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  1. Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: Yes. I will continue to develop the mod packs even though the new core assets will take up a lot of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: Batch 1 was released the 13th of August 2025. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH marking in the mission editor? A17: Yes. They will comply with the same nomenclature as core DCS assets with the addition of a [CH] suffix. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.
    16 points
  2. F/A-18C Hornet guide updated with some corrections to the GBU-12 procedure.
    11 points
  3. 9 points
  4. Agreed. The mods are very nicely done and are provided free of charge to everyone. Love to see those who complain try to make even one as nicely as the 100+ Currenthill has made.
    7 points
  5. 7 points
  6. Good Morning/Afternoon, Everyone, I'm sorry. I have been focusing on my health for the past six weeks or more. I'm happy to report that my back surgery (Disc replacement) went well. My back X-rays look great. It can take 6 months to a year for my back to fully recover. It should be known after three months whether the surgery was truly successful based on any back pain I'm experiencing. Lately, my back pain has been constant but manageable. --The problem with any kind of pain is that it interferes with your concentration and focus, so some days I'm just not into modeling. Concerning creating 3d models for DCS. I have been working on mods in the background just to keep my skill level up, but I'm not working on anything that I will be releasing. I have a lot of military assets I have that I would like to work on. CH helped me correct some of the issues with creating Military Tanks. I created a Tank for DCS some years back, but that's when the coding for DCS was much simpler. Coding is still simple as long as you have good instructions, but that is non-existent as far as I know. You're pretty much on your own when it comes to creating mods for DCS. Thankfully, I understand the basics. Anyway, when I feel like I'm healthy enough to return. I will let you all know. Thanks for all your concerns. I appreciate it. It shows you're human. PatPatpowerCat, thanks for modifying the Admiral Ushakov AI ship mod. At some point, I will work backwards to correct all the issues with the mods. Thanks, everyone, I hope you all have a great weekend.
    7 points
  7. ...Yeah, the silliness is often off the charts sometimes here for new incoming things (I'm tired, boss™). I can't imagine the work involved on pushing out so many models as a hobby for a videogame as Currenthill did. For folks who just won't get their hands dirty on making a single dent of contribution to DCS to say it was a 'school boy' level work is unbelievable. We all need these models in the sim. We are short of them immensely. Instead of complaining about the quality of 'free' stuff, get to work on something. My thoughts exactly. We need them. Doesn't matter if a bolt or a grill is miss placed by a few cm. For a mod made at home, they are unbelievably nice; to look at and having in the sim.
    6 points
  8. Hey! Here is the first version of the FAQ: I will update it as we move along.
    6 points
  9. Does this mean that it will now be possible to use the Iskander core to create other precision ballistic missiles? (For modders)
    5 points
  10. Hey guys! I'm working on a FAQ to answer most of the questions. I'll link to it as soon as I'm done.
    5 points
  11. Currenthill Assets Pack We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy. A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary. This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions. For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future. The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion LT FV107 Scimitar CRV T-90A MBT T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker ICV M-ATV MRAP BMPT Terminator IFV 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS.
    4 points
  12. agree, I almost added this fella to the ignore list on the spot ...
    4 points
  13. Good news is that Berlin does do black outs if set to WWII time frame in ME. Except for the football stadiums?
    4 points
  14. 25 April 2025 Dear Fighter Pilots, Partners and Friends, The Cold War sale is in full swing and brings you great savings up to 50% across most modules including our most sought-after modules such as the DCS: F-16C Viper and DCS: F/A-18C at 40% off. Please check out the deals and detailed discounts below. We are collaborating with Currenthill to offer an exciting collection of air, land and sea AI assets. Each asset comes with high-resolution textures and 3D geometry, animations, and realistic weapon implementations. These assets will be added at no charge to the DCS core! Please check out the Contention PVP servers that feature large sandbox campaigns. Strike Package Studios has recently launched their new Cold War server that aims to focus on aircraft of the Cold War era. Join the Strike Package Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Cold War Sale Up to half price off Following the highly successful early access launch of Cold War Germany we have launched a DCS Cold War Sale to match the exciting mood. The sale is in full swing and offers you the opportunity of landing some fantastic deals across our wide range of aircraft, terrains, campaigns, and packs! These deals are available from our E-Shop until the 12th of May 2025, and on Steam until the 5th of May, 2025 at 15:00 GMT. Please do take advantage of these great bargains: Modules with 50% discount Fixed wing DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-86F Sabre DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MB-339 DCS: MiG-15bis DCS: MiG-21bis DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Yak-52 F-15C for DCS World MiG-29 for DCS World Su-25 for DCS World Su-27 for DCS World Su-33 for DCS World Helicopters DCS: AH-64D DCS: Black Shark 3 DCS: Mi-24P Hind DCS: Mi-8MTV2 Magnificent Eight DCS: SA342 Gazelle DCS: UH-1H Huey Other DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: NS 430 Navigation System for SA432 Cockpit DCS: WWII Assets Pack Terrains DCS: Nevada DCS: Persian Gulf DCS: The Channel Upgrades A-10C II Upgrade Black Shark 3 Upgrade Campaigns DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AH-64D MAD Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors Air Combat Maneuvering Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-16C First In Weasels Over Syria Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Operation Pontus Campaign DCS: JF-17 MAD campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: MAD Black Shark Campaign DCS: MAD Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Modules with a 40% discount Fixed Wing DCS: F-16C Viper DCS: F/A-18C Hornet Other DCS: Supercarrier Modules with a 30% discount Fixed Wing DCS: JF-17 Thunder DCS: F-86F FC DCS: Mig-15bis FC Terrains DCS: Kola DCS: Syria DCS: Normandy 2.0 Campaigns DCS: A-10C Operation Persian Freedom Campaign DCS: AH-64D Outpost Campaign DCS: AV-8B Hormuz Freedom Campaign DCS: AV-8B Kerman Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-16C Dragon's Fury Campaign DCS: F-16C Last Out Weasels over Syria II Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: Mi-24P Outpost Campaign DCS: Mi-24P The Border Prequel Campaign DCS: Mig-21 bis Battle of Krasnodar Campaign DCS: UH-1H The Last Show Modules with a 25% discount Campaigns DCS: A-10C Iron Flag Part 1 Campaign DCS: A-10C Operation Agile Spear DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-16C The Gamblers Campaign by Baltic Dragon DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Green Line by BADGER633 DCS: F/A-18C Operation Mountain Breeze DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: M-2000C Red Flag Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Modules with a 20% discount Campaigns DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Modules with a 10% discount Campaigns DCS: UH-1H Worlds Apart Stormfront Campaign by Low Level Heaven Modules not on sale Fixed Wing DCS: AJS-37 Viggen DCS: AV-8B Night Attack V/STOL DCS: F-14 Tomcat DCS: F-15E DCS: F-4E Phantom II DCS: F-5E FC DCS: F-5E Remastered DCS: M-2000C DCS: MiG-19P Farmer DCS: Mirage F1 Flaming Cliffs 2024 Helicopter DCS: CH-47F DCS: OH-58D Kiowa Warrior Terrains DCS: Afghanistan DCS: Afghanistan Southwest DCS: Cold War Germany DCS: Iraq DCS: Iraq North DCS: Sinai DCS: South Atlantic Upgrades DCS: F-5E Upgrade Campaigns DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-16C Arctic Thunder Campaign by Reflected Simulations DCS: F-4 MIG Killers Campaign by Reflected Simulations DCS: F/A-18C The Rampagers DCS: Fw 190 A-8 Horrido! Campaign DCS: Mosquito FB VI Freeman's Folly DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D Debden Eagles Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign Currenthill Assets Pack Announcement We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy. A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary. This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions. For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future. The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion LT FV107 Scimitar CRV T-90A MBT T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker ICV M-ATV MRAP BMPT Terminator IFV 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS. Contention PVP Servers by Strike Package Studios In Contention, you are given the tools to conquer the map and achieve victory using a wide variety of tactics including: Logistics, Forward Air Control (FAC), Drones, Bombers, Recon, Industrial Strikes, Naval Strikes, AWACS & Tanker Support, Airlifts, Convoys, and much more. Players can take advantage of many unique mechanics to make almost any aircraft viable. Helicopter logistics are the backbone of the campaign. Contention now has two servers online: Their very popular 80's/90's/Modern server and their new Contention Cold War server! The new Cold War server is designed around placing all the older aircraft in DCS in the spotlight. Live out your dreams of Vietnam-era dogfights on Contention Cold War! Please join their Discord and check out the Server Guide for more info! Thank you again for your passion and support, Yours sincerely,
    3 points
  15. How do you know ? They´re not added yet. From the FAQ: Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc.
    3 points
  16. О, это очень необычное заявление))) Честно говоря, после выхода CW Germany, другие карты и включать то пока не хочется. Нет, ну я люблю Кавказ, это не самая худшая карта, но ему давно пора делать «Кавказ II». Какие слагаемые в совокупности так с лихвой могут перекрыть цветные кляксы вместо машин, объектов и части строений, аэродромы с непохожим наполнением и фантастической кривой разметкой и, самое главное, слабенькую похожесть красивейших гор на самих себя?
    3 points
  17. CurrentHills assets are nice surprise and I'm happy to see ED implement good quality 3rd party asset's like this. TBH it means we'll get them much faster than if ED was to do them with all the other technical dept they have. Sent from my CPH2333 using Tapatalk
    3 points
  18. Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc.
    3 points
  19. Закройте тему пожалуйста, не мучайте людей напрасными надеждами.
    3 points
  20. А как вы это технически в реальности представляете? Тот же кассетный и обычный боеприпас имеет разный вес, разную баллистику - каким образом баллистический вычислитель самолета будет рассчитывать вам зону сброса одновременно на все типы боеприпасов? По этому и сбрасывают последовательно, так как переключение на другой тип боеприпаса требует и времени и построения совершенно другого типа захода.
    3 points
  21. Kindly ensure that the grass is significantly shorter on all airfield, its the return of the "plus knee high" killer grass which is far from beeing accurate. Might be nice for a horror movie but not a flight sim... it's at most just foot-high. And NO, turning the grass OFF is not an option.. THANX
    3 points
  22. а это студия Currenthill создана как схематос что бы ЕД покупать услуги у самих себя, ну типа снова на лицензии не нарваться? (моя тупая мнительнось), Но я рад за такое наполнение, потому как у ЕД очень кисло и долго происходит развитие по части наполнения сима доп. юнитами и их обновлениями.
    3 points
  23. Thanks @Admiral189 I hope for Your full recovery
    3 points
  24. Hey, everyone. We know that many of you are very anxious to get your hands on this; so, I wanted to give you a little update All primary functions are now in, and internal testing has started. The bones are looking good, and we have a good handle on what needs to be changed/added. Please note that we are simulating the Sniper ATP per OFP 4.2+. We are still on track to release by the end of Q2, which should be June 2025. Naturally, if in test we discover blockers that prevent this, we'll need to work on it further. But for now, things are looking good. Also, given the large number of missions and campaigns that are using the current TGP (LANTIRN/Litening mash-up), we'll keep both around, at least for a while. Wags
    3 points
  25. Hello, guys, Free Campaign is now RELEASED : https://www.digitalcombatsimulator.com/en/files/3345622/ Enjoy Dan Free campaign creator
    2 points
  26. Hi, I went into this mission ready to suck, and to refly later. Studied the materials, but haven't flown the F4 in a while let alone drop a bomb on target. I was so immersed and focused, got a 100% on first try. As Reflected was saying, getting ToT right IS very satisfying. On the way back I didn't have enough fuel left to get home, so decided to tank. As the tanker was getting close very slowly, I was looking at my fuel tanks deplete by the hundreds. Again, I hadn't done refueling in a while, and I knew that I wouldn't have a chance to mess around, have to plug. I managed to plug quickly luckily with a couple hundred pounds of fuel left, only disconnected once, and in the end survived the flight and made it home with enough fuel. Proud of the score, and I know I'll be a much much better virtual pilot by the end of this campaign Thanks for making such immersive and satisfying campaigns, we can tell how much effort went into it!
    2 points
  27. Hi there. The script can add an additional smoke effect to kick off where it detects a specific vehicle has been destroyed. It will show some odd clipping when you look closely, but from a distance you'll see the additional smoke effect more. Right now its only for specific vehicles. For example from the code I adjusted the 2 vehicles:: --[[ flamesize: 1 = small smoke and fire 2 = medium smoke and fire 3 = large smoke and fire 4 = huge smoke and fire 5 = small smoke 6 = medium smoke 7 = large smoke 8 = huge smoke ]]-- --3) Refueler ATZ-10 ["ATZ-10"] = { cargoExplosion = true, cargoExplosionMult = 2, cargoExplosionPower = 200, cargoCookOff = false, cookOffCount = 0, cookOffPower = 0, cookOffDuration = 0, cookOffRandomTiming = false, cookOffPowerRandom = 50, isTanker = true, flameSize = 6, flameDuration = 70, }, --4) Refueler ATZ-5 ["ATZ-5"] = { cargoExplosion = true, cargoExplosionMult = 1.8, cargoExplosionPower = 200, cargoCookOff = false, cookOffCount = 0, cookOffPower = 0, cookOffDuration = 0, cookOffRandomTiming = false, cookOffPowerRandom = 50, isTanker = true, flameSize = 5, flameDuration = 70, }, Left is flamesize 5 (small smoke) and right flamesize 6 (medium smoke). You can also set the duration size. If you need it for a specific vehicle you can adjust the vehicle table in the code as needed. If it's for all vehicles, it's something I can look to add in the future but would want your input on smoke size and duration. If you set the game messages option in the script to true I think you'll then see this message. ["game_messages"] = true, --enable some messages on screen
    2 points
  28. a ground moving item to be detected by GMT radar mode is a wishlist item? Not cool.
    2 points
  29. Exactly that. They replied to a lot of topics, but never to the dirt around the paved areas. I just would like to know what they are thinking about it and if they want to keep it or change it.
    2 points
  30. The avenues of approach would have been through the Fulda area, either north or south of the Vogelsberg. South of the Vogelsberg you are on to Frankfurt aM. From there, they could hit the prepositioned depots around Mannheim and threaten Rhine Main AFB. If they went on the north side of the Vogelsberg, towards Giessen, there was a huge Army supply depot. These were the reasons that the GSFG would attack through there. Would it have been the main avenue of attack? No, that would have been the North German Plains, which are pretty much a soccer field...this would have brought the Soviets through to the North Sea ports, which would help isolate Germany from Western supplied arms. When I was in V Corps, we pretty much knew that we were screwed, but also knew that the Northern Plains were far more important (in the grand scheme of things).
    2 points
  31. @currenthill, why don't you add the Brazil package with the Guarani, the Centauro 2, the Tamandaré frigate and the Astros rocket artillery and, as a reference, the EE-T1 Osório tank and the Tamoyo medium tank? If you can't, that's fine
    2 points
  32. зато мутное катсество кавказа позволиают его использоват как колд вар и как модерн комбат
    2 points
  33. There is no support for OpenXR Toolkit foveated rendering on DX11 with AMD GPUs. It simply does not exist. I literally wrote the OpenXR Toolkit program and I know how it works. To use VRS on D3D11, you must use the NVAPI library (also known as NVidia VRWorks), here is the code in OpenXR Toolkit doing that: https://github.com/mbucchia/OpenXR-Toolkit/blob/6b9ecb69a4b2dc714b14a86407868af315d02531/XR_APILAYER_MBUCCHIA_toolkit/vrs.cpp#L1171 As the name indicate, NVAPI or NVidia VRWorks is exclusive to NVidia and does not work on AMD. https://developer.nvidia.com/vrworks > Variable Rate Shading (VRS) is an easy to implement rendering technique enabled by Turing GPUs. Turing = NVidia. I'm not going to have another back and forth on this. Previous user ultimately realized that they were not speaking of DCS, but instead they had used the feature in another game, a DX12 game, with their AMD card. You're probably in the game boat. Or you are thinking of ",Quad views foveated rendering" which is nothing to do with OpenXR Toolkit, and is a completely different feature (that does work on AMD with DX11).
    2 points
  34. И как в эту трогательную логику вписывается метание смертоносного чугуния с небес, не на чужбине?
    2 points
  35. I can see that Phase 3 get´s very close to, but does not cover the Area where one of Denmarks primary cold war Airbases are placed (also primary today). EKSP (Skrydstrup) is today the only fighter base remaining in Denmark, holding all F-16's and F-35's. During the cold war F-100 where also based there (OBS !! Grinelly F-100 :)). So please move the northern part of phase 3 a tad further north. This would also add Leck AB and Roemoe Island to the weast of Skrydsrup, where Danish F-100 used to conduct bombing excersises.
    2 points
  36. True CZECH liveries with correct camouflage lines, color shades and stencils, NOT like we have as default in DCS right now (skin competition winner) Tiger scarf: https://www.digitalcombatsimulator.com/en/files/3323159/ Tiger ripping through: https://www.digitalcombatsimulator.com/en/files/3318237/ Without Tiger: https://www.digitalcombatsimulator.com/en/files/3318869/ ( Wish I have an Nvidia card right now, because the Radeon MSAA 4x edges look like a chain saw )
    2 points
  37. You can pick up a 1TB Gen 4 NVMe drive for £50, thats less than the price of a module. Just run all your DCS stuff from a single drive. Silicon Power 1TB UD90 NVMe 4.0 Gen4 PCIe M.2 SSD R/W up to 5,000/4,800 MB/s (SP01KGBP44UD9005) : Amazon.co.uk: Computers & Accessories
    2 points
  38. False. This is the standalone. VSN has had me testing it for him ahead of release. Here is a video I shot today with his latest test version. He will provide a release date when its ready, but I feel like it is getting close to the finish line.
    2 points
  39. Very good in-depth CLOSE UP walk around review of the 25. 36min of just plane infor and no fluff. @Wags@BIGNEWY May not give us a module but it could help update the AI model we have.
    2 points
  40. Someone didn't read the new FAQ.
    2 points
  41. Thank you @currenthill for such amazing work! If I may make a request, do you think you can make some country specific air and sea assets, like the KC-747 or KC-707 for Iran? Or perhaps the Embraer R-99 AEW&C for Awacs? KC-747 and 707 Embraer R-99 Netra
    2 points
  42. Not sure if this has been mentioned before. I did search but couldn't find anything. The SA-13 shouldn't be using it's radar all the time like it does. The radar on this thing is *only* a range finding radar, not a search radar. It should only be used after the unit has visually identified it's target to establish range and closure to see if it is within the missile's engagement envelope. Currently all it does with the radar on by default is give its position away.
    2 points
  43. I bought this campaign recently and was a bit undecided, but the good reviews made me go ahead. I'm only on the 4th mission of the campaign, but I'm loving it, it's not as difficult as the "UH-1H Paradise Lost Campaign", but it's equally immersive and has excellent voices and so far, it worked as expected. After finishing "Paradise Lost Campaign", which in my opinion is one of the best DCS campaigns, if not the best, I thought that no one else would reach this level of quality in the UH-1 Huey campaigns, but I was wrong... and thank goodness! It's good to see these older modules getting campaigns of this quality. I look forward to hearing about new campaigns. Thank you very much and congratulations Cyking for the excellent campaign! Who would have thought that this was your first campaign!!! (Sorry for my bad English, but it's not my first language)
    2 points
  44. Thanks @Manschy, @flanker1 Thanks, time will tell, it's all interesting but i try to do the whole base, and since 99% of the buildings is incorrect... you get my point, it takes aloooot of time. Small update, worked hard to get the correct brownish concrete bunker texture done in Photoshop
    2 points
  45. @ ED and @Wags and the team... GOOD DECISION and THANK YOU!! : ) looking forward to currenthill's work showing up in DCS : )
    2 points
  46. Note the following example deliver profile for the CBU-52 found in the F-5E weapons delivery manual. Note the impact patter diameter of 692 ft. In DCS, delivery with these parameters produces the following submunition patter: The runway has a width of 200 ft, which corresponds roughly with the impact patter diameters (delivery direction from bottom to top). The impact pattern therefore is at least 3 times too small. This is a repeat of a bug report from 2016: CBU.trk
    2 points
  47. The editor converted > 18000 historic nav fixes to IP points, need someone to test, than I will upload to DCS user files
    2 points
  48. Currenthill section added to DCS core forum area. https://forum.dcs.world/forum/1337-currenthill-asset-packs/
    2 points
  49. Oh fantastic! One humble request. I feels kinda too much given how much Work Currenthill and now ED is putting into this. But we sorley need updated 3d models for the MiG23 and Su17/22. These are major cold war assets used by Soviets and others from early 70 and into the 90s. Because of the terrible 3d models on these I have to use MiG21 as standins for both. The MiG29 didn't show up in useful numbers until the mid 80s. Giving a 10 year period where the 23 should be the main soviet air to air fighter. And the 3d model is so out of place many mission and campaign makers simply won't use it.
    2 points
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