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  1. DCS 2.9.10.4160 Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics DCS - Core Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronise for a new client - fixed. VR. VR controllers disappear after selecting the VR tab in settings - fixed. DCS: CH-47F by Eagle Dynamics Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter. DCS: Supercarrier by Eagle Dynamics Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled. DCS Mirage F1 by Aerges Systems: FON light now briefly turns on when starting the engine. F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled. F1EE: Fixed nonoperating lights of the Barax control panel. F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational. F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available. Fixed navigation and formation lights not working in multiplayer for flyable aircraft. Adjusted power on/off dynamics of navigation/formation lights. Adjusted visual look of the landing/taxi light cones. Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater. Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled. F1BE: Fixed radar render in multimonitor configuration. The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection). Radio and navigation: Fixed not operating test function in TRAP-136 ('Green') radio. Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20. Fixed IDN TACAN flag not showing when TACAN signal is lost. Fixed IDN VOR flag not showing when signal is lost. Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available. IDN TACAN bearing now stays at the last known value, when the TACAN station is not received. Input: Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant. The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0). F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore. Both radios preset channels animation is now in sync with the corresponding channel selectors animation. Manual gravity drop thumbwheel animation was fixed. Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands. Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position. F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed. Textures and 3D models: Fixed landing gear wheels animation of the single seater. General: Replaced custom Belouga BLG66 bombs by DCS standard ones. Added Belouga BLG66 bomb to AUF-2 bomb rack. F1 C-200 (AI) can now carry the BARAX pod. AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern). AI now sets formation light brightness according to the current day of time. Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages. Updated Flight Manual - F1EE IDN description and table. Minor visual fixes in the module Special Options menu. Fixed F1BE Solo Flight checkbox position in ME UI. DCS: C-101 Aviojet by AvioDev Improved textures of the following bombs: BLG66 BR-250 BR-500 BIN-200 Campaigns DCS: UH-1H The Huey Last Show Campaign by SorelRo Subtitles added to all radio communications and crew chat F-4E updated to the latest F-4E AI Time compression stop during the voice communication Other AI updates DCS: F-16C The Gamblers Campaign by Baltic Dragon Mission 01: fixed issue with flight lead diverting and not landing at H4. Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling. Mission 06: updated the skin for Jordanian F-16s
    20 points
  2. I've already spent some time, of course not much so far but I can see progress in relation to Afghanistan and I think it's quite good. Of course you have to remember that photo textures will never look like those created by hand (e.g. Syria) unless the map, instead of 111G, had 1TB but it is better. What is important, and what I suspected it would be, is that they abandoned the "sticker" texture in favor of a "sticker" but not with sharp edges. Now we have smooth png transitions, which makes it seem more natural and less noticeable. This is a nice change and I suspect that these changes are what the current approach to the Afghanistan map is all about. In general, my first contact is positive and I certainly do not regret buying it. In general I am happy and I consider the change to be better, plus of course you have to take into account that the texture will not always be super resolution, it is a compromise to save space. But if you accept it, the map is for you. The map is also quite diverse, from flat desert areas to green mountainous with lots of hills. This gives it quite a wide range of uses for different missions. There currently seems to be no AI traffic, or at least I haven't noticed (EA, although Afghanistan had traffic from the beginning). Sometimes I would see FPS drops in densely built-up areas (alternatively, changing LOD to 50% returns max. FPS in VR, and that's the only way I fly).
    9 points
  3. 8 points
  4. Make sure to read here as well, it explains the textures down low. To explain a little more the focus has been the textures from elevation right now, up high, It's one of the better-looking maps in our opinion, we are currently working on down low improving those textures, even Afghanistan in the upcoming update is working on smoothing out those transitions you talked about. And this is directed at all, it is Early Access so if you are here trying to diced if you want it, understand that there are things still needing work, some things need a lot of work, I have been staring at Iraq and providing much feedback, I have joked I stared at Iraq more than the Bush family so far. It will get there, but again its Early Access if that journey is not for you, then maybe wait. its ok.
    8 points
  5. Early Access Known Issues and Development As with all early access products Iraq gives you access to the map as it develops, as such some items are still being worked on and developed. The following items are work that is ongoing or will be delivered during Early Access: Hand-crafted terrain around airfields and POI (points of interest). More unique models specific to the region Tuning of draw distances and object LODs Addition POIs, including but not limited, Oil Processing Plants, Power Infrastructure, Hospitals, etc Improved Roads and Road Networks, including bridges and waterways Some Airfield parking and/or layouts may change or be adjusted Please also note the look of the ground textures from around 750 ft to 2,500 ft. Below 750 ft, the ground clutter hides the lower-resolution ground textures compared to hand-drawn art. Above 2,500 ft, I think you’ll be hard-pressed to find a more realistic-looking map. It’s this in-between area that can look odd given the resolution and normal map shadows. It is something we are looking to improve though new tech as well as hand-crafted terrain textures where suitable.
    8 points
  6. DCS 2.9.10.4160 Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics DCS - Core Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronise for a new client - fixed. VR. VR controllers disappear after selecting the VR tab in settings - fixed. DCS: CH-47F by Eagle Dynamics Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter. DCS: Supercarrier by Eagle Dynamics Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled. DCS Mirage F1 by Aerges Systems: FON light now briefly turns on when starting the engine. F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled. F1EE: Fixed nonoperating lights of the Barax control panel. F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational. F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available. Fixed navigation and formation lights not working in multiplayer for flyable aircraft. Adjusted power on/off dynamics of navigation/formation lights. Adjusted visual look of the landing/taxi light cones. Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater. Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled. F1BE: Fixed radar render in multimonitor configuration. The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection). Radio and navigation: Fixed not operating test function in TRAP-136 ('Green') radio. Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20. Fixed IDN TACAN flag not showing when TACAN signal is lost. Fixed IDN VOR flag not showing when signal is lost. Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available. IDN TACAN bearing now stays at the last known value, when the TACAN station is not received. Input: Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant. The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0). F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore. Both radios preset channels animation is now in sync with the corresponding channel selectors animation. Manual gravity drop thumbwheel animation was fixed. Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands. Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position. F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed. Textures and 3D models: Fixed landing gear wheels animation of the single seater. General: Replaced custom Belouga BLG66 bombs by DCS standard ones. Added Belouga BLG66 bomb to AUF-2 bomb rack. F1 C-200 (AI) can now carry the BARAX pod. AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern). AI now sets formation light brightness according to the current day of time. Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages. Updated Flight Manual - F1EE IDN description and table. Minor visual fixes in the module Special Options menu. Fixed F1BE Solo Flight checkbox position in ME UI. DCS: C-101 Aviojet by AvioDev Improved textures of the following bombs: BLG66 BR-250 BR-500 BIN-200 Campaigns DCS: UH-1H The Huey Last Show Campaign by SorelRo Subtitles added to all radio communications and crew chat F-4E updated to the latest F-4E AI Time compression stop during the voice communication Other AI updates DCS: F-16C The Gamblers Campaign by Baltic Dragon Mission 01: fixed issue with flight lead diverting and not landing at H4. Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling. Mission 06: updated the skin for Jordanian F-16s
    7 points
  7. As a customer who has found 2024 to be a very dissappointing year, the last two patches have restored some faith. The new flight directors are welcome (but need more life in them like the original cat crews), the multiselect tool in the ME is a godsend and.................finally...............a new map a Helo player can enjoy. Im sure there will be quirks and complaints of stuff missing but, for me, it looks pleasantly acceptable at low level and more than acceptable in the mountains which seemed to have avoided the jelly moulds of Afghanistan and Kola. The team also appear to have managed "bush pop" very well and it is not the jarring mess it is in other arrid maps. I was expecting to regret another £40 but, for the first time in a while, Im not. I think a lot does have to do with the floras abily to mask low res ground textures also, but still, well done. I presume/hope/pray that the manner in which Iraq has been produced will make its way to Afghan at some point soon as this map serves to starkly illustrated the current iteration's shortcommings, though I feel its a prayer too far to think SA or Kola will change tac.
    6 points
  8. Yes, last chance for pre-order discount which will end when the patch goes live. Patch will focus on Iraq North launch. We will try to have another patch in December for some fixes.
    6 points
  9. DCS: Iraq and DCS: Iraq North are now available for Early Access. The DCS: Iraq map will initially launch with a meticulously detailed model of the Northern region, delivering an unmatched combat flight simulation experience covering in excess of 320’000 km2. This diverse map spans from the vibrant cityscape of Baghdad to the vast desert areas, which were key battlegrounds during the War on Terror and the conflict with ISIS. To the east is the Zagros mountain range between Iraq and Iran. Following the Northern region's release, the Southern region will be introduced. Players will have the flexibility to purchase the entire map which spans a whopping 1’800’000 km2 or select and purchase specific regions of interest. You can purchase the full map of DCS: Iraq with a special 20% discount at $55.99 during early access. In addition to offering the whole map as one purchase, and given the immense size of the territory, we have also divided the map into two regions each available as individual purchases: DCS: Iraq North and DCS: Iraq South. Each regional map gives you access to the entire Iraq map but grants the highest level of detail for that region only. The Northern region, being the most complete at launch, will be released first. You can purchase DCS: Iraq North today for $39.99. DCS: Iraq South will also be available as a separate purchase upon release, though no pre-purchase option will be offered. To gain full access to both regions at launch and secure the best price, we recommend purchasing DCS: Iraq during the pre-purchase phase. A purchase of DCS: Iraq North makes the entire map flyable in single-player and multiplayer, but only this region will be at the highest level of detail once the map is complete. This FAQ should answer the most common questions you may have. Early Access Known Issues and Development As with all early access products Iraq gives you access to the map as it develops, as such some items are still being worked on and developed. The following items are work that is ongoing or will be delivered during Early Access: Hand-crafted terrain around airfields and POI (points of interest). More unique models specific to the region Tuning of draw distances and object LODs Addition POIs, including but not limited, Oil Processing Plants, Power Infrastructure, Hospitals, etc Improved Roads and Road Networks, including bridges and waterways Some Airfield parking and/or layouts may change or be adjusted I Want the Whole Map in Higher Detail Excellent! Nothing changes for you and this will be like every map you have bought in the past. You need to purchase DCS: Iraq. This will give you access to the whole map, but only the north-central region will be in high detail and the other will be in low detail. Once the Southern region is ready, you will see this in more detail. Why Is the Map Available As Individual Sections? Please understand that this is one map, and you can buy the whole map in exactly the same way as you can with any other map. If you buy DCS: Iraq, you will have the whole map in high detail once each region is complete. However, if you do not want the whole map and are only interested in a specific region, you have the option to buy only that region. If you do this, you will still have access to the whole map, but only the region you wanted will be in high detail, and the other regions will be in low detail. The reasons for offering the split regions are: It allows a lower entry price if users want to fly to only one region. Everyone is able to fly this immense map sooner. The regions of the map are being completed in stages with the north-central ready first, then the southern. If we waited until the whole map was ready in high detail the Early Access release date would be later. What Does DCS: Iraq Offer? (UPDATED) The Iraq map covers areas involved in some of the largest military events of the past 25+ years. It features highly detailed cities and locations such as Baghdad, Kirkuk, Basrah, Amarah, and the Shatt al-Arab waterways, among others. In these regions, you’ll find over 30 meticulously modelled airbases, including Al Asad, Balad, and Baghdad International to name a few. Significant efforts have been made to enable the recreation of major conflicts like Operation Desert Storm, Operation Iraqi Freedom, and the War on Terror. High-resolution satellite imagery has been used to create authentic terrain textures, while aerial imagery enhances the accuracy of specific areas. Special attention is given to detailing terrain features, including rivers, roads, vegetation, rocks, ground clutter, and geological formations. The map presents a modern representation of Iraq and has been developed to offer gameplay that spans the many eras of combat in the region. Based on customer feedback we have decided to add the following airfields to the current development plan: Kuwait Ali Al Salem Airfield Ahmad al-Jaber Airfield Bahrain Sakhir Airfield Riffa Airfield Qatar Al Udeid Airfield Dukhan/Tamim Airfield Planned Iraq North Features during Early Access: H2 and H3 airbases to support Operations Desert Storm and Iraqi Freedom Improved roads Haditha and Mosul dams Oil fields Continued refinement of 3D object placement to ground texture The map below shows each available option for purchase for DCS: Iraq. For the full version of DCS: Iraq you will receive the entire red area, with the higher detailed blue and green areas as well. (The red area outside the green and blue areas will be in lower detail.) For the DCS: Iraq North you will receive the entire red area with the higher detailed blue area. (the green area will be low detail with this option) For DCS: Iraq South you will receive the entire red area with the higher detailed green area. (the blue area will be low detail with this option) The regions have been divided to maximize gameplay and re-enactment potential. Each region offers an exceptional level of detail, featuring highly detailed terrain textures, elevation mesh, an intricate road network, enhanced cityscapes, and meticulously crafted airfields. You'll also find unique objects, cultural monuments, and improved textures for various buildings, vegetation, and static vehicles, all contributing to an immersive experience. DCS: Iraq (total) Area: 1820000 sq km* 31 Unique highly detailed airfields DCS: Iraq North Detail Area: 321750 sq km* 17 Unique highly detailed airfields ( 13 at early access start, airfields marked in orange to come during development ) DCS: Iraq South Detail Area: 491550 sq km* 14 Unique highly detailed airfields *Note the map size area can change during development. The highest level of detail for each region is available only with the purchase of the individual region products (North and South) or with the complete DCS: Iraq package. Any region that hasn’t been purchased will still be flyable, but it will display a lower level of detail. Please note that the difference between low and high-resolution areas will be similar to what we have in the DCS: Afghanistan. Remember, even if you purchase only one region, you'll still be able to play online across the entire map with your friends and on your favourite servers. However, non-purchased regions will display lower detail. How Much Will It Cost? The pre-purchase phase is over with Early Access release of DCS: Iraq and DCS: Northern Iraq starting now. Early Access -20% Release DCS: Iraq (Full Map) $55.99 (USD) $69.99 (USD) DCS: Iraq North (no EA Discount) $39.99 (USD) DCS: Iraq South* N/A N/A *DCS: Iraq South is not available for pre-purchase. Coming soon. How Do I Purchase DCS: Iraq? Purchase DCS: Iraq in the e-Shop Purchase DCS: Iraq North in the e-Shop Iraq South is not yet available. Both DCS Iraq and DCS Iraq North are available for purchase on Steam as well. Sometime after Early Access release we will include DCS: Iraq in the two-week Free Trial Program on the e-Shop. The product will then be available for download via the in-game module manager for you to try before you buy. The Free Trial programme extends to most DCS modules; look for the ‘Trial’ button in the e-Shop for participating modules. What Happens if I Buy the Map Regions Parts Individually? While purchasing the whole DCS: Iraq map in one go will grant you a significant discount, you may wish to purchase only an individual region if you have a particular interest in that region only. By purchasing individual regions, you are curating the areas of the map that you wish to see in high detail. This option makes the map more accessible for those only interested in specific areas or are on a budget. Purchasing any of the individual regions will still give you access to the whole map, including online, in low detail. Those who purchase one region will not receive discounted pricing if they subsequently wish to purchase other regions. To enhance the detail of the map, additional regions may be purchased separately, as and when you wish. Those of you who purchase DCS: Iraq as a whole will have the exact same access as another user who would purchase all of DCS: Iraq North and DCS: Iraq South individually. Can I Fly with Friends or on Servers if We Have Mismatching Regions of DCS: Iraq? Yes, everyone will be flying on the same map and able to fly together without any issues, but the level of detail each person sees may differ. By purchasing individual regions, you’re selecting the specific areas you want to experience in high detail. Those who purchase the entire map will have access to high-detail across all regions as they become available and will receive updates throughout the Early Access phase. Will I Have Multiple Maps if I Purchase Individual Regions? No. All purchases give access to one map and individually owned regions dictate what you see in high detail within that map. How Might Missions and Campaigns Be Affected by the Individual Map Regions? If you are flying in a region where you do not have access to the highest level of detail, it may be that the creator of that mission or campaign references a world object you are not able to see. Otherwise, there will be no effect. Will DCS: Iraq have Winter Textures? Winter textures are not planned at this time. If I only own one region, will I still see and be able to use airfields on parts I do not own? Yes! Once the entire map is complete and if you only own one region, you will see the entire map, and the airfields in those unpurchased sections will be there and usable in the sim, including the ME. You will still see trees and buildings in these areas as well but in low-detail LODs. What does Early Access, Features and such mean for Terrain and how does it compare to Aircraft modules? We've noticed some confusion about what Early Access means for a terrain, especially when the option to own one or two specific regions are available. Terrain features like airfields, cities, and points of interest (POIs), are considered "feature complete" in the northern portion, meaning those objects and areas are present. However, this does not mean the layout or textures of those areas are final; they can continue to change throughout Early Access. The same applies to textures. Even in the Northern region, much of the content will remain a work-in-progress (WIP) during Early Access. One of the main challenges when creating a large map like this is balancing high detail with manageable size and performance. Our approach is to focus on getting the high-detail areas right in both regions and then refine the medium-detail areas in between. If we were to fully complete the Northern area before moving on to others, we risk creating an oversized map with poor performance, which would force us to scale back detail later. This method of developing maps is relatively new (DCS: Afghanistan was the first), and with this being one of the largest and most detailed maps to date, there will be growing pains. Some areas may look rough at times, and we greatly appreciate the support of those willing to join us during this Early Access phase. Your feedback and reports are invaluable in helping us improve the map. Why are you developing a new map when there are other items to add and fix? The staff assigned to the Iraq map would not be applicable to other tasks like the DCS Core, aircraft, AI, and other aspects of DCS. Likewise, the team creating the Iraq map is not the same as the one developing the Afghanistan map. As such, creating the Iraq map does not impact the development of other aspects of DCS. We're thrilled to bring this historic map to DCS, giving you the chance to explore and experience a region that has played a pivotal role in the late 20th and early 21st centuries. Thank you all for your trust, passion and support. We look forward to your feedback and suggestions. Please ask any further questions you may have below as comments. Yours sincerely, Eagle Dynamics
    6 points
  10. You could also wait for final release to choose buying or not; it´s ok. both options are valid.
    5 points
  11. Someone asked about the map size but directly in DCS. Here you go:
    5 points
  12. I flew on map. for me, this is best map released in 2025. optimisation, in mode of simple flight of one player on map - my respect, no lags and staters. yes, tere are places where all maps released this year look almost same, but I do not regred money spent on this map. team that made this map should be given bonus!!! It turned out interesting, after exiting f10 into f1, layers of textures of eath are loaded, it seems to me, I have not seen this anywere. system is stable, there are no sagging and freezing.
    5 points
  13. Seems like you just created a thread for it. The FAQ was locked because it was meant to be locked from the start.
    5 points
  14. We've noticed some confusion about what Early Access means for a terrain, especially when the option to own one or two specific regions are available. Terrain features like airfields, cities, and points of interest (POIs), are considered "feature complete" in the northern portion, meaning those objects and areas are present. However, this does not mean the layout or textures of those areas are final; they can continue to change throughout Early Access. The same applies to textures. Even in the Northern region, much of the content will remain a work-in-progress (WIP) during Early Access. One of the main challenges when creating a large map like this is balancing high detail with manageable size and performance. Our approach is to focus on getting the high-detail areas right in both regions and then refine the medium-detail areas in between. If we were to fully complete the Northern area before moving on to others, we risk creating an oversized map with poor performance, which would force us to scale back detail later. This method of developing maps is relatively new (DCS: Afghanistan was the first), and with this being one of the largest and most detailed maps to date, there will be growing pains. Some areas may look rough at times, and we greatly appreciate the support of those willing to join us during this Early Access phase. Your feedback and reports are invaluable in helping us improve the map. I hope that helps understand the process, thank you
    5 points
  15. Hi all, just to let you all know our planned update today the 11th December will not include a fix for this but it is high priority and we plan to have another update as soon as possible before the Xmas break. thank you
    5 points
  16. I bought the Iraq map to support ED and I'm sure it will become even better in the future.
    4 points
  17. Yes, we will never get mad if a customer wants to wait until its complete, if we waited until its complete the waiting time would most likely be the same. Many people like to join us on the development road, its a choice and can be a bumpy journey.
    4 points
  18. Not yet mate, hopefully before X-mas, Beldin is finishing off the missile code stuff
    4 points
  19. team that made iraq map - give them bonus.best map made in 25! optimisation, even on my ancient hardware without lags and freezes! yes, there are areas with flaws, but, in general, map that you can take and not regret money spent! interestingly done - when exiting f10, landskape is load in layers, while system is not loaded to limit. on this map, team tried and gave it their all. give tem my respects!!!
    4 points
  20. I am aware of his health problems and I am very sorry, I hope he gets better as soon as possible, I wish it from the bottom of my heart!
    4 points
  21. Steam will get the early access discount for launch.
    4 points
  22. Nothing fancy... Just something that will make that feature shine and the user will be able to experience it without creating complex scenarios on his own.
    4 points
  23. we have asked steam to adjust, still waiting sorry
    3 points
  24. Fingers crossed I should have the files back to Oban tonight. Missiles were working well (too well actually) against multiple target types last night.
    3 points
  25. And above all, Congratulations ED on its release! I honestly did not expect this today, in fact, there were some voices that the map would not appear in 2024, and here is such a surprise when I got back from work! Just wow! Now we have something to do and somewhere to fly. The textures in the desert look great, they are also quite diverse and it looks very realistic (MiG-21bis flight, of course in Iraqi repaint ).
    3 points
  26. Admiral has a serious spinal issue, he has to deal with that first, give him time, he will be back when he is able.
    3 points
  27. Да, в динамической кампании разрабатывается стратегический ИИ, который будет сам ставить задачи подразделениям.
    3 points
  28. Iraq North will enter early access today, 11th December 2024 we hope you will all enjoy and look forward to your feedback while work continues. thank you
    3 points
  29. Personally, I'll be wait for the update of the Afghanistan map first, before taking out my wallet for the Iraq map. Yes, the Afghanistan map was announced as being enhanced by an upgrade of the terrain, but the timescales have absolutely nothing to do with what was announced at the time of the release... And for my part, I'm waiting for facts rather than speeches before buying a new map or a new module. So wait & See....
    3 points
  30. We Steam-heads requite all pertinent information.
    3 points
  31. also when you look at a light source like the sun, I have mentioned it to the team. thank you
    3 points
  32. Hello @Hippo Thanks for bringing this up. We are aware of the NAV status warning at start. This is something we are reviewing currently on the hot or air started aircraft. So, for now, we understand the annoyance it may cause but please do turn the knob to IFA manually. As for the BIT warning, it's just doing its job announcing the BIT page needs reviewing. The BIT system itself is still being worked on for now.
    3 points
  33. Great idea, I've also been there and done that haha Yeah, if you slew the targeting pod anywhere, you need to recenter it (TMS down twice IIRC) otherwise your waypoints will be offset.
    3 points
  34. Will there be a thread allowed to discuss this and prospective purchasers to get some feedback before possible purchase? I saw the main thread is locked already after one negative poster........ Or will we need to rely on youtube? I can understand why if yes.
    2 points
  35. Good stuff. Looking forward to getting it tonight.
    2 points
  36. I found an understandable error if you all could look at it when you can. There is a major canal to the north of the main E-W road through town you all have as grass (which could be mistaken for grass as you all have it if you were looking at something like GoogleEarth and didnt know any better). I placed a MRAP on the intersection next to the local school we were based out (in DCS its the one to the SW of the MRAP and has tables and chairs on the roof - GoogleEarth is the 3 sectioned large building). Also, there's a lot of minor canals all over the Triangle of Death region that are showing as roads. The area was nulllittered with them coming off the main canal. The 3d DCS pic has some of the larger side canals marked in the Yusufiya area. They all had canal roads alongside but the water is missing in DCS. nullnullnullnullnull
    2 points
  37. from release trailer: New S-300 TEL model?
    2 points
  38. Like I written before, HuAF were called those aircrafts officially MiG-29B, do you think they were doing this for joke? Here official page of Hungarian Armed Forces: https://honvedelem.hu/hatter/multidezo/in-memoriam-racz-zsolt.html Repulomuzeum Szolnok, official HuAF museum (in the middle of the page): https://www.repulomuzeum.hu/Tikuldtetek/BartaEndre/BE_katasztr/BE_katasztr.htm For me this is enough evidence. About IFF, Hungarian aircrafts have oridinary old SRZO-2M system what is typical for this export variant (MiG-29B), original Warsaw Pact MiG-29A aircrafts have mix of Parol/SRO-2 systems, similar to early Soviet MiG-29's. This is easy to recognize: beside KOLS sensor you have triple SRO-2 antenna, under fuselage between A-037 radalt antennas you have triangle orange (or very rare green) Parol system antenna.
    2 points
  39. I was just about to write this. I didn't expect it to be in this Today's patch, because the main focus is on Iraq, and here's a surprise. I tested the UH-1 and OH-58 and the AI wingman stand and wait politely and obediently as mom ordered. So it looks like the problem is solved . I'll test 2 more of my missions, but for now everything looks fine. Thank you very much @Flappie and @f-18hornet for responding so quickly and making this a priority. I really appreciate it and hats off to you!
    2 points
  40. Yeah, this has happened before. Someone forgot to push a button or something and it was fixed in a few hours.
    2 points
  41. I love the thread title. In my experience, "Hunting for the stutter-free VR experience" in DCS is akin to hunting for bigfoot. Sure, you might be able to find some evidence that it exists, but it is scant, poorly documented, sometimes appears doctored, and the overwhelming majority of evidence would incline one to believe it is a myth.
    2 points
  42. Focus is Iraq this time. SA winter textures will be in a future patch. thank you
    2 points
  43. Squadron Name: 08th Escuadron de Combate Aircraft Selection: F-15E, F-16C, JF-17, F/A-18C Pilot Roster: =08th= Visha =08th= King =08th= Polacoloco =08th= Septical =08th= Sol =08th= Beastmode =08th= Redrapter =08th= Guru =08th= Diablo =08th= Fran =08th= Harkon =08th= Sneaky
    2 points
  44. Great Mod @Nin ... seems to work fine on my latest DCS 2.9.10 ... of course on Single Player only I was looking for a better sound for the internal Gun, as I'm editing a Gun Strafing Training mission and found that the internal Gun sounds so much different from the underwing Gun pods, in spite of being the same weapon. Are you still developing this Mod? as I see that a gun sound was planned for v4
    2 points
  45. Well thank you for noticing my 'smart' code As for your issue, it's actually already fixed internally. You're correct that 'pressed' was causing problems, it's been updated and waiting for the next patch. Regarding the general state - we're going through all of the issues as they arise and fixing them. I can't promise there won't continue to be some bugs in the next patch but we've definitely smashed the most important/most reported input issues this cycle. Once you get the next update, please keep reporting issues
    2 points
  46. Haha! Well, I wouldn't mind creating cold war assets. But besides my time and effort, it would require a reasonable list of assets, available 3d models and funds to purchase them.
    2 points
  47. I can't believe we still don't have the body of the pilot who was promised to come out of the module!!! they really don't give a damn about us
    2 points
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