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If "the community" can be split by an assets pack that costs little in the first place and also comes with a 30% discount, then the community isn't worth very much. This endless song and dance about how this, that, and everything else, "splits the community" is getting very old and very tired.12 points
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I just fail to see how a $15 asset pack would split or fragment anything. We all have to pay for our toys. And if "the community" don't want to be split, fragmented, rent asunder, folded, bent, or discombobulated, they'll simply have to cough up the 15 dollar-e-doos like the rest of us. Also, and I'll end it here, I've had this discussion before. The end result was I posted that I had two free WWII assets packs to give away. And another guy had one to offer after my two were taken. Three free WWII asset packs total were offered. The exact amount of people who asked for the free WWII assets packs after a few days was... none at all. That was the cherry on the cake of my views of "the split community". That said, I wish you a good day and happy flying.9 points
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Dear all, we have cleaned this thread. For now, this thread will remain locked as it has become more work than it needs to be. Currently, we have generally the same 10 or so people debating different things releated or unrelated to this topic. It ends up in angry people, warnings and misunderstandings. When there is something new, it will be added to the 1st post in this thread. If it's something that needs discussion, we will consider opening this thread. Any new threads opened on this topic will be removed. If you have questions about items in the 1st post here, you can send us a DM. Thanks. The ED Team.8 points
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I always wonder how people who spent thousands of Euros or Dollars on the appropriate hardware for the game argue about the price of a single module or in this case of a cheap assets pack … sorry, can‘t understand.7 points
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08 August 2025 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we share a more complete list of the modules coming to the Pacific Theatre of Operations (PTO) Assets Pack. In parallel with other modules like the DCS: F4U-1D Corsair, the free DCS: Marianas WWII Map, and the upcoming DCS: F6F-3 Hellcat, the PTO Assets Pack is designed to provide a rich and detailed array of United States and Imperial Japanese air, ground, and naval units in the summer of 1944 PTO. Many of these units are finished, and others are still in progress; we look forward to your feedback. We are steadily progressing on our earlier released Mission Save State function. Please read the report below to learn about how we are improving this very useful feature. Additionally, we have added several fantastic modules to our Free Trial Program. You can try these aircraft and maps at no cost or obligation. Take them for a spin today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Pacific Theatre of Operations 1944 Assets Pack Update Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: PTO AI Assets: United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman Mission State Save Development Progress Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more. New Free Trial Modules Explore new aircraft and terrains for free To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months. New modules on Trial: South Atlantic Map Kola Map Sinai Map CH‑47F F‑5E Remaster NS 430 F‑5E Flaming Cliffs MiG‑15bis Flaming Cliffs F‑86F Flaming Cliffs Flaming Cliffs 2024 Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free. Thank you again for your passion and support, Yours sincerely,6 points
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6 points
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Now the old WW2 asset pack should at least be renamed as WW2 ETO asset pack because it does non represent all assets of that period. Inviato dal mio Tapatalk6 points
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I don't think he was talking about the invidual assets, but rather change the name of the complete pack, like in the store. [emoji6] Sent from my SM-A536B using Tapatalk5 points
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No, research alone for the Zero has been going on for an incredibly long time. It was more about making sure we could do it to the expected level that people expect from a DCS Warbird. We were happy to have M3 doing a module that will fit in nicely with the Hellcat and Zero, but they were not held for the release of any other module. Thanks!5 points
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UPDATE v2.72 Finally added working aerial refueling, works both for player (could not do it to test it all the way due to a lack of skill) and AI aircraft, added slats animation, which activates when above 8000m and below 0,8M - from documentation I found. Some SFM tweaks on subsonic regimes. Also huge thanks to Brzoza - @StalkerXDPL for many great new liveries and hopefully many more to come in the future.4 points
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Why did you reward yourself the solution when @admiki already gave it to you?4 points
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I am not sure the Herc will be any less complex than A-10 (or any other fighter/attacker we have in DCS). Quite the opposite actually. The question is how much of the complexity you can disregard and still get it flying. It will be interesting for sure!4 points
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What is it? The Cold War Germany NATO Training Server follows the idea of merging the concept of virtual air traffic networks like VATSIM with the world of DCS. It intends to offer DCS milsim squadrons an environment in which real-world flight rules apply and must be adhered to, where human Air Traffic Controllers and Fighter Controllers / TAC/C2 can offer their services and get enough traffic to have a good time, where squadrons meet and train together, and where, hopefully, many like-minded squadrons and ATC/FC folks will find their virtual homebase. This is a peace-time training server. All combat action is simulated and happens in the constraints of a real-life exercise. All aircraft and many ground units on the NATO training server are therefore set to immortal, and no real combat will take place. When flying on the server, you must act as if this was a flight in real life. As a few examples, that means: no weapons employment of any kind outside of ED-Rs or ED-Ds; no jettisoning of ordnance or external tanks if not absolutely necessary, and especially not over populated terrain; no violation of airspaces and the ADIZ; no supersonic flight below FL360 (FL200 over sea); no violation of minimum altitudes (500ft over unpopulated terrain / 1000ft over populated terrain / 2000ft over large cities, low flying areas minimum 250ft will be added to the map in the future) outside of ED-Rs; adherence to control zones and traffic patterns; collision avoidance; The Cold War Germany NATO Training Server uses a collection of historic charts for the airbases available in West Germany on the Cold War Germany map by Ugra as basis for a mandatory procedure framework. Where no historic charts are available, we use the modern charts and adapt them accordingly. Due to the small community within a small community that we are and also due to the difficulties of finding authentic documentation from one timeframe, some simplifications had to be made to the ATC and tactical structure. In general, in our virtual world we have two big civil Radar sectors (BREMEN RADAR and FRANKFURT RADAR) controlling the north and the south of Germany respectively, plus two CRCs working similarily. Additionally, the aerodromes feature Tower, Radar (for APP/DEP) and PAR frequencies, and some also come with Ground. Just like at VATSIM, our ATC system is intended to work top-down, e.g. if only a BREMEN RADAR controller is online, he may provide full ATC services to the sector you are flying in if traffic permits. You will find more information on our ATC/CRC system in our documentation at our Discord. Who is the target group? The Cold War Germany NATO Training Server aims at “full-real“ milsim NATO squadrons (both jets and helicopters) and interested ATC and Fighter Controllers / TAC-C2 that are looking for a high level of realism. While it has “Cold War” in its name, it does not exclude squadrons flying post-Cold War aircraft variants, but due to the nature of the map and the scenario, we ask these squadrons to try to use Cold War procedures as much as possible and use the 1989 airspace structure that is provided. No PBN approaches, and East Germany is off-limits (sorry EUFI guys, no Laage ETNL for you). You come from an F-15 / F-16 / F/A-18 / AH-64 squadron and want to have the latest weaponry on your wings? Fine with us, just please don’t bring them when we practice DACT together, that’s all. In order not to destroy the immersion of NATO aviation in West Germany in the 1980s that we are trying to create on the server, we currently do not allow squadrons flying eastern hardware, sorry. Since 1./JG71, the squadron behind this project, is based in Germany and affiliated with other squadrons and ATC from Europe, this project mainly aims at (but is not limited to!) European-based squadrons, and we intend to populate the server during European evening times. However, if you Yanks, Aussies or Kiwis can gather enough people to fly at your times, you are more than welcome to join the community of CWGNTS. What can you do on the Cold War Germany NATO Training Server? You can fly realistic peace-time training missions with your squadron, in the best case under ATC supervision or with TAC/C2 support. The larger ED-R areas are air-to-ground ranges where you can drop ordnance on targets. As a game master, you can also activate various air defenses at a few ranges to train threat evasion and the employment of countermeasures. You can also fly into one of the TRAs and practice A2A engagments. Additionally, the idea is to have more like-minded traffic on one server to provide a living, realistic military aviation environment that enhances your immersion. If you are an ATC or TAC/C2 controller, the chance of having enough competent traffic to work with is another intention of this server. For your air-to ground training, the CWGNTS currently offers five restricted airspaces (ED-R) three around Fassberg (ED-R 26, ED-R 27 and ED-R 39) one nearby Guetersloh (ED-R 18) one nearby Ramstein (ED-R 1 Baumholder), including “Polygone” EW-Range with SAM threats For your air-to-air training, the CWG NTS offers four Temporarily Reserved Airspaces (TRA) and two Danger Areas (ED-D) ED-R 201 (TRA) over northern Germany and the North Sea ED-R 202 (TRA) over northern Germany ED-R 203 (TRA) over central Germany ED-R 205 (TRA) over southern Germany ED-D 44 over the North Sea for (but not limited to) A2A live-firing ED-D 48 over the North Sea for (but not limited to) A2A live-firing It also offers two tankers, one in the north in the JUDY Anchor, and one in the south in the VIRGIN Anchor to practice AAR. For rotorheads, a few auxiliary airfields linked to the "Heeresfliegerwaffenschule" in Bueckeburg have been recreated to offer sites for basic helicopter flight training. Additionally, a little helicopter firing range and a nearby FARP have been created in ED-R 27 to practice basic weapon employment. How to participate? The CWGNTS is not a public server, as it aims at virtual squadrons and ATC/FC folks who want to walk the extra mile when it comes to realistic military air traffic operations, which is why access is limited to like-minded people to protect everyone from destructive behaviour that can be seen on public servers from time to time. Send me a private message here in the forum and write a few words about your squadron and which airbase you would like to have as your homebase, or your experience as an ATC/FC, then you'll get the link to the CWGNTS Discord. There you can find the documentation on how to fly or control on the server in detail. We are looking forward to flying with you, seeing you in the pattern and hearing you on frequency!4 points
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Hi Confirmed, the Player FF Zero is planned for the future. thank you bignewy4 points
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3 points
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DMAS, no loss, they're rather crap. I run my sound through desktop speakers but for when I was recording video I used wireless headphones. They fit very nicely under the OG and ditto with the Super (and perfectly comfortable too).3 points
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3 points
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Not just assume, they have confirmed it. And, they kind of said they would do it sometime a year or so ago, just not when. So it was always pretty obvious it was always going to be an ED module. [emoji6] Sent from my SM-A536B using Tapatalk3 points
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First of all, map coordinates are geographic, not magnetic, so magnetic declination has nothing to do with coordinates being wrong. The magnetic heading of a runway changes, but the coordinates don't. I did a comparison of some landmarks in the mission editor and Google Earth, and they are all pretty much spot on (within a fraction of an arcsecond in most cases): Spandau Citadel, Berlin: Google Earth: N 52°32'27.69" E 13°12'45.51" Mission editor: N 52°32'27.63" E 13°12'46.49" Bridge near Hamburg Planetarium: Google Earth: N 53°35'28.36" E 10°01'29.58" Mission editor: N 53°35'28.35" E 10°01'30.16" Mainspitze, west of Frankfurt: Google Earth: N 49°59'37.29" E 8°17'38.38" Mission editor: N 49°59'36.82" E 8°17'38.94" Neues Rathaus, Hannover: Google Earth: N 52°22'01.74" E 9°44'14.37" Mission editor: N 52°22'01.98" E 9°44'14.67" Fulda airfield: Google Earth: N 50°32'31.32" E 9°38'20.91" Mission editor: N 50°32'33.14" E 9°38'19.03"3 points
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those c-101 missions are from 6 years ago, so that vpc link points to an pbsolete Mod. try this updated version instead:3 points
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Don- the developer is aware of the radio navigation bug and it will hopefully be fixed in the next update.3 points
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С реальной погодой? С нормальными процедурами? С контолем. Да, интересны. Тем более, что в реальности Геркулес именно так и гоняли.3 points
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Hopefully ED considers making your mod an official feature so it can be integrated into the core game. Your weather effects are some of the best I’ve seen they really add to immersion and realism.2 points
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Because the majority don't. The majority spend mabye 100-200 dollars on a stick/hotas they bought at the local store. The low priced TM and logitech stuff outsell the medium and high end stuff many many times. "We" are the odd ones, the freaks, the junkies. There are many enough of us to keep companies like winwing and virpil alive. But we are a tiny fraction of flight simmers. Your average flight simmer, has a T1600, or logitech x52. They never by panels, they don't have rudders. And for them. When they see one game give you a map and 10 flyable aircraft for less then 1 aircraft, 1 map and a required asset pack. It becomes a hard sell.2 points
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@Raffi75 please try to be nice, its a forum for everyone to discuss, we wont always agree with each other, but lets play nice. thank you2 points
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Having a separate asset pack isn't a good idea and I've said so. It's one of the main reasons many do not want to start dcs ww2. The entry price is too high. ED says they need that assets pack price to recoup their time and money. While I feel selling thousands more ww2 maps or aircraft by not having an assets pack is probably a better way. But I'm sure ED has actually done calculations on this. Since I don't have access to sales impossible for me to know. But I know that the 2 main reasons given for not getting into ww2 dcs is. 1 the price. With aircraft, map and asset pack. You get very little for your money vs the competition. 2. Lack of cohesive ww2 environment/too few aircraft. Now. With PTO both of these things will be partly remedied. Free PTO map, and a more cohesive ww2 environment centred on mid 1944. So we'll see if that makes people more willing to buy the PTO asset pack. Now that it will be a more complete environment and they don't have buy a ww2 map. I still feel a permanent deal were if you buy any ww2 module/map you'll automatically get the asset pack is best. So if you buy any ETO aircraft or ETO map you'll get the ww2 asset pack. You buy any PTO module(so Corsair, F6F and Zero) you get the PTO assets pack. That way those assets aren't free. You'll need to be at least 1 relevant module. But price for entry is less. As someone who advocate for DCS all over the interweb. I've found it a very hard sell to get flight simmers to jump on ww2 dcs.2 points
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Your previous post. While I don't necessarily disagree with the sentiment, it wasn't conveyed in the most tactful of ways.2 points
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Hi, genau daran scheiterte ich auch und habe es dann gelassen. Was du benötigts ist das VPC link tool https://forum.virpil.com/index.php?/topic/2561-vpc-link-tool/ Die Beschreibung ist aber in deutsch nicht vorhanden. Normalerweise kann man im Browser mittlerweile auch die Seiten komplett übersetzen, so das man die Schritte verstehen kann. Evtl. Versuche ich mich auch noch mal daran.2 points
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Same here !!! Great memories and a lot of flying with that addon We already have a great selection of platforms to launch MK-X, GBU-X, AGM-X, AIM-X.... DCS also need to expand other roles and options and the Hercules and the Chinook are great platforms for that. The C-130 has always been one of my favourite aircrafts of all times so I am really happy to have the option to fly it in DCS.2 points
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This case won't be any different :). The C-130J will be just as complex as most other modules in terms of systems and avionics. You could even say a bit more so, since you'll be managing and monitoring four engines. Of course, the issue of weapons will be eliminated, but on the other hand, we have the option of loading, unloading, and dynamic drop. This will replace the weapon, and here we will have to operate it (e.g., via the cargo master chief). In the module, procedures may play a greater role, you will have full FMC, you will be able to carry out a full SID/STAR approach procedure, you will be able to rely on a voice checklist. The MC-130J will also be a nice option as in-flight refueling support on Multiplayer missions. Contrary to what some people think, this module doesn't mean it's boring. Sure, there won't be any shooting, but it's an addition for people who: 1/ love Herc, 2/ are looking for in-depth simulation and procedures (not fighting only), 3/ are looking for cargo missions, 4/ enjoy large cockpits (it'll look amazing in VR!). The game changer here will definitely be the more expansion of the cargo option (please @Someone put pressure on the ED in this context , including paratroopers) and the spherical earth, where you will be able to do actual long missions from point A to B in different parts of the world (but that will probably take another 2 years or more). I spent a lot of time flying the C-130A in FSX (CaptainSim), , it was some time ago, of course. It was actually several months (dozens of hours) of Hercules flights. I had a blast creating and imagining the various missions, and the simulation was quite in-depth. I can definitely say one thing – I wasn't bored at all :).2 points
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I'd say it's less of a bug and more of a design flaw. After all, you can only write stuff with a grease pen so small.2 points
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2 points
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This is the error: "ERROR EDCORE (5132): Can't open file: /shaders/model/fake_omni_lights.fx." Seems you only installed half of the Mod, the VPC Mod has two components: one goes into /Saved Games/ while the other goes on the DCS program folder itself, like this: On my PC those missions do work, just tested one of them: I'm on other projects at the moment, so can't really provide more detailed help on the install of the VPC mod, sorry. Eduardo.2 points
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2 points
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So at last the Super arrived beatifully boxed and packaged Opened carefully examined everything and the DMAS speakers are missing. Notified PIMAX and --- After confirmation with the product line, we expect to reissue the DMAS headset to you at the beginning of October. Hopefully my 2 week Pimax play wont contain any limit of two weeks, as contractually its not fullfilled.2 points
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It´s just that sometimes people tend to think, that the military gets everything they want/need at a heartbeat, whereas in reality they just go by commercially available products. If you have the insights, that those maps can easily be custom made, I won´t argue with you about it.2 points
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Schau mal hier, Rakuzard hat da mal ein Review über den VIRPIL Controls Mongoos T-50CM3 gemacht. Vielleicht hilft dir das weiter. (Ab 29:46 min)2 points
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It would be nice to have one day a FF early block P-38J-5-LO with earlier type of windscreen from P-38E-G.2 points
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Things are not as simple as that. In Vietnam many missiles failed because of wrong maintenance procedures, faulty wiring or simply the pilots not being trained enough on the limitations so they fired outside of the missile’s parameters (no tone, out of range, too high angle-off, etc). But other than that, yes deploying countermeasures in DCS is a simple dice roll.2 points
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No, I did not know. Thanks for the info. That's probably a big limitation. However, still useful for individuals to download in addition to the upcoming PTO. Bought it on day one as well and one of the most challenging, but fun warbirds to fly. No regrets.2 points
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2 points
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2 points
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I am the same, I am getting a bit overrun with all the complexities of the jets, take my hat off to the pilots but to be honest they dont spend 8 hours a day writing contracts then try and learn to fly in their spare time. I actually wanted a module like this in DCS because I dont like MSFS, it never seems right. The DCS World always feels authentic and whilst I dont doubt this will be a complex beast looking at the cockpits, MFDs and those Data Input panels the A-10 has (sorry forgot the name MCDU??) I like the idea of learning to fly a Herc, my mate was a Loady on the C-130 and he always used to say "low and slow is the only way to go" spending 6 hours plus transiting from the UK to Cyprus or wherever I didnt agree with him!2 points
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I hope it's okay if I hijack the thread and add my own mini review. I just finished the campaign and I love it. Awesome entertainment, brilliant mission design, great immersion. I particularly liked the crowded skies in the later missions that conveyed this feeling of "Holy cow, that's a lot of aircraft and there's gotta be a lot of fighting going on here, I'm just a tiny part in a large war". If I had 3 wishes, these would be: Different air pressures. Hard to believe that it's always exactly 29.92 inHg in Afghanistan over an entire fighting season. FARPs that allow for rearming and refueling, especially in the longer missions with (relatively) many hostiles. A voice for the player. I understand writing dialog, adding VOs and subtitles is a ton of work. It just felt odd that James would do all the talking while Leo was always mute. Don't force players to use a particular weapon or tactic. (Yes, that was item 4 out of 3, I know ). I said it before, I'll say it again, this campaign is top notch. If you could get voice actors to record all the lines of dialog, this would be 100% payware material IMHO. Thank you YoYo, amazing work!2 points
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Those units are in the game already. The asset pack units are seperate2 points
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Did someone sell you a bridge? Both of the Marianas maps are free. The PTO asset pack is a paid module, not an update. If you own the WWII asset pack you get a 30% discount when the PTO asset pack is available for purchase. It's not yet. Or am I completely missing your question as my reading skills have taken a break today? Cheers!2 points
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And +1 for P-38L “Lightning” FF2 points
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Das neueste Projekt der 1./JG71 ist heute "live" gegangen und richtet sich mit der zugrundeliegenden Cold War Germany map insbesondere auch (aber nicht ausschließlich) an interessierte deutsche virtuelle Staffeln und Controller. Mit dem "Cold War Germany NATO Training Server" hoffen wir eine Basis zu schaffen für gemeinsames, realismusorientiertes Fliegen mit Air Traffic Control. Wir freuen uns, wenn gleichgesinnte Staffeln dazustoßen und wir gemeinsam "traffic generieren", uns in der Platzrunde oder im Luftraum begegnen und uns "on frequency" hören.2 points
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I'm patiently waiting for this bird — from what we've seen so far, it looks amazing and will be an instant buy for me.2 points
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