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Everything posted by FupDuck
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Woohoo! Downloading now, thanks for your work man!
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I would also like to chime in and say that I've been pretty impressed with the dev monitoring and responding on this forum over the past few months. I bought the Harrier right around the time of the maverick controversy, which I only found out about after the purchase, and I was a little worried about the relationship between the dev and customers. But I'm happy to say my worries have been unfounded so far, and like I already said, I'm actually impressed! This really is the best way to make a truly great product. Thanks!
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How are the radio and the navigation system simulated?
FupDuck replied to IDontLikeBigbrother's topic in DCS: Mosquito FB VI
Excellent, thank you! -
P-38 LIGHTNING BY PASTRANA MOD WIP
FupDuck replied to pastranario3's topic in Utility/Program Mods for DCS World
Lol, are you paying him? -
Me-163A Experimental mod
FupDuck replied to toninovak's topic in Flyable/Drivable Mods for DCS World
Sounds great, I am excited to try it when it's ready!- 14 replies
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How are the radio and the navigation system simulated?
FupDuck replied to IDontLikeBigbrother's topic in DCS: Mosquito FB VI
That sounds amazing! Are you willing to share this mission? -
Sorry if this is a stupid question, but do both people need to own the Mosquito to play multi crew?
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VR Shaders mod for better VR experience
FupDuck replied to Kegetys's topic in Utility/Program Mods for DCS World
I love your mod, man! Reflections control, haze control, NVG size control... All these things should have been built into the game! Please keep up the great work @lefuneste01! -
Congratulations! I love that feeling when you finally get something working. Can we try it?
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Je voudrais clarifier l'"AVERTISSEMENT HABITUEL": Cela signifie-t-il que si j'ai vos autres mods basés sur P51 (WW2 AI et B25), je ne peux en activer qu'un seul dans OVGME à un moment donné ? Est-ce exact? Aussi, si l'un de ces mods est activé, est-il toujours possible de faire apparaître le P51 natif ? Ou apparaîtra-t-il selon le mod activé ? I would like to clarify the "USUAL WARNING": Does this mean that if I have your other P51 based mods (WW2 AI and B25), I can only have one of them activated in OVGME at any given time? Is that correct? Also, if one of these mods is activated, is it still possible to spawn the native P51? Or will it spawn as whichever mod is enabled? Merci encore, les freres!
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Working great for me, almost back to where I was before this last update! Thank you yet again, @speed-of-heat! Of course I'm hearing now that ED are planning to release a patch tomorrow, so we may all be starting over yet again, but hey, the way I think about it, I learn more and more about computers, graphics cards, etc every time a new version comes out! And here all this time I thought DCS was a flying game, turns out it's a computer engineering class!
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Thanks! Just tried this and its working so so far!
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I know nothing of how this stuff works, but I know I have grass turned off completely in the DCS settings. Could that be why the game loads for me but not for some (who may have grass turned on)? Again, I have no idea what I'm talking about.
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Yup, I had the same thing happen. Game load freezes at 23%. Thanks!
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This mod is still working for me on the latest 2.7.7 version from today. The kegetys/SOH mod (https://forums.eagle.ru/topic/183659-vr-shaders-mod-for-better-vr-experience/page/103/) is causing a DX11 error crash for me though. I believe they are aware of it and are seeing what can be done. Apparently the IC pass version still works
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Major slutter / FPS drop linked to drop of GPU usage
FupDuck replied to Wendake's topic in Game Performance Bugs
I world also recommend giving this a shot: -
This might seem odd, but what finally worked for me was disabling the "power" service in services.msc. After rebooting with this change the "always there" stutters are gone, as in the stutters that are there regardless of what I'm doing - it still chugs a bit in busy missions, etc. This is on a rig I'm building for a friend, brand new 3070, 5600x, 32 GB of 3600 RAM. Strangely, my own 1080TI rig never has this problem. Found out about this here:
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Micro-stuttering / hitch & Frametime spikes issue
FupDuck replied to Rachmaninoff's topic in Game Performance Bugs
I am necro'ing this thread because it has helped me immensely! I just built a new gaming PC for my buddy, and everything except DCS runs smoothly (RTX3070, 5600x, 32 GB 3600). On my 1080TI the game runs great so I've been pulling my hair out for the last two weeks trying to figure out why it was stuttering horribly on a brand new 3070! I didn't think it was hardware related given that other games were working fine, and I really wasn't looking forward to RMAing stuff when I didn't know for sure. But thanks to you guys, I don't have to! After disabling the power service in services.msc, the game runs like butter at 60 FPS in VR, and no ill effects observed yet due to disabling the power service. Fantastic! @Flappie and @RachmaninoffTHANK YOU THANK YOU THANK YOU THANK YOU!!! -
Woohoo! Does it still need FC3?
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And the bump that I showed in my photo doesn't upset your plane when you do that? Again, I'm not having any issue taking off due to weight. Even if my plane is empty, I still hit that bump before the jump and get flung into the air. And my landing gear still hits the ski jump.
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EXPERIMENTAL: Resizable BAR in DCS for NVIDIA RTX 30 Series GPUs
FupDuck replied to ShaunX's topic in Virtual Reality
Hey thanks Heat. Did you redo the test as part of your Sept 26 update? Also, did you just turn rebar on in the Nvidia settings? Or did you also do the steps mentioned in the first part of this thread to "enable" it for DCS using the profile inspector? Thanks once again! -
Ha! That's awesome! In the game, it's way thicker than a quarter inch! Looks about a foot high. Full bomb load, 60% fuel. Starting from about halfway along the deck, maybe 300' from the bow according to the markings on the deck.