Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/10/25 in all areas

  1. In the concluding note on the module's development, some aerobatic maneuvers on the La-7 aircraft are demonstrated. Mastering aerobatic maneuvers is fundamental for conducting air combat. The characteristics of aerobatic figures reveal the flight capabilities of the fighter. Proper execution of aerobatic elements is essential for effective and safe aircraft control. You can see aerobatics on the La-7 aircraft in our training film:
    16 points
  2. OctopusG: DEVELOPMENT NOTES In the concluding note on the module's development, some aerobatic maneuvers on the La-7 aircraft are demonstrated. Mastering aerobatic maneuvers is fundamental for conducting air combat. The characteristics of aerobatic figures reveal the flight capabilities of the fighter. Proper execution of aerobatic elements is essential for effective and safe aircraft control. You can see aerobatics on the La-7 aircraft in our training film:
    6 points
  3. В заключительной заметке о разработке модуля продемонстрированы некоторые элементы пилотажа на самолёте Ла-7. Освоение фигур пилотажа является основой для ведения воздушного боя. Характеристики фигур пилотажа раскрывают лётные возможности истребителя. Правильное выполнение элементов пилотажа необходимо для эффективного и безопасного управления самолётом. Увидеть пилотаж на самолёте Ла-7 можно в нашем учебном фильме:
    6 points
  4. An in-game refresh texture option is not an adequate solution. ModelViewer has more necessary functionality than just displaying the texture on the 3D model, if it isn't working or ED doesn't make an equivalent replacement community livery making will still be dead.
    6 points
  5. [18th April update: Thanks to the thread contributors and all those documents, this is such a fascinating and amazing topic. This project was massively ambitious and in a competition for my time between everything else and a 5th month old Border Collie puppy with no manners, I submit my work to date to the community 'as is' to do what you like with! Attached kmz. ] I could use some help from the armchair army to check the Google KML I am producing, before public release. Using a combination of KML's from Speedy on the army rumour service for the British and Soviet installations, a filtered SAMsite overview and my own work to collect, locate and organize the US installations I have over 1210 Google mapmarkers in the most complete rendition of 1960-1995 Germany's Cold War installations. The KML will eventually become a key reference resource for locations in the upcoming DCS map. Mission makers can check the details provided for targets and mission use. The KML will eventually be imported to DCS as a rough template of locations. I don't intend to place any objects as there won't be a 1:1 parity and there are clearly too many, but it is enough to add sites for your missions. The KML for Cold War Germany comprises of: Over 1200 placemarks categorised and colour coded (so far) The inner border reference line East and West Air defence sites (for West, the Nike Hercules is available for pre 1984 but dates are pretty tough to get) British American Soviet/E. German --Airbases and minor Helicopter airfields --Barracks and installations --Ammo Depots --Training Areas --Special Weapons Compounds --Stores --Fuel dumps/CEPS The rough time range for these is 1960-1995. What I am looking for initially is anyone interested in helping expand on this, specially if they want to zero in on, for example, enriching the US Kazernes with any reference links, tidying up the current placemarks, finding names for the unamed ammo dumps, checking the data with online references, etc. I'm definitely interested in anyone with knowledge of the Eastern European theatre, the locations and names of units and their stations, the airbase complements and time ranges. Also those with good knowledge of the FEBA and plans who can identify major themes that can be added to the KML or fill holes and gaps, such as the areas east of Luneburg and Hamburg, east of Braunschweig, east of Salzgitter and Northeim, etc. Please don't ask for the WIP copy, it will arrive here when its done. Feel free to add details of the theatre to this thread. Whilst I've seen a lot of resources online, its not the finding of the information so much as the time it takes to create a nice placemark with links, find the modern day geo coordinates from the resource that is now hidden under a Lidl or BMW factory and so on. there's issues of time and date filters which I havent even attempted. It will never be perfect but thats not the aim. Cold War Germany.kmz
    5 points
  6. It's an Ekranoplan and its floats and flies. This is a very early "alpha build" video after I got it to show in game.
    5 points
  7. Ok, let's break that down: Moza said other grips don't work,...but they do ...the horror, the shame, , rivers of blood, , cats and dogs living together,...the non-news most people already know is incorrect, including you And here you are screaming "look what they did to me, these CONMEN! How dare they!" as if some great tragedy has struck you, that -of course, will engulf the entire world and you, our saviour have warned us of this terrible future All because a company with the main focus on sim racing, apparently has an employee that isn't up to speed handling the customer service desk How could we venture the assumption this employee isn't informed? Because their own software does support other brand grips So, conclusion: Someone appears to be in error All you are trying to do is create unnecessary drama over nothing Sure,... could be Moza does decide to retract their plan for open support, but currently, there is neither an official statement, nor has the functionality been taken out of their software We'll start the drama when they won't support Virpil's VFX grip
    5 points
  8. Look, I get it.....it's nice that someone is doing something. Congrats on spending whatever time it took to make what looks like an ultra simple livery. (that's not meant to mock the livery artist in any way, just that it's not an overly complex livery). But, this kind of thing is actually making it harder to get what we need, which is a fully functional Model Viewer and the library of all base textures (all Roughmets, Normals, albedos, for aircraft, pilot, tanks etc.). Without those, you can NEVER have a custom livery that actually looks correct. So while, time was spent on this, I fear that it will just cause a blind eye to be turned to the real issues with a "See, they're already making liveries, we don't need to do anything else" mentality. Which would be a terrible outcome.
    5 points
  9. As vise men have said. To pick a course to your destination, you first have to know where you are This also means that if you know where you are at any given time (as you do with TACAN), then the accuracy of your initial course isn't all that important. You check and adjust as you go. The main issue isn't accuracy but work load. With the offset function and autopilot of the F1, the work load is almost removed entirely. With GNSS/INS (and autopilot) in more modern fighters it's gone completely. In VFR conditions, this isn't a such a big issue when the pilot has studied the map, but in IMC it's a completely different ball game. Today, we have to wonder how they managed without modern navigation technology. The point is, many didn't. Accidents happened all the time. Pilot errors? sure, but the main issue was saturation of work load. It's super cool that in DCS we can simulate this That figure 12-13 and the explanations really should be included in every module manual for an aircraft with TACAN.
    4 points
  10. Exactly. Well said! Now if someone could accomplish a skin in full digital camo without suffering a brain hemorrhage... So, asking again... any progress?
    4 points
  11. Hello, After 45 hours of work and probably opening DCS 200 times, we're still not done. The templates and UVs are clearly NOT made for user editing. When you need to bend a straight line in the template to make it look straight on the plane, it's simply impossible to make something clean. The 3D UVs are not relaxed enough, and as a result, if you use a red background, you'll get red around the entire shape because the texture bleed is insufficient. It seems that this model was textured in software like Substance Painter or similar, which makes it much easier to texture such a complex plane with proper software support. I’m not trying to be rude, but in 2025, when the "expectation" is for users to create skins, this situation is quite difficult to accept. Thank you for your understanding and your work.
    3 points
  12. Dear @NineLine, @BIGNEWY and kind staff at ED, it is with great joy that I read about the upcoming "Mission State Save" feature in your March 7, 2025 newsletter. As someone with a vested interest in this feature put to good use (I have authored a bunch of missions, some of which seem moderately popular) and taken advantage of to make missions even better, I'd love to contribute my 2 cents if this is possible. Do you have anyone or location where people can contribute ideas, review drafts, or provide feedback of any kind? When it comes to saving state, I'm truly interested if and how this would be reflected in DCS's mission scripting API, so mission/script authors (I regard myself as the latter) can ensure a smooth transition to the new feature. I'm sure that ED have their well-versed community contacts for this, I'm merely asking if and where people may contribute. For example, I think that it would help if MSE API introduced two events: saveState - this event would be invoked whenever DCS wants to save state, and allows scripts to do their own thing. This could be invoked at any time restoreState - this event would only be invoked once, at mission (re-)start, before mission time starts (and perhaps immediately after a script invokes 'world.addEventHandler) to allow scripts to resume any state that they saved with saveState Ideally there would be some other events like (startSave, endSave, startRestore, endRestore), but I think above two could help smoothen the transition. Also, in order to facilitate transition to saving state without missions having to 'de-sanitize' DCS, I believe we could greatly benefit if the save state feature (a singleton "state" perhaps) featured simple getter and setter methods for named text, e.g. saveState.putText(name, content) - puts the text content under the name 'name' into the save state that will be saved with the rest of the state, overwriting any existing previous content of that same name string saveState.getText(name) - returns the text put in the saveState under name 'name'. If no text was saved, returns nil. This simple mechanism should allow most script authors to save and retrieve their 'script' state along with the rest of the 'real' mission state, and be compatible with a fully sanitized environment. Of course, having a shared state where scripts can write to and read from would be the icing on the cake (allowing a fully sandboxed mission still to share data with other missions). Above are merely the uninformed ruminations of a well-meaning, highly interested DCS enthusiast. So if there is some place where you would welcome further input/ideas, I'd be happy to contribute. Kind regards, and I'm looking forward to the new Mission State Save, -ch
    2 points
  13. Nothing new, but I have bumped it once again internally, thanks!
    2 points
  14. Yes, you should calm down. It's possible for you to be given misinformation without a nefarious plot. Not everyone that works somewhere knows what's going on at their job or even cares enough to find out or might just be terrible at it. There are many possibilities aside from 'they lied/malfeasance', which frankly is a silly conclusion to even come to in this context
    2 points
  15. Neues Video von der La-7 Aerobatics
    2 points
  16. March 10, 2025 Status Update Its been a month since the last release of I2J (v2.011) and there's been quite a lot added to the mission over that time. The next release is right around the corner as final testing is scheduled for this week. If all goes well, I'll release over the upcoming weekend. Highlights Redfor Bombing Andersen - This is the first "mission-like" experience added to I2J. Anyone entering one of the Alert F4 fighters at Andersen will trigger this mission (once - this does not reset until mission restart). The Bomber and its escort(s) randomly spawn somewhere "North" of Andersen. Repel the enemy attack. If you allow the enemy to bomb Andersen, any client slots destroyed will prevent player spawns for 30 minutes thanks to Cfrag's sitting ducks script. Redfor CAP - There's a new I2J Settings menu option in F10 Radio. There you'll find an option called "Toggle Redfor CAP". The default setting for this is OFF. If toggled ON, the mission spawns Redfor CAP. This CAP consists of a random set of Redfor inteceptor(s) set to patrol over the island. Take them out. When they are eliminated a new CAP replaces them at some point over the next 20 minutes. You won't know when or where or what spawns, only that the mission will spawn something "soon". If you toggle this setting back OFF, the mission removes any spawned CAP group and returns to the default clear skies state. Added C-130 Hercules - This is now a REQUIRED modification as we include it in the mission. Servers must load this along with all clients. The link to the modification is at the bottom of this post. AAA Threat - As more and more fixed wing assets are now in play (like the Herc), I needed to make the skies a little more unforgiving. Period appropriate Soviet Flak now appears in certain random groups as well as on Alpha, Bunker and South Island perma-groups. This really adds to the excitement of fixed and rotor flight. Group death voiceovers - now whenever a random group is eliminated, a random voiceover plays. Nice way to let players know when a group is eliminated. Tactical Changes : Changed fog settings to expand the fog effect a bit as well as duration so it lasts longer - Thanks @SPOOKY 1-1! : Activated sitting ducks. Any stopgap client destroyed prevents client spawning for 30 minutes - Thanks @cfrag! : Removed automatic spawn of remaining groups when last group eliminated : Made static sinking ships BLUE : Added probe tanker to the mission for USAF AAR : Updated tanker frequencies ["Arco" KC135: 263MHz TCN:63X "Texico" KC135MPRS: 264MHz TCN:64x] : Adjusted CSAR downed pilot reaction ranges by 50% so smoke and voiceovers happen when players are much closer to the downed pilot : Devil's changes to statics, adding Hercules, and general updates around the map. NO NEW ENEMY : Added defensive code to I2J to prevent Bigsmoke from blowing up on nil coordinates DCS SPOOKS Server For people interested in experiencing I2J on a dedicated server, I highly recommend heading over to SPOOKY 1-1's public server called VIETNAM | Into The Jungle. He hosts different variations of the base mission offering some different fog/weather/time settings. There are also additional aircraft for those looking to expand on what I have in the "official" version. Spooky also has a discord for those interested. He's got more than 50 active members as of today and its growing. Pop on in and introduce yourself - he's a great guy and really wants to provide an I2J experience to the masses. Here's an invite - https://discord.gg/K8Xu4u9BN2 C-130J-30: by Anubis - https://forum.dcs.world/topic/252075-dcs-super-hercules-mod-by-anubis/
    2 points
  17. Thank you, CrimzN. That really means a lot. Honestly, I am flattered by the feedback. I have a pretty high standard for the stuff I make for the group. I'd like to think it compares favorably to some of the SP payware campaigns out there. I doubt this could ever be converted into a payware offering, however. Besides it being MP oriented which ED after decades still doesn't really support in a campaign format, there's a lot of NSFW content that could never be in payware. Honestly, I'd rather "give back" to the community by doing this for free. Admittedly, the last 4-5 months have killed my personal investment for the Kiowa - I haven't even flown it once since the patch disaster late last year. The ED "half patch" control bind killing SNAFU coupled with Polychop's drama around their mass development exodus makes it really hard for me to re-engage my personal passion for what feels like a dead or dying product to me. Just being real here - that's how I feel right now. However, @Devil 505 and I made a commitment to create a campaign for the community. We WILL finish it. But ... right now, ALL my creative time is going into "Into The Jungle". And no - this isn't me looking for others to jump in and offer encouragement or donations to complete or simply to get attention. This is NOT cancelled. I know this isn't great news for the fans of this experience, but I'd rather you know where things stand at the moment vs. being in the dark.
    2 points
  18. Plus, there's a sale on standalone (coming soon to Steam), so it's a good time to buy modules you like at a discount. You can save a good bit on the older modules.
    2 points
  19. Hi, to buy all including modules, terrains, DLC's, and campaigns is 3k+ currently. But don't buy them all, only buy what you will use and enjoy and have the spare funds for. Use the trial system on stand alone DCS to try before you buy. There are also some great free community mods out there to use. best regards bignewy
    2 points
  20. Last part of the INS discussion: Visual/Radar fix updates. Bonus: the NS430 is back, with an unexpected supporter
    2 points
  21. I also found motivation to learn AAR because of this campaign
    2 points
  22. Hi, we have this reported for the team to review. thank you
    2 points
  23. Thanks a lot for the illustrative examples, Ivan! Spot on!
    2 points
  24. I have edited the title to be less dramatic.
    2 points
  25. Final Report: 16 Years of DCS Air Racing – Mustang Championship The 16th Anniversary DCS Mustang Air Race Championship has come to an end, and we couldn't be more pleased with the outcome. Over the course of the event, pilots completed an impressive 691 timed laps, totaling over 26 hours of race time. For a 24-hour race on a new and relatively unknown server, this is a highly satisfying result. "Old Shatterhand" from Switzerland fought hard for the victory, my congratulations and a huge thank you go to all participants. It was exciting right up to the last minute.... From a technical standpoint, everything ran flawlessly. The server performance was stable throughout the event, and both our Lua- and Python-based scripts functioned exactly as intended, ensuring smooth race tracking and result processing. Given this success, we are excited to continue hosting smaller entertainment events in the future, keeping the DCS racing community engaged. But we are also looking ahead to something bigger—our 17th Anniversary event next year. With such an outstanding start, we can confidently say: Expect more to come! Fly low! Fly fast! Fly together!
    2 points
  26. I tried to explain here the parameters to take into account to place the tankers, in Afghanistan or elsewhere. There's also a tentative ACO for the early OEF campaign. I'll work on a later OEF ACO in the future.
    2 points
  27. Now that there are no more football matches on TV, everything is back to normal. Apparently there is a court ruling that allows the "La Liga" group to block Cloudflare addresses during the transmission of football matches. In this way, the pages that broadcast them via IPTV are inaccessible (unless you use a VPN), and at the same time a large number of totally legal pages also go down. It's a shame.
    2 points
  28. Here is another example on the F5E HSI. TAC tuned you are on the 129radial 20 nm from the TACAN You want to track to the TACAN 240 radial 60nm what nil wind heading do you need to fly. 1. Visualise the TACAN station as at the centre of the HSI 2. Determine the greatest range value required .... 60nm 3. Visulise the the outer portion of the compass scale as 60nm from the centre of the HSI 4. Locate your position on the HSI assuming its radius is 60nm ..... Position red X (about 1/3 out from the centre on the 129 radial) 5. Find the location on the HSI where you want to go 240/60 ..... Position yellow X 6. Draw a line from your position to the new position. Red x to Yellow x 7. Transfer the line you drew to be centered on the HSI Green line. 8. Were it intersects the compass is the nil wind heading to fly 254. 9. Turn on to 254. 10. update as you track towards the new position.
    2 points
  29. AFAIK, yes and no. This mod hasn't been updated in years. And seeing that even the CJS Superbug Tanker, which is very much alive and actively supported, still has similar issues, I doubt this could be resolved by modders alone.
    2 points
  30. Well if they work that is a bonus not sure why you are so worried and said they lied they told you they do not support other grips. now the fact they work should just be a bonus I would try and calm down as it was not a lie they just told you they do not support other grips.. so if it does not work you can not goto them for support.. No foul here in my eyes.. but if you feel that way they send it back and be done with them..
    2 points
  31. Excellent. I may get the Sinai map on the current sale anyway....but Kola looks great for the MIG 21 and of course the Viggen. Thanks!
    2 points
  32. The technique on the HSI/RMI/BDHI The TACAN station is always at the centre of the instrument. Step 1 decide what Range and bearing you want to go to. Step 2 note your current range and bearing on the HSI .... you are at the tail of the needle. Step 2 In your mind take the greater of the ranges (current range versus new range) Step 3 visualize the HSI as a map whose diameter is the greater range Step 4 Locate your current position on the (scaled map HSI) use your finger Step 5 draw a line from your current position on the HSI to the point you want to go through. Step 6 transfer the line you drew in Step 5 to be centered on the HSI The line now extends to show the Track you need to fly to get to your new destination. Step 7 Turn on to the required Track/Heading .... update the process as you go along. Once proficient this process can be done in seconds with good accuracy. An example:
    2 points
  33. Hi everyone, As I understand it, FlyingIron are utilising ED's ground radar API - while understandable as this is FlyingIron's first attempt in DCS, it does lead to some unfortunate drawbacks, many of which have a significant impact on gameplay. ED's ground radar API is currently the lowest fidelity model present in DCS (surpassed even by the Viggen, released nearly 8 years ago and was the first true air-to-ground radar) and radar models subsequently (and even one prior) developed by 3rd parties significantly raise the bar in terms of fidelity, offering raycasted models that more accurately depict radars. This all results in ED's radar model having inaccurate limitations, both in terms of not modelling limitations that should be present and introducing limitations that shouldn't exist. ED's radar model: Doesn't account for beam-geometry at all, meaning: They can unrealistically map from basically 0 out to the instrumented range of the radar, regardless of antenna elevation or aircraft altitude (see here and here). Antenna elevation or different beam settings (for instance, the pencil/fan beam setting in the Hornet) are functionless/broken. To compound this, if you take the picture seen at default elevation and gain, then elevate the radar to its maximum above the horizon and increase the gain, you see very little difference in what's displayed. Conversely, if you depress the radar to its maximum below the horizon, the brightness falls off to 0, despite the fact that the radar should still be illuminating a portion of the ground. In vertical/near vertical climbs the radar can see behind itself, something that's obviously impossible. Will not detect aircraft (even low-speed, low-flying ones). While obviously surface-directed radars/modes are obviously not optimised for detecting aircraft - aircraft that are caught in a lobe of the radar producing a skin return powerful enough to be detected should be displayed, espeically when the A-7E's APQ-126 is a pulse-only radar and has no motion filtering (like the F-4E). Is completely immune to jamming. While ships don't feature anything EW related (apart from radars), low-flying bombers can currently be used as semi-functional approximates (though their jammers aren't powerful enough to completely hide ships). The RDI's ground-mapping mode (Mirage 2000C), the PS-37/A (AJS 37 Viggen) are all affected by jamming and produce jamming returns. Is completely immune to sea clutter (Heatblur's F-4E even takes polarisation into account here). Doesn't model sidelobe returns.
    2 points
  34. I still think the new suspension modeling is more important than the Dynamic campaign. This is going to be the biggest release since the clouds. Still, the initial release of the DC is going to be a realisation of an important DCS development direction. So for me it's still suspension ATC graphical glitches ! damage modeling others
    2 points
  35. Doghouse navigation added to DCS Web Viewer Click on waypoints, toggle "solo" to show / hide other waypoints Choose between doghouses and waypoint info in map settings 1 minute leg markers https://dcs-web-editor.github.io/dcs-web-viewer-deploy/
    2 points
  36. Hey folks, continuing the INS Navigation discussion in the F-4E, I started to look into the fix updates methods. I hope this can be useful to you.
    2 points
  37. Polychop update (source: Polychop discord) ------------------------------------ Polychop Community, We wanted to give you some updates on a few things that we think you as the community will be happy to hear. New Developer: Polychop has hired a new developer who is already hard at work diving deep into the internal systems to get up to speed as fast as he can. He brings a lot of experience to the team and we are very lucky and excited to have him on board. New Testers: Polychop has brought some new internal testers on board who are already very familiar with the modules. The testers are getting to work starting with your bug reports here in the Discord to start addressing the current issues that are most important to you, The Community. New Community Manager: I wanted to formally introduce myself as the Community Manager for Polychop. I am very grateful for the opportunity to be a part of the Polychop Team. In addition to being the Community Manager I will also be part of the internal testing team, and I plan to start working on some of the most common bug reports that you all have already made to help get them taken care of. With that being said, I have spent a lot of time in this Discord both posting, and reading what you all have had to say over the last couple years. My goal is to help bring you as much insight as I can on things I am able talk about. I will be your eyes and ears as much as I can. Please feel free to reach out to me at any time. New Internal Systems: We have implemented a new internal system that is really going to help streamline the testing and bug fixing process. It is going to make communication and collaboration on bug fixing between the Devs and Testers much more fluid, as well as make it easier to align with each other on priorities of work. What we need from you all on this topic: To help us keep things sorted as best we can in here, we ask that you only post bugs in the bug report channel which can be found here ⁠oh58d-bugs. We really don't want to miss anything and would hate for something could get lost in conversation in one of the other channels. Additionally we ask that you do a quick search in the bug report channel for the bug you are experiencing before posting as to help us keep the number of duplicate reports to a minimum. Remember, the more detail you can provide the better. If it is possible to include a video, track file, or log along with your description of what happened that helps us testers a lot when it comes to reproducing the bugs on our side. POLYCHOP IS HIRING: We are looking to add to the team! Current open positions in order of priority are C++/Lua Coders, and 3D Artists. If you are interested or know someone who may be interested in joining the Polychop team, please reach out to @Polychop Sven, or to @CYPHER11 who will be handling all things Human Resources, or you can reach out to me and I will help get you headed in the right direction and in contact with one of them. Thank you for your continued support @everyone!
    2 points
  38. Hello guys, this is my first DCS mod that's been up on User Files for a couple of months now, but I've made a few updates greatly improving the mod since then and to avoid confussion and to make things easier, I decided to make this thread. This mod doesn't use stock DCS MiG-31 model, neither external or collision. It's not a MiG-31 replacer and what's important to people playing multiplayer - it doesn't break IC. The mod uses custom cockpit with majority of gages working, working lights, and datalink display. Mod is FC3 Su-27 dependent, which since FC2024 update means that you have to load the FC3 aircraft which is used by the mod before being able to jump into the modded aircraft. However the OvGME ready FC3 Fix mod I'm attaching fixes this but sadly it doesn't pass IC as it changes core game files. Along with the MiG-31BM I'm adding custom weapons - R-33, R-37 and R-37M. All of the added A/A missiles can be fired without launch permission override. Besides A/A weapons MiG-31BM mod can also use Kh-31P anti radiation missile, using a "dumb" fire mode with launch permission override. As of now mirrors and refueling option don't work properly. User Files link: https://www.digitalcombatsimulator.com/en/files/3346479/ Huge thanks to zamoski, Hayds_93 and all of DCS Modding Hub community for helping me with making this mod.
    1 point
  39. @Ladan make a video showing how you turn on the Jeff and we might be able to point out what you forgot/did wrong.
    1 point
  40. That being, the AIM-54's line of sight on the rail is not even parallel to the aircraft's ADL. I knew this specific mode of employment was somewhat 'finicky'...
    1 point
  41. we have reported this for review. thank you
    1 point
  42. Is it an option to port your MIG 21 training missions over to the Kola map?
    1 point
  43. It is already called “DCS: Black Shark”
    1 point
  44. I have bought the Mirage in 2023 and the training missions were broken, so I just gave up learning it except the basic stuff. I don't think they fixed them since then. Dunno about the campaign. Yes you can start them, but not finish them and even the explained procedures are wrong and have been changed. There's a good guide to the Mirage2000 though (I think Chucks guide) and several youtube videos for the training, so you can learn it yourself if you really want to. AFAIK the module is fine right now except the listed bugs in the bug forum.
    1 point
  45. Ok, I have an idea to test for that issue.
    1 point
  46. I respect the need to step back from time to time. The world is going insane right now. I absolutely understand the need for self care. My only hope is that they are willing to share info if someone is willing to pick up the journey in their footsteps. I've been in and out of DCS a lot lately given the geopolitical situation in the world right now, and the underlying fear that real conflict is closer than we may all care to admit. In any case, take care of yourselves guys, and thank you for such an incredible contribution to this game!
    1 point
  47. ADDED 2 - Figured out some more. I connected the streamdeck to a Motherboard direct main USB 5Gbps bus (blue, think USB 3.2 v1) and run Streamdeck as Administrator, advice from Elgato support. Also switched off Game Mode in windows settings. A lot of keys now work which did not before.
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...