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Showing content with the highest reputation on 02/16/25 in Posts

  1. 4 points
  2. Hi mates, that was a hard night ... I wish there is a way to make night vision available for the free camera. Okay - got to go to bed, cheers TOM
    4 points
  3. VC-10 , Victor K2 and Tristar for me..
    4 points
  4. Hi, so - that was a long weekend with modeling only. I will not have the time for the next 2 weeks. So I can provide some latest updates: The different equipment and uniforms can be selected in the editor. It´s like a "what you want-shop" ... I´m really impressed by the 3d art made by EagleDynamics. The hole C47 is so wow and the pilots are so detailed and accurate - just amazing ED! On this picture you can see the different sets: Face shield and glasses, Night vision, just sun glasses and so on ... I think I have to prepare another rifle - I love the German G36 ... will see. Thats the news so far. Cheers TOM
    3 points
  5. похоже, что у вас управление с клавиатуры, движения очень резкие и амплитудные. отрицательная перегрузка моментами превышает 6G. это очень много. представьте, что в этот момент вся кровь с весом в 6 раз больше собственного устремляется к голове. при чем резко, с нарастанием усилия менее чем за секунду. это помимо того, что все внутренности и их содержимое устремляется в том же направлении. тут DCS еще гуманно отображает последствия... естественно, что чем выше скорость, тем сильнее перегрузка. одно дело войти в крутой поворот на 40 км\ч, другое дело на 140. а здесь - 700, да еще и направление центробежной силы не вниз или вбок, а вверх. вам правильно показали примеры где серьезные изменения траектории в верт. плоскости пилот совершает так, чтобы летчика вдавливало пятой точкой в кресло, а не головой в фонарь. то есть, чтобы изменить траекторию вниз - он переворачивает самолет и тянет ручку на себя. ну и советую приобрести хоть какой нибудь джойстик. с клавиатуры слишком резко самолет реагирует, трудно контролировать его. p.s. в сети можно найти много видео где пилотов тренируют на высокие перегрузки, но это всегда положительная перегрузка от головы к ногам. в обратную сторону такого не делают потому, что, во-первых, так на самолетах не летают, а во-вторых это тренировка, а не изощренная казнь.
    3 points
  6. Можно попроситься полетать тушкой с каким-нибудь спортсменом. Тогда на отрицательные перегрузки в симе надолго выработается условный рефлекс. И даже может быть рефлюкс.
    3 points
  7. Мне ведомые не интересны, просто жаль видеть как человек мучается в тщетных попытках объяснить... Итак, разница наглядно(Paint, автор Я):
    3 points
  8. I did end up buying Kola and it's brilliant. No issues. SA is far prettier though IMO. Hopefully one day the sub 900ft performance issue will be fixed.
    3 points
  9. The information in the table is not totally accurate. It should be noted that NATO pilots fired always 2 missiles, often together. Rodriguez is the only one for whom we know for sure he fired only 1. Tankink mentions only one missile, but according to Shower, 2 missiles were spent, and Shower would know this since he was in charge. Shower himself was part of Northern package (US only, consisting of Eagles, Vipers, F-117s and likely jammers), shot AIM-120 + AIM-7 on Nikolic, both missed, only to fire at close distance with second AIM-120. Shower than made another CAP circle and situation repeated itself this time with Kulаčin taking off. Shower shot 1 AIM-120 on Kulačin which missed, and then could not get clearance from AWACS to shoot another (IFF gave friendly all the time). This was rather interesting engagement and resulted in both pilots going their ways (I did translate it mostly, just need to process it a bit). Kulačin unfortunately gave only one interview to the Army publication during war and unfortunately I did not manage to get hold of this text. From what I got from other sources the content was very generic and revolved around: "I could have done more". Hwang and his commanding officer fired each 2 AMRAAMS at Perić/Radosavljević, and both got attributed to Hwang. In total 4 AIM-120s were fired, but then again at that altitude AMRAAM seekers work pretty well. Perić ejected, landed safely and got evacuated, but Radosaljević was later found in the wood still in his ejection seat. As for Geczy and Pavlović I did not yet finish research here, but it appears Pavlović pushed for the merge and got hit by amraam at non-BVR distance, with witnesses reporting he got hit second time but this time from the ground (never officially confirmed, but again this is understandable). We know US has the tapes for this engagement, hopefully they release it one day. Additional missiles were fired on: 1. Boro Zoraja (2 x missed). Boro Zoraja was in the position to fire R-27R in follow up chase, but the missile could not be launched due to the failure. 2. Dragan Milenković (at least 1 missed) For them we do not have interviews of NATO pilots.
    3 points
  10. Su-25T launched Kh-25ML, Kh-25ML shot vertically into the sky, completely unresponsive to laser guidance commands. This incident did not occur just once, but many times. You can see this bug at the timestamps "+00:03:27", "+00:29:52", and "+01:03:13" in tracks, where it occurs a total of 4 times. (Bad English Sorry) DCS Kh-25ML Bug Report.trknullTacview-20250216-143609-DCS Kh-25ML Bug Report.zip.acminullnullnullnullnull
    2 points
  11. Part 3 of Cabi's tutorial series. This video covers lFR Recoveries back to Nellis. A HUGE thankyou to Cabi and Garf for the work they have put into this Tutorial series.
    2 points
  12. Thank you, @Actium! Issue reproduced and reported.
    2 points
  13. Maybe they can use the old mod 3d model and cockpit and make their magic for FM and the other stuff.
    2 points
  14. There's not much in common. Aviron is doing the C.2 first, the Cheetah C has more in common with the Mirage F1 than the Kfir C.2 and even that is a little. They did say that they plan to follow with a C.7, which has a lot in common with the Cheetah E, maybe like 80%, slightly different aerodynamics due to different canards and wings and weight, different fuel system, different engine, different EW systems but avionics is about 90% the same and WDNS should be exactly the same functionally with the exception of different weapons and sensors. The Cheetah C can only borrow a little from the Kfir C.7, it seems though the WDNS in the Cheetah C is an extension of what is in the Kfir C.7 but I know almost nothing about the WDNS in the Cheetah E/D/Kfir C.7 - I've just seen MFD screens here and there that I recognize from the C's WDNS. And to reiterate, I just did scans of the Impala and Rooivalk and Cheetah E and D because they were there, there aren't any plans at the moment for those until the Cheetah C is done which itself is not a guarantee yet.
    2 points
  15. Here's the video from yesterday's last test flight before releasing v2.011. Zipper @Wulf103 tearing it up in a Bronco with me scouting in the Cayuse. A couple things I noted: - The early morning fog effects look awesome. As much as I criticize ED for the state of the Core, I have to give credit here. DCS can be an incredibly beautiful and immersive experience. Its often these types of unplanned events that keep me coming back and making this kind of content. - The new explosions and smoke effects are awesome up close (and from altitude). There are several events in the video where Zipper finishes off a group in spectacular fashion. "Being there" in a helo was epic. I could almost feel the concussion from the explosion. - Really liking the new mobile sea base that @Devil 505 added. Those assets from @Eight Ball are top notch (as always). We've had a blast improving this experience over the past month and are excited for you to experience these changes on your personal dedicated servers. Love to see some of your content posted here as well. Thanks.
    2 points
  16. Если не смотреть на время появления и применения, то тогда нет смысла ограничиваться 20 веком. Амраам - самая эффективная УРВВ тысячелетия. Солиднее звучит
    2 points
  17. Hmmm. When people talk about Mission Creation API, they commonly talk about DCS's Mission Scripting Environment, which you can inspect here. It's awfully inadequate for the job, is distinctly riddled with amateurish design decision/blunders, badly documented and maintained, and famously buggy (I reported two show-stopping bugs in the past two weeks: one in net.lua2json(), the other in trigger.action.removeMark()). They each have a 50/50 chance to get fixed in the next 10 years if we go by ED's track record. You seem to be talking about some minor aspect of the MSE, namely some events of the (comically underdeveloped) eventHandler and some missionCommand callbacks. While I agree that DCS urgently needs an overhaul of those parts as well, I feel that they make the minority of issues. The entire MSE API is sliding and becoming unmanageable, the new Warehouse API is a masterclass on how not to design a system. In MSE, player handling is a catastrophe, the eventHandler is abysmally dysfunctional (you can't even feed your own events to it) and lacks fundamental events (cargo events, just like you mentioned, amongst them), group creation and AI tasking is a coding tragedy, and the entire 'trigger' singleton shows that it was thrown together ad-hoc (trigger.misc branch for getUserFlag, and trigger.action branch for setUserFlag) by whoever was working at it at the time. Looking at the missionCommands singleton is enough to make any experienced developer's eyes water. IMHO, the entire DCS MSE API needs a serious work-over, and it would help if ED got some talent involved who know what they are doing: real developers with real experience in code design and architecture. Looking at what was recently delivered with their Warehouse API, I'm not convinced that they currently have the right people working on it, nor that improving the MSE API was a focus of their work. Let's hope that this improves soon because I agree that content creators (mission designers) are part of DCS's lifeblood, they give players things to do once they have purchased their modules, they can make people want to stay in DCS.
    2 points
  18. Можешь, пожалуйста, сюда файл выложить? Там, по идее, все одинаково будет для всех, за исключением высоты - останется только ее поправить. Сделаешь доброе дело Либо прямиком в User Mods, если реально хорошо всё выставил для многих модулей.
    2 points
  19. Это не сложно, но нужно будет подбирать значения... Чтобы изменить дефолтное положение взгляда в кабине: 1. Проверяем в папке c:\Users\[User]\Saved Games\DCS\Config\View\ наличие файла SnapViews.lua. Если такого файла нет, то из папки [вашДиск]:\DCS World\Config\View\ копируем файл SnapViewsDefault.lua и переименовываем в SnapViews.lua. 2. Открываем c:\Users\[User]\Saved Games\DCS\Config\View\SnapViews.lua блокнотом или кому чем удобно (я - Notepad++) 3. Предположим, что нас не устраивает положение летчика в Су-27: - Ctrl+F, вбиваем Su-27, находим заголовок: SnapViews["Su-27"] = { - далее, глазами ищем вот это: [14] = {--default view - VR если такой секции нет, то копируем [13] = {--default view viewAngle = 87.468338,--FOV hAngle = 0.000000, vAngle = -9.500000, x_trans = 0.113927, y_trans = -0.004946, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, вставляем под 13-й секцией и меняем заголовок на [14] = {--default view - VR - далее меняем все параметры как душе угодно. Поменяли - сохранили - запустили игру, проверили. И так до финала. по итогу, например для Су-27 у меня получилось следующее: [14] = {--default view - VR viewAngle = 110.000000,--FOV viewAngleVertical= 96.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.140000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, FOV и VFOV взяты из характеристик Квеста, остальное - подбором по вкусу. x_trans - это перемещение вперед-назад y_trans - вверх-вниз z_trans - вправо-влево
    2 points
  20. I made this a few months ago using an ESP32, a couple of GC9A01 displays and DCS BIOS.
    2 points
  21. Yeah the 102 did see combat. So, yeah it would be cool to have one. Kinda light in the load out area though. But we'd get to experience the AIM-4 and internal weapons bays with rockets.
    2 points
  22. Adding a bit more here, this from "F-14 Tomcat in Action."
    2 points
  23. My thanks to the team for a great update. You've packed a ton of great changes in this version, I only had about an hour to blunder around parts of the island, and spent the last 5 minutes hovering around the boats at the mooring buoys to the south-west enjoying the views before perching on the MSB's pad.
    2 points
  24. 2 points
  25. Yes, because the back seater is a RIO but the AI that helps you when you don't have a human RIO is called Jester. What you're talking about is the AI and that is Jester. A human RIO can do this perfectly fine. And you also need to seperate and specify what you're actually talking about when you say this. It isn't easy to guess what you're talking about when you just say RIO and AWACS data, that can mean many separate different things.
    2 points
  26. I've released v1.1.5. This is a small bugfix update: - Fix a bug that caused the GCI's voice to play 8% faster/higher pitched than intended (oops!) - When a hostile aircraft disappears, the bot will wait a short while to see if other hostile aircraft also disappear so it can provide a combined FADED call for multiple aircraft in a group disappearing at around the same time. In some cases where players got "killstreaks" this would chain for a long time and a long wave of FADED calls would then be sent all at once. Adjusted the "killstreak timer" to reduce the occurrence of this. - Updated to Go 1.24 (https://go.dev/blog/go1.24); a couple of the new features are being used for development, but this is otherwise an invisible upgrade for users. https://github.com/dharmab/skyeye/releases/tag/v1.1.5
    2 points
  27. More (working) tankers would be great, however I'd rather like to see some cold war tankers like the KC-10, KC-135 with "iron maiden"-hose, british Victor, Nimrod, VC-10 and so on.
    2 points
  28. Mission file for easy reproduction. Launch the mission, watch the countdown, see the game window close. Crash_net.lua2json.miz
    1 point
  29. I posted a fix for the Type 23 dancing missiles a page or so back. Try that and see if it works This one
    1 point
  30. That's pretty funny, I didn't even think of that. I meant in real life, when do you enjoy sitting down and flying? I should have been more clear.
    1 point
  31. Its recommended delete fxo and metashaders2 files after every update. But I usually do it when I see some problems in the game. Now we have option for that in the launcher
    1 point
  32. Ok, bye bye drama queen. We won't miss you whatsoever…
    1 point
  33. Hey, thank you very much! That is perfect. I was looking for how to link a zone with a unit (I knew I had seen it) but could not find it or remember about it. Magic (Edit to remove double posting)
    1 point
  34. Mod F22A(and enhancement mod) is a FREE MOD. Author of the mod Grinnelli doesn't get any money. Nightstorm author of the enhancement mod won't get the money either. Only ED for F-15C mod gets paid. But as i said before ... F-22As avionics and flight model (SFM) are based on F-15C avionics and flight model. It means that that F-22A mod is using these parts of F-15C module. So as I said before, You need F-15C module to get F-22A working. That is the way.
    1 point
  35. Auch ein Nein hier. Aber es gibt n Mod für die FC Modelle, ev macht es dir dann noch mehr Spaß damit. https://github.com/RedK0d/CLICKABLE-FC3
    1 point
  36. I understand your point of view, and I'm sure you also understand mine My post wasn't that negative by the way. Yes, there was some frustration in my post, but it's just passion speaking.
    1 point
  37. Re: bullet point # 4 in his message... I'm way ahead of the curve on that one, not having purchased anything from meta since its creation... or rebranding
    1 point
  38. мод огнишче! Ждём продолжения,развития мода! Успехов!
    1 point
  39. solved: Saved Games\DCS\Mods\tech\WW2 V1 German Rocket Launcher V1.3 file V1.lua change t_acc = 6.0, to t_acc = 2.0,
    1 point
  40. Your mods look awesome, looking forward to seeing them in DCS some day The period trains & carriages, rail guns & hopefully some troop & tank transports to make juicy targets?
    1 point
  41. And i think you already have tried to delete fxo file in save game
    1 point
  42. Because to do that you have to boresight them first, and to do that you have to get a lock, and that's hard to do with the crappy sensor and the crappy slewing. Not to mention, boresighting only works for the exact range you were at when you applied it. If you're further out or closer in, it'll be off.
    1 point
  43. Both the SEPv3 and X is already released and should work.
    1 point
  44. At first, I was all alone, so I didn't think about reporting this issue. I'll report it.
    1 point
  45. If you wanna quote, just mark the text, and a little "Quote" should popup. Anyways... Open the VAICOM profile for editing, Open "Options" Click to open "..." Click "+" to open drop down menu. (Mine is empty on this computer). Select the profile(s) you want, and click "OK" where relevant, all the way out
    1 point
  46. What worked well for me is looking for tracers on the ground from above 14000ft, then designating that point on the ground with HMCS, confirming with the TGP video that there's infantry there, rolling in at a very steep angle, launching my rockets at max range, and pulling away at about 3000ft, then effecting an equally steep climb in the direction of the installation. I used military power and launched preemptive flares during all this but was never even launched at when flying that way. Could even use afterburner for a steeper climb, this is vastly more effective than flares at defeating MANPADS, since they can't physically hit you. This whole thing happens so fast that the missile can't catch up. Of course, it also requires some skill to pull off and not augur in, since, as mentioned, you're coming in pretty steep. The pullout direction is also important, if you're flying away from the launcher, there's not a whole lot he can do. That's generally a good tactic if you have to take it down in a high threat environment. Go in steep, go out steep and towards the friendlies, and don't fly too straight. We have programmable chaff and flares, so it'd be nice if some programs were set up for each mission. Bypass mode is not ideal, a quick burst of flares is better when you're actually launched at.
    1 point
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