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Dear friends and pilots. On behalf of our company, we apologize for this error. The removal of this part of the map was an internal error and misunderstanding. We will soon return everything to its place before the early access version (Northern part of the map). Having checked everything again beforehand. Thank you for your understanding, we really value the opinion of users, and have done everything possible to solve this problem. Thanks again for your understanding.17 points
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This is our changelog. ED should publish it today. *Edited*. DCS Mirage F1 by Aerges FM and flight controls: Corrected roll moment appearing when all bombs are dropped from AUF-2 pylon. Decreased rudder roll authority. Decreased pitch authority. Decreased AMEDEE internal curve. Changed pitch trim proportionality between 'up' and 'down' regions. Updated the logic of 'Extra backwards stick travel' mode special option. Systems/cockpit: Implemented '(C+M or SW)R' button logic in 'TL' or 'BZ' auto acquisition radar modes. The logic: 1st button press enables '(C+M or SW)R' mode. With '(C+M or SW)R' mode enabled, and no radar track, the automatic lock will be inhibited until the button is released. With '(C+M or SW)R' mode enabled, and a target tracked, the button release will break target lock, and will restart search. Depending of the time the button was held pressed: Less than 0.3 seconds - the radar will start the search 150 m ahead of the previous target range. 0.3 to 0.8 seconds - 1) in 'TL' mode the radar will do the same (start the search 150 m ahead); 2) in 'BZ' mode the radar will start the search from the scan area center at the nearest elevation bar to the previous target. More than 0.8 seconds - the radar will restart search normally. '(C+M or SW)R' button now will not have any effect if pressed with Master Arm in OFF. Before when (C + M or SW)R button was pressed with Master Arm being OFF, the mode became active once Master Arm was switched ON. IDN knob rotation was fixed in F1BE Fixed rotation of altimeter Kollsman window and IDN knob. NWS steering high sensitivity magnetic hold button now deenergizes with NWS on/off switch. Fixed IDN TACAN distance display counter - the maximum displayed value previously was limited to 300 NM. Fixed A/A TACAN mode. Now it is transmit/receive mode (previously it was receive only). Fixed combat flaps not resetting after a new mission start. Increased randomness for engine fire behavior and evolution. Payloads: Fixed GBU-12 not following laser spot when launched from AUF2 rack. Restored CLB4 SAMP400 HD and LD. Added GBU-16 for central station and GBU-12 for outer stations. Sounds: Reduced trim hat sound gain. Adjusted trim hydraulic sound gains. Pitch trim hydraulics sound is correctly looped now. Misc: Updated ES Flight Manual. Added liveries for missing countries. Fixed refueling light being always on. Adjusted refueling light visual look. Added model SHELL for refueling probe (it now has a contact model). Increased compression visual effect of wheel tyres. Fixed several damage model connector issues (related to flaps and fuel tanks). Now the damage cells that depend on outer wings damage cells are the ones for outer slats, not the ones for inner slats. Improved LODs (WIP).14 points
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I think this situation will help create some conditions and rules, including testing and communication between third-party developers and ED. I believe that any errors and their corrections make the product better! While we will return everything to its place, please evaluate the new objects and locations, new airfields, etc. Our team tried to make the module more interesting and useful in creating missions and free flights. PS: since the return of data will take a little time, we will also fix some bugs that have already been noticed. We are doing this immediately. Thank you for your understanding again!13 points
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12 points
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10 points
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Good Morning Everyone, Hello Dargaard01, yes, I'm aware of the dancing missiles on the Normandy Frigate. The missile file has been corrected. Thankfully, the new updates didn't cause any further problems. I will release an updated missile file sometime today. Thanks, Cao990 for chiming in. As he mentioned, please be patient as I am a one-man shipyard. It takes time to go back and repair the older mods while also working on the new mods. I will be releasing the Italian Comandante Frigate soon. There were problems with the FPS while playing with the AI Player Aircraft. That has been resolved. Thanks to Kaiser for pointing it out. Also, I do take some time to play with the mods. Configuring the declared missiles to perform correctly takes up most of my time. Going in and out of DCS is very time-consuming. Something to note is when you all are playing with the mods and it's not performing correctly. Send me a PM and I will add it to my Shipyard repair list. Most problems are simple fixes. Thanks.9 points
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8 points
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As you know, we eventually populate all maps with a plethora of instant action missions. But first I want to get to know the map a bit better, read up on real life examples of aerial combat in the area, etc. Unfortunately post release duties and some long needed vacation got in the way of it a bit, but we'll try to put them in the next update, also for F-14 and Viggen.7 points
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6 points
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MAJOR UPDATE V3.0 -- 20240811 After a (too long) wait, we finally got the Sinai Update, and it's an update of near Biblical (aptly) proportions. As the Brouhaha over some erratic and hopefully soon to be fixed aspects of the release (that can charitably be summarized by some Abrahamic quotes like "The map giveth and taketh") died down, I went over the the map, and located some 100 new tourist attraction that might warrant your visit. My thanks to @OnReTech who kindly provided me the geo locations for many of the cool new additions to the map, which significantly cut down my efforts to a mere few days of work. So, long story short: jump into your favorite aircraft and explore Sinai Map! It's a beautiful map, being made more beautiful by ORT's attention to detail. Enjoy, -ch6 points
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It works now, 1. Enable Bob 2. Use your cyclic Stick Pushing stick forward - tells Bob to increase speed Pushing stick back - tells Bob to slow down Stick left - Tells bob to turn left Stick right - Tells Bob to turn right Collective Centre position - Tells bob to maintain Alt Collective up above centre- Tells Bob to increase alt Collective down below centre - Tells Bob to decrease Alt Now Bob won't fly above 160kts And if you give full collective up, the speed might come back as Bob won't exceed 100% torque6 points
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OH-6A version 1.3 is available now. https://github.com/tobi-be/DCS-OH-6A/releases/tag/v1.3 Flightmodel improvements: Improved stability due to tuned enginedynamics Tuned skid friction, dynamic roll over is a thing now Landings on water are possible if floaters are equipped. Waves cannot be taken into account til now. New features: Pedal Trim Option Trim Fade in with optional fade speed, see special options Camera man (tracks enemies) Trim release when button is released (until then ffb is force less) ADF (only in ME predefined beacons work) Floaters and landing on water Rotorbrake (fictional), no default key set, you need to assign a key Added generic civilian liveries from playgroundrelease Bugfixes: Gunner export is no longer active if player is not in oh-6 IAS should not indicate sideways speed Collective Button not working FFB <-> trim issues fixed Rocket mounts display mp sync Weird flapping in mp No rain on roof Raindrops in compass Renamed 2nd trim option Missing parts of rotor added Collective Button not working6 points
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We will negotiate to make it faster than the next patch.6 points
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CH-47F trailer, looks like Marianas WWII version (new object):6 points
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5 points
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Only the flight director. Then we only have to do some other bug fix and regular module maintenance. After the release of the G91 we will update the pilot model Inviato dal mio SM-F731B utilizzando Tapatalk5 points
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Понравилось! Понимаю, что ранний доступ, но такой устойчивости на висении я прежде не встречал. Еще отмечу хорошие разгонные характеристики (ОАТ +25 С, 3000 AGL) и вообще высокую линейную скорость - УХолет его не догонит. Заметна явная тенденция при параллельном скольжении вправо набирать высоту, влево - терять ее (при нестронутой РОШ, или как ее там назвать эту палку мощности). Вертолет не демонстрирует явную тенденцию "гулять" по рысканию; управляется изумительно. Я не припомню еще такого явного , но при том плавного, отклика на педальку. Когда смотрел Лару Крофт-1, восхищался тем, как пара Хуков прошла на заднем фоне.. Теперь есть возможность самому попробовать. Правда, я ожидал, что он будет валенок-валенком, ан-нет, машинка очень резвая и откликается хорошо. Да, впервые здесь появляется полноценный MCDU (ну или как он там называется), к чему привыкли на гражданских симах. Стало быть, и до С-130 уже не так далеко... Еще по душе, когда на ВС обилие внешней светотехники: в детстве в аэропорту Ставрополя в 1987 г смотрел на Ту-154 с его маячками и огнями... В общем, и в этом отношении есть чем поуправлять - любые огни, какие хошь). Поиграл с шаг-газом, слышно как ЭРД перестраивает обороты))). По офису: эргономика оригинала меня удивила ибо пилоты сидят спиной очень близко к шпангоуту, нет зазора как в Ми-8, где и расстояние, и блоки ДИСС, ГА, и прочее. Весьма прагматичный подход, что сказать. Отличная машина, прекрасные звуки и визуальная часть: понравилась грязь вокруг люков доступа, потеки, разные оттенки фюзеляжа и дверей. В общем, загляденье. Пока привыкаю к системе погрузки-выгрузки. P.S. Вертолеты предпочитаю покупать только от ED/BST. Спасибо, что осуществляете Мечты!5 points
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You need to Fallow this Man he is a real CH47 Pilot and is just getting started on YouTube. He loves DCS and Flying his CH47. He asks for understanding because he does not do a lot of YouTube or Video making. As of now he only has 2 Videos 1 for DCS and 1 for MSFS. It don't matter to me how long or What he makes. He is a real CH47 Pilot and it will be real honest help like GOLD BARS in Learning Give 47Driver some YouTube Love.5 points
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Would like to be able to look back and see troops in the back and see them embark and disembark. Very much looking forward to this helicopter. Happy landings, Talisman4 points
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4 points
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It took me much more time than expected, but DLAA and MSAA2x are now working in quad view for masking. Performance seems OK, even if I have no real metrology with the Varjo, just looking the fps in DCS. But I still have some work now: deploy the fix for MSAA handling in sharpen and deband, clean some little things...Let's hope a release before next week end !4 points
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Updating to DCS 2.9.7.58923 now. As long as that doesn't break anything I should have CDG posted today4 points
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4 points
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4 points
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I understand this is still WIP, but some feedback/wishlist from a mission editors perspective from current build. Option to limit what can be transported, for example anyone can currently resupply nukes to an airfield, which can be an issue in era specific missons. Option to limit how many items per crate, currently 100 per crate. 100 bombs in a single crate is obviously unrealistic. Weight doesn't correspond to equipment carried, it uses the default weight the type of crate used. Having X100 1000lbs bombs can weigh only 3700lbs. Option to disable sling loading, only having internal cargo. (due to bugs in multiplayer) way to clear up abandoned crates option to lift appropriate units (similar tickbox option to "can be cargo" on live units) option to have crates hidden on F10 From above a single chinook resupplied a airfields with 700 RN-24s bombs in a single flight.4 points
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Literally that the unit is tilted and by how much. The 2nd number in brackets is the MAX allowed angle and if either of the 1st numbers are higher than the 2nd numbers you'll get this. Mainly meant for SAM's etc that need to be relatively level to be able to function.4 points
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Do you guys remember that video that was going around a while ago where the guy being stupid shoots himself in the groin? I feel like I just watched that with DCS this weekend. Anyway, I'm glad to see that the "error" is going to be corrected. I think the lessons to learn from this is, 1) don't shoot yourself in the groin, and 2) when a company treats you like crap, be very vocal about how unhappy you are about it. Have a great weekend everybody.4 points
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DCS in general has needed these for a long time, but with the CH-47F around the corner we need some good towed artillery / field howitzer units included in the base game to be used with this helicopter. Building and supplying artillery firebases is probably one of the best known associations with the Chinook and right now in DCS the only way to get a field gun is through the WW2 Assets Pack. Would love to see some included in the core game and with some more modern options like the M114, L118, M777, etc.3 points
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DCS 5.0 in 2030 maybe will be graphically matching the above. Terrain graphics degraded with recent maps (SE, Kola, Afghan) and it looks like it is the general direction in preparation for DCS Earth project. However, when in combat one may not have time to notice just how outdated DCS tech is, so maybe it is time to try Tomcat in this more visually appealing scenery and leave combat out for a bit...3 points
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I thought we were talking about the default skins that ship with the module? Of course alternate history is possible in DCS, but you chose to download fictional Argentine liveries and removed all the default Swedish ones from being available for Argentina instead of leaving them default because Argentina wouldn't have used Swedish skins. You aren't disagreeing with me, you're still limiting the skins by country. You still wouldn't want a Swedish skin on a fictional Argentine Viggen, anymore than I would want a US Navy skin avaliable on my Iranian F-14s. Speaking of China, I can use the H-6J as an example of a dev taking it a step further. The H-6J can only be used by China or CJTF Red. Nobody else. Not Russia, no one. Hard lockout. So, my fictional Soviet Badgers have to be placed under CJTF Red or China in order to be used. Liveries locked to a country are still all availabe on CJTF teams, that's the point. The country tab is a filter, that's why it's there. Using it to filter liveries as your mod does makes sense to me and that seems to have been the original intention of the country system in the first place.3 points
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Update 2024-08-11 -- Version 1.70: Chinook and Post-patch fixes This update 'resurrects' the Angels of Caucasus mission post DCS-patches and adds the Chinook as flyable player helicopter. "I said Hey, St. Peter, before you ring your bell, ..." Enjoy, -ch3 points
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Because for most people (obviously not all as evidenced in this thread, but most) they don't have the problem you're seeing. In a perfect world it would get caught but there are so many possible systems and configuration that there is no way to catch every possible issue. And if it does get caught but only effects 0.1% of users it might not be considered serious enough to stop a patch fully.3 points
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Класс! Давно ждал такую функцию! А можно сразу хотелку? Было бы круто, если бы данные маршрутных ППМ были списочно в наколенном планшете отдельной страницей с указанием курса, расстояния от предыдущего ППМ до след. ППМ , высоты и скорости полёта. Такое, например, для Ми-8 очень надо ввиду допотопного способа полёта по маршруту )) Чтобы не читерить на F10 ))3 points
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In the top right corner of every post, there are three dots. Click there and select “share”. That’ll give you the link for that exact post. Then bookmark it for yourself.3 points
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Ok, so complaint #1,472,356 about DCS; I downloaded the early access manual on the official ED website yesterday; the post from @BIGNEWY in this very forum links to it. Not a single instruction about how to use "Bob" in that manual. I see @jonsky7 post above showing a screenshot of the Bob instructions and believe, legitimately for about 10 min, that I'm losing my mind. I search the early access guide I downloaded for it. Nothing. I finally realize I need to go in to the folder in the "mods" section of the program directory, and find an updated manual. Ugh. The nice part: Bob does, indeed, work really well right now. I'd love to see the same approach to controlling the AI in the Apache and the Kiowa.3 points
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3 points
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Hello! Yes it was an intentional change to make the logic of the buttons match them to how the IRL manual describe them to work. To turn on a mode you just click the mode button you want; Just like before: SPAK will turn on SPAK ATT will turn on ATT HÖJD will turn on HÖJD The changes are more with the disengage logic. Pressing SPAK will as above turn on SPAK (if not already on), but it will also turn ATT and HÖJD off. Pressing ATT will turn on ATT, but will also turn off HÖJD. SPAK will remain on. Pressing HÖJD turns HÖJD on. To turn it off you press either ATT or SPAK, or the below. Pressing the quick disengage button (SNURK) will turn ALL modes off: SPAK, ATT, HÖJD. It's an emergency button you press in case some part of the system fails and causes the aircraft to fly dangerously. That said there are two keybinds coming (didn't make it unfortunately) that will enable you to bind physical buttons you have to ATT and HÖJD that will function as they did previously. The in-game cockpit buttons though will remain as described above, only the "toggle" binds will work as before.3 points
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Why not just use the CJTF "countries"? They have everything - no need to make any edits to any files. You already have a solution here, even if the liveries were assigned to appropriate countries. That way, both of us are covered, without really having to compromise. If you want the flexibility to choose anything - then select one of the CJTF "countries", want the liveries to be sorted? Select the specific country you desire. Where's the PITA? What even is the point of having countries if everything is going to be available regardless of which one you choose? That's the #1 reason I select a particular country in the first place - so I only see stuff (or rather so I should only see stuff) that's actually appropriate for that country. If I don't want that and want it completely open - I'm already covered, I just select one of the Combined Joint Task Force "countries" and there I have everything unrestricted. With your way, I lose the first option and I don't actually gain any flexibility that I didn't already have by selecting the appropriate country.3 points
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to me, having an aircraft of france flying with a japanese livery simply does not make sense, I honestly dont understand such freedom3 points
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Definitely agree with this. Particularly when it comes to being able to transport functional ground units, having the cargo weight account for the weight of the actual items being transported and for cargos to have volume constraints. I'd maybe also go further such that only certain items can be placed in certain cargos (e.g. only liquids in the barrels or fuel tank, only ammo in the ammo crates etc). Adding to this: Open up the warehouse to items applicable for ground units, not just aircraft, allowing the resupply of those (this would also be useful in replicating how towed howitzers are transported - the howitzer is slingloaded with the ammunition carried internally). Allow mission editors to define a route to take when the AI is slingloading (as with the embarking task for ground units).3 points
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you all use OpenBeta? Ahh i forgot, OpenBeta was for testing and optimmizing over feedback from the Customer....... now OpenBeta is gone, and now it is done in the one remaining DCS version. As an person who are quite busy in life, i don't have much time for this BS, i am less willing to add more money to DCS, as this trend of "I dont care about my customers" is the wrong path. There should be enough testers that should face this issues before release.....are there enough testers?3 points
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3 points
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True, if you only have a couple of Maps then the space used by CoreMods would be a much bigger proportion of your DCS. I made it with a disk utility, this one: https://www.majorgeeks.com/files/details/spacesniffer.html True3 points
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Im not a mission designer myself and cant comment much on the process. But the motivation for removing the country locks was done by community request. We had the skins locked originally in our projects and then there were huge threads with the community demanding it to be removed. We removed it and now the majority of Mission Makers seems to be happy with the choice. So here we are. That said, all your comments are totally valid. Which is why I believe it would be best to try and find a solution that can satisfy all the needs and make everyone happy. For example by having a way to bypass the coubtry lock individually per plane with a checkbox similiar to the "realistic loadout restrictions" checkbox that would then apply a filter. Unfortunately out of our control, something that ED would have to do.3 points
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I was out for 2 weeks on business travel and had to get my Cayuse fix in when I got back. Every minute was worth the wait. Thanks again for this mods gents. By far the best out there and the most I have played. Really looking forward to its future and the new aircraft to come. Just downloaded the new version. Will be giving it a shot soon.3 points
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Both Aster 15 Mistral are working. Tweaking the guns now. There looks to be minor glitch with one of the taxi routes, but I may just ignore it for now since it's with plan 11 or 12.3 points
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3 points
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3 points
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That would be the best solution, benefiting everyone!3 points
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Perhaps this is a personal perspective shared by no one else. But HBs brought the F-4E to life in a way that makes so many war stories about the Cold War so much more understandable. Example: it’s one thing to read about the Israeli Air Force’s exploits in books like Ghosts of Atonement , documenting Phantom II/ Kurnass sorties the October 1973 war. It’s another matter to set up an airfield mission at the Sinai map using realistic SAM and Egyptian combat air patrols, fly it, and truly gain a personal scope of just how mother*****ing difficult their jobs were. Which they did, day in and day out, day and night. Short of a time machine , HBs Phantom II will give you the closest feeling of what those crews (and their contemporaries in the USAF and elsewhere) experienced. I don’t care about some dood shooting 3 MiGs in a Tomcat. Big whup. Let’s see a movie about the Phantom II crews who loft bombed SA-6s at night using a low level ingress on instruments and sheer guts. It’s a different dimension of air combat IMO vs slinging AIM-120s at a HUD cursor or plopping GPS bombs on a tank from the bozosphere3 points
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