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Do people read previous posts at all? (No they dont) Yes, project is still alive. Kinda busy in my private life, work, and for the last two weeks I was balls deep into new MiG-29A. Here's a render of the KKR-1 Recon Pod for Su-22.10 points
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10 points
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17 October 2025 Dear Fighter Pilots, Partners and Friends, The next update will mark a major milestone for the DCS: Normandy 2.0 map by Ugra Media. This map will receive winter textures, new islands, improved airfield details, many new historic locations and details with an extraordinary level of depth and authenticity. This update will bring this map out of early access. Read the details below and let us know your thoughts! The Spain Virtual Air Festival 2025 is live from France this weekend! This international event brings together virtual display teams and solo pilots for an unforgettable weekend of precision flying and breathtaking aerial artistry. Tune in live on the SVAF 2025 Twitch. DCS Iniochos is a large multinational virtual-exercise held in Greece. During the 10 days, jets along with naval and ground assets train in multiple scenarios. Well known Air assets from USA, Italy, RAF, Qatar, Saudi Arabia, Slovenia, Romania, India, Israel etc. take part with various airframes. Tune into the Twitch Stream. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Normandy 2.0 Development Report The Normandy 2.0 map by Ugra Media is the definitive map of this World War II theater. The next update will include the addition of winter textures that will transform much of England, France and the Low Countries into snow-covered landscapes. Alongside this seasonal expansion,seven new airfields have been added that include Alderney, Guernsey, Jersey, Headcorn, Holmsley South, Northolt Saint-Pol-Bryas and Bembridge. Existing airbases such as Kenley, Ford and High Halden have undergone extensive improvements, with updated scenes, new fortifications, and period-accurate facilities. Other airfields have also received improvements; new hangars, control towers and adjusted taxiways. Beyond the airfields, the Normandy 2.0 will grow with the addition of the Channel Islands: Jersey, Guernsey and Alderney. Dozens of new landmarks are being added including; the Royal Albert Hall, Dover Castle, Grand Opera, Wembley Stadium, Notre-Dame de Rouen, and even the Moulin Rouge, new stadiums and hospitals, new German radar installations. The general terrain has also been improved with work on more natural forests, walls and general topography. Please note that the DCS Normandy 2.0 map will exit early access in the next update. This is your last chance to take advantage of the 20% off discount. SVAF 2025 Live from France The SVAF 2025 will be streamed live from the European Fighter Aviation Museum in Montélimar, France between October 17 and 19, 2025. Hosted in collaboration with Eagle Dynamics and the SVAF organization, the festival offers virtual teams worldwide a platform to showcase their skills in front of thousands of aviation fans. Watch the SVAF 2025 Twitch. DCS Iniochos 2025 Multiplayer Event This event has been created by members of LockOn Greece in cooperation with the Joint Air Task Force, which is a multinational community with squadrons from Italy, Bosnia, Greece and France. This streamed operation will consist of 10 all-weather, day and night missions that cover multiple aspects of air, ground, and naval warfare. Blue and Red forces will battle to take as much territory as possible. Over 60 members from JATF squadrons, LockOn Greece, AMVI, and GRC will attend the first mission on the 20th of October at 19:00 GMT. Watch the Twitch Stream by AirshowD. Thank you again for your passion and support, Yours sincerely,6 points
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OctopusG: "A small update. To break the long silence, we decided to share a few lines about the current state of the project. Since the FM approval, a lot of work has been done — including the implementation of life-support and emergency systems, configuration of failures and wear, bug fixing, documentation writing, and creation of the necessary content. As the well-known saying goes, the remaining 10% of the work takes 90% of the time. Thank you for your attention and patience."6 points
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This thread has been murdered so hard. What’s the point the request is made5 points
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At this point, either you're trolling or living under a rock. Did you even read the title of this thread, and the OT? You didn't, did you?4 points
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САМ ЖДУ почти три месяца работы =)) Я был постоянно в этой теме, афган везде - в музыке, в словах, в видео , полное погружение ) успел поссорится с тёщей, с товарищами на работе, с вод..кой , с супругой - но она сдалась после второго месяца =)) "да ну и ладно", всё это пепел главное своё творчество которое может сохранится вечно. Но сын и дочь поддержали папу4 points
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Загрузил в ФП . Проверял и тестировал дней так пять. Должно быть, всё в порядке =). но если заметишь недочёты, дай знать.4 points
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Just sharing this posted by a real life 21 pilot. His previous videos have been excellent.3 points
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Nice that MSFS 2024 (beta 4) has gotten better in VR. But I find it real puzzling how he (and other youtubers) talk about butter smooth performance when they are getting framerates in the mid 30's - like in this video. That is just ridiculous. As long as you don't hit the refresh rate of the VR headsets refresh rate you get judder. Stable smoother judder now?? Perhaps. But it is still not butter smooth performance. I have flown MSFS 2020 since release, though it didn't get VR support before sometime later. And also MSFS 2024. I have used HP Reverb G2, Quest 2, Quest 3, Pico 4, Pimax 8KX, Pimax Crystal, Pimax Crystal Light, Pimax Super in both simulations. Three different PC setups during that time... And judder judder judder - most notable when looking out the sides or when in a turn. MSFS 2020 was way better than MSF2024. But still judder unless I tuned everything down until I hit 72 fps or 90 - depending on which refresh rate I had set for my headset. "You don't need that high of a frame rate in Microsoft flight simulation" I hear many of them (youtubers) say. Well, you do need 72 or 90. And, I got that in MSFS 2020 with my OG Crystal with correct tuning, then no judder, no stutters. And also in MSFS 2024 Upate 3 (I am not using beta) - and eventually with the Super too - by tuning it correctly and sacrifice some resolution and graphical effects. I wish Pimax would fix Smart Smoothing. That would make it easier - just needing 36 or 45 fps...3 points
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Exactly, either we get all the systems as they should be or postpone it till you can implement it in the way it should be. Otherwise a legacy button is the best way to go.3 points
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ED should have started on this when the Harrier and WWII maps got released. Anyway my wish list for Amphibious warfare has been the following. fuctional landing craft as requested (WWII, cold war/modern) The ability to use amphibious warfare ships as a spawning point for amphibious vehicles. Give us an embark and disemabrk from ship command. In the ideal world there would be the correct animation in the good enough I'm not watching anyhow the landing craft and amphibious vehicles just appear. I'd also like to have infantry on the ships to board helicopters as well Also I've said it countless times but more ships as well and better AI for artillery.3 points
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3 points
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So I wont lie, there was a little bit of burnout for a few months however back into things. Animations are all complete, weapon pylons are all on and configured (might make own weapons such as stingray but TBD), still trying to figure out the sounds and currently putting the textures on. I cant give a timeframe but at least its progressing.3 points
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v1.2 released: Added: ATC Radios (only UHF frequencies work for now) Added: BASIC WIP multicrew sync: -This is experimental and has many limitations -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle Added: OBOGS System Added: Pitch & Roll Key binds Added: Inner, middle, and our marker lights Added: Rudder tab animation movement Added: Controls Indicator Added: Training missions (thanks to Rudel_chw) Added: Snap view for numpad 0 Improved: Warning and Caution Light system. Master Alert button and tones now function Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications Improved: BINGO now has associated MFD/HUD indications Improved: Radio preset channels can now be used Improved: Default starting position of many switches and dials Improved: Wheel friction adjusted Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence Improved: HUD: -Symbology improved, symbols and text adjusted -command steering markers now limited to edge of heading tape -CDI steering arrow added -A/A gun sight (note: LAC and RTGS are currently the same) -HUD Auto Brightness available Improved: MFDs: -MFDs now default to ADI and HSI page on hot starts -CRS and HDG adjustment on HSI page can now be held down -HSI PLAN arrow now always at edge of compass ring -HSI and DATA page show waypoint name (if entered in mission editor) -MFD brightness now affects all elements, and ADI retains color when dim -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed -GPS page functional, ICAO airfield points can be transfered into waypoints -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods) -Offset waypoints -Stores page target wingspan and height entry -VREC, BIT, and TRNG pages (non functional) -Time to go calculations for TACAN and Waypoints. No more jittering of numbers -ASC-013 upgrade is being implemented. This includes: -HSI scale now 5-320nm -Up to 61 waypoints can be used -TACAN and VOR symbology now magenta and green -More additions to come in future updates Improved: Altimeter dials more readable Improved: Takeoff trim is set for ground hot starts Improved: Missing icon images (thanks Fresh) Improved: Mission editor name changed from "T-45" to "T-45C" Improved: Engine and GTS system. -Thrust, EGT, fuel flow more accurate -Hot starts now possible -ENG page fully functional Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly. Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude) Fixed: HSI wind direction 180 degrees off Fixed: Carrier TACAN not working (mission file format was changed) Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north Fixed: Removed duplicate default keybindings Fixed: Engine windmills at 1% when parked, preventing repair Fixed: Console Lights always on Fixed: Engine Start Switch keybind conflict. New key bindings Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate Fixed: Brakes still worked with zero brake hydraulic pressure Fixed: AI aircraft too slow on takeoff Fixed: Anti-skid too strong Fixed: Canopy normal texture change to prevent canopy glare Fixed: Hook Bypass switch is clickable again, and properly functions Fixed: If emerg gear lever is used, next mission load gear still emergency extends Fixed: Anti-skid light now extinguishes when gear not down Fixed: Battery voltage incorrect at 28v and not 24v Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps Added Keybindings: -Supercarrier keybinds -Master Arm else safe -Seat arm/safe -Speed Brake forward/aft else center -TACAN power and channel knobs -VOR/ILS power and frequency knobs -Radio tuning and control knobs -Master Alert button light https://www.mediafire.com/file/v4fqcx95ynicq72/VNAO_T45.zip/file3 points
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Да. Поделились ознакомиться. Но надо подождать. Не знаю, какие там сроки и правила, на сайте, но что-то прям долго уж. Хотя миссия, хоть и одиночная, но с множеством триггеров и с богатым сценарием. Там не просто: полетел, стрельнул м прилетел. Ждем-с2 points
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I find being intentionally team killed not that relaxing, but that’s just me I hope the server admins check the logs and ban that person, at least.2 points
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Yeah at first I thought they must have sent me a Super standard. Says ultrawide engine in play... Seems barely wider than my OG. Overall it is a significant upgrade from the OG, but I was really hoping for a lot more FOV. Would like to see if this Lab big FOV option can help any. And of course in typical Pimax style, I had to put tape on something on day one. (Covering one of the cameras fixes the god awful tracking).2 points
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Case in point: I was just shot down by some nincompoop on a PvE training server, which I only joined because someone asked me to see if I experienced stuttering (given the similarity in PC configuration between that person and myself). I won't be doing that again...2 points
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You have these to play with in the FMOptions.lua file: Everything inserted with ---- is my comments mainWheelStaticFricK = 0.71 ---- could be to low ?? higher value will make the plane harder to get out of parking, and unknown if it affects wheel not spun up before touchdown. mainWheelSideFricK = 0.73*.9 mainWheelRollFricK = 0.022 mainWheelGlideFricK = 0.69 mainWheelBrakeMomentMax = 7500 --18000.0 mainWheelMOI = 8.32 >>likely moment of inertia ---- could be in this section that you would want to add a little more spungyness to prevent the plane from jumping up after touchdown. Perhaps the back damper to reduce the plane from jumping -- until pneumatics compression not implemented mainGearSpringForceFactor = 21000000000 mainGearSpringForceFactorRate = 9 mainGearStaticForce = 30000 mainGearReduceLength = 0.18 mainGearDirectDamperForceFactor = 50.0 mainGearBackDamperForceFactor = 75000.0 mainGearDamageLengthLim = 0.0 and then there is the stuff that is commented out ---- perhaps the pneumatic parameters that is mentioned in section two?? -- tire&strut params --param0 = 1100000 -- main tire k_stiff --param1 = 2300 -- main strut f_0 --param2 = 180000 -- main strut c --param3 = 500000 -- tail strut k_stiff --param4 = 7000 -- tail strut f_0 There is some guidance to find in this post2 points
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В конце концов есть или нет мииизерная вероятность что глупая птица испугается фар и не влетит в двигатель на взлёте ? Надеюсь ты таки тянул лямку "в некоторых полках" и тебе виднее2 points
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2 points
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HI, Bugs I have so far. Lancaster will not TAXY after landing, shuts down on the runways in Normandy2 Cannot use some airfields the B17 can use even though she has a few feet shorter wingspan Note...is it possible to get her to engage attacking enemy fighters using passive defence at a greater range...0.4/ 0.5 nm is WAY to late. Regards2 points
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There are more "arcadish" things about DCS than not, but that's neither here nor there. I don't fly the MIG29; I don't care if something is adjusted on its RWR or not on a personal level. I do care for the experience of the users who are enjoying this video game and are massive enjoyers of the Fulcrum. It's sort of like a difficult setting, if you will. They want to have the clicky cockpit, the cool helmet, see the nice watch the pilot has, and the phenomenal textures they've put into the module. At the same time, they recognize it for what it is: a game. There being a "legacy" RWR isn't an absurd request or anything, probably not even a hard one (but I wouldn't know; I don't code anything). I appreciate and respect the desire to keep things as close to their intended design as possible. But there are too many examples of what is unrealistic with a lot of mechanics and modules to deem something like this as just out of the question. You are 100% right; there is an option for either, so I certainly see your point, but it tends to negate progression, which is the very last thing I personally want to see for future red of modules. I think it is safe to say a lot of us saw specifically this coming; Fulcrum enjoyers going back to the FC3 version after the new car smell wore off which seemed rather quick, honestly.2 points
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2 points
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Will there be a "Lab Mode" - software profile that extends the field of view - for Super UltraWide, like there is one for the Super Standard? Ultrawide is not scratching my wide FOV itch atm, it feels only slightly wider than any other headset.2 points
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Yes, this is study simulation of the aircraft with all its strenghts and weaknesses. You don't like it - you can load FC version that works exactly like you want or head to the mods section.2 points
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Но тебе прямо в первом же сообщении дали ссылку на ответ лётчика. Если уж и это сложно, то какой уж тут поиск по форуму...2 points
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Hello, the F-16 right now has very poor visibility to the RWR screen, you cannot see the full top part of the display, and thus cannot see head on contacts. Moving the seat up or down doesn't help either, as then the HUD doesn't display properly. If you try to change the Cockpit camera position, same stuff, the HUD gets messed up. A perspective change like the A-10 got would be super helpful in this case.2 points
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Open the Mission Editor in DCS, browse to the F-16 folder -> Quickstart -> open any of the Caucasus IA missions, for example "F-16C - Caucasus - Takeoff.miz" You can see the triggers are based on UNIT inside zone (player, [airfield name] ) and GROUP ACTIVATE (...) Yes, it can. But you might have to save them in a different folder in case they open as "TempMission.miz". I open ED IA missions all the time in the ME to edit them to my liking, or to quickly change something without saving (for example in the various F-18 IA dogfight missions I change the F-18 to AI and the MiG-29 to player if I want to practice). Or I change the F-16 to something else in one of the NTTR IA missions.2 points
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I propose setting up a mission on Caucasus map with an aircraft starting airborne at the distance you like from an IR SAM you like and making a short track of what you've described in OP. I'm sure every dev can also manage to do this, but it takes less time to just load a track and jump into the aircraft. There are lots of examples here where devs can't reproduce people's claims, and it's even harder for them to find the issue with searching for a situation matching yours. Imagine devs facing dozens of bug reports without tracks, I guess your chances of getting help are better with a track. Sure, everybody says, "it's easy to reproduce" but often it's not. So if it's easy, why not make a short mission and a track for them? I've no problem if you choose not to follow this advice. I just wanted to show a way to increase the chance to get your report recognised. The fact you got no answer since Thursday from devs or other people supports this, I guess.2 points
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The battlefield is dumb. No 'instinct' as programmed autonomic behaviors. No self-cognizance of environmental drivers on specific if-this-do-that response. No MQ-9, RQ-4, RQ-180, MQ-20. So whatever is low-value up ahead, getting shot at by everything from MPADS to Pantsirs, isn't there to tweak the enemy's nose and get an emission. Of course, there is no network centric surveillance radar system, blinking on and off, like a Christmas tree, either. And threat vehicles don't skedaddle and aren't dispersed with protective revetments, decoy pits, APS rockets or multi-battery cross coverage to continue to fight, once the basic acquisition and engagement radars are down. As far as the F-35's own sensors...meh. The APG-81 is a tiny aperture with, I dunno, 1,676 TRM. Most of the biggies are around 2,000 with the APG-77V1 having 2,300. APG-85 will be better, except that its GaN is Chinese supplier restricted. Also, despite being an AESA, with very rapid beam pointing, the total sensor cone, as with all PARs, is limited by the number of degrees you can point it, offboresight. Somewhere between 45-60`, the amount of phase rotation 'adjustment' needed to steer the beam, starts to radically effect it's tracking qualities. The one exception to this is the ES-05 Raven, with a repositioner to point the AESA and achieve up to 120` off bore performance. EO wise, the DAS is really just an extended range MAWS with SAIRST capabilities out to about 15-18nm. But if you have an enemy on you at that range, and you're not putting effective fires on him. You're already in trouble. The EOTS is what is intended to help here but it requires an effective ASQ-239 or AWACS etc. global cue to prepoint and it's not the best when it comes to being a pseudo-IRST, being more intended for A2G point target tracking than large volume search like a PIRATE or Skywards-G (Modern IRST with DROIC and QWIP can scan a volume of sky equal to a mechanical scan radar with similar detection probabilities, out to 50-60nm, not your daddy's AAS-42). Radar cannot jam. Stealth is not global but aspect sensitive (which is why blinking radars which come on in your flanks are dangerous) and the APG-81/ASQ-239 do not do cyber stuff to get inside the back end of the radar and mess with it's head. It is this which allows a (standoff) F-35 to bring in Gen-4s to the target area with 10-20km ranged weapons. Which brings us back to a 'smart battlefield' since you are carrying two smart weapons or one rack of small diameter bombs plus a pair of AIM-120s on the doors. Say an AGM-88G and 4 GBU-53. Sounds like a lot. But it isn't. Not when the other side has 4 Pantsir or Tor guarding an S-400V with 22 40N6 and 8 9M96E2. All of which are active homing off an IMU. All of which can be silent-fired based on a cue from an A-50U, 200 miles back. There is a reason the F-35 has an ALE-70 towed decoy. It is not invisible/invulnerable and, unlike the F-22, it's also not doing Mach 1.35 at 40,000ft where the ability to defeat a threat missile is a genuine possibility. A 460sqft wing area, 110psf wingloading 25` wingsweep and T/Wr of around .5 IRT and .8 AB does not a supersonic cruise and maneuver platform make. Take the fight down to 19-25,000ft, tops, depending on whether you want to fight in the conband, and you'd better not be detected because you are kinematically touchable by all the battlefield weapons out there. This is not the 1994 when the F-35 program stood up. Buk is now Viking. Tunguska is now Pantsir. And the Chinese knockoffs of Russian SA-teens are better than the Russian SA-twenties. People are going to find that the F-35 is more of a standoff RQ-4 Blk.40 and a VLO EA-18G than a wolfpack leader. Which is why you're seeing a massive shift from rocket propelled weapons like the JAGM and the Brimstone and even the AARGM-ER towards mini-cruise systems like SPEAR-3, CMMT, Jackal and Barracuda. The bad guys have a _serious_ Air Defense and EW advantage and the best way to deal with it is to start using Gen 4.5 as bomb trucks which can carry a lot of these new mini-cruise missiles with standoffs of 50-100nm and no threat exposure at all. The F-35 can do that mission, but only with a 24hr conversion time to bring pylons on the jet and seal up the plumbing (if they have fuel) then take them off to restore the VLO, each way. This will further crush the Lightning's kinematics. With this in mind, the F-15EX, with its ALQ-250 and APG-83V1 as well as ATP-XR Sniper can likely equal or outrange the F-35 in most active sensor, ELS and jammer capability related areas. That is what we might think about as an adjunct to the modern stealth fleet. Not a dead-and-gone F-15C which is severely over-hours on lifespan and underpowered on engine thrust. Unfortunately, you have the Razbam F-15E to show how bad this can go. Which is all the more a shame because an accurate F-15E is not even self-defending with HARM and mixed VLRAAM plus standoffs. It is typically heavily overfueled to compensate for all the external drag and thus has only 2-4 stations available for droppable ordnance. The F-15EX (SA/QA/I2 etc.) changes all of this with the outboard wing stations and the BRU-61 multiracks. And that is the ONE variant which is not adequately (new engines, better radar, LAD, MAWS, Legion Pod, Shield Pod) depicted, though the Spino Mod at least tries hard.2 points
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It should be much more accurate than 50 feet. It is basically using the barometer when it should be using the laser, which has 10m slant range accuracy. If you are bombing at the exact barometric altitude of your current waypoint, it is fine. Until it properly uses the laser2 points
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German Air Force Orders 20 Additional Eurofighter Multirole Fighter Jets for Delivery in 2031-2034 Manching, Germany, 15 October 2025 – Germany is strengthening its defence capabilities with the purchase of 20 new Eurofighters. Under the contract, Airbus will produce the multi-role combat aircraft at its final assembly line in Manching, near Munich in Germany. The first aircraft is scheduled for delivery to the German Air Force in 2031, the last in 2034. "This new order is further proof of the Eurofighter’s importance to the German Air Force and the strategic role it plays in our country’s air defence and NATO capabilities,” said Mike Schoellhorn, CEO of Airbus Defence and Space. “The continued evolution of the Eurofighter serves as an essential technological and operational bridge to a Future Combat Air System (FCAS), ensuring a seamless transition to the next generation of air power. With these additional Eurofighters, Germany strengthens its ability to conduct surveillance of its airspace and secure NATO’s skies, supporting Germany in its role as a reliable partner for collective security.” Airbus will equip the 20 Eurofighters with the latest sensors. This includes, for example, the new electronic E-Scan radar. In parallel, Airbus will add electronic warfare capabilities to the German Eurofighter fleet by integrating the Arexis sensor suite, developed by Sweden’s Saab, in existing and newly built aircraft. These significant technological upgrades will further enhance the already broad operational capabilities of German Air Force Eurofighters. As the largest European defence programme, involving Germany, Italy, Spain and the UK, the Eurofighter is not only a guarantor of security. It is also a driver of growth and employment. The Eurofighter secures more than 100,000 jobs in Europe, 25,000 of them in Germany alone. 120 German suppliers are involved in the programme. With this new contract, nine countries have ordered more than 740 Eurofighters, namely Germany, Italy, Spain, the United Kingdom, Austria, Saudi Arabia, Oman, Kuwait and Qatar - making the Eurofighter the most successful European fighter jet programme in production. The Eurofighter is planned to remain in service with the German Air Force until the 2060s. In the FCAS, which is scheduled to be operational from 2040, the Eurofighter will also operate networked with current and future crewed and uncrewed aircraft – and continue to help pilots fulfil their missions. Source: https://www.airbus.com/en/newsroom/press-releases/2025-10-germany-orders-20-new-eurofighters-to-strengthen-air-superiority2 points
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What kind of news do I expect? Seriously? maybe the kind of change that let us set 30ft and 1600ft wind individually, would be nice. In fact it is has been done by one of our community members so this should not be a 7000 men hours for ED2 points
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Same problem here. On South Atlantic, if I use no preset and set clouds at 1300ft they will be at 0ft, If I change up to 1600ft the cloud base appear at 2000ft. Nothing In between. If I use a preset with cloud base at 1300ft, it will be at 2000ft... Similar experience on Syria. Overcast and rain 1 preset with base 1300 = cloud base at 2000+ ft. Broken 5 preset with base 0ft = 2000ft.2 points
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1 point
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Knowing Lua is definitely a plus, but it’s not super essential when you’re just getting started. Once you understand when to use things like an if statement or a for loop, you’re already halfway there. Of course, deeper Lua knowledge will speed up your workflow and open more possibilities over time. I started scripting in DCS without actually knowing Lua..I began by using only MOOSE. Then Lua came naturally as I progressed, and now I have no issues working with any type of script. Still, I prefer using MOOSE for DCS rather than relying on the native APIs. P.S. Judging by your name, I guess you’re Italian (I am too). Not sure if I can say this here, but if you want, look for “DCS ITALIA” on Discord, we can get in touch there in the future.1 point
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Really wanted to take a moment and thank ED for this module. One of my first flight simulators was the Novalogic MiG-29 Fulcrum. The Fulcrum has been my favorite aircraft since. Being able to fly this aircraft has been a dream come true. Thank you for your passion, dedication, and hard work to make this project a reality.1 point
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Coop need not be PvE. And PvP need not occur on open free-for-all servers. Obviously one can have a private server, with opposite teams both playing for "realism", thereby avoiding the pitfalls of the open servers. I've seen Milsim groups though that not only don't do PvP, they consider even the concept of it to be "unrealistic" as if it were some kind of blasphemy. I never understood how that could be...A skilled human opponent instead of a predictible AI? I hate to say it, but my guess is that a large number of MilSim-style/PvE only types would get their butts handed to them on a platter if they had to fight against a skilled human being. IMO, its an entirely new level of difficulty and requires a much higher level of skill. The open server people might not know how to communicate like a real pilot, fill out a comm card, or keep a tight formation, probably can't even navigate in the dark, but when it comes to shooting down the enemy, they are GOOD.1 point
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Yeah - that's what I'm beginning to learn - that I need to change my vocabulary in order to have clearer communication. I hardly play PvP. PvPvE at best, otherwise PvE and always considered that MP - so I can see that it's going to have benefits moving forward to eliminate MP out of my dictionary, and maybe instead use terms like Solo player, Multicrew Player, PvE Co-Cop player and of course PvP.1 point
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Why the F-35A? The F-35 is rapidly becoming the backbone of tactical combat aviation of many countries. Its combination of low observability, sensor fusion, and advanced sensors has brought 5th generation combat aviation to today’s battlefield. We chose to simulate this aircraft based on its fame and the large number of both combat aviation enthusiasts and more casual virtual pilots that are eager to experience its capabilities on the modern, virtual battlefield that only DCS can offer. What version of the F-35? We will first release the F-35A. We may later also offer the F-35B Vertical Takeoff and Landing (VTOL) and F-35C aircraft carrier catapult versions, but this has yet to be determined. How will you simulate it given the lack of reference documents? Starting around 2010, hands-on F-35 demonstrations became commonplace at defense tradeshows. These featured detailed system demonstrations that covered a broad range of operations and capabilities that provided great insight into the operation of the aircraft across different mission types. Our goal is to create an F-35A simulation that combines this wealth of data with academic papers, public sub-systems data, and common Pilot Vehicle Interface (PVI) to fill in only a few areas lacking any information (like other existing DCS aircraft). Compared to other modern aircraft, we’ve discovered a great deal more information about its operation than most 4 and 4+ generation aircraft. Our F-35A will not be based on guesswork, watching air shows, Wikipedia or anything like that. Rather it is being designed in relation to credible data that we feel very confident will provide a good representation of what it is to operate this aircraft in the context of a study-level flight simulation game for the entertainment market. When will it be available? Development will start in earnest in 2025, with a release goal in 2026. This is subject to change. When we have a more specific date, we will update this FAQ. How much will it cost? The specific cost has yet to be determined for the F-35A, but it will be in-line with pricing of other full-fidelity, complex, modern aircraft in DCS. What weapons will be included?The complete weapons suite of a US F-35A in the 2015-time frame is planned. This includes the internal 25mm cannon, AIM-9X, AIM-120, GBU-31, GBU-32, and GBU-12. This list is subject to change during development. What countries will be included? The F-35A as operated by the US Air Force simulated but will have liveries for several countries including Australia, Norway, The Netherlands, Italy, Denmark, Belgium, Japan, South Korea, and Israel. More may be added later. How will you model its low observable characteristics? This will be based on open-source data and account for radar angle, range, and external stores, and open bays. How will you simulate the flight model given the lack of flight performance data? This would be derived from a combination of open-source performance charts, public F-35A pilot accounts of unique handling characteristics to test against, and Computational Fluid Dynamic (CFD) studies. Would this not unbalance DCS? Larger numbers of hostile aircraft can outweigh the F-35A's advantages in single-player missions (player versus environment). It will also lend itself well to cooperative multiplayer missions that are created to challenge F-35A pilots. Whilst in multiplayer player-versus-player, the F-35A will initially be the 800-pound gorilla in the room, its advantages can be offset with limited slots, creative mission building, and the later introduction of more comparable aircraft like the Eurofighter and others.1 point
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