle DCS: UH-1H Huey Terrains DCS: Nevada DCS: Persian Gulf DCS: The Channel Campaigns DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AV-8B Hormuz Freedom Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Rising Squall Campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21 bis Battle of Krasnodar Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Other DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: NS 430 Navigation System for SA432 Cockpit DCS: Supercarrier DCS: WWII Assets Pack Modules with 30% discount Fixed wing DCS: F-16C Viper DCS: F/A-18C Hornet DCS: JF-17 Thunder DCS: MB-339A Aermacchi Helicopters DCS: AH-64D DCS: Black Shark 3 DCS: Mi-24P Hind Terrains DCS: South Atlantic Campaigns DCS: A-10C Operation Agile Spear Campaign DCS: A-10C Operation Persian Freedom Campaign DCS: AV-8B Kerman Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-16C Weasels Over Syria Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: UH-1H The Last Show Campaign Modules with 25% discount Fixed wing DCS: F-14 Tomcat Campaigns DCS: A-10C Iron Flag Part 1 Campaign DCS: AH-64D MAD Campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: JF-17 MAD Campaign DCS: M-2000C Red Flag Campaign DCS: MAD Campaign DCS: Mi-24P The Border Prequel Campaign DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Modules with 20% discount Terrains DCS: Normandy 2.0 DCS: Syria Modules not on sale Fixed wing DCS: AV-8B Night Attack V/STOL DCS: F-15E DCS: F-4E Phantom II DCS: M-2000C DCS: MiG-19P Farmer DCS: Mirage F1 Terrains DCS: Sinai Campaigns DCS: MAD Black Shark Campaign DCS: P-51D Debden Eagles Campaign Lock in your savings, and take flight during our Spring Sale event. Hurry! The DCS Spring Sale 2024 will last until the 24th of March at 15:00 GMT. La-7 Development Report The La-7 by OctopusG is making great progress. The development of the La-7 flight model is now complete, and the assembly and preparation of the necessary documentation for certification is in progress. Unique features have been implemented like the decrease in lifting force when the side cowl flaps are fully opened due to the deterioration of the aerodynamics of the wing root. The above graph demonstrates expected and actual La-7 performance in DCS. From this and other reports, OctopusG will be providing an excellent simulation of the flight performance and characteristics of this famous warbird. An armament system has been completed and includes a bomb-aiming control system. Please enjoy this DCS: La-7 Bombing video and pay special attention to the mechanical details. In this second short video, the cockpit canopy locking system is demonstrated: La-7 Canopy mechanics. In this example, it is important to note that the effect of airflow is present. A wide collection of liveries are being prepared that will continue to expand. The damage model is complete, a quick manual has been written, and 2D for the GUI art has been created. The product is now being finalized for early access. Please stay tuned for the planned launch date. Esquadra 701 MP Server The Portuguese virtual squadron Esquadra 701 celebrated six years of operation this year with nearly 5000 hours in operations. This group established A-10C, AV-8B, F-15E, F-16C F/A-18C, and AH-64D training procedures based on real-life operations. It is divided into three divisions: the land-based 1st Division "Talons", the carrier-based 2nd Division "Makos", and the training and support 3rd Division "Pythons". The group also has a sub-division for helicopter and aerobatic team operations, the "Lusitanos". Esquadra 701 runs a dedicated server for training and scheduled missions. They also have a very active Discord server that is open to all. The squadron regularly organises events to bring new pilots to the group, called "Open Skies" on Discord. Thank you again for your passion and support, Yours sincerely,
    2 points
  13. And that's the problem for DCS, no Eastern Front content, 2 Easter Front planes with no context except flying them around as show ponies, as much as I love the LA7 its a pass for me at what will be a possible $69 USD purchase, I doubt DCS will ever have a Easter Front map of the AI units to go with it to flesh out a good WW2 scenario.
    2 points
  14. Ich habe eine zweite Joystick-Mechanik mit Feedback zusammengebaut. Die Belastung eines 33 cm langen Hebels betrug etwa 17 kg! https://gvl224.com/ffb.php
    2 points
  15. If you controllers get new id's just rename your old config files to the new ID.. all your settings will be back.
    2 points
  16. F-18C Cabin Pressure Gauge Something a bit different this time. I have been looking for a bigger round display to cope with some of the larger cockpit gauges. The next size I have been looking for was 2-2.5 inch and I found the best fit was a 2.1 inch round ST7701S display I found on AliExpress. The display at this size uses 480x480 pixels, so this presents some challenges in terms of driving it. At this resolution you can't really use a SPI (serial) connection, it's just not fast enough. The ST7701S uses a mixture of SPI for config and parallel to move the data. The second point is that the bitmaps at this scale are four times the size of those on the smaller displays I have been using. A third point is that the ST7701S interface is not widely supported. As an example it is not supported by TFT_eSPI, which you will note from above I widely use. To get around these issues I found the Adafruit Qualia ESP32S3 board. It provides a parallel link to the ST7001S display and the on-board ESP32S3 has enough memory (for this sketch I used 41% of it's available memory). It used the GFX library for communications and graphics handling. As far as I can see the GFX library does not provide all the functionality that I wanted particularly in respect of sprite handling. Fortunately, we can use both TFT_eSPI and GFX libraries at the same time. TFT_eSPI to do the graphics manipulation and GFX to push the resultant image to the display. This seems to work well, and performance seems good. Be careful though if you want to add additional code. For example, you will note that I do not initialise TFT, it doesn't appear to be needed in this situation and it you try will likely find the sketch will compile, but not work (at all). You will find that the sketch follows my normal format, but with a larger configuration section at the top. Note that you do not need to configure TFT UserSetup.h as this part of the config is done by GFX in the sketch. As usual, I have added a BIT test, which I find useful for testing, you can comment out if not required, otherwise it will run once on start-up. The sketch is written for DCS-BIOS FP, if you are using the original version, you will need to change 0x7514 to 0x7504 in the DCS-BIOS section of the code. FYI, the Qualia board does support other ST7701 display sizes if required. Now that I have this size of display working, I am thinking that the F-18 RAD ALT should be my next project. Comments/Questions welcome. cabinPressBackground.h cabinPressNeedle.h F_18_Cabin_Pressure_Gauge_Qualia_FP.ino
    2 points
  17. Hi ED, I just noticed, when you sort the user files by date, it sorts by date of the original upload. However, it doesn't take into account recent updates to the mod. Example at hand - Devrim's mods (currently 32) and his recent update of the Gazelles cockpit texture mod. I'd suggest, that sorting by date should show the most recent updates and not be sorting by a - at times - meaningless original upload date. Thank you for considering!
    2 points
  18. when will this be fixed. Its been weeks now not been able to play on VR. Spent a small fortune on this game and its very fustrating not been able to play.
    2 points
  19. Just bought it and love it. It’s a pilot’s aeroplane and flies really nicely. It’s also great for old-fashioned instrument flying - if you want a challenge set up some bad weather and fly a cross-country just using the HSI and ADI, culminating in an ILS landing. It’s ideal practice for any trainee pilot in real life who’s studying for an Instrument Rating; wish I’d had it when I was doing mine!
    2 points
  20. I hope this may help anyone who needs a kneeboard reference for these procedures Edit: Added some notes regarding datalink set up and checks for 2 ship operation AH64 Datalink & Target sharing.pdf
    2 points
  21. Let me rephrase, there are no indications or confirmations that they will run side by side in the consumer release state. Having them run side by side in a development environment is a different story.
    2 points
  22. The bug has been reported. But as you have already noticed, it takes quite a long time. I don't understand that either. After all, this feature has been working since the first day Apache was released. But you can't give up hope. @Wags..any news on this one?
    2 points
  23. Hi! It means that you get some damages or that you used the batteries without generators for long period Inviato dal mio SM-F731B utilizzando Tapatalk
    2 points
  24. Not my original. Found on a meme YouTube channel but thought y’all would like
    2 points
  25. The Mig-21PFM is much needed IMO, but it MUST be a FF module
    2 points
  26. Guys, this thread is for discussion of things that were in the newsletter, there are other threads about things that were not that people were hoping were. Thanks.
    2 points
  27. Besides field mods, Ukrainian MiG-29s flying today aren't too different from the ones from the 80s, which is causing some problems on the battlefield (not unlike what DCS players always complain about, Russians have Fox 3s and they have only Fox 1s). At most, they have a commercial GPS unit stuck on top of the HUD repeater.
    2 points
  28. Sadly, I had no F4 time. Between the Reserves and Fleet, there were maybe six Navy Phantom squadrons left when I got to Oceana. VF74 and 103 finally transitioned to the F14 during my first deployment. Throughout my career, there were lots of former F4 drivers around, almost all of the Fleet CO/XOs had flown them in combat in SEA. Lot's of wisdom, lots of sea stories that had you on the edge of your seat. My primary instructor in Advanced Strike in the TA4J had flown F4's in combat as well, and was also a former test pilot. Very serious and demanding, but fair. He helped my career a lot, probably got me into fighters, but I don't know for sure. The A4 and F4 had similar instruments, which you will find very user friendly compared to the VDI in the Tomcat. My reserve squadron had transitioned from F4's to F14's six months or so before I showed up. Also, VFMA-112 was sitting across the ramp which gave us plenty of engagements and cooperative flying as well using the F4S. The biggest issue we had with the F4 guys initially was getting them to recalibrate the speeds for maneuvers. The Phantom needed about a hundred to a hundred and fifty knots more for similar maneuvers. First time we went to the ship for a mini workout, our CO was "holding" waiting for our Charlie Time overhead the ship at around 350 knots, lapping all of the Tomcat guys sauntering at the normal ~230KIAS Max Conserve. After having to dodge him a couple of times, somebody finally came up on squadron tac and said, "Hey Skipper, slow down, this isn’t an ACM engagement!" The most memorable F4 pilot I had the pleasure of meeting was CDR Ralph Gaither, who spent seven and a half years in Hoa Lo Prison in Hanoi after being shot down as a 23 year old Ensign in VF84. In 1965, he was flying Phantoms off of USS Independence, shot down, and wasn’t released until 1973, right before turning age 31. When I met CDR Gaither he was CO of DWEST Survival School in Pensacola. At the time, was a 23 year old Ensign as well, who suddenly realized that all of my problems seemed awfully small. When he walked into a room, everyone snapped to, and you could hear a pin drop. He also was the humblest, happiest guy I ever met in the USN. I don't think that he ever had a bad day. Right before I got to VF84, the squadron had sent him a plaque, because he had never received the traditional farewell swag after he was shot down. He passed away in 2019. http://veterantributes.org/TributeDetail.php?recordID=71 Hopefully this provides a little motivation and perspective. You're going to love the Phantom when it drops.
    2 points
  29. Всем привет, это тема, посвященная разработке мода Ка-52 для DCS. Присоединяйтесь в Дискорд, новые скриншоты разработки каждый день. Также требуется помощь в разработке мода. Канал Дискорд: https://discord.gg/BwGZE8VEQg --------- Hello everyone, this is a topic dedicated to the development of the Ka-52 mod for DCS. Join the Discord, new screenshots of the development every day. You also need help developing a mod. Discord Channel: https://discord.gg/BwGZE8VEQg
    1 point
  30. Пишите нам в поддержку: https://www.digitalcombatsimulator.com/ru/support/
    1 point
  31. I meant it's way out of date - most entries are from 2022 so it's not exactly reliable.
    1 point
  32. Me being weird I don't like using world.searchObjects for getting a list of objects in an area, especially if that area is larger than a few km radius. However that mostly stems from the very noticeable hitch that can occur when searching for world objects over a densely populated area if the search area is large enough. The other way would be to iterate a table of known units, see if they exist, and get the distance from a given point. Depending on your needs you can vary the speed. For example the bubble script on Grayflag has a curated list of units and weapons that it tracks. Objects get added and removed via event handler. It only runs getPosition on each object every few seconds, which means its not ultra precise, but it is precise enough. Each bubble, think of it like a trigger zone typically around sams, will check its distance against the known object list. Depending on that distance it'll reschedule the check to occur slower or faster because the point is to allow a sam to "exist" in the mission by only spawning it in when aircraft are near. Anyway if the bubble is spawning in a short range sam and the nearest unit is 100km away it doesn't exactly need to update at a faster rate just to know the nearest unit is now 99.4 km away. But no I haven't benchmarked it. I suppose it is a question of the distances involved and what information you care about. world.searchObjects on units will return all units, you'd have to sort for coalition and category if that mattered. Whereas if you only want to know which of 10 helicopters are in a zone it'll probably be faster to check the distance with a for loop and adding them to an table of in zone units.
    1 point
  33. I think it's a lovely livery and it gets me even more excited for this module .
    1 point
  34. Wenn man sich so ein großes Zeitfenster lässt wie "Winter 2023/24", dann kann man da ein paar Tage vor Ablauf schon mal was Konkreteres zu sagen...ist ja nicht so, als würden tausende Fans auf das Teil warten. Ich bin übrigens auch der Meinung, dass ein paar Fehlerchen durchaus "legal" für ein "Early Access" wären...das sind wir ja schließlich auch so gewohnt. Heatblur scheint einen gewissen Hang zur Perfektion zu haben. "Nice to have", aber nicht immer zielführend und es macht das Leben oft schwerer als notwendig, denn ein Perfektionist findet nur selten einen Abschluss, sondern bosselt immer weiter, weil er nie richtig zufrieden ist. Ich hoffe Heatblur findet die richtige Balance zwischen Perfektion und Zugeständnissen an ein EA-Modul. Ansonten zahlen die Fan-Boys die Zeche mit unnötig langen Wartezeiten.
    1 point
  35. Livery is fine, especially in the current times. That it's an 80s aircraft doesn't mean it can't fly today or can't be placed as forum banner. It's not like they've shown some new variant.
    1 point
  36. You don't need to delete anything - just find 'options.lua' under your C:\Users\*your name*\Saved Games\DCS.openbeta *or whatever your install folder is called*\Config - under the ["VR"] subsection, look for ["enable"] = and set it to false And for ED, as I've said before, it would be better if there was an easier way to toggle VR on and off before starting DCS. Also for ED (forum mods) - the 'Game Crash' and 'VR Bugs' forum subsections have what seems like 10+ threads on this same topic/problem now. The official answer to this problem for the moment (again, buried somewhere in one of the threads) is that it's fixed internally, but given the lengthy waits between patches the newer system entails, we are stuck for the moment with no idea when the fix will be released, at least several weeks away it seems.
    1 point
  37. Why not release a hot fix for these kind of issues? You already said before that you guys had a fix? If i spent hundreds of dollars/euro's on software, i should expect something in return
    1 point
  38. That's not possible, as these are two entirely different and seperate systems that are not compatible with each other.
    1 point
  39. @currenthill Su-24 Storm Shadows going after ships in port...
    1 point
  40. From a game point of view, that is what you would expect, but the nose fuse has no effect. Only the tail fuse actually works. If you select 0 nose and 11 tail, you will get 11 secs delay. Select 11 nose and 0 tail, you will get 0 secs delay. Etc. ..
    1 point
  41. Why do we have a nose/tail fusing selector in the panel?
    1 point
  42. … and do all that at night…
    1 point
  43. He's called a Navigator; clues in the name... Try flying a 450 mile route Nap of the Earth at 250mph with multiple heading changes to mitigate the chance of interception and avoiding areas of known heavy flak concentrations, whilst adjusting for unforecast changes to wind strength and direction and recalculating the airspeed required to be over the target at the time you were briefed. Try making a GEE fix whilst you're dodging high tension wires, trees and industrial chimneys.... I'm serious, try it in DCS, I guarantee you'll have a very genuine and sudden appreciation for what a Navigator actually does in the FB.VI. No Icon On F10 map in real life.
    1 point
  44. Hi, Really enjoying the campaign so far. One very minor bug I noticed is that you spawn with AIM-9's on the wing tips instead of AIM-120's in Part 2 of Mission 9.
    1 point
  45. I’ve been posting about this all over the forums . Making a proper nuisance of myself BUT, when you read on the HB Typhoon sub that folks are salivating over which version of Captor will be shipped with the TG Typhoon, or the ED Newsletters about F-16/18 radar improvements and non-ED forums about Blue Fox info… … then you start to feel that the “can’t do” an FRS1 / Blue Fox starts to feel a bit lame And Yes, the South Atlantic map is pointless without it…. …. e.g. why is there a HMS Invincible without the Sea Harrier??? F F S, based on Kill : Loss ratios the SHAR is the second most successful jet in history… EVER. It absolutely deserves its place in the DCS digital aviation museum (… and don’t even get me started on the success of the F-15’s non-peer combat stats - just look up the FAA’s training record of “embarrassing” the USAF’s Eagle jocks)
    1 point
  46. The front section is coming along slowly
    1 point
  47. I think in real life, it is much more stable than sim. Look at the video; Extremely stable with two finger control and no struggle. In the sim, heli acts like a stallion during take off and landing.
    1 point
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