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  1. We need ED to work on the back end cloud rendering system to get cloud shapes like that. I've already pushed the current engine to its limits in terms of what's possible. That being said, I have made some improvements to thunderstorms and lightning for the next update.
    19 points
  2. 10 points
  3. Hi, quick report from the current development of Vietnam War Vessels: We're busy rigging the CH-46D model from Odyseus. So far good progress has been made, and there's more work to pour into the project. With some outside help we got the new rotor blur more or less working; the suspension is animated; the sling loading works, albeit we don't have a cargo hook yet; the CH-46D comes in two versions currently, one with the chaff/flare dispenser and one without; some navigation lights are available; the flight model is still under development but starts and landing work now. Overall it looks quite promising! We would love to make the Phrog more heavy in flight operations and reduce it's agility. Also we want to customize the pilot figures a bit. And then it needs lots of testing We might have a surprise addition in Vietnam War Vessels 2.2.0 as well. Another plane, the military version of an iconic civilian aircraft, has been donated to the mod. Cheers, TeTeT
    7 points
  4. UNBELIEVABLE! THIS 'IMMERSIVE' HUEY CAMPAIGN IS A JOKE! I PAID FOR VIETNAM, NOT A RETIREMENT VILLAGE! I HAVE JUST COMPLETED THE FIRST THREE MISSIONS OF THE NEW UH-1H CAMPAIGN, AND I AM ABSOLUTELY APPALLED AT THE LEVEL OF GROSS NEGLIGENCE DISPLAYED BY THE CAMPAIGN DESIGNER. I DIDN'T BUY A $10 CAMPAIGN AND SPEND HOURS DOWNLOADING AND SETTING UP MY COLLECTIVE FOR THIS KIND OF AMATEUR-HOUR PERFORMANCE. WHEN I FLY THE HUEY, I AM CHASING THE IMMERSION—THE GRIT, THE DANGER, THE HISTORICAL FIDELITY! I AM LOOKING FOR THE ATMOSPHERE OF A DESPERATE, JUNGLE-CHOKED CONFLICT! AND WHAT AM I GETTING? I AM GETTING A TOURIST TRAP! THE GOLF COURSE INCIDENT DURING MY LOW-LEVEL INSERTION INTO WHAT WAS SUPPOSED TO BE A HOSTILE LZ (LANDING ZONE), I WAS FORCED TO MOMENTARILY SKIM A CLEAR-CUT AREA. AND WHAT DID MY EYES BEHOLD? A PERFECTLY MANICURED, PRISTINE, 18-HOLE GOLF COURSE. IN 1968?! IN THE MIDDLE OF A CONFLICT ZONE?! NO! ABSOLUTELY NOT! A GOLF COURSE IS THE VISUAL EQUIVALENT OF A LOUD, JARRING COMMERCIAL INTERRUPTING A SERIOUS FILM. IT COMPLETELY SHATTERED THE FRAGILE HISTORICAL CONTEXT THAT MY MIND WAS FIGHTING TO MAINTAIN. I WAS SUPPOSED TO BE FOCUSED ON ENEMY ACTIVITY, BUT INSTEAD, I WAS MENTALLY CALCULATING THE HANDICAP OF THE PIXELATED NPCS WHO WOULD PLAY THAT COURSE. IT INSTANTLY CHEAPENED THE ENTIRE OPERATION. MY CREW CHIEF EVEN JOKED ABOUT LANDING FOR A QUICK NINE HOLES. MY IMMERSION WAS VAPORIZED! THE UNFORGIVABLE SUV BLIGHT BUT THE MOST GRIEVOUS, HISTORICALLY INACCURATE, AND UTTERLY INSULTING PIECE OF DIGITAL GARBAGE IS THE VEHICLE TRAFFIC! FLYING LOW OVER THE FEW PAVED ROADS—WHICH, BY THE WAY, ARE FAR TOO PERFECT AND NEED SOME SERIOUS SHELL-HOLE DISTRESSING—I SAW SEVERAL MODERN, BLOATED, FOUR-DOOR SUVS DRIVING AROUND! HMMVS! IN A HUEY CAMPAIGN SET DECADES BEFORE THESE ROLLING LAND YACHTS EVEN EXISTED! THIS ISN'T JUST A MINOR OVERSIGHT; IT'S AN ACT OF HISTORICAL VANDALISM! IT PULLED ME OUT OF THE COCKPIT SO VIOLENTLY I NEARLY DUMPED THE COLLECTIVE! MY ENTIRE FLIGHT PROFILE WAS RUINED TRYING TO UN-SEE A GREEN HUMMER PUTTERING ALONG A ROAD THAT SHOULD HAVE BEEN CRATERED AND PACKED WITH ANCIENT MILITARY TRUCKS! THE TRUE DISGRACE: LACK OF ATMOSPHERE I PAID FOR BLOOD, SWEAT, AND ROTOR WASH. I PAID FOR THE PALPABLE SENSE OF DANGER AND ISOLATION. WHAT I GOT WAS AN ENVIRONMENT THAT LOOKS LIKE A CHEAP SET FOR A B-GRADE 90S ACTION MOVIE. THE DEVELOPERS NEED TO IMPLEMENT AN IMMEDIATE HOTFIX THAT: REPLACES ALL GOLF COURSES WITH HISTORICALLY ACCURATE, OVERGROWN RICE PADDIES OR HEAVILY MINED SCRUBLAND. SCRUB THE ENTIRE ASSET LIBRARY OF ANY VEHICLE MANUFACTURED PAST 1975. IF IT ISN'T A BEAT-UP JEEP, AN M-35, OR A BIKE, IT DOESN'T BELONG! DULL THE COLORS. EVERYTHING IS TOO VIBRANT. THE JUNGLE NEEDS MORE SHADOWS. THE ROADS NEED MORE MUD. THE COLOR OF THE ENTIRE MAP IS TOO CHEERFUL. I NEED OPPRESSION! MY DEDICATION TO REALISM IS ABSOLUTE, AND I EXPECT THE SAME FROM THE DEVELOPERS. I’M CANCELING ALL MY PRE-ORDERS UNTIL THIS IS FIXED. THIS IS UNACCEPTABLE! SIGNED, Karen Karensdottir
    7 points
  5. Do people read previous posts at all? (No they dont) Yes, project is still alive. Kinda busy in my private life, work, and for the last two weeks I was balls deep into new MiG-29A. Here's a render of the KKR-1 Recon Pod for Su-22.
    7 points
  6. thank you, yes everything went well, my right eye was done last May and now the left eye was done as well. Next month I will have a last control and will then be given a prescription for reading glasses, for driving I won’t be needing glasses anymore , so really happy about the whole thing.
    6 points
  7. Just a few words after flying v1.2 to say thank you again to everyone who worked on this update! I am very impressed with the update, and it fits perfectly with the latest update of DCS. The quality of the mod is significantly improved and is now up to speed with the current implementations of DCS. I'm still working on figuring out how everything works, took me forever to understand why the master caution kept going off on takeoff lol. I have no experience in thee T-45C, we had T-2Cs when I was in flight school which were a lot of fun... except I hated the pin for the face curtain lol. Was very envious when they retired the T-2s and went to T-45s. The comms are working great so far, haven't run into any issues. And its working fine with VIACOM Pro! I'll spend some time testing some of the issues others are bringing up, to see if its a wider problem. Bravo Zulu guys!!!
    5 points
  8. Yes this is intended for compatibility reasons. Originally we had it only work on friendly airfields but then people couldnt for example use it on roadbases or also on captured airfields or also on maps where the properties arent setup correctly yet (as we often see with newly released maps for a longer time until everything is fleshed out). Given that the F-4E has no other startup option at all, you would be stranded eventhough you potentially didnt even do anything wrong. We wanted to prevent that, so we removed the restrictions and you now can use the GPU everywhere.
    5 points
  9. For me, the biggest issue with DCS and VR is the EDGE Engine and the poor Core utilization. In VR, 99 % of my time in DCS I am CPU limited. The EDGE Engine is unable to switch the workload, even if some of the Cores are idling. I was switching from a 9800X3D to a 9950X3D 5 days ago. I was testing all the setting with Process Lasso. At first, the 9950X3D was slower if I was only playing 2D. In VR, the 9950X3D was surprisingly as fast as the 9800X3D. The CPU frame times were lower. It felt smoother. The reason why was, DCS was using both CCD of the 9950X3D. So I disabled the CCD1 without the 3D-Cache. And at this point, both CPUs are equal fast in 2D, but the 9950X3D was even faster in VR as before. At the end, I've raised the FPS (or lowered the frame time), with disabling the CCD1 with the 3D-cache by 10% in 2D and 10+ % in VR. But that's not the interesting part. The interesting part is the CPU frame time is now 50% lower! The whole Gameplay is much smoother. How the DCS World Engine is interacting with the Cores of each CPU is totally different. On the 9800X3D DCS is using the 3., 5., 14. and 15. (15 is a virtual Core) Core. On the 9950X3D DCS (@standard) is using the Core 1., 8. (CCD0) and Core 30 and 31 (CCD1, Core 31 is a virtual Core). If I am disabling CCD1 (without 3D-Cache), DCS is using Core 2 (virtual core) 14 and 15 (virtual core) the most. Core 1 is used a little bit by DCS. @ the end, it's all about the EDGE Engine, which is unable to use the Cores of "modern" CPU in a good way. It's not PIMAX, it's not us, it's all about the DCS World Engine! As long as a 5090 is limited 99 % of her time by a 16 core CPU, there is something strange going on with the Game-engine! I hope we will get Vulcan support soon.
    4 points
  10. You have wrong folder name in there, aircarft instead of aircraft
    4 points
  11. "Lazy work?" Dude, you've got to be kidding me...there's about 12 months of full time work in it, not counting the endless hours of keeping it up to date for every patch. Many would argue it's a steal for 12 bucks. You can disagree, of course. The campaign was released 3-4 years before we got the WW2 Marianas map, and I can not and will not "move" it to another one. Why? - A mission cannot be "moved" from one map to another, it's a rebuild from scratch. taking months to set up and test - Nearly none of the important places/ buildings that play a key role in the campaign are present on the WW2 version of the map, take Andersen AFB for example. - Consequently, I'd have to come up with new mission ideas that suit the places present on the WW2 map - Because of this I'd need to re-record thousands of voice overs, redo briefings, kneeboard maps, nearly all visuals - On the plus side I could use the skins, yay. But nothing else. So the effort would be equivalent to making a new campaign from scratch, and if I'd want to do that, I'd just make a new campaign from scratch, rather than calling it a "free update" to an existing product. Also, what's your problem with Humvees? We don't have Vietnam era vehicles in DCS, I can't work with what we don't have. I could use the WW2 jeep, but then it would introduce another payware requirement which would be very unfair to do retroactively. If you want to fly around the WW2 Marianas map, you're more than welcome to play around in the mission editor. I'd definitely purchase a Huey campaign made for that map.
    4 points
  12. nullJust Finished The Georgian War, and I have to Say,this Might be A must fly Campaign is you have the Eagle in your DCS library The Missions feel well thought out and integrated,it feels like you're in a Warzone,Not just a Shoot and Fly like the Bear trap Campaign Included in the FC3 Eagle,And the Learning curve is a Nice touch. Voice acting is great if not better than in Hollywood movies, You are not just Tom cruise in an Eagle instead an actual Player in a Warzone. The Long flights are Not at all boring,as you have your Obnoxious wingman to poke you and ask you questions. There's a Vibrant cast of Men on the ground and air. other than the Russian Bandits, you have Georgian Frogfoots ,Hinds and Hips, fellow Eagles, Globemasters, Magic and even Abhkazian L-39s and Fishbeds. I wish Baltic Dragon continued to make campaigns....
    3 points
  13. Could you please reproduce it in a clean mission? I doubt anyone would bother finding and installing all these mods. Not to say that any of them could potentially conflict with the Goshawk. Nothing, it's there to reset the HYD warning.
    3 points
  14. Of course, DLC co-op campaigns. That could be of interest. The fun and comradeship with friends I can relate to from my FPS days, while they were often real life friends and we might even be in the same room.
    3 points
  15. Possibly. But even 1 CPU core shouldn't be struggling with stuff like this, I suspect it's more a poor implementation than it is a single threaded problem. You can also see the game struggle to update the list of MP servers, and when initially choosing a role on joining a server with lots of slots. And even when you aren't getting stutters when players join/disconnect during general gameplay, if you keep the score tab/player list or role select open you will start getting them when players join/dc. You can see it struggle to update/refresh the player list. Something causes the CPU to come to a standstill or hiccup if only momentarily. They could all be unrelated to eachother, but they all feel symptomatic of a single problem imo.
    3 points
  16. Hoping that Biggin Hill at least gets a windsock at last. Not too much to wish for.
    3 points
  17. I would rather wait nicely if they need to take their time to make a solid release with a playable and enjoyable module. However as I also mentioned in anothe post I would highly appreciate if they could made an early release of the manual so we have time to start reading and get familiar with such systems and operational methodology This aircraft have some systems and operating methodology that would require us to read the manual in detail to understand its operation. So I would rather wait while reading the manual awaiting the the module gets ready for release.
    3 points
  18. If you believe in yourself, you don’t need external validation
    3 points
  19. I understand that they are very busy with many other things, I imagined that too and now I get it that they don't have time to prove me wrong and make a track proving the opposite of what I say. So I did this track now. Indeed, I haven't tested enough two things: 1. The preventive flares drop before an IR sam is launched indeed works. I've made topic about it and I'll quickly post this same track there to prove I was wrong about that as I've only got that feeling while playing missions and never took time to do a thorough test like I did now! 2. The DIRCM indeed works giving some 90% chance of avoiding an SAM IR missile coming from the back, but NOW (after some update) the DIRCM's effective cone is reduced from some wider angle (maybe it was 90 degrees in the past) to just around 20 degrees (10 degrees left, 10 degrees right and up/down). This was the reason why I had the impression that it's not working anymore, simply because I didn't find out during casual play that the missile must fly almost straight from the back in order to be somewhat affected by the DIRCM. Besides the fact that the DIRCM doesn't rapidly heat up the missile's seeker (I'm aware that this isn't simulated at all, like a function of lock loss over time), the effective cone on the DIRCM seems absurdly low in degrees of field. like I said, some maximum 10 degrees offset from the aircraft's centerline. On the other hand, speaking of DIRCM, the IRIS-T at the moment is not affected at all by the DIRCM's laser, no matter the angle and alignment with the Su-25T when chasing it from the back. Also the AA missiles behave the same like IRIS-T and never get blinded/heated and never loose lock on the target. Tracks provided for this as well. Thanks! AA missiles are unaffected by DIRCM.trk DIRCM limited to only 20deg from around 100deg.trk IRIS-T also unaffected by DIRCM.trk
    3 points
  20. We need that oldtimey wooden ladder. It'd be correct for the state of our SPO-15.
    3 points
  21. OctopusG: "A small update. To break the long silence, we decided to share a few lines about the current state of the project. Since the FM approval, a lot of work has been done — including the implementation of life-support and emergency systems, configuration of failures and wear, bug fixing, documentation writing, and creation of the necessary content. As the well-known saying goes, the remaining 10% of the work takes 90% of the time. Thank you for your attention and patience."
    3 points
  22. Within this thread/post, I'm hoping that we can collate a set of thoughts/guidance/advise for DCS users to assist with their system optimisation. Such that instead of having to repeatedly state the same things to people with questions who were unable to find guidance using the search, that we can direct them to a single thread. In particular, the opening post will collate things, and I'm hoping that others will add useful recommendations that I can merge into the opening post, so please do assist. DCS Systems requirements, when compared to other apps and managing your expectations: Most of the flight sims out there work best with well above average resources, when compared to say your average games. This is very much true of DCS, which is at the bleeding edge of what is currently possible DCS does seem to attract users who are highly engaged, both with the amount of time to invest in playing and also their focus for how to spend their hard earned spondoolies Players want the best eye candy possible, and that's what ED are trying to provide. Taking into account that DCS probably has some of the highest investment in PC equipment capabilities, that's a lot of eye candy. When scaling into VR, that same PC has to work MUCH harder than with a monitor. So as part of managing your own expectations, be aware that you're never going to be able to run DCS in VR with the same levels of eye candy as someone using a monitor If you want the "best" kit for DCS, as of April 2025, look here: Fastest CPU for DCS = AMD9800x3d Fastest GPU for DCS = Nvidia 5090 GPU recommended VRAM = 16GB. DCS can now show the level of VRAM usage, as well as the amount reserved (which is what is shown in Windows Task Manager). I've yet to see above 13GB of VRAM Recommended RAM for DCS = 64GB. In single player I've seen usage of up to 50GB in total. I've yet to see a requirement above 64GB. Having said that, we now have 96GB becoming an option. If I were looking to help with future proofing, I'd personally now buy 96GB Nvidia vs AMD. Right now, IMO, advantage sits with Nvidia, primarily because DCS supports the updated DLSS super-sampling and DLAA capabilities, as introduced within DLSS4. It's a big help. AMD may catch up with their recently introduced hardware capability that provides something similar to DLSS, but it's not yet supported by DCS we don't know how it will compare to the Nvidia solution Storage. A full install of DCS (i.e. all terrains and modules) requires just over 1TB of space. In addition there is space needed for the Saved Games folder, which can be pretty big if you have a lot of liveries and mods. The Saved Games folder does not need to be on the same drive as the DCS install. My current recommendation is a good NVME2 SSD of at least 2TB Motherboard. You may wish to ensure that any new motherboard supports at least PCIE4 and possibility PCIE5. This influences the data transfer between the CPU, GPU and storage External power for USB. If you have or intend to use a number of USB controllers, be aware that they'll all suck power. Individually, might not be much, but it WILL add up. My recommendation is to buy an external USB powered hub. It's quite easy to find ones that support upto 60w each System Configuration: Windows Try to minimise bloatware. There's plenty of guides around, but a good starting point is to look in Start Up and disable anything that you don't need in DCS Familiarise yourself with the use of Taskmanager. Be aware that you can for example drill into CPU usage by core. By default that simply shows a summary of all cores and their usage. DCS is multi-threaded and sometimes uses some cores more than others. If one of your cores is maxed out, you have a CPU bottleneck. It's also a reasonable way to identify if your GPU is maxed out Mouse polling rates. High mouse polling rates can seemingly influence micro-judder (i.e. little stop/starts, regardless of a good frame rate). The impression I was given being that a high mouse polling rate loads the PC, and especially so if there's a lot of USB devices connected. For my Logitech G502, the default polling rate was 1000/second. Reducing that to 125 made a significant improvement to smoothness As per normal with Windows, using it, or leaving it running for a number of hours can result a build up of peripheral tasks that suck up resources without being obvious. If you're intending to go for a long flight after a hard days work at the same PC, it's prudent to conduct a system restart Anti-virus. This is clearly going to be dependant upon which AV you use. A number of DCS users (me included) have at points experienced issues with our AV either: Calling out certain files as trojans. I've yet to see an issue with a file distributed by ED Insisting on checking files before using them. This can turn into a big issue if the files in question are say textures which need to be loaded from your NVME SSD. If your AV decides that it's going to run a check on said texture file, that can result in massive cuts to FPS. My solution for both of the above was to deliberately exclude my AV from sanity checking the folder that has DCS installed into. GPU drivers. Keep an eye on driver releases, but also check in the forums. New drivers can sometimes improve visuals/frame rates, but not always for DCS. Check in the forums for feedback is my recommendation USB Hubs. By default, Window's have these configured for "power saving". In practice, that means that some USB hubs on your motherboard will go sleep if not used for a while. This can include the USB hub that you might have a VR headset linked to. If you have issues, open Device Manager, navigate to the USB Hubs and disable power saving mode Nvidia DLSS4. DCS does NOT as yet support frame or multi-frame generation. DCS does support DLSS upsampling and DLAA (anti-aliasing), which were both introduced on RTX20 series cards. If you have an RTX20 series or newer, your GPU supports the current DCS enabled functionality. Be aware that by default, the Nvidia GPU drivers currently use a fairly old "preset" for DLSS. Newer versions are being introduced and presets from "K" onwards had some serious Nvidia magic sprinkled on them. To action, there are guides around on how to use NVPI (Nvidia Profile Inspector) to take advantage of this Related Applications: You may be using MSI Afterburner, or Tacview. Both make calls to retrieve data within Windows, or DCS respectively. It has been identified that both of these can result in stutter as a side-effect of the calls. Disabling of these and re-testing is a way of checking if they are causing impact DCS install: Do download the Skatezilla DCS App. Above all, it facilitates very easy updates to DCS, along with Repairs (both simple and full) Ensure you have enough storage space (see earlier) DCS updates. I consider it good practice to empty both the FXO and Metashaders folders (both in the Saved Games folder) after EVERY DCS, or GPU driver update. Apparently, post a DCS update, the files in those folders are recreated and simply added to the existing files. The result can be a folder with a LOT of files that are not being used. This can slow DCS down. Be aware that when you first next jump into a map/aircraft, that DCS will need to create them again, so will chug a little for a few mins. Post that, it'll run much better DCS Settings. Key settings that standout for me as being most important in VR: Textures - These are for the aircraft. Set them high if you have VRAM available. If you're struggling on VRAM, set to medium or low Terrain Textures - Set them high if you have VRAM available. If you're struggling on VRAM, set to low Civ Traffic - Off (these use a lot of CPU) Heat Blur - Off Shadows - Flat Res of Cockpit displays - 1024 (lower looks awful) Upsampling - If your card supports DLSS Quality, give it a try Anti-Aliasing - My opinion is that DLAA is awesome. Sorry can't comment on the AMD equivalent Lens Effect - Off Clouds - Ultra. Lower seems to result in weird artefacts in VR Scenery Details Factor - This influences the detail that you see on say a building. Personally I've maxed it out Pre-load radius - I tend to run it at around 45%. I used to have issues with performance on cranking that up. Turning this setting from 45% to 100% can add circa 1GB of VRAM usage Vsync - Off VR Mask - mine is enabled and at 40%. This is a bit like foveated rendering, as it provides normal resolution in a rectangle in the middle of the view, whilst putting less effort to the periphery, which saves resources. In VR, those peripheral pixels are typically not even visible, so it’s very useful Full Screen - Ticked Mods: There are lots of really great mods for DCS. The DCS User Files section is a great place to start. They include everything from Skins to complete aircraft (e.g. the excellent A4 Skyhawk) By virtue of them being mods, they are NOT supported by ED. The implications are simple. ED do not test for compatibility with mods, and as such a new patch update could introduce new logic that breaks an element of a mod If there is an issue with a mod, that will typically result in error messages being added into the DCS Log file. It's very prudent to check the Log file if you've just started experiencing issues after an update, or if you've started using a new mod There are mod managers available for DCS and you might find it beneficial to use one. There's plenty of recommendations in these forums If you do find a whole bunch of error messages relating to a mod, try uninstalling/removing the mod and re-test If you're certain that a mod is causing issues, raise a query in the Mods sub-folder and include a copy of the relevant Log file. If the creator is available, there's a good chance to them taking a look VR - General: OpenXR is now the preferred format. I'm unaware of any use cases that would now support the use of OpenComposite Some users prefer using Virtual Desktop, which supports connection to the headset via Wifi. Personally I use link cable, which eliminates the potential for wi-fi interference Virtual Desktop does seem to have advantages in reducing "smear" of moving objects within VR, and has "similar" visual quality overall to a link cable. Do ensure that if you're going to use Virtual Desktop that you have a fast Wifi router somewhere nearby. There's plenty of guides on using VD, so I won't repeat detail here The initial view you get on loading into DCS in VR is of the inside of a hangar. That's very nice, but also takes up circa 2GB of VRAM that is not released. If you're a bit short of VRAM (and for those of us without a 5090, that's not many of us), there is a solution in a mod called Empty VR Hangar, which is available via the DCS user files. Install that, and the hangar is replaced with ...nothing, just blackness. Very easy way to recover some VRAM. I'm hoping that at some point, there will be a tick-box within DCS to select the option of nothing Quad views. A chap clearly a lot smarter than I (Mbucchia) created an App called Quad Views, which I believe works with a number of VR headsets. It's a VERY clever piece of software that retains full resolution of the centre of your display in VR, whilst deliberately lowering the visuals outside of that central area. This can make a SIGNIFICANT saving in PC resource usage and therefore enhancement to frame rate. There's plenty of guides around on where to find it, how to install it etc. If your VR headset has Eye Tracking, that's even better as it facilitates reducing the area at full resolution even more Oculus: By default, Oculus show a "home" on powering up their headset in PCVR mode. This also happens to use circa 2GB of VRAM. Within the menu options of your Oculus software there is a option to disable it. It's worth doing Oculus Tray Tool (OTT). This is tool created several years ago, that for a while I thought was defunct. It's not. It allows the easy setting of: Supersampling in VR. I've seen all sorts of recommendations. I'm currently using x1.25, but play to your hearts content Bandwidth usage via Linkcable. The max = 960bps and is what I use Setting resolution. This is the upscaling used. In rough terms, the recommendation I've read that seems to work is to set the horizontal to double the resolution of each eye screen for your VR headset. For example, my Quest Pro has a resolution of 1800 pixels per eye, so my resolution is set at 3600 (it'll auto-calculate the vertical resolution) Pimax/HP: Please see Marky's thread, which has some good recommendations. Please do add recommendations/updates as you find them and I'll try to maintain this opening post. Troubleshooting: There's a reason why this troubleshooting section is at the bottom of this post, i.e. that it's prudent to have investigated the above BEFORE digging around further, as some of these may well rectify your performance issues. VRAM. All GPUs have a finite level of VRAM. Right now, 16GB is a good minimum figure to aim for if you're buying a new GPU VRAM is used by several applications within Windows. Note the points earlier that the Oculus home uses up some, as goes the VR hangar in DCS. Neither of these are really needed and disabling them will give you more headroom Some of the key variables within DCS that seem to eat VRAM are: Textures (the aircraft) Terrain textures (i.e. the ground) The F10 map. Opening that seems to use up around 1GB of VRAM. If you're already short on VRAM, quite unsurprisingly, that will create issues Newer maps and aircraft will tend to use more VRAM, that's just the nature of progress. We all want "better everything" in DCS, and ED have to assume that we'll keep improving our PCs, as that's the nature of us as consumers There's an option in DCS to see how much VRAM it's using. Open the Show FPS, and it'll do that. Hit the Show FPS again and it brings up a box of info. Near the bottom of that box of info, DCS now shows the VRAM reserved and used Note that if you now open Windows Task Manager, that it will also show VRAM used, however, it's measuring everything, rather than just DCS. If there's a big difference between the amount that DCS has reserved and Task Manager is showing as being used, then you probably have an "area of opportunity" for optimising your PC, that sits outside of the remit and control of ED/DCS RAM (both VRAM and normal). When you're getting to the point where your RAM is saturated (i.e. fully used), your PC will starting paging (saving) some of the less used data from RAM into storage. On a PC, that will be on your SSD/HDD. Read/write speeds to and from storage is basically rubbish, when compared to access speeds from RAM, so be aware of how much RAM and VRAM are being used CPU. The multi-core update to DCS did (in my opinion) make a big improvement to performance. On my PC, it seems to primarily spread it's load across 4 cores, though I do get some load on the other 4 CPU cores, but it's much lower. If any of those cores are fully loaded, yep, you've guessed, it'll result in frame rate issues and stutter The reason I've specifically called out the above is that once you've done the basic optimisation, if you're still having issues, it's important to understand where the bottleneck is. DCS heavily loads everything, the GPU, VRAM, RAM and CPU. It doesn't really matter which of those is maxed out, but if any truly are, that on it's own can cause issues. Identifying the culprit then means that you have 2 options: Throw money at the problem Back of on some of the settings You may think that the easy solution is to simply complain about the performance of DCS. It is, but IMO it's wrong. I own most of the big flight sims, i.e. the alternative combat sim and the 2 biggest Civ Sims. For me, I do genuinely believe that DCS is a better solution and have confidence that their work will continue to lead the rest. The unfortunate point is that we have some big spenders within our community with bleeding edge PCs, who are always looking to keep improving. ED by their nature are always going to be looking to see how they can take advantage of that capability. As such, hoping that a 4 year old PC will run DCS on "max" settings is simply not realistic.
    2 points
  23. I really would like to get manouvring kills being awarded. When an an opponent looses control and crashes in a dogfight that should count as well as a kill. It’s quite frustrating when he flies into the ground while heavy manouvring and you are just left without any credits.
    2 points
  24. Any chance you gents are looking at any future Helos like the Jolly Green, Sea Stallion, H-34 Choctaw, H-19 Chickasaw, or CH-54 Sky Crane? Would love to see a proper H-19 or H-34. Also, greatly appreciate all your hard work. Been putting a Vietnam airbase together on the WW2 Marianas map using the VWV pack, VAP pack, and Eighballs civilian maritime pack. Should have a video up soon. I will throw it on here. Looking forward to incorporating your mod pack going forward I have some suggestions for further Vietnam Maritime assets I think you gents or Eightball would be awesome at bringing to DCS.
    2 points
  25. Very Sad also the ED Moderators and Helpers and the DCS TEAM Must know about the Huge 4 engined Ai Lancaster Bomber project. But as usual they sit back and give ZERO HELP with information about the problems with development A huge bomber project done for free in spare time and theres a stoney Silence from the TEAM Wont hurt to Wake up and give some credit to users who build MODS once in a while
    2 points
  26. DC is not for MP. ED confirmed. Maybe someday. The glacial pace of development and poor focus on what matters to the community doesn't give me much hope we'll see MP DC within a decade.
    2 points
  27. Thank you, I'll check it out tomorrow. Didn't know you can change AM/FM manually. Didn't find a button for that. OMG.. as soon as I opened up this Manual I emediately saw that button ! Of course I started the sim right up and checked it. It's located right near the seat wall, in a way you just can't see it with Track IR. Thanks Again for your complete answer.
    2 points
  28. Please remodel / skin the 51 to match the amazing visual level of detail in the 47 and F4U (and mig29). You just did that facelift for the F-5 please tackle the project for this warbird! thx in advance!
    2 points
  29. https://dalatpalacegolf.com/history/
    2 points
  30. So finally got around to trying this and the new OASIS driver is nothing short of revolutionary! it was easy to install, instructions are clear and straightforward. Performance in terms of FPS and smoothness are similar but image clarity is way up since I can use the default Steam VR resolution. updated from 23h2 to 25h2 with no issues. @mbucchia you sir are a genius.
    2 points
  31. I sat firmly in the SP only camp for many years with DCS. I did try joining a couple of groups for MP but the experience was absolutely a turn off for me. Lots of people already commented on the perils of public server MP so I won't rehash negatives here again. Some 2+ years ago, I met a guy here on the forum where we shared some similar hardware and he helped me configure for DCS (VR Headset). We hit it off and along with one of his buddies formed a friendship. We fly weekly (across different time zones) and formed a lasting friendship. I create the DCS content and host the server for us. I can't express the amount of fun, learning and satisfaction I've received from this coop style of DCS I get from this group. SP just isn't the same anymore. I highly encourage people to seek out friends to enjoy this type of play. As for what might bring more people into MP, I think this depends on the individual. For me, I'd suggest: - More MP content. There's a disproportionately low amount of public MP content out there. - Socialize MP content on video sharing services. If people could see the kind of fun a MP session generates, it might encourage more people to participate or try MP. for example: https://www.youtube.com/watch?v=t6MpA3F3Q5s https://www.youtube.com/watch?v=28QYzjLO084 - Recognition from ED, possibly in newsletter, of available content to download and highlighted public servers - Better MP scripting within ME - Official Support for MP campaigns in ME and Campaign infrastructure - ED encourages/creates a payware MP campaigns The mission highlighted in those videos is here for anyone interested - https://www.digitalcombatsimulator.com/en/files/3342301/
    2 points
  32. Very true. However, I also believe in numbers
    2 points
  33. Yes All my files are backup.
    2 points
  34. Except, that it's not middle way, it's just "realism on" or "realism of" setting. It's same middle way that man and his dog on avarage have 3 legs. Solution is not change realism, but to change enviroment. We will be in same spot with F-100, F-104, Mig-17, and then EF, F-35 and non announced Rafale. People will be asking to adjust them to fit pseudo Fox-1 servers, instead of making one that suit those planes. Like add fictional chaff/flares dispansers on first 3, and/or disable some features of most avanced jets.
    2 points
  35. Looking at the dates, I wouldn't always stick to the same intervals between patches. However, the goal is once a month (for the bigger one). https://www.digitalcombatsimulator.com/en/news/changelog/
    2 points
  36. That's an old bug/performance issue, you can't fix that client side as it's not your hardware that is the problem. ED need to fix it. It can also occur when players die and are automatically slotted into new aircraft, or when they manually change slots. Doesn't happen every time, seems to start happening when a server starts getting overwhelmed. Could also be down to server specific slot blocker stuff as well, but i'm skeptical about that. I took this footage over a year ago (timestamped to show the join/dc/reslot events lining up with stutters), and it was far from the first time that the join/dc/reslot stutter issue cropped up for me. Servers that only use dynamic slots seem to suffer from this issue less often, presumably because the game/server is not refreshing hundreds or thousands of slots every time someone joins/dc's/reslots. Theoretically the game should be more than capable of refreshing a list of slots even if it's thousands of them without a performance hiccup. But whatever way ED implemented it (before dynamic slots were introduced) wasn't designed to handle that many slots in MP, at least at a guess.
    2 points
  37. You nuts? This is one of the best campaigns for the Huey there is. And why on earth do you expect it to be free? ED didn't pay for the development. Another point is that, whenever there are bugs reported due to updates and changes in DCS, @Reflected scrambles to adapt the errors introduced in the core game with workarounds. Can't remember the Humvees to be honest, can't only remember Willy's, you'll also mostly fly over the jungle, so if you really want to see the golf courses, you want to see them as golf courses. There are no golfers around, only dudes with AKs. This campaign is worth every cent I paid, and I can't wait the get a new rig to replay it. Wait for a sale then. You won't regret it unless you've already made up your mind to have regrets. Sent from my SM-A536B using Tapatalk
    2 points
  38. This picture is LOL !
    2 points
  39. This file just impacts the resolution or LOD of shadows, and does not influence the other people's multiplayer experience while it only influence the player who modifys this file. For better visual quality or better perfomance the player tends to modyfy it while it prohibit the entrance of multiplayer. Sorry for my poor English. I hope ED can listen to and respct the players' voice and make corect decision.
    2 points
  40. All the people who have been alienated from MP in some way, should form a squadron of misfits, or black sheep, if you will. I can be Pappy, having multiplayer experience as a JF-17 pilot a few years ago.
    2 points
  41. Hey guys, This is truly a very good mod and I’m enjoying it. Thank you. I would request that for the next update, if the interior lights could be mapped to rotary dials. As of now, the light’s brightness and dimming are only mapped to axis/ potentiometer style controls. Thank you. Rudel, I hope your medical procedure went well and good work on the training missions.
    2 points
  42. I figured it out. I had BLUFOR assets on the airfield. Neutral assets only on Neutral Airfields. Otherwise the aircraft will refuse to land at all.
    2 points
  43. I have a HF8 pro and wouldn't want to fly without it! I've had it for about 3 months and didn't know how much I would love it, but here we are.
    2 points
  44. I for one am simply not interested in MP. Speaking PvE: I want to fly, when I have time, not when a server happens to be full. I want to fly what (plane and mission) I want, not what is on the menu for some virtual squadron. Speaking PvP: I am in no mood to spawn, do a time consuming cold start only to be blown to pieces on the taxiway, by friend or foe. And yes, my aged brain is simply too slow to compete with teens who spend all their time in front of screen. In short, I simply don't miss anything in my SP world.
    2 points
  45. I hope ED can get enough intel about this helmet, this will be a game changer, a true step into a 5th-generation fighter!
    2 points
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